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And What We Found There (OOC)

PostPosted: Tue Jan 22, 2019 11:00 pm
by mrblah
this rp is inspired by h.p lovecraft's works and just the general air and feel of that sort of thing, so you can expect things to be ominous and dark sometimes... or often. for the most part it'll be dropping combat with action sequences instead focusing on stat management, ability management and strategizing. players will start off in the same party, but as the story progresses they'll be granted opportunities to strike off and follow darker paths. also, note that this is experimental. i'll be using this rp to try a lot of new things i've been thinking about and will be re-balancing it actively in-game. it's quite possible for me to completely flip the system at the drop of a hat honestly, so uh, be warned for that admittedly unlikely possibility.

fetishes to expect; corruption, minor transformation, rape, mind break, bdsm — basically, bible black stuff.

Image

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1692; present time.

"I think, therefore I am." A famous quote by René Descartes, French philosopher, mathematician, and one of the Four Founding Fathers who discovered the first Pythagorean Crypt. It's this one accomplishment which makes him one of the most important men of in mankind's history, up in league with the likes of Isaac Newton, Aristotle, and Plato, though some would argue he's even beyond them. After all, the discovery of the Pythagorean Crypts lead to the discovery of the arcane, and in studying it, humanity has made many breakthroughs in technology that wouldn't have happened until far into the future.

It's a shame that someone of such great renown and fame would go mad months after his famous discovery and vanish into his crypt, never to be seen again. But this happened many years ago.

More importantly is the here and now in the College of Lacuna, where shadows from a long forgotten past seem to be rising up to take hold of the school... it's in these dark times that you come in. You are one of many new students who've just passed the entrance exams to get accepted into the College proper, yet unlike them, you will be wrapped up into a fight much greater than yourself. You will see things no man nor woman ever should, things that will harm your very soul to witness.

Resist being broken. Try to survive. Maybe save the world. Sounds easy, right?


Mechanics
Spoiler (click to show/hide):

This section is meant to explain the mechanics of And What We Found There. To explain it in words briefly; the main system of this RP is very stat-intensive. Players are meant to build up their stats in preparation for future events in order to pass them, while also trying to figure out how to prevent these events and put an end to them, or conversely, they could choose to be on the side causing them. Much like how a college would work, right?

Statistics & Attunement: Considering how important they are, the first thing I should explain should be this. Statistics, or stats, are the parameters that measures your character's aptitude in that stat's specific subject. Then there's Attunement, or Tune, which act as a sort of "class" that your stats spec into. These two work in tandem to produce various effects in the game, such as unlocking options in Delusions, assisting you in Class Evaluations, influencing how your peers see you, and various other niche, important things. To increase Attunement, you have to increase your stats, and you can increase your stats in a multitude of different ways. From completing Tasks to simple roleplay decisions, your stats can change. But be careful; some stats conflict with others. A raise in one will be an equal decrease in another, or just in general, neglecting to hone a stat for too long will result in it lowering.

All of the statistics will be listed below, along with the Attunement the stats build into being underlined on top, with a brief explanation of what it can do.

Academic - The measure of your academic knowledge. Used in Class Evaluations.
Knowledge - Every 1 point in Knowledge offers 0.6 points in Academic.
Diligence - Every 1 point in Diligence offers 0.5 in Academic.
Logic - Every 1 point in Logic offers 0.5 points in Academic.

Adaptive - The measure of your versatility and survival ability. Used in Delusions.
Independence - Every 1 point in Independence offers 0.3 in Adaptive.
Craftiness - Every 1 point in Craftiness offers 0.5 in Adaptive.
Bravery - Every 1 point in Bravery offers 0.4 in Adaptive.

Depraved - The measure of your delight in sin and general sinfulness. Cardinal Attunement.
Charisma - Every 1 point in Charisma offers 0.3 in Depraved.
Indecency - Every 1 point in Indecency offers 0.4 in Depraved.
Libido - Every 1 point in Libido offers 0.7 in Depraved.

Pure - The measure of your general innocence and humanity. Cardinal Attunement.
Morality - Every 1 point in Morality offers 0.5 in Pure.
Chastity - Every 1 point in Chastity offers 0.5 in Pure.
Humility - Every 1 point in Humility offers 0.4 in Pure.


You've no doubt noticed the "Cardinal Attunement" tag attached to the Depraved and Pure Attunements. These mean that they're important cornerstones that will heavily influence your general experience in the RP. Some entities, NPCs, and other things will be aware of your levels in these Attunements and will interact with you differently, so be very careful with how you manage these.

Sanity and Energy: The next important thing to note before we move on. Your Sanity and Energy act as substitutes for the usual HP and MP, though both do much more than act as a score to be depleted.

Your Sanity is your grip on reality. It's your understanding of the world, and your mind's health. Treat this right and keep it high... as the lower this gets, the higher the likelihood of you becoming a victim of Delusions. Once it reaches 0, your mind will be broken. You'll be forced to act as the slave of a higher will with no wants or desires of your own. You would effectively be killed. To make sure this doesn't happen, you can maintain your mental health by meditating or praying, having pleasant chats with people high in the Pure Attunement, enjoying a decent nightmare-less rest, and surviving for long periods of time without sustaining Sanity damage.

Your Energy is your physical body's ability to work. Every Task takes Energy, either by minute or high amounts, and it's important to keep this at least decently high so that you have some to spend in case of a dangerous situation. Once this reaches 0, you won't be able to complete more Tasks and you'll suffer a demerit to all Ability checks until you rest. Furthermore, if this hits 0 during a Delusion... bad things will happen.

Delusions: Since they've been name dropped multiple times, it's important to explain how these work so that you understand the danger. Delusions are the RP's action sequences. The times when you're alone in a room with a berserking monster and you need to dodge, roll, and use your brain to escape unscathed.

The start of the event will be marked by the generation of the arena you'll need to escape from. Every arena has its own specific effects that may help or hinder your escape, from traps, to certain people or other entities, to items and objects you have on you or are lying around, to even the entity you're facing off's weaknesses. So long as you're crafty enough, you can use anything you can to survive. But you'll need Options, which are quite literally strategies your character can employ in these dangerous times. They are unlocked with your Adaptive Attunement, but your statistics or other Attunements may sometimes be necessary as well.

