Name: Abigail “Abby” Athena
Player: MiscChaos
Appearance:
Spoiler (click to show/hide):
Gender: Female
Background: Abby is the oldest of a group of 6 siblings, 4 girls and 2 boys. To this day, she has no idea why her folks had so many kids unless they were milking them for welfare money, but she doesn’t really care enough to ask. All she knows is she loves her siblings fiercely and will go to great lengths to keep them protected. When her parents prioritized fancy handbags, bourgeois clothes, and caviar, she hit the streets and picked up a deck. She started taking part in probably illegal duels for Cawk in order to feed everyone and keep them in clothes that fit. She lost a lot more than she won in the beginning, so she figured out ways to up her chances. She figured out how to put a good deck together where she could (Guardian Baou being her first), tried to play up her childish qualities to the point she was either underestimated or, if she lost, the victor was reluctant to take anything from her (few people want to take Cawk from a child, after all). She figured out how to pickpocket and plan routes to lose people with if she got caught at it. Slowly, she collected enough cards to be a somewhat credible threat and she could discard the child act more often. With a better deck came more Cawk and with more Cawk, came better living for her and her siblings. While school just wasn’t in the cards for her, her siblings never had to worry about where lunch or uniforms would come from since she had a handle on it.
So naturally that’s where things began to go wrong. Her amateur dueling efforts attracted the attention of some group called Doma. Someone very obviously simply a grunt in the organization made her an offer: Take a card called the Seal of Orichalcos and continue to duel people using its power. In exchange, she would earn more Cawk than she could handle. Something about it seemed shady to her and they refused to tell her what the card actually did, so she turned it down. She put the incident out of her mind and continued on with her life like normal for about 6 months. During this time, she continued her habit of dueling people for Cawk and actually got to the point where she took part in minor tournaments for prizes. From a more obscure tournament, she came across the Millennium Shield. It looked gaudy as fuck to her, but she figured she could probably sell it for some Cawk. The tournament organizer convinced her not to though, claiming it was an ancient item with the power to protect those she held dear. She was skeptical, but figured she could give it a while to grow on her before selling it for Cawk. The instant she picked it up, she started feeling a twinge at the edge of her consciousness, but since nothing else happened she wrote it off. The Shield came with a small strap, so she began wearing it on her back like an insignia. If nothing else, she thought the idea of being recognized by the design of the Shield would be kind of cool so she kept it around.
She was coming home from taking 3rd in another tournament when she noticed the house was being robbed. A group of 5 armed thieves had already broken in, killed her father, her brothers, and 1 of her sisters, and were either raping or about to rape the remainder. Seeing how she so utterly failed in her mission to protect her siblings, something in her snapped and the twinge in her mind became a baying roar in her mind, demanding the blood of those who would dare harm her precious people. Under the bloodlust was a whispering voice that told her to grab the Millennium Shield. She doesn’t remember much after that. All she knows is that when she came to, her Shield was dimming from a bright glow, her family was unconscious and any wounds they’d taken had disappeared, and all the thieves before her were catatonic with new injuries. There were cards next to them with their terrified faces on it, but she has no idea how the two were related. Picking up a card caused her to imagine she could hear their screams, as if something terrible was happening to them. It made her smile to imagine it and she has all 5 cards on her nightstand. She likes to cheer herself up by imagining they’re suffering endlessly for harming her siblings.
Now paranoid about the safety of those left, she abandoned her childhood home and brought everyone to a new home that was easier to secure. She didn’t invite her mother, but the woman showed up anyway and she didn’t have the heart to turn her away while her sisters were clinging to all the family they could. She did pull the woman to the side and let her know in no uncertain terms that if she tried to put herself before the family again, Abby
would find a way to make her help the household and it
wouldn’t be pleasant. While she was out earning prize money after a lengthy absence, she was once again approached by Doma. They attempted to use her rage and fear for her family to recruit them to their cause. While before she gave them a solid no, now she wavered. The idea of having others to look out for her family was tempting and the ability to give them enough Cawk for everyone was infinitely appealing. Even with her mother now humbled and helping with the family’s finances, she had to think about the future. She asked for a bit of time to think about it.
