Android / Flash games optimization for future projects

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Android / Flash games optimization for future projects

Postby OwnerOfSuccuby » Fri Feb 13, 2015 9:41 pm

Hello. I like flash very much, but unfortunatly there is no much time for flash in real life - i always work on computer and have not get time to play flash games :cry:
So i decided - i have a lot of time with Android smartphone (when go to work and etc for example) - so it is a good idea to make games for android and for flash together.

So i decided to test algoritms that can be helpfull for this purpose - that will work and on flash and on android platform.

I already try to remake LoK game to android and my first try was not good enough. But time is going and i test new and new algoritms.

Now i am thinking about optimization for android. New keyboard controll, new garbage removing algoritms and etc..

But it is millions of different android platforms - i can not test my code on all, can not optimize keyboard and etc.. On some of them all works perfect on others (even more powerfull) - it do not work good.

So i need some help and your opinion about this problem.

What do you think about this (it is not a game - it is just a test of algoritms) - do it work correct on your device / PC ? (Arrows to move). What is your platform - how much rom and and what type of CPU ?

(To lunch this APK your will need to download adobe air from google play)
I can make complicated project that will not need to download any thing else - but it will have more size :roll: :mrgreen: Like in example (full version will not need any thing :roll: - but it is more by size).

It is bad that i do not know much porn games for android for example - but may be one day it will be more of them :mrgreen: ;)

By the way are there people interested to try to make some project ;) :lol: For example try to make group of people and make some thing complicated ;) ?

Just asking for now :mrgreen:
OwnerOfSuccuby
 
Joined: Fri Jun 11, 2010 9:33 pm

Re: Android / Flash games optimization for future projects

Postby OwnerOfSuccuby » Sun Feb 15, 2015 8:08 pm

I decided to make small game for android :lol: And the same version on flash will be aviable.
Now i am fixing some bugs in android version so only flash version for now ;)

For now it is a small demo - i think i will add some more soldiers position - like walk and fly may be :mrgreen:

Unfortunatly no body say do my android prototype run on there android - becouse on some of them it even do not run as i hear from one of my friends. On my PC and telephone all work normal - but there are few bugs ;) as always :oops:
OwnerOfSuccuby
 
Joined: Fri Jun 11, 2010 9:33 pm

Re: Android / Flash games optimization for future projects

Postby OwnerOfSuccuby » Mon Feb 23, 2015 10:30 am

I decided to try new algoritms on some thing more heavy then this game with fox ;)

Now i try my algoritms on one of my old projects Battle City.

Make some new game pad - i think that it is more comfortable then buttons ;)

I think after i finish with this game i will try to make some thing interesting on Android.

For now working with animation is still a big problem - it eats to much CPU. But i hope that i will find the solution for this problem.

Who is interested - can download adobe air for android from google market and look how it works on his android ;) (I do not want to put it in game - becouse the size becomes large and i have problems with uploading it to the site)

The flash version is the same like version for android - but on PC.

S - to fire / Arrows to move :oops:

By the way - if some body wants to help me with Battle City game i will be very happy ;) :mrgreen:
OwnerOfSuccuby
 
Joined: Fri Jun 11, 2010 9:33 pm


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