Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

The place to post Flash-based creative projects.
Forum rules
This forum is for posting and collaborating upon third party Flash work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby AwesomeDragonDude » Thu Jan 17, 2013 11:38 pm

Ivan-Aedler Wrote:Go on! ;) I'll be ready!

Haha okay, I'll start thinking of some things, bit busy at the moment, so it might take a bit longer ;)

Ivan-Aedler Wrote:Not in this case. I use clean code. If Peach gets pregnant, she will walk a lot slower and she will require to rest then give birth.

Hmm. Fair enough, I'll give it a try. I'm sure you'll make something pretty out of it. :)

Ivan-Aedler Wrote:It will be an optional feature (On/OFF), dont worry.

Heh, phew, glad to hear that though. I'd rather have a game with a wall of optional features than a game without it, hehe.

Ivan-Aedler Wrote:But the idea IS to make optional, man ;)

Well, like I said, the more the better. ;)

Oh, well, at least a small idea I've got: I can remember quite well how I enjoyed playing Mario on my Gameboy Advance, being stuck at ghost levels for centuries, just because I wanted that secret entrance. If you'd want to, I could sketch a level for ya, but that would probably take a while (school's had my free time kidnapped for a couple of months now and I refuse to pay the ransom Cx).
Well, I think the main idea is just to have the optional levels too, even though I definetely understand that hasn't got priorities now.

Oh yeah, would be awesome if the attacks of fire peach would start working soon, always was a big fan of ranged stuff and that still hasn't changed. :3

Damn, I don't know how you do it, but you actually make me spend quite some time posting stuff in here, haha. Good job, I salute you for that.

Greetz, ADD
Feel the power of the AwesomeDragonDude! You feeling it yet? No?

Well, your internet sucks then. Or you suck. Or perhaps both.

Probably both.
User avatar
AwesomeDragonDude
 
Joined: Tue Jan 15, 2013 10:47 pm
Location: Chocolatefactory. Or pizzafactory. You decide.

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby mrttao » Fri Jan 18, 2013 12:26 am

Ivan-Aedler Wrote:
mrttao Wrote:
QuizmasterBos Wrote:Now, I am NOT a fan of blood in porn, so you can see I am on the same stance as you guys, but don't expect a LOT of blood, just a little bit.

Virgin popping is totally different to gorenography though... the former is sexy while the latter is sick and gross.
Blood is ewwww... with the exception of a cherry popping.

But it WILL be a cherry popping ;)

Well yes, that was my main point. It would be cherry popping ergo it gets my approval
mrttao
 
Joined: Wed May 23, 2012 5:20 pm

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby coolness32 » Fri Jan 18, 2013 3:49 am

Ivan-Aedler Wrote:Game Options:
Futa scenes: ON/OFF
Pregnant Peach: ON/OFF
Virgin Blood: ON/OFF
Peach can Pee: ON/OFF
Popping: ON/OFF (99% of chance this WONT be in this version, even as an optional feature).


So are the options going to start on or off when you initially load up the game?

And how exactly are futa scenes going to work? Is Peach going to grow a penis and use it on the enemies or are there going to be enemies that are futa? (I know about Birdo) But if enemies are the only case, then I don't think it should be an option to be turned off. If the player doesn't want to see futa scenes they should know to avoid the female enemies as best they can.

Pregnant Peach, will there just be a chance after having sex with an enemy for Peach to get pregnant? Or how would that work?

Peeing Peach, will this just be a button to "turn on" the pee? how is that going to work?

If you have answered any of these already, you don't have to answer them again. I will admit that after my absence I didn't read all the pages after pre-absence post.
coolness32
 
Joined: Tue Sep 04, 2012 10:35 am

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby Ivan-Aedler » Fri Jan 18, 2013 5:57 am

Anyone is seeing any bug regarding level 1-7 or 1-8? (black screen)?
I cant reproduce.

AwesomeDragonDude Wrote:Oh, well, at least a small idea I've got: I can remember quite well how I enjoyed playing Mario on my Gameboy Advance, being stuck at ghost levels for centuries, just because I wanted that secret entrance. If you'd want to, I could sketch a level for ya, but that would probably take a while (school's had my free time kidnapped for a couple of months now and I refuse to pay the ransom Cx).

Hey no problem! And for about the level idea, for sure I'll appreciate it. However, there is....some limitations (in level size). I can make a 3 floor level, but the hard limit on its width is the same as level 1-2. Wait! With some tricks, I can make a 4 floor level (that will function like a one floor one, provided there are walls in the middle of the level).