Your Options will have a list of information to offer for you to better understand how they'd work; they'll display their (estimated) success rate, difficulty, (possible) consequences of failure, and resources consumed such as your Energy levels or items. Use this information to better weigh between one option and another. Once you've chosen an Option, you'll have to work through it piece by piece until it comes to fruition. While you're playing out your strategy; be warned. Whether aware of you or not, your enemy will be playing out their turns in between yours, offering them a chance to mess up or otherwise hinder you. Plan carefully.

Now is the part where you use your chosen option. You'll have to pass a series of Ability Checks using your Adaptive Attunement as the modifier, with the values to beat being either high or low depending on the difficulty. You're allowed an infinite amount of failures and it's possible to win even after failing every check, but every failure gives the one you're competing against the opportunity to turn it around on you. They need only pass one check to immediately spot you, and from there, most entities can't be escaped. So it's best to pass as many checks as you can.

You won't only need to use one option to survive a Delusion. Most will have you employ multiple strategies in order to succeed, and sometimes, even if you successfully implement one, it might not be the one you're supposed to.

Class Evaluations: While we're on the topic of minigame events, here's another type of one that's less blatantly rapey. Class Evaluations are meant to keep you all in track of what's really important; your studies. These aren't actually relevant to the grander scale of what's at stake, but of course, your College doesn't know the world is in mortal peril and expects you to perform to the best of your abilities. Failure to comply will result in remedial classes taking up a whole day's worth of Tasks and leaving you with the Stressed state and low Energy. On the other hand, passing these expectations with flying colors will heighten the difficulty of your next Evaluation, and provide you with a temporary 20% boost to Sanity and the Focused state.

You'll have to pass a series of Ability checks measuring your Knowledge, your Diligence, and your Logic. The results of these checks will then be added to your overall Academic stat, with the result being your grade. Your Grade will then be fitted in to a tier system that will evaluate your scores in accordance to everyone else's. The three tiers are Failure, Success, and Total Success. Each tier is separated by 10-20 points. You want to be in the green or above.

Lastly, if this is too much of a chore to deal with, you can always cheat by visiting the Lacuna Students' Secret Market and buying the answers to the test. But depending on the difficulty of the test, they may cost you a pretty penny, not to mention cheating forfeits the Sanity boost and beneficial state reward. Maybe you should just study regularly.

Tasks & Your Schedule: You've seen these mentioned a few times now. Tasks are basically normal everyday actions given a spot in the mechanics. They usually offer benefits from stat increases to possible item gains and can also lead to individual events. Every day, you are given a list of Tasks to choose from, and you can select 3 of them to add to your Schedule, which is your essentially a list of actions your character will take. Then, as you do them, I'll calculate your rate of success by rolling 2d12. 1-8 is a fail, 9-16 is a partial success, and 17-24 is a full success.

Phases & Scheduling: Every day has three phases; the morning phase, the afternoon phase, and the night phase. Each of these phases allow you to do different things.

As stated before, every day you'll organize your Schedule and have three tasks to do. The morning phase is the part when you're actually planning that out. You'll select three from a list of Tasks provided to you that you'll complete throughout the day. Then we move on to the afternoon phase, which is meant to be all of the roleplaying and actual doing of these Tasks (note: you don't actively have to do them in the roleplay, since we can say you did it off camera or something if I need to speed things along), then it's night, when you'll reap your rewards, sleep, and dream...

At night is when many things in the background happen. Every night, all of the players have a chance to have a Night Terror, which is a type of Delusion that happens only in your dreams. Just experiencing one of these is enough to lower your Sanity by a small amount, but they also reduce the gains you get from resting by 30%.

Another thing to mention; the NPCs can have Night Terrors too. They obviously won't be seen, but they'll be happening. And that's important because...

World Sanity: This is the crux of the game. Every event that includes an entity's presence in the reality of this world will lower the Sanity of the World. It makes these creatures more likely to pop up in existence, which will do even more damage. You'll either want to keep this high so that they can't come in their physical, true forms... or you'll want to help destroy this barrier to let them in.

Once the World Sanity reaches 0, the game is over, by the way. It also won't immediately be displayed to you until you meet certain conditions, but some flavor text will clue you in on the state of the world.

Unique NPCs: These will be instrumental in the battle against evil... or good. Unique NPCs are named recurring characters that have some plot significance and can help players in a number of ways. You'll encounter a few of these every now and again, and it's important to keep track of them. Like players, these NPCs can be mind broken or corrupted, which would remove all of their ability to help, so sometimes you may have to help them help you by saving them from something dangerous.

The ways a unique NPC can help you depends on the NPC, but most of them are Teachers... and I don't mean professors. Teachers are NPCs that have a high statistic and have unlocked the ability to raise that statistic in others. Doing the usual stat-raising Tasks with this NPC accompanying you will warrant more rewards and less demerits. There are also other types like Healers who can increase rewards to your Sanity.

But (most of) these NPCs won't work for free. Some will demand money. Others will demand favors. And some you can win over only by knowing them well...

Relationship System: Which is where this comes in. The relationship system is meant to measure your importance to an NPC, or an NPCs importance to another NPC. You'll usually need this high to get an NPC to help you. Increasing your relationship with an NPC can work in numerous ways. Some will like you more if you just spent time with them. Others will test your abilities with every interaction. The one absolute that'll always change their opinion of you is the level of your Pure and Depraved Attunements. Most characters have a specific alignment towards one or the other, and if you're high in one or small in another, their opinion of you may either increase or decrease.

The rewards of the relationship system will briefly be explained.

-100% - Mortal enemy. Character will antagonize you.
-70% - Enemy. Character will likely antagonize you.
-50% - Rival. Character may attempt to antagonize you if given the chance.
-30% - Disliked Acquaintance. Character will refuse to speak to you.
0% - Coworker. No benefits. No demerits.
30% - Preferred Acquaintance. Character will be more likely to speak with you.
50% - Friend. Character will help you with stat-increasing Tasks.
70% - Best friend. Character will do all they can to aid you.
100% - Probably Romantic. Character is devoted to you.


Naturally this isn't exactly how the system will work all the time. Some characters see things differently and may see being your dislike acquaintance as reason enough to attempt to murder you. Some will see being your friend as close enough to get in bed with you. In any case, this is simply to explain how things could go rather than how things will go.

The Arcane: This whole section will be dedicated to explaining how spells, curses, and states will work, as they all fall under magical and don't take up much space.

