Pokémon: Disorganized Fun
Posted: Wed Sep 19, 2018 8:46 pm
Welcome to the Uslane Region, a land where migrating Pokémon settle or use as a resting point between other regions. Because of this unique feature, the region is filled with Pokémon from all corners of the Pokémon world making it THE place to fill a Pokédex. With such a draw, Trainers from every Region can be found here. Some of them want a pure Pokémon experience. Some just wanna have fun, fuck the cost to anyone else. And some see all the foreign Trainers pouring into the region and see fun ways to profit off their pain.
Team Native is a group who believe that the Uslane Region is for Uslane natives and will do anything and everything to oust outsiders. Their crimes range from thief to stealing Pokémon to human trafficking. There’s word that they’re developing a new technology that will prove even more effective in their fight. They’ve also become even more radical recently, spreading their terror from just outsiders to natives who don’t share their ideology.
Team Lost Love is a group who formed in opposition to Team Native, dedicated to the defense of non-natives from the other Team’s threat. If they were crime free, it’d be admirable, but the bulk of their numbers come from recruits forcibly brought into the organization and required to do whatever it takes to further their goals. Whether this is prostitution for funds, blackmail, or assassinations, they’ll do whatever it takes to make sure the Uslane Region is free for whomever wants to come to it.
Then there’s also an Underground League who believe that the League in the light are too soft, too restrictive in their battle formula. They just can’t have fun like that. So they raise the stakes. Pokémon can be brutalized or even killed and the Trainers themselves aren’t safe even if they aren’t attacked. For losing has a whole new set of troubles to be concerned with. The more territory they conquer, the less they have to hide. While they usually don’t actively compete with Team Native or Lost Love, usually preferring to pit them against each other and reap the benefits, lately Team Native has begun trying to appeal to them.
Spoiler (click to show/hide):
Starter Pokémon:
To keep things from getting out of control, Players are only allowed one starter Pokémon, but they are allowed to choose others beside the standard Treecko, Torchic or Mudkip. So long as the Starter is a low-tier 1st evolution stage, it is allowed. Also, different characters may own the same starter, so if someone grabs a Pokemon you want, don't worry about it, you can still have one of your own as well. Also, you're not allowed to grab a Pokémon that evolves into a Pseudo-Legendary. This list includes
- Dratini
- Larvitar
- Bagon
- Beldum
- Gible
- Deino
- Goomy
- Jangmo-o
Pokemon Levels:
Basically will be handled just like the game. I have the formulas and everything behind it, so whenever anyone wins a battle, I'll plug things in as need be and we'll go from there. And yes, I do mean anyone. Losing to an NPC might just make them harder to handle down the line, in addition to whatever else they have planned for you.
Party Limitations:
Just like in the original series, a Trainer may only carry 6 Pokemon with them at any time. Any excess captures will immediately be beamed away to "Someone's PC"
Battling:
- As all other combat-based RPGs, there is a strict no Auto-hitting, God-modding, or Power-Playing rule constantly in affect as well as a no-killing policy unless the act is a mutual agreement.
- All standard Pokemon Battle Rules Apply: Battles will either be One-on-One or Two-on-Two. The battle is finished when the opponent runs out of battle-ready Pokemon. Items can be legally used during battle, but at the Trainer's own risk, for in this game, the Trainers can come under attack.
- Realism is also very much encouraged. If you're thrown into an unofficial no-holds-bar battle, feel free to use every dirty underhanded trick you can think of, even if you've gotta have the trainers duke it out themselves while their Pokemon are also fighting!
Trainer Skills:
Sitting around shouting commands at your Pokémon can be dull for a Trainer. So instead of that, there are things you can do to give your Pokémon an advantage (or at the very least give the opposing Trainer a disadvantage)! Skills are unique to each Trainer so shoot any ideas to me for approval.
Inactivity:
I will count you as inactive if I go 2 Posting Cycles (I plan to make a post every 2 to 3 days unless everyone posts before then) without any input from you. After that, you'll be thrown from the Active List into an Inactive List unless you let me know ahead of time that you'll be unable to post for a while. If you return before I go through 2 more Posting Cycles, then you'll start off having blacked out and will be recovering in the nearest PokeCenter. After that, you get thrown from the Inactive List to the Reserve List and someone on the Reserve List takes your spot.
The Ferry:
The Ferry, porting in Brightstar, Fairsage, Clearwater, Moorpoint, and Wildmarsh, will take 1 Posting Cycle relative to your position to drop you off to your destination unless everyone on board has some reason to take longer (like a conversation or a Pokemon battle or something). Relative to your position means that if it's reasonably close (Like Brightstar to Moorpoint), then you'll make it in 1 Cycle. If it's a bit further (Like Moorpoint to Wildmarsh), then it'll take 2. It'll also change based on everyone's destination. Say someone wants to be dropped off in Brightstar while someone else wants to depart from Clearwater. The Brightstar Trainer will get dropped off in 1 Cycle and Clearwater person will get dropped off in either 2 Cycles or 1 real time day after the Petalburg trainer (Don't want ya waiting for too long!). It's luck of the coin if the ferry will be in your area when you want it, me simply flipping a penny (or rolling a dice and picking even or odds) to decide. If it isn't in your area, then it will be next Cycle. Yes, that makes the Ferry seem super fast, but I don't want to eat up a lot of your time on Ferry travel. You'll be putting in a lot of footwork as it is... If someone on board the Ferry is doing something while someone else isn't, the idle person will be dropped off at their destination and the active one will be dropped off when they're done.
Spoiler (click to show/hide):
For more information, check out this google doc.
Here's a Discord as well to speed up the fight process and such.