AwesomeDragonDude Wrote:Well, I think the main idea is just to have the optional levels too, even though I definetely understand that hasn't got priorities now.

The plan is 62 levels total.

AwesomeDragonDude Wrote:Oh yeah, would be awesome if the attacks of fire peach would start working soon, always was a big fan of ranged stuff and that still hasn't changed. :3

Soon, soon ;) We will seen goombas, koopas and other enemies popping out of the screen because of the fireballs,veggies and pow blocks.

AwesomeDragonDude Wrote:Damn, I don't know how you do it, but you actually make me spend quite some time posting stuff in here, haha. Good job, I salute you for that.

Hey thanks! More to come!

coolness32 Wrote:So are the options going to start on or off when you initially load up the game?

Actually, all will be OFF. You will have to go to the main menu, then OPTIONS (that pink screen). There , you can also save them as default.

coolness32 Wrote:And how exactly are futa scenes going to work? Is Peach going to grow a penis and use it on the enemies or are there going to be enemies that are futa? (I know about Birdo)

The idea is to make a scene or two with Birdo, Wendy, Shadow Queen and any other girl that would be 'interesting' to see as futa. And maybe one of two scenes of Peach herself masturbating with her dick (in case a magical being has done that, like Kamek, Phanto or Boos). But its in conception stage yet and I may create some normal scenes first. There are many things to be done first.

coolness32 Wrote:But if enemies are the only case, then I don't think it should be an option to be turned off. If the player doesn't want to see futa scenes they should know to avoid the female enemies as best they can.

I still think its important to make them optional. When 'futa: OFF' is chosen, you can explore all the levels without any futa occurrence at all. Again, 'OFF' options will be OFF as default.

coolness32 Wrote:Pregnant Peach, will there just be a chance after having sex with an enemy for Peach to get pregnant? Or how would that work?

I would like to make her 'real pregnant' (if the option is on), in case some enemies lay eggs on her of cums on her. Even Yoshi might be able to do that. If a toad/goomba fucks her and cum inside, and the option is on, Peach could be pregnant in a given level onwards and giver birth to a toad/goomba. And, obviously, no clothing will support her, because of a bigger belly, so she will be making her quest in the nude, also with a slower speed. I dont know if I enable/disable enemies during the pregnant moment (so she would be walking with no enemies around) without laying an egg or an small toad, who can flee after being created. I dont want complex scenes and I may not create so many details in her pussy during that. Only the scene will be enough for the player to have the experience.

coolness32 Wrote:Peeing Peach, will this just be a button to "turn on" the pee? how is that going to work?

If the option is ON, I plan making this function in bath scenes (like with toadella, toilet in Peach castle and on level 9-1, and those checkpoints baths). Some will show her peeing automatically. In the toadella case in particular, I can create a button 'pee', so Peach can pee there and Toadella even get surprised because of that. And I may create a button: 'pee' in the adventure level if Peach takes too many mushrooms, berries or other fruits along the levels, then she will look left and right (as she is checking is nobody is around) and she make it in a squatting position. Maybe in the future, even in a dog position (raising one leg).

coolness32 Wrote:If you have answered any of these already, you don't have to answer them again. I will admit that after my absence I didn't read all the pages after pre-absence post.

Of course I would have given you a link to a former post if I already answered before, but I havent got these questions yet. Well, reading is good for the mind, please do it in a free time. ;) You have missed so many interesting discussions, but as we 'live' here in a non linear fashion, someone can bring a question even from page 1 (in case it was not answered yet), so I will answer/give opinions.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby coolness32 » Fri Jan 18, 2013 7:29 am

I think the page I left off on was around 140 or so. I will go back and read those at some point.
coolness32
 
Joined: Tue Sep 04, 2012 10:35 am

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby Ivan-Aedler » Fri Jan 18, 2013 8:03 am

Nipper plant so far! (By Asian + Me). They are independent (they dont bite at the same time like clones, although they can as a coincidence) and some bite faster. Total curve count (including the eyes): 50.

BTW: The Asian version (white one, like pacman) IS correct in some Mario games. But I prefer the SMB3 version because they're...more handsome, with a 'come here, come here come come come' face.

Click to Play
(Javascript Required)

asian nipper plants3.swf [ 4.19 KiB | Viewed 147180 times ]


coolness32 Wrote:I think the page I left off on was around 140 or so. I will go back and read those at some point.