In lore terms, Spells are the interact-able manifestations of Mysteries actively being called upon into the material realm. In game terms, Spells are energy-consuming abilities. These can be used in and out of Delusions and have a wide range of uses. However, Spells are rare due to the very recent studies into the Arcane, and usage of them is not entirely mastered. Due to this, players will not know the full extent of their Spell's abilities, and will have to learn what it can really do through trial and error. Learning a spell is also costly as it will consume a lot of energy just to obtain, so sometimes it may be wiser to turn down awesome power so as to not put yourself in a disadvantage.

Next are States. States are, put simply, status effects that last awhile. They can be either beneficial or detrimental, and they will last a certain amount of in-game time before they disappear. Here are a few examples.

Injured - You've sustained a serious injury. Demerits are based on the injured location. Example; broken leg reduces all movement attempts and lowers Movement by 2 spaces.
Terrified - You're shaking in fear of something. You have a 40% chance of freezing up at the sight of whatever you're afraid of, and a 10% chance to automatically fail Tasks.
Stressed - You're stressed out and don't wanna do annnyyythiiing. 70% chance to give up on any task, and 30% increase to energy drain until you rest.
Focused - You're feeling good and hyper-focused. 40% stat gain from ALL Tasks. 30% decrease to energy drain.


And finally, we move on to Curses. Curses are, essentially, scarier States that won't go away until you cure them. They're always intended to be detrimental and are always magical. They can also get worse or better depending on the Curse. Basically, they're really bad. Here's a few examples of some of them.

Perma-rousal - You're always horny. Like, always. Anything that would arouse you is now twice as arousing, even things that wouldn't will now kinda get you going. You will need to have sex daily or you will become Stressed. Chastity is locked at 0. Minimum Libido raised to 50.
Darkly - You've been cursed with the Darkly affliction. Your skin, hair, and eye color will lighten, and you will have a strong aversion to light. Maximum Sanity and Energy reduced by 30%. Being in the dark now increases your Sanity and Energy.
Tentacle Bait - For whatever reason, the Dark Gods of Ol'thul seem to like you... all Delusions will involve a tentacle monster and they will ALWAYS be searching for you. Avoid the forest.


Of course, there are more States and Curses. You'll encounter more of them as time goes on, and each one will be booked in the Necronomicon for your viewing/studying pleasure.

It's likely I'm forgetting a bunch of other things to explain, so if there's anything that doesn't make sense or something you'd like to be touched up on, do mention it here.

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Notes
1. Not sure if I've mentioned this enough yet, but again, this RP's pretty experimental. It's very likely I'll be changing and balancing things as we go, so do be warned for that.
2. Many of the fetishes are optional, including Game Over Rape (GoR).
3. The Lore doc is missing a lot of background information because I'm both too impatient to wait and too lazy/busy to type that all within this month. It'll steadily be pumped full of world info though.
4. Many of the events will be live, so uh, the Discord server is pretty much mandatory. That's where Delusions will take place, where we do the sex scenes, yadda yadda it's used for a lot.
5. This RP might either be pretty long and expansive or moderately sized. Either way, it'll need active players, so players who fall inactive for longer than 10 days without word will be skipped. If this happens three times, they will be kicked.
6. I'll be taking, at maximum, 8 players, and at minimum, 2 players.

Re: And What We Found There (OOC)

PostPosted: Tue Jan 22, 2019 11:01 pm
by mrblah
CHARACTER CREATION

Name: (What do people call you?)
Age: (What is your actual age?)
Appearance: (Symmetry.)
Sex: (Are you a boy, or a girl?)
Background: (Who you were before joining the College. I suggest seeing the Lore in the Links for reference.)
Personality: (Who you are now.)
Alignment: (What can I say? I like alignments.)
House: (Check the Lore in the Links for more information on the Houses, but basically, you can choose from House Cromwell, House Blackburn, House Fairchild, and House Varnham.)
Cornerstone: (Check the Shop below, or type N/A if you don't want one.)
Perks: (Check the Shop below, or type N/A if you don't want any.)

Attunements (Multiply your stat's value by 0.Whatever, then add them together.)
Academic: (Measures your academic ability.)
Adaptive: (Measures your versatility.)
Depraved: (Measures your focus on hedonistic values.)
Pure: (Measures your innocence and pure spirit.)

Statistics (You have 90 points to spend.)
Knowledge: (Every 1 point in Knowledge offers 0.5 points in Academic.)
Diligence: (Every 1 point in Diligence offers 0.5 in Academic.)
Logic: (Every 1 point in Logic offers 0.4 points in Academic.)

Independence: (Every 1 point in Independence offers 0.3 in Adaptive.)
Craftiness: (Every 1 point in Craftiness offers 0.5 in Adaptive.)
Bravery: (Every 1 point in Bravery offers 0.4 in Adaptive.)

Charisma: (Every 1 point in Charisma offers 0.3 in Depraved.)
Indecency: (Every 1 point in Indecency offers 0.4 in Depraved.)
Libido: (Every 1 point in Libido offers 0.7 in Depraved.)

Morality: (Every 1 point in Morality offers 0.5 in Pure.)
Chastity: (Every 1 point in Chastity offers 0.6 in Pure.)
Humility: (Every 1 point in Humility offers 0.4 in Pure.)

Links
Spoiler (click to show/hide):

Shop
Spoiler (click to show/hide):

Welcome to the shop. Here, you'll be able to obtain boons to spruce up your character a bit before the game starts. You're entitled up to one Cornerstone choice and up to 2 Perks.

Cornerstones
Cornerstones are like details of your backstory given benefits and detriments; or you can use them as bases themselves. You may only have one Cornerstone.

Wealthy: You hail from a rich family. Start off the game with 100 more Silvers, and two expensive Items of your making.
Ill-starred: For whatever reason, God has never worked on your side. Everything is 10% harder. There's nothing good about this Cornerstone.
Religious Upbringing: You were born in a religious family and learned a lot about your family's faith, as you follow it. +30% to Pure stats increase, and -30% to Depraved stats increase.
Rough Upbringing: You were born in difficult times, lived in a difficult place, and came out alive. +30% to Adaptive stats increase, and -30% to Academic stats increase. Energy drops 10% slower.
Amorous Upbringing: You were born in a sexually-charged environment and were exposed to the many impurities of mankind growing up. +30% to Depraved stats increase, -30% to Pure stats increase.
Foreign Exchange: You weren't born in England. Maybe you weren't even born in Europe. Start with 3 Items of your making that you took on your journey.
Noble: You're related to English nobility. +30% to Academic stat increase and Charisma increase. You're a member of House Blackburn.
Soulbound: Tense Events aren't your first interaction with mysterious inhuman entities. You've been seeing specifically one ever since your birth... gain the Soulbound curse.
Military Family: You were born in a family known for producing members of a military. Maximum Energy increased to 130, and Energy drops 10% slower.
Obsessive: Ever since the discovery of the arcane... you've been hard at work trying to learn magic. Gain one Spell of the DM's choice at 20% familiarity.

