Mostly Text Adventure Engine (Writers Welcome)

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Mostly Text Adventure Engine (Writers Welcome)

Postby AcetheSuperVillain » Sat Apr 15, 2017 1:55 am

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While rambling about what sorts of porn games I might make someday, this idea sounded REALLY easy, so I decided to make a demo and test it out.

Click on a (?) next to where you are to travel there. (your position is the purple circle, you start out in the "city" lower right) A random incident will occur, choose your course of action wisely (or not). If a choice refers to a stat (like ATH for Athletic) then there is a chance of success or failure based on your character. (the game rolls d20, if the result is lower than your stat level, you succeed) If your character has a relevant specialty, Martial Arts, Technobabble or Acting, you may get a choice to use the specialty instead. Specialty choices always work.

In theory, if the game were finished, the goal would be to travel from start to finish (city to red arrow) where a character-related final incident would occur. Lei-lei would meet another Longma, Joyelle meets a movie director, Birdeen is promoted to captain of her own birdship. You would get some sort of good ending/bad ending based on what stats and specialties you've acquired on your journey.

I am honestly not sure if this is something I want to continue. On one hand, writing like this is kind of a nice break from doing art and animation and programming, but it's also less rewarding and very unfamiliar to me. I might use an engine like this to do something similar later. If someone is interested in having this engine (AS3), I might share it. I'm interested to see what people of think of it either way.
Last edited by AcetheSuperVillain on Mon Apr 17, 2017 4:31 am, edited 2 times in total.
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Re: Mostly Text Adventure Engine

Postby Lord Butts » Sat Apr 15, 2017 7:00 am

This...Is really fun actually. I would love if you continued this.
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Re: Mostly Text Adventure Engine

Postby AcetheSuperVillain » Sat Apr 15, 2017 7:33 pm

Well, if I do, it'll be a side project. Something to do if I need a break from Astro Vulpus or whatever. It is conceivable though that I would use a similar system to deliver a game based on illustrations, sequential art or animations instead of text.



Also, I know there are a lot of people here are writers without coding or artistic skills. So if you want to write material in this format, I would be willing to compile it into a game like this for you. Note that my available to do so may not be immediate.

If you wish to do this, you must follow the same format as the adventures currently presented.

1st Page
- Intro Paragraph (technically could be longer than a paragraph)
- Choices of Action
- - Conditions or Costs, for example, this choice appears if your athletic stat is higher than X, this choice appears if your character has the Martial Arts ability, this choice costs 100 gold, etc.

2nd Page
- Text of adventure
- Result of choice, for example +100 gold, gain trophy "Pirate Ship", etc.

There are a bunch of potential features that you could use for story-telling that aren't implemented in the demo above.

It's possible to anchor certain incidents to particular nodes, for example, I could make a shop screen that shows up any time you enter town, a special "final" event at the end, or some kind of molasses swamp or locked door that always appears in the same place. You can have as many lists like the trophies and specialties as you want, and you can use any of them as a condition for a choice of action. Choice conditions can be more complicated than the ones I have here, like you could check if you have a certain specialty, a certain trophy AND a certain stat all at once. Adding some kind of simple mechanic like Zelda keys would be fine. Skill checks are currently Pass/Fail, but you could have variations like near miss, critical fail, etc. Or you could just have something happen randomly without checking a stat, like if the D20 roll is 1-5, you get fucked, 6-10, you get ass fucked, 11-19, nothing happens, on 20, you get an orgy. The randomization doesn't have to be D20 based either, it could be 2D6 or percentages or something instead. The node states can be more complicated than "?" or "!". It's totally possible to have "hidden" node states, like a state that looks like a normal "?" or "!" but triggers something different, or you have one incident that occurs the first time you enter town, then something else every other time. Should also be totally possible to have multiple boards, i.e, sets of nodes, I think, might get messy.

In theory, you could also have more word replacement schemes. For example, right now it replaces the phrase -Name- with your character's name, Joyelle, LeiLei or Birdeen. I could do something like -Title- that it would replace with Waitress, Longma or Bird-girl. You could theoretically make very complicated things like "The -badguy- rams his -badguydick- into -Name-'s -title- pussy" that turns into "The pirate rams his scurvy penis into Joyelle's waitress pussy". Noxico does this thing where it can replace a marker with a random phrase, for example -pussy- could randomly turn into cunt, cooch, snatch, pussy, vaj, etc. I'm pretty sure AS3 could do that somehow, but I don't know how. And to be honest, this is all theoretical. String replacement is a new thing for me and I'm not entirely sure it would work exactly the way I think it would.
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Re: Mostly Text Adventure Engine (Writers Welcome)

Postby AcetheSuperVillain » Mon Apr 17, 2017 4:34 am

Quick update, I added a special incident for when you're in town, and tried to fix some typos and bad word choice. There are some extra sexy adventures that can happen randomly in town.

Man, writing erotica makes my schlong sore. This isn't as problematic when I'm drawing or animating. Very strange.
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Re: Mostly Text Adventure Engine (Writers Welcome)

Postby littlemisshoneyvixen » Tue Mar 27, 2018 5:53 pm

This has been a lot of fun! Keep it up! :o
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Re: Mostly Text Adventure Engine (Writers Welcome)

Postby samuelsteven6 » Sat Jun 02, 2018 5:58 pm

The game is fun and unique since the player has to use their imagination among the game. But the game is a bit too easy because as I played the game, I can finish the first map for like, 5-10 minutes or less. The game needs improvement in continuing the story and it has to be harder. If the player just plays for that quickly, it would be less interesting for people to play it. Then, the characters are best to be colored or maybe re-make using CGI. Aside from all of that, it is a great game. I'm hoping for future updates. If you need help, I might do that
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Re: Mostly Text Adventure Engine (Writers Welcome)

Postby AcetheSuperVillain » Sun Jun 03, 2018 2:57 am

This was just a demo, I have zero intention of continuing this kind of game. I'm an animator, I'll use animated stories in the future.
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Re: Mostly Text Adventure Engine (Writers Welcome)

Postby samuelsteven6 » Sun Jun 03, 2018 3:43 am

But what about the characters? Will they be the same or different? I know there will be new characters, though. But I might've made the characters from the demo game to be more CGI than before.
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Re: Mostly Text Adventure Engine (Writers Welcome)

Postby AcetheSuperVillain » Sun Jun 03, 2018 4:18 am

These three characters were just random drawings out of literally hundreds of sketches that I've made. Future projects will have casts that are more thought-through.
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Re: Mostly Text Adventure Engine (Writers Welcome)

Postby samuelsteven6 » Sun Jun 03, 2018 4:55 am

AcetheSuperVillain Wrote:These three characters were just random drawings out of literally hundreds of sketches that I've made. Future projects will have casts that are more thought-through.


Oh you've got to be kidding me! I kinda made the pictures using Paint Tool SAI
Spoiler (click to show/hide):

Sorry if I draw it without permission...Image
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Re: Mostly Text Adventure Engine (Writers Welcome)

Postby AcetheSuperVillain » Mon Jun 04, 2018 1:17 am

Seriously, hundreds:
viewtopic.php?f=28&t=6107
viewtopic.php?f=35&t=8523
https://acethesupervillain.newgrounds.com/art
http://acethesupervillain.weebly.com/

These are from my two current projects:
Image
Image
Image

As for your attempt, you should use some kind of smooth stroke feature to do inking, Gimp and Krita have it, I'm not familiar with SAI. It's also better to use a size-pressure setting. If you don't have a pressure pen, use a vector program like Inkscape or 3D like Blender.
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