Yes, do that. You will be amazed and you can give your opinions/your position in regard to the features implemented.
Last edited by Ivan-Aedler on Fri Jan 18, 2013 10:51 am, edited 1 time in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby mrttao » Fri Jan 18, 2013 10:30 am

So are there gonna be some plant sex scenes (tentacle vines?) or do those only deal damage?
mrttao
 
Joined: Wed May 23, 2012 5:20 pm

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby Ivan-Aedler » Fri Jan 18, 2013 10:49 am

Ok I was a bit bored (just a bit), and I decided to improve Boss Bass, with moving mouth.
Next enemy to be done: CHARGING CHUCK.

boss bass pen tool.png
boss bass pen tool.png (66.51 KiB) Viewed 147173 times

Click to Play
(Javascript Required)

enemy - boss bass.swf [ 12.25 KiB | Viewed 147150 times ]



Then, a new pose for Peach (Joint arms) - to be used in some dialogues, or if she's standing up for too long (before sleeping). She raises/lowers her arms and stay like that. She will only do the RAISE position if her breasts are not so big.

joint arms.png
joint arms.png (38.63 KiB) Viewed 147142 times

joint arms2.png
joint arms2.png (39.64 KiB) Viewed 147142 times

mrttao Wrote:So are there gonna be some plant sex scenes (tentacle vines?) or do those only deal damage?

Nipper will have vines but not so resilient than piranha plant, so they may only grab Peach legs. I'm still seeing how to animate tentacles using shape morphs.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby Toyloli » Fri Jan 18, 2013 2:46 pm

Ivan-Aedler Wrote:Nipper will have vines but not so resilient than piranha plant, so they may only grab Peach legs. I'm still seeing how to animate tentacles using shape morphs.


ooh, mind if I pick your brains with this when your done? I'm not sure if this is the same line of thinking but I want to be able to give (at least) one of my characters braids (pigtails ??) which can move as she moves and stuff.
I tried making them by drawing it as a shape and then putting bones directly into the shape, but it keeps losing the shape! But when I reload the project the shape the bones are in turned invisible. I'm not sure how to go about making a braid or a pigtail that looks proper and moves as though it has gravity. When I get to my next release it will likely be just static braids for now.

She needs to have them cause this character is my Rinni - an OC I made years ago and have used in almost every porn thing I made in some fashion... She's like an extension of myself - or at least my pervertedness.

Re: Pregnancies, I would make it a stipulation in the code that you can only get pregnant peach if she has sex when her horniness is maxed ?
User avatar
Toyloli
 
Joined: Fri Oct 19, 2012 10:53 am
Location: Six feet down, three feet to the left and 12 feet up.

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby Ivan-Aedler » Fri Jan 18, 2013 2:59 pm

Toyloli Wrote:ooh, mind if I pick your brains with this when your done? I'm not sure if this is the same line of thinking but I want to be able to give (at least) one of my characters braids (pigtails ??) which can move as she moves and stuff.

Well, I dont use bone tool at all. Once you use it (and convert it), you cannot go back to its parts (to do things like adding a new part). You will have to start from scratch.
Bone tool is good for complex body parts (torso, chest, arm left, forearm left, hand left, hand right, arm right, forearm right, leg right, leg left, foot right, foot left, thigh right, thigh left, neck, head, hair, ponytail etc...) and more, in cinematic events that need a true feeling (like falling). What I do: instead of bone tool, I just see how things flow, and I recreate it. Thats because this game doesnt need perfeccionist in every action, everywhere. Buf if its needed in the future, I will be cautious, because, as I've said, bone tool is a 'one way' conversion. Also, in bone tool, you can't stretch objects (like boob movements). They will be always the same X/Y proportions.

An interesting thing I'm exploring more is in regard to shape morph (shape tween). You can create effects like dynamic wind blowing into a shape, just by changing one or two vertices and stretching a given curvature. Tentacles may work nice with this too. And its a two-way (duplex) process. You can create shape tween while retaining every part/frame. But you cant animate MOVIE CLIPS or GRAPHIC symbols that way. Neither gruoped shapes. Only pure shapes (those you select with the mouse and tons of white points shows up).

Toyloli Wrote:I tried making them by drawing it as a shape and then putting bones directly into the shape, but it keeps losing the shape!

You need to create a symbol before any action. As the motion tween and classic tween, you need movie clips or graphic symbols to be moved on.