Perks
Perks are traits of your character that can give you a passive advantage in minigames, interactions, and other such things. You may select up to two Perks.

Ordinary: There's nothing particularly different about you. You're a run of the mill person. +30% Relationship increase with members of all Houses except for Blackburn.
Hard Worker: You're always very diligent with your work. +20% to stat increases gained from completing tasks, and you can take one more task in the morning.
Lazy: You're a calm and relaxed individual. Immunity to the Stressed state. Energy drops 10% slower. You can only complete 2 tasks per day.
Quick Healer: A little injury or illness isn't enough to keep you down long! States last half as long as they would.
Magically Sensitive: Something about you has never been quite right... sometimes you wonder if you're truly human. Sanity and Energy drops 20% slower, but entities will ALWAYS be aware of your presence in a Tense Event. You will know their names.
Mentally Strong: You've always been very willful and direct. Maximum Sanity starts at 130 and Sanity drops 10% slower.
Charismatic: You're a "people" person, and the people are a "you" people. +20% to all Relationship increases.
Prudent: You're good at handling money, and know how to get a good deal or two. Monetary rewards are increased by 20%, and you can barter down prices.


Accepted Characters (8/8)

Re: And What We Found There (OOC)

PostPosted: Wed Jan 23, 2019 8:09 pm
by devilbird
Name: Josephine Mesmer
Age: 24
Appearance:
Spoiler (click to show/hide):

Image

Sex: Girl
Background: Daughter to a rather enthusiastic medical practitioner, Josephine grew up around the chaos of science at an early age. Her father would constantly be pushing the boundaries of what was possible, as well as what was legal. She idolized her father, and wanted to follow in his dubious foot steps. One day, when she was nine, she got into her father's chemicals and tonics, believing that she could be like him. Some of the mixtures reacted, and an explosion bellowed through the house. Shrapnel from a beaker ripped through her face, and the chemicals burned her left eye. Her father rushed to his lab, and found her standing among the wreckage, blood gushing down her face and a crazed smile adorned upon her face. Though she had lost the sight in her eye in a traditional sense, she was now catching glimpses of things beyond the material world. Her mind had expanded, and now all she had to do was prove to the world that there was something else out there.

And during that moment that she discovered a new world, one of its inhabitants discovered her as well. Batlath'Sel first appeared to her in a dream, but then started to follow her when she could see him in the waking world as well. He would occasionally give her orders and commands, and Josephine obeyed out of a perverse curiosity. It was always odd yet menial tasks that never truly connected to each other. Even so, Batlath'Sel always seemed to have a motive for his actions, and a grander plan behind them. That was perfectly fine with Josephine, as she had her own plans and machinations as well. In time, even though the creature never seemed to have her best interest at heart, it was almost never aggressive with her unless she disobeyed. It stayed with her when others turned and fled, and she began to consider the outsider her closest friend.
Personality: There is no such thing as an evil power. Only its use will determine whether it benefited good or evil. For who could blame the man that made a deal with the devil, if he did it for a good cause. His only sin, therefore, is that he was not clever enough to outwit the devil himself. Josephine is a true believer that the end justifies the means. She has seen that the dark advances made in science and medicine have lead to truly groundbreaking and vital discoveries. She believes that she can do the same with the studies of the occult. She will lie, cheat and manipulate anyone, if she should feel that it will lead to a greater good. Through her narcissism and vanity, Josephine does care about 'lesser people' in her own twisted way. She believes that people are too afraid to do what needs to be done, and therefore need her brilliant mind to watch over them. Still, it is clear to everyone that her hubris and ruthlessness are just as likely to lead to her downfall as it is her success.
Alignment: LE
House: House Blackburn

Academic: 14.8
Adaptive: 9.1
Depraved: 11.8
Pure: 4.6

Knowledge: 13
Diligence: 7
Logic: 12

Independence: 7
Craftiness: 10
Bravery: 5

Charisma: 11
Indecency: 9
Libido: 7

Morality: 4
Chastity: 3
Humility: 2

Cornerstone: Soulbound
Perks: Magically Sensitive, Charismatic

Re: And What We Found There (OOC)

PostPosted: Wed Jan 23, 2019 9:57 pm
by mrblah
hey so uhhh

i forgot some things i had to add to the character creation. i'll update it tonight to fit those things in.

Re: And What We Found There (OOC)

PostPosted: Thu Jan 24, 2019 3:55 am
by MiscChaos
Name: Sasha Rogue
Age: 24
Appearance:
Spoiler (click to show/hide):

Image

Sex: Girl

Background: Sasha Tell was a girl who basically had her life decided for her. She took lessons meant to appeal to the richer sector, was dressed up in such a way that added to her natural beauty, and had her behavior modeled after the perfect, demure wife. This was all done so that her parents, not wanting the life of a laborer for their only daughter, could marry someone who would keep her in the lap of luxury. And it worked. By 13 she was betrothed to an upper class man 5 years her senior and by 16 she had married him and consummated the marriage. She had no complaints, she was happy, told herself she was in love with her husband and loved her daughter with all her heart.

It all came crashing down when she was 18. A mugger made his way into her home and, when her husband refused to give up his possessions, killed both her husband and her 2 year old daughter and violated Sasha herself. When she reported it to the authorities, they attempted to have her marry her rapist due to the possibility she carried his child. It was at this point Sasha realized it: The world she had foolishly believed was so good was rotten. The belief was furthered by the way she was treated like soiled goods and barely given anything of her husband’s. Since she was to be wed to her assailant, it went to him instead. Since this world was disgusting… well, the best thing for her to do would be to create a new one, right? There’s bound to be a spell or a deity out there that could do this, right? And the only real way to figure that out would be to go to an institute dedicated to magic.