In the meantime, she found her skills stagnanting. She needed something to bring her to the next tier of Duelist where she could draw in more Cawk. Her usual sources of dueling intel told her about Domino Academy where she could be built from the ground up to become a better Duelist. She figures either this place will teach her enough to make her independently wealthy or give her the skills needed to become a better employee under Doma. Either way, she thought it was worth trying, so she put her family with someone she trusted and headed to Domino.
Personality: Despite her background, Abby is a fairly easy going person. She figures she
could be serious and pessimistic all the time, but that sounds like a fairly miserable way to live and does less to reassure her siblings that everything’s OK. Seeing Abby cracking terrible jokes lets them know it’s safe while Abby with her eyebrows down and a scowl on her face lets them know it’s time to get out of the way. Abby has a large protective streak and threatening anyone she calls a good friend or any of her remaining siblings will cause her to relentlessly hunt down the offender to make sure they never get another opportunity. Before “The Incident”, it would have merely been using her intel to gather blackmail or figuring out how to trick the law into doing it. After “The Incident”... well, she doesn’t remember it happening, but a lot of cards with people screaming on them have been appearing near her.
Skills: Protection, Trickery, Brawling
Deck Archtype: Guardian
Level: 1 (Requires 4 EXP)
HP: 10
SP: 12
Agility: 8
Strength: 7
Dexterity: 7
Constitution: 8
Intelligence: 5
Wisdom: 7
Perception: 7
Charisma: 7
Stat Points:
Equipment:
Clothing: +1 Constitution
Spoiler (click to show/hide):
Top: White sleeveless shirt
Bottom: Purple shorts
Feet: Thigh High Leggings and Ankle High Shoes
Underclothes: Strapless Purple Bra and Boy shorts
Jacket: Black Flowing ¾ Sleeved Jacket
Duel Gazer: Shown in her appearance image.
Belts:
Belt 1: WIP
Belt 2:
Belt 3:
Belt 4:
Belt 5:
Choker:
Spoiler (click to show/hide):
Normal Abigail Duel Ability:
At the start of the Duel, you can Banish "The Seal of Orichalcos" from your Deck, and treat it as if it doesn't exist in the duel. Once per-day, you can move "The Seal of Orichalcos" to the field and activate it. If you win a duel while "The Seal of Orichalcos" is active, you can imprison your opponent's soul in a card.
OR
Once per-day, if a monster you control would be destroyed by battle or by card effect, it is not destroyed, then you can equip 1 Equip Spell with that monster's name in its own name to that monster, from the Deck, if applicable.
Normal Abigail Out of Duel Ability:
Once per-day, if a character, including Abigail, would take an instance of damage, Abigail can roll a 1d4(1-2=Halve incoming damage, 3-4=Nullify incoming damage) to instantly successfully intercept and block that damage without a skill check.
Dark Abigail Duel Ability:
Once per-day, before a duel takes place, Abigail can transform into Dark Abigail, then declare a Shadow Game. When a Shadow Game is declared, the player can declare special rules which both duelists must follow, as well as a Penalty Game for the duelist who loses. If a Penalty Game is won, Dark Abigail gains DEXP. Each level that Dark Abigail gains is a permanent level over Normal Abigail.
Dark Abigail Non-Duel Ability:
Abigail can transform into Dark Abigail, and gains a special skill for every 3 levels that Dark Abigail has over Normal Abigail. While in Dark Abigail form, Skills cost DS(Dark Abigail's Stamina), which only recovers at the end of each week, and after Dark Abigail wins a Shadow Game(1 DS for every 1000 Life Points Dark Abigail won with.)
Inventory:
Cawks: 11