Toyloli Wrote:Re: Pregnancies, I would make it a stipulation in the code that you can only get pregnant peach if she has sex when her horniness is maxed ?

It could be! But I would like to make it as a random action. So, between 5 scenes with penetration AND horniness maxed out, one of them may trigger pregnancy. A given sound (like cum sound) may be heard before this, and a message 'Peach is pregnant!' can be thrown. Then, you keep playing, but Peach will have an increasing belly over time, and less walking speed, until seating down and giving birth/laying eggs.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby Toyloli » Fri Jan 18, 2013 3:40 pm

Ivan-Aedler Wrote:
Toyloli Wrote:Re: Pregnancies, I would make it a stipulation in the code that you can only get pregnant peach if she has sex when her horniness is maxed ?

It could be! But I would like to make it as a random action. So, between 5 scenes with penetration AND horniness maxed out, one of them may trigger pregnancy. A given sound (like cum sound) may be heard before this, and a message 'Peach is pregnant!' can be thrown. Then, you keep playing, but Peach will have an increasing belly over time, and less walking speed, until seating down and giving birth/laying eggs.


Random is good, except you and I both know what we're talking about here is something that is a raw fetish as well as a potential gamebreaker.
As a gamebreaker for example - if you fell pregnant in a bad part of a map or say a map where the level auto-scrolls you could get peach trapped or dead and create a frustration to the players. On the other hand in some levels I can guarantee there will be people who would like to keep Peach as pregnant as possible as often as possible.

So even if the chance of pregnany is random up to a point, what will make it easier is if it only happens when the horniness guage is within a certain tolerance. That way if you want to avoid or increase the chance of pregnancy players can masturbate *cough* I mean Peach can masturbate to change those odds!

*cough cough* Didn't mean to imply anything in the above sentence.
What am I talking about, hell yeah I did! [laughs at all the guys]
User avatar
Toyloli
 
Joined: Fri Oct 19, 2012 10:53 am
Location: Six feet down, three feet to the left and 12 feet up.

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby Ivan-Aedler » Fri Jan 18, 2013 4:09 pm

Toyloli Wrote:Random is good, except you and I both know what we're talking about here is something that is a raw fetish as well as a potential gamebreaker.
As a gamebreaker for example - if you fell pregnant in a bad part of a map or say a map where the level auto-scrolls you could get peach trapped or dead and create a frustration to the players.


Remember:

power.png
power.png (92.27 KiB) Viewed 147075 times

So:
1. I can make the auto scrool stop until she gets back to a normal slim lady
2. Pregnancy will not be activated in certain areas, like bosses
3. As an optional feature, the player can cancel pregnancy, putting the option OFF, like magic. (but this can be discussed further, that is, putting the option OFF, Peach will FIRST give birth, then, no more pregnancy.

Toyloli Wrote: On the other hand in some levels I can guarantee there will be people who would like to keep Peach as pregnant as possible as often as possible.

I will rather let them search for more enemies than putting her 'immediatelly pregnant', but as I've said above, the contrary can happen (normal Peach immediatelly).

Toyloli Wrote:So even if the chance of pregnany is random up to a point, what will make it easier is if it only happens when the horniness guage is within a certain tolerance. That way if you want to avoid or increase the chance of pregnancy players can masturbate *cough* I mean Peach can masturbate to change those odds!

Yes! We can increase statistical occurrences of 'more pregnancy' if Peach makes sex while the horny bar is almost full, but we can also make Peach still able to get pregnant if the horny bar is low, albeit the chance decreases up to 10 times.

Masturbation FTW!
Last edited by Ivan-Aedler on Fri Jan 18, 2013 5:22 pm, edited 2 times in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby Toyloli » Fri Jan 18, 2013 4:21 pm

Ivan-Aedler Wrote:Yes! We can increase statistical occurrences of 'more pregnancy' if Peach makes sex while the horny bar is almost full, but we can also make Peach still able to get pregnant if the horny bar is low, albeit the chance decreases up to 10 times.

Masturbation FTW!


Nodnod, like - if peach can only get pregnant in scenes where she's vaginally penetrated (and or not by certain monsters), and the chance = 1/horniness * 65, then during each scene you generate a random number between 1 and 100 and if its under the given amount she gets pregnant. It would certainly make for a mathamatical match no problem. Although for tolerance you could make the number between say 20 and 100 or something to decrease the odds and make it impossible to impregnate below a certain horniness. There are all kinds of tweeks that could be possible I guess.

yesno?
User avatar
Toyloli
 
Joined: Fri Oct 19, 2012 10:53 am
Location: Six feet down, three feet to the left and 12 feet up.