She played the fool, she pretended to be dedicated to her new “husband” in order to drain him of resources that rightfully belonged to her. She educated herself and looked into any and all arcane information she could. But such things are still very rare so she didn’t get very far by herself. Once she realized that, she also realized her “husband” had outlived his usefulness and now must face justice for what he’d done. For the good of the world since she has her suspicions that he never stopped his villainous ways. Afterward, Sasha Tell disappeared from the world. Sasha Rogue, however, applied to The College of Lacuna and was accepted. Sasha Rogue will create the perfect world for everyone no matter what. She won’t feel good about the more bad natured things she might have to do, but for the sake of everyone else, she’s willing to dirty her hands.

Personality: Sasha is a kindly soul who would donate her possessions to the unfortunate if she was asked to. Due to her time as a mother, she also has a tendency to dote on children and those younger than her. So long as the possessions in question weren’t necessary or were unlikely to become necessary to her plans or said person isn't a threat to said plans. Beyond that, what do the things her current life mean to her when she’s working to bring about a sparkling new world? A world with no pain and no fear where everyone would have enough? She believes she’ll get everything she gave away and more in this new world so she doesn’t mind it at all. She also believes the best of the mass majority of people. Why would she be working to envelop them in a better world otherwise? Sure there are evil people out there, but they’re the minority that will be judged for their crimes and will likely have no place in the new world and will die in fire. While she is kind, she will allow nothing to stand between her and her new world. She will mourn someone if she has to kill them and feel endless guilt if she must consign someone to a fate worse than death, but she will do it for the sake of the world at large.

Alignment: Chaotic Good
House: Varnham

Attunements
Academic: 12.4
Adaptive: 10
Depraved: 8.1
Pure: 10.2 (

Statistics
Knowledge: 10
Diligence: 10
Logic: 6

Independence: 6
Craftiness: 10
Bravery: 8

Charisma: 10
Indecency: 4
Libido: 5

Morality: 6
Chastity: 6
Humility: 9

Cornerstone: Obsessive
Perks:
Hard Worker
Charismatic

Re: And What We Found There (OOC)

PostPosted: Thu Jan 24, 2019 5:00 am
by mrblah
character creation's been updated. sorry for the inconvenience.

Re: And What We Found There (OOC)

PostPosted: Fri Jan 25, 2019 1:23 am
by lilbooth
Name: Teresa Teofila Sobieski
Age: 22
Appearance:
Spoiler (click to show/hide):

Image

Sex: Girl
Background: Teresa was born in October of the year 1670. She was born to Marie Casimire Louise and John III Sobieski. Her birth occurred while Marie was en route from Brussels to Paris and she spent most of her early life there. She enjoyed all the luxuries of noble life in her youth. She was a sickly child, suffering from some undiagnosed illness for many of her developmental years, leaving her home stricken. She received a relatively standard education for quite some until she was around 12 years old. In that time she learned of typical noble concerns, as well as history, military tactics, and a handful of languages. Under her father's purview, she spoke both Polish and Lithuanian, and her mother had insisted she learn English, French, and Latin. She could speak all five, but her Latin and English were far from perfect. When her primary schooling and health seemed to be in order she became a lady-in-waiting to Françoise d'Aubigné, a young mistress to King Louis XIV. Physically separated from her family for the first time Teresa relied on her wit and charm, something that Françoise d'Aubigné helped her polish to a sharp point. Her time in the French court taught her much about the world and where women stood in it. She spent three or so years learning on intrigue, politics, deception, and possibly most helpful of all, seduction. The Kings, Dukes, and Barons she met all seemed to take as many wives or mistresses as they liked, and the church was happy to grant them special allowances. Françoise d'Aubigné new the power she held as the mistress to the King of France, and while she was not the only one, she showed Teresa how to achieve similar status.
In 1684 Françoise d'Aubigné had a secret marriage ceremony to the King, of which Teresa was attended. She was even invited to the secret consummation ceremony, in which she was merely a spectator. Later that year Françoise d'Aubigné opened a school for young noble girls called Maison royale de Saint-Louis. Teresa was immediately granted admission and attended until she was 20, nearly exhausting the entire curriculum. During this time she still occasionally served as a lady-in-waiting as well as taking time off here and there to visit her mother and father. She learned a great deal at the school including mathematics, history, geography, painting, singing, dancing, music, and heraldry. She also learned a handful of more mundane skills, such as cooking, cleaning, and sowing. The school was designed to turn young noble girls into desirable, educated, and empowered wives. But when Teresa left the school, she did not particularly wish to become a wife, she wanted to learn more. She had several older siblings and was not in direct line to be heir to any real territory so she managed to stay unmarried after she left school. She traveled all over Europe (the safe bits of Europe) and eventually heard of the College of Lacuna. She applied, passed the entrance exam, and here we are now.
Personality: Teresa is predominantly curious and mischievous. She is friendly and outgoing but always showing up where she shouldn't be. Perhaps it was her sheltered youth or the time she spent in the French Court. Regardless of how it got there, she loves to sneak around. Her curiosity does make her quite the book work as well, and it is not uncommon for her to be found pouring through a pile of books to uncover some tidbit lost to time.
Alignment: Chaotic neutral. Her time with nobility has twisted around whatever views she had of lawfulness, taking the "I can do anything I want" approach. She knows that she cant get away with anything, but she is very good at pushing right up to the edge.
House: House Blackburn
Cornerstone: Noble (+30% to Academic stat increase and Charisma increase)
Perks: Hard Worker, Mentally Strong

Attunements (Multiply your stat's value by 0.Whatever, then add them together.)
Academic: 18 (13.8+30%)
Adaptive: 10
Depraved: 12.8
Pure: 4.6

Statistics (You have 90 points to spend.)
Knowledge: 12 (Every 1 point in Knowledge offers 0.5 points in Academic.)
Diligence: 10 (Every 1 point in Diligence offers 0.5 in Academic.)
Logic: 7 (Every 1 point in Logic offers 0.4 points in Academic.)

Independence: 10 (Every 1 point in Independence offers 0.3 in Adaptive.)
Craftiness: 10 (Every 1 point in Craftiness offers 0.5 in Adaptive.)
Bravery: 5 (Every 1 point in Bravery offers 0.4 in Adaptive.)

Charisma: 13 (10+30%) (Every 1 point in Charisma offers 0.3 in Depraved.)
Indecency: 7 (Every 1 point in Indecency offers 0.4 in Depraved.)
Libido: 10 (Eery 1 point in Libido offers 0.7 in Depraved.)

Morality: 2(Every 1 point in Morality offers 0.5 in Pure.)
Chastity: 5(Every 1 point in Chastity offers 0.6 in Pure.)
Humility: 2 (Every 1 point in Humility offers 0.4 in Pure.)

Re: And What We Found There (OOC)

PostPosted: Sat Jan 26, 2019 6:52 am
by Blue56
Name: Bridgette Clarke (real surname is O'Malley)
Age: 21
Appearance:
Spoiler (click to show/hide):

Image

Sex: Female
Background: Bridgette was born an only child very shortly after her parents immigrated to England from their home in Ireland. Being Irish in England, or anywhere for that matter, wasn't exactly easy, but her parents did what they could to shield her from that. Her family always struggled to make ends meet though, and because of that Bridgette didn't get much in the way of a good education. Rather than studying, her time was often spent roaming the streets with other kids in similar situations, but her favorite thing to do was drop by the machine shop where her father worked. She often got shooed away as her father wanted her to do better in life than he had, but her persistence and the fact that his coworkers were so charmed by Bridgette eventually forced him to cave. Bridgette was fascinated by the machines her father worked with and learned all sorts of things about how they were made and how to maintain and repair them. She joined her father in working there as soon as she was able, despite his protests. With the funds she got from working, Bridgette set up a tiny workshop of her own at home and tinkered with some things of her own in her spare time.

Then, when Bridgette was 18, her father never came home one night. They said he got in a bar fight and was killed. That he was a violent drunkard true to his heritage. But Bridgette refused to believe it, the father she knew would never do something like that! She was old enough now that she knew why Englishmen gave her dirty looks every now and then. Obviously someone else had started that fight and killed her father. It was then she finally started to believe everything her father had told her, that she needed to do better than him if she wanted to make it in this world. Bridgette kept her job at the machine shop, she needed it to support herself and her mother after all, but over the next few years she put her savings towards starting a new life and attending a college. It wasn't just tuition she needed, she needed to become more than the Irish gutter rat English society saw her as now. She bought some fancy new clothes when she could, practiced a local accent, and started going by Clarke instead of O'Malley. Her hair was tricky, but that could be explained away by distant ancestry (an Irish great uncle on her mother's side was what she would tell anyone who bothered to ask).

When the time came and she had saved enough to provide for her mother while she was away, Bridgette chose Lacuna as her goal. The only problem being.... She had spent so much time on everything else, she didn't feel she was educated enough to pass the entrance exam. Still, Bridgette was nothing if not resourceful. With her feminine wiles and a bit of cash to grease some palms, she managed to exam answers from some of the officials. With that, and a bit of actual studying, she had officially managed to cheat her way into the College of Lacuna.


Personality: Bridgette is bright and friendly and generally well liked by people who actually get to know her. She has a tendency to get along better with men than women, but can swing either way depending on her mood. She is quite mischievous and has no qualms breaking rules or norms if it helps her in any way, though she rarely does so with intent to harm anyone else. Once she has an idea or goal, there are few things that can distract her or change her mind. She will sometimes slip into her Irish accent if she's caught off guard.
Alignment: Chaotic Neutral
House: House Cromwell
Cornerstone: Rough Upbringing
Perks: Hard Worker, Charismatic

Attunements
Academic: 11.6
Adaptive: 11.7
Depraved: 9.3
Pure: 6.9

Statistics (You have 90 points to spend.)
Knowledge: 6 (Every 1 point in Knowledge offers 0.5 points in Academic.)
Diligence: 10 (Every 1 point in Diligence offers 0.5 in Academic.)
Logic: 9 (Every 1 point in Logic offers 0.4 points in Academic.)

Independence: 10 (Every 1 point in Independence offers 0.3 in Adaptive.)
Craftiness: 11 (Every 1 point in Craftiness offers 0.5 in Adaptive.)
Bravery: 8 (Every 1 point in Bravery offers 0.4 in Adaptive.)

Charisma: 10 (Every 1 point in Charisma offers 0.3 in Depraved.)
Indecency: 7 (Every 1 point in Indecency offers 0.4 in Depraved.)
Libido: 5 (Every 1 point in Libido offers 0.7 in Depraved.)

Morality: 7 (Every 1 point in Morality offers 0.5 in Pure.)
Chastity: 3 (Every 1 point in Chastity offers 0.6 in Pure.)
Humility: 4(Every 1 point in Humility offers 0.4 in Pure.)

Re: And What We Found There (OOC)

PostPosted: Sat Jan 26, 2019 1:10 pm
by exalted
Name: Adelaide 'Fortune'
Age: 21
Appearance:
Spoiler (click to show/hide):

Image


Sex: Female

Background:

Adelaide, or Adel for short, is the bastard daughter of Penelope Bezzenberger's Father and her favored Personnel Maid, and is technically the first born of Mr Bezzenberger's children. At the time of her siring, Mr Bezzenberger was desperate for a heir, however, after knocking up his wife's maid, his wife also soon fell pregnant. Mrs Bezzenberger has never publicly brought up her Husband's affair, or probable affairs, she decided to keep her maid around as suitable wet nurse and companion through the ordeal. The journey to motherhood would not be easy for either woman and Adel's mother passed shortly after giving birth due to complications from a troubled labor, the doctor attending Mrs Bezzenberger own difficult birthing.

Mrs Bezzenberger kept the little orphan girl after her mother passed, partly to get over her own depression or allay her guilt at wishing ill to her mother for leaving her, she even let the child suckle at her own breast on occasion next to Penelope, instead of the hired wet nurse. As Adelaide grew, it quickly became clear to Mr Bezzenberger that the child would bear a striking resemblance to him and his legitimate daughter and publicly display his indiscretion each time she showed her face. As soon as he could, he organised a trip for his wife and when she returned she found the child's face encased in a metal mask, her husband claiming that a terrible accident had befallen the child and that the mask was required to keep her face together. As Adel outgrew each mask a new one was fitted, always in a room without mirrors and Adel cannot remember the last time she saw her own face, believing the lie she has been fed her entire life. The mask can articulate to let her freely breathe, talk and eat, it is fastened to her face by a lock at the back, the key always around Mr Bezzenberger neck. Such is his benevolence, while he could not bring himself to erase his firstborn, he could never let her existence be known. Should the mask ever be removed people would see a mirror of Penelope but for her hair and eye colour.