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby Ivan-Aedler » Fri Jan 18, 2013 4:24 pm

Toyloli Wrote:Nodnod, like - if peach can only get pregnant in scenes where she's vaginally penetrated (and or not by certain monsters), and the chance = 1/horniness * 65, then during each scene you generate a random number between 1 and 100 and if its under the given amount she gets pregnant. It would certainly make for a mathamatical match no problem. Although for tolerance you could make the number between say 20 and 100 or something to decrease the odds and make it impossible to impregnate below a certain horniness.

Noooooo!

Image :P
Peach should have a much more chance of getting pregnant, if the option is on (like 1 to 10 penetrative scenes if not horny, and 1 to 5 if horny). If she got pregnant for the first time, this could be incrased to, say, 1 in each 20 cases. But no more than that.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby Toyloli » Fri Jan 18, 2013 4:32 pm

Ivan-Aedler Wrote:
Toyloli Wrote:Nodnod, like - if peach can only get pregnant in scenes where she's vaginally penetrated (and or not by certain monsters), and the chance = 1/horniness * 65, then during each scene you generate a random number between 1 and 100 and if its under the given amount she gets pregnant. It would certainly make for a mathamatical match no problem. Although for tolerance you could make the number between say 20 and 100 or something to decrease the odds and make it impossible to impregnate below a certain horniness.

Noooooo!

Image :P
Peach should have a much more chance of getting pregnant, if the option is on (like 1 to 10 penetrative scenes if not horny, and 1 to 5 if horny). If she got pregnant for the first time, this could be incrased to, say, 1 in each 20 cases. But no more than that.


lol, but is that going to be easy to mathical?

hmmm. psudocode....
( ( (1/horniness * 21) - (rand(1,20)) ) * (vaginal == true) > 0 ) ? Set peach.pregtype=(rape.specie) + counter of some variety | null

Edit: oops, made a mistake.
Last edited by Toyloli on Fri Jan 18, 2013 4:55 pm, edited 1 time in total.
User avatar
Toyloli
 
Joined: Fri Oct 19, 2012 10:53 am
Location: Six feet down, three feet to the left and 12 feet up.

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby Ivan-Aedler » Fri Jan 18, 2013 4:54 pm

Charging CHUCK so far: It will have a 'dropped pants 'version too. I'm now making him frontside, then running animation taking the ball.

Click to Play
(Javascript Required)

charging chuck3.swf [ 15.33 KiB | Viewed 146739 times ]


Toyloli Wrote:lol, but is that going to be easy to mathical? hmmm. psudocode....
( ( (rand(1,20)) - (1/horniness * 20) ) * (vaginal == true) < 1 ) ? Set peach.pregtype=(rape.specie) + counter of some variety | null

Hmmmmmmmm....... I can decrease the ratio of occurrence (less than 1/10) without making it difficult mathematically.
Code: Select All Code
_global.FLAGS.vaginalSex? ( (horniness+random(20)>20? _global.PLAYER.pregnant=true);  //horniness can be a number between 1 to 14.

Or better, a code that makes pregnancy occurrence less frequent until the 5th time Peach gets pregnant, when the pregnancy rate remains the same afterwards:
Code: Select All Code
//_global.FLAGS.pregnancy_harder starts as zero, max value=5

_global.FLAGS.vaginalSex? ( (horniness+random(20)-_global.FLAGS.pregnancy_harder>20? { _global.PLAYER.pregnant=true; _global.FLAGS.pregnancy_harder<5?_global.FLAGS.pregnancy_harder++;});


And just a further comment about the codes above. Its better for me to use a variable inside each enemy, not FLAGS.vaginalSex, so, each enemy that do a vaginal sex contains vaginalSex with a global function that checks if THIS.vaginalSex is true. Better yet, I dont need to use this.vaginalSex at all. After the current sex scene of scenes that are vaginal (e.g: 5 goomba scene), it just checks horniness+random(20) etc etc directly.
Last edited by Ivan-Aedler on Sun Jan 20, 2013 1:46 am, edited 12 times in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby AwesomeDragonDude » Fri Jan 18, 2013 6:06 pm

Ivan-Aedler Wrote:Hey no problem! And for about the level idea, for sure I'll appreciate it. However, there is....some limitations (in level size). I can make a 3 floor level, but the hard limit on its width is the same as level 1-2. Wait! With some tricks, I can make a 4 floor level (that will function like a one floor one, provided there are walls in the middle of the level).