Adel was eventually christened 'Fortune' at the local church away from the eyes of the gentry and commoners alike. As she grew Mr Bezzenberger proclaimed that she should be educated, to allow her better serve the household or raise any future children, but in secret feared what damage she might do if she grew up as dumb as the peasantry and got knocked up by one. Eventually Adel was given role as Penelope's personal maid, travelling with her and even staying at Lacuna when Penelope was in residence, helping to run the Blackburn House. Each year on her birthday, Adel was allowed to ask for one thing from her masters, and on her 21st she asked if she might take classes at Lacuna. Begrudgingly Penelope gave permission, on the condition that she would still need to perform all her other duties and should she ever fail a class she would be expelled beforehand so as not to bring any shame.

Personality: Que Sera Sera. Adel realizes there are many things in this life that she has no control over and that things are the way they are. It's no one's fault her face is broken, it's no one fault that some have and some do not. There is no changing this, all one can do is continue on and do their duty. She is stead fastly loyal to her Masters, who she knows did not have to look after her or raise her as well they did (Penelope frequently reminds her of this each time she does not live up to expectation) and fears disappointing them like they were actually her family. Growing up on the other side of the silver spoon among the servants taught Adel many tricks and craftiness, how to be shrewd with spending, how to look after herself and guard her Mistress, but also to wait to be told what to do.


Alignment: Neutral

House: Blackburn
Cornerstone: Ill-Starred (replaced should her lineage ever be revealed)
Perks: Hard Worker, Prudent

Attunements (Multiply your stat's value by 0.Whatever, then add them together.)
Academic: 17.4
Adaptive: 9.3
Depraved: 5.2
Pure: 9.1

Statistics
Knowledge: 11 (Every 1 point in Knowledge offers 0.5 points in Academic.)
Diligence: 15 (Every 1 point in Diligence offers 0.5 in Academic.)
Logic: 11 (Every 1 point in Logic offers 0.4 points in Academic.)

Independence: 1 (Every 1 point in Independence offers 0.3 in Adaptive.)
Craftiness: 10 (Every 1 point in Craftiness offers 0.5 in Adaptive.)
Bravery: 10 (Every 1 point in Bravery offers 0.4 in Adaptive.)

Charisma: 4 (Every 1 point in Charisma offers 0.3 in Depraved.)
Indecency: 3 (Every 1 point in Indecency offers 0.4 in Depraved.)
Libido: 4 (Every 1 point in Libido offers 0.7 in Depraved.)

Morality: 5 (Every 1 point in Morality offers 0.5 in Pure.)
Chastity: 6 (Every 1 point in Chastity offers 0.6 in Pure.)
Humility: 10 (Every 1 point in Humility offers 0.4 in Pure.

Re: And What We Found There (OOC)

PostPosted: Sun Jan 27, 2019 7:02 am
by RandomRoninKitten
(I'll probably make some edits to this)

Name: Ninette Nirendranath
Age: 18
Appearance:
Spoiler (click to show/hide):

Image

Sex: Female
Spoiler (click to show/hide):

Background: Ninette and her stuffed animal, "Avenging Destruction God of Soul-Reaving and Eternal Torment Within the 9th Circle"(Or "Mister Doggo Borkinson" for short) were adopted into the Nirendranath family due to their inability to give birth to an heir. Having been brought into the family at a young age, the heads of the household were able to raise Ninette to be the daughter that they had always envisioned, sparing absolutely no expense in teaching her everything she would need to know to take over the family business, resulting in meetings with various tutors from early in the morning, to late at night before bed, day in and day out, every single day. Despite all of this effort put into raising an intelligent daughter, it was difficult to tell if she ever retained any of it, due to her overall disposition remaining roughly the same outside of that of a typical aging individual. Ninette also never seemed to put down that stuffed... thing. Mister Doggo Borkinson, the stuffed Rabbit(?) had been with her from the moment she was adopted, and never left her side. An ugly thing, she is frequently asked where she got it, however she tells the individual something different every single time, anything from "It was a gift!" to "The earth split open, and he jumped right into my arms!" and thus far, there is no way to verify the authenticity of any of these claims.

Personality: Ninette portrays herself as a kind, caring, unintelligent, and generally happy individual, however under the surface, not only has she retained absolutely everything her family tried to teach her through the constant tutors, she is also a sadistic person who has been waiting for this opportunity since the moment she and Mister Doggo Borkinson were adopted. The best she could do while she was at her new home was to play sadistic tricks on her family's hired help while sneaking around at night, such as breaking glass into their food, or sawing the legs off their chairs, but now that she's away from home, she sees it as an opportunity to really cut loose. With so many people wandering the campus, there's no shortage of victims, and plenty of people that could be suspected of her misdeeds. Mister Doggo Borkinson has been telling her for years that this day would come, and now, together, they can bring enough chaos to make up for all of this time that they had to suppress their sadistic thoughts.
Alignment: Chaotic Evil
House: Blackburn
Cornerstone: Wealthy(Items: Mister Doggo Borkinson and Hand Mirror)
Perks: Prudent, Charismatic

Attunements (Multiply your stat's value by 0.Whatever, then add them together.)
Academic: 18.5(Measures your academic ability.)
Adaptive: 10.9(Measures your versatility.)
Depraved: 5.6(Measures your focus on hedonistic values.)
Pure: 3.9(Measures your innocence and pure spirit.)

Statistics (You have 90 points to spend.)
Knowledge: 15(Every 1 point in Knowledge offers 0.5 points in Academic.)
Diligence: 10(Every 1 point in Diligence offers 0.5 in Academic.)
Logic: 15(Every 1 point in Logic offers 0.4 points in Academic.)

Independence: 10(Every 1 point in Independence offers 0.3 in Adaptive.)
Craftiness: 15(Every 1 point in Craftiness offers 0.5 in Adaptive.)
Bravery: 1(Every 1 point in Bravery offers 0.4 in Adaptive.)

Charisma: 15(Every 1 point in Charisma offers 0.3 in Depraved.)
Indecency: 1(Every 1 point in Indecency offers 0.4 in Depraved.)
Libido: 1(Every 1 point in Libido offers 0.7 in Depraved.)

Morality: 1(Every 1 point in Morality offers 0.5 in Pure.)
Chastity: 5(Every 1 point in Chastity offers 0.6 in Pure.)
Humility: 1(Every 1 point in Humility offers 0.4 in Pure.)

Re: And What We Found There (OOC)

PostPosted: Sun Jan 27, 2019 7:47 pm
by Mark3000
Name: Margaret Fairbrooks
Age: 21

Appearance:
Spoiler (click to show/hide):

Image

https://safebooru.org/index.php?page=po ... id=2603161

Sex: Girl

Background: Margaret was raised in the heart of London by her mother. Her mother was a whore who tried to provide for them the best she could. Unfortunately, at the age of five Margaret’s mother contracted a mysterious illness. Most dismissed it as syphilis, but any physician that saw her immediately confused by her symptoms. With her final breath, her mother handed Margaret a letter and told her to head to St Nicholas Church not too far from their home and find the diocesan bishop.

When Margaret arrived at the church, she met with Bishop Antony Benjamin. At that age, she couldn’t process the shock on his face or the gasp when he read the letter. But once the shock faded, he offered to house Margaret and raise her with the help of the sisters. There Margaret was raised in the ways of Roman Catholic, helping with mass and upkeep of the church. The bishop and sisters showed her such kindness that Margaret one day hoped to become a sister as well.

Then one day after her 19th birthday, Margaret was alone sweeping the floors when Bishop Antony grabbed her from behind. He began to grope her breasts and ass, causing the young woman to moan. Then he leaned in and whispered into her ears.

“You moan just like your mother…”

In shock, Margaret pushed the bishop away. The two stood in silence as the weight of the situation. As they stared into their similarly colored eyes, the truth began to set in. A month after that incident, Margaret was told that she was to attend the College of Lacuna. The reason given was to assist with the running of a nearby church and report back on the heretical teachings there in. But into, it was just more convenient for the bishop.

Personality: Margaret is a good-natured, hardworking girl who always aims to please others. Being raised in the church, she has a strong sense of right and wrong, good and evil, virtue and sin. While generally friendly and easy to get along with, she tends to shy away from people who practice heretical beliefs. She also has an innate curiosity of her surroundings and her own body. Something her upbringing in the church had somewhat stiffed.

Alignment: Lawful Good.
House: House Fairchild
Cornerstone:Religious Upbringing
Perks: Magically Sensitive, Charismatic

Attunements (Multiply your stat's value by 0.Whatever, then add them together.)
Academic: 10.4
Adaptive: 7
Depraved: 8.9
Pure: 14.7

Statistics (You have 90 points to spend.)
Knowledge: 7
Diligence: 9
Logic: 6

Independence: 7
Craftiness: 5
Bravery: 8

Charisma: 8
Indecency: 4
Libido: 7

Morality: 9
Chastity: 11
Humility: 9

Re: And What We Found There (OOC)

PostPosted: Mon Jan 28, 2019 1:24 am
by mrblah
we'll be starting soon after exalted sends his character sheet. if anyone wants in, you'll either have to send a sheet soon or say you will so i know to wait longer.

Re: And What We Found There (OOC)

PostPosted: Mon Jan 28, 2019 11:25 am
by exalted
Character sheet is up.

As usual I've gone to left field and and thrown a curveball... let me know if went to far with my left handed football bat.

Re: And What We Found There (OOC)

PostPosted: Mon Jan 28, 2019 6:20 pm
by devilbird
All we need now is our final player so we can find out what alignment we aren't.

Re: And What We Found There (OOC)

PostPosted: Sun Feb 03, 2019 5:11 am
by exalted
For those interested, Adelaide's back story has been retconned due to an overlooked issue of timings

Re: And What We Found There (OOC)

PostPosted: Fri Feb 08, 2019 2:38 am
by Littlemankitten
Name: Victoria Aggymare
Age: 22
Appearance: 6' exactly tall.
Spoiler (click to show/hide):

Image

Sex: both girl
Background: Victoria was not a very happy child to say the least. Her mother was one of the first to start practicing the magical arts. It all went very smoothly at first to. Her dad was out of the picture due to unknown circumstances that her mother never cared to elaborate on. This gave her mother plenty of time, and money, to practice these arts. She specialized mostly in conjuration. Not that people could conjure much up in these early days. Sometimes it would be a tiny fire in her hands, other times it would be a seed to a tomato plant. It was always small things. But it fascinated Victoria. Her mother was very assured of the safety of these practices, as nothing wrong has happened yet in this new found discovery. Of course, all good things must come to a end, and her mother conjured something never meant to be seen by human eyes. It was a drastic chance, one day her mother was among the nicest people ever, the next, she was a evil witch who relished in causing Victoria pain. Victoria would then never leave the house, and would never know what it felt like to be loved for seven years. During this time she was beat, and raped by her own mother, among other things. She ended up going blind thanks to her mother pouring some acidic liquid into her eyes. The only reason she even get out of that situation was cause one day Victoria found the door to the basement unlocked, and her dead mother in a pool of what looked like tar. So, she walked out and headed to the nearest town. When she got there she was taken in by the owners of a inn and stood there until they sent her to the college in order to get an education.

Personality: Victoria is a rather boring girl on the outside. She's quiet and not all that smart thanks to her lack of any previous education. She just goes through the day not really doing much aside from what she is required to do. However, underneath there is a wall of iron many will find very hard to break though. Her time in that horrid situation increased both her physical and mental resilience. She also learned to make the best out of what happened, finding ways to cope and even forming little hiding holes that even her mother never found out about. She made a toy out of discarded yarn and ropes that her mother left down there, using only splinters of wood as a needle. It took her months to finish it. When she became blind she quickly found out how to detect when her mother was coming, becoming sensitive to sound and vibrations in the floor. Instead of breaking down she formed mental barriers that cause the pain to lessen and to ignore her mothers words. In dealing with others, she is polite, kind, and respectful, and never says more than what she needs to. An ideal student for many.
Alignment: Lawful neutral.
House: House Varnham
Cornerstone: Rough Upbringing
Perks: Mentally strong, Quick healer

Attunements
Academic: 12.2
Adaptive: 16.5
Depraved: 2.9
Pure: 9.5

Statistics
Knowledge: 12
Diligence: 4
Logic: 6

Independence: 10
Craftiness: 15
Bravery: 15

Charisma: 6
Indecency: 1
Libido: 1

Morality: 10
Chastity: 5
Humility: 5

Re: And What We Found There (OOC)

PostPosted: Fri Feb 08, 2019 4:36 am
by mrblah
with that, we've reached our maximum amount of players. no more characters will be accepted until someone drops out.