Hmmm, I've started drawing something out, won't be anything fancy, just simple blocks for looks, but it's mainly about the setup of the level, you'd beat me easily on drawing, haha. I don't really understand what you mean with floors though, I haven't got any experience, well, a tiny bit of experience at coding, so the floor thingey doesn't tell me much, but I'm pretty sure it won't be a problem, since ghost levels are small, compact puzzles with some smart door coding behind it. ;)

Ivan-Aedler Wrote:The plan is 62 levels total.

That's pretty damn much. Awesome. *Almost as awesome as me, hehe.*

Ivan-Aedler Wrote:Soon, soon ;) We will seen goombas, koopas and other enemies popping out of the screen because of the fireballs,veggies and pow blocks.

Ah good, I tried to do some virgin runs, but sometimes it's tricky without ranged weapons, especially on slopes, where the game sometimes misreads your jump and allows the enemy to fuck you while you landed pretty precise on their heads. Not really a bug though, at least not one with a priority.

Ivan-Aedler Wrote:Hey thanks! More to come!

No problem, more to come from me too, haha.

-ADD
Feel the power of the AwesomeDragonDude! You feeling it yet? No?

Well, your internet sucks then. Or you suck. Or perhaps both.

Probably both.
User avatar
AwesomeDragonDude
 
Joined: Tue Jan 15, 2013 10:47 pm
Location: Chocolatefactory. Or pizzafactory. You decide.

CREATURES SO FAR!!

Postby Ivan-Aedler » Sat Jan 19, 2013 2:31 am

:!: :!: :!: CREATURES so far :!: :!: :!: (you can zoom in and click on Phanto).
TOTAL: 83 (not counting Blargh/Quiz/LuftMallow).
They're out of scale!
- Creatures that have other poses (Monty Mole, Charging Chuck, red koopatroopa) already done, but not added here. Some enemies yet to be converted to BEZIER curve drawing.

Spoiler (click to show/hide):

Click to Play
(Javascript Required)

!!all creatures so far3SS.swf [ 850.83 KiB | Viewed 84170 times ]


AwesomeDragonDude Wrote:Hmmm, I've started drawing something out, won't be anything fancy, just simple blocks for looks, but it's mainly about the setup of the level, you'd beat me easily on drawing, haha. I don't really understand what you mean with floors though

Well, I said that some games have a limit in level width. Mine do. So a workaround is to use 'floors', that is, you make a level with a sky, then another level with a sky UNDER the former, then a new level with a sky UNDER these two, all being a single level. This works and its useful for those cases we want bigger levels.

AwesomeDragonDude Wrote:But I'm pretty sure it won't be a problem, since ghost levels are small, compact puzzles with some smart door coding behind it. ;)

If you want, I can PM you a picture showing the limit, show you can base the picture (making general measures only to make yourself situated) and use this as base.

AwesomeDragonDude Wrote:That's pretty damn much. Awesome. *Almost as awesome as me, hehe.*

Awesome!

AwesomeDragonDude Wrote:Ah good, I tried to do some virgin runs, but sometimes it's tricky without ranged weapons, especially on slopes, where the game sometimes misreads your jump and allows the enemy to fuck you while you landed pretty precise on their heads. Not really a bug though, at least not one with a priority.

Actually I want to improve that, making her jumping right on those times she loses ground. Because, in the game, she loses ground maybe 200ms before actually leaving the ground (problem with flash timing) so the only way to fix this is to make her jump if she's in the air for a short period of time.
Last edited by Ivan-Aedler on Sun Jan 05, 2014 6:16 pm, edited 71 times in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby MPLDAM9919 » Sat Jan 19, 2013 4:21 am

The Chucks look really good, Ivan. Are they in the next update?
User avatar
MPLDAM9919
 
Joined: Wed Jun 06, 2012 5:23 am

Re: MiM: Peach's Untold Tale 1.8.11 (jan 16/13)

Postby Ivan-Aedler » Sat Jan 19, 2013 4:27 am

MPLDAM9919 Wrote:The Chucks look really good, Ivan. Are they in the next update?

Yes they will be. I just need a place to put them. ;)
BTW, did you see all creatures so far in the post above? Care to give an opinion there?
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

PreviousNext

Return to Flash Projects



Who is online

Users browsing this forum: Majestic-12 [Bot]