Terradimension Neptunia: Nation of Fragile Faith
Posted: Sun Jul 22, 2018 9:54 am
by RandomRoninKitten
Overview
Explanation:
CPU Form:
HDD Form:
CPU Candidate(If the perk is taken):
Candidate HDD Form(If you have a Candidate):
Nation Sheet:
Infantry:
Heavy Armor(Machines of war, such as tanks, giant robots, etc):
Air Force:
Navy:
Goddess Perks:
Army Perks:
Combat System:
All available info: https://docs.google.com/document/d/1Ll3 ... sp=sharing
(Note: Abilities will be added soon-ish and will be selected when sheets are transferred to the master document.)
Discord: https://discord.gg/TPRCnQ4
Spoiler (click to show/hide):
The world of Gamindustri, where the nations are ruled by the Console Patron Units(CPUs), otherwise known as Goddesses, individuals gifted with extraordinary powers, which grow stronger through the faith of those who worship them. A land filled with powerful monsters from which to defend their people in exchange for glory and faith.
These Goddesses must compete with one another for more faith, to steal each others, so they may grow stronger. This means that each Goddess is locked into an eternal rivalry, though some can be much friendlier than others. In many cases the Goddesses may have to work together despite their rivalry, leading many to sometimes become friends. This creates massive complications in the relationships between the many goddesses.
The world of Gamindustri, where the nations are ruled by the Console Patron Units(CPUs), otherwise known as Goddesses, individuals gifted with extraordinary powers, which grow stronger through the faith of those who worship them. A land filled with powerful monsters from which to defend their people in exchange for glory and faith.
These Goddesses must compete with one another for more faith, to steal each others, so they may grow stronger. This means that each Goddess is locked into an eternal rivalry, though some can be much friendlier than others. In many cases the Goddesses may have to work together despite their rivalry, leading many to sometimes become friends. This creates massive complications in the relationships between the many goddesses.
Explanation:
Spoiler (click to show/hide):
In this RP, the player is a CPU who rules over their own personal Nation, commanding their own army, and trying to keep up appearances, while warring against and outmaneuvering their enemies. Players are fighting against each other to claim all of the shares for themselves.
Players are also defending their own Nations against monsters and other enemies as they do this, by accepting and completing quests at the guild OR wandering around and choosing to fight off what they perceive to be dangers. When leaving their city, however, they must also be careful as other Nations would be trying to capture them.
In this RP, the player is a CPU who rules over their own personal Nation, commanding their own army, and trying to keep up appearances, while warring against and outmaneuvering their enemies. Players are fighting against each other to claim all of the shares for themselves.
Players are also defending their own Nations against monsters and other enemies as they do this, by accepting and completing quests at the guild OR wandering around and choosing to fight off what they perceive to be dangers. When leaving their city, however, they must also be careful as other Nations would be trying to capture them.
CPU Form:
Spoiler (click to show/hide):
Character's Full Name:
Appearance(A solid description and/OR a picture will due):
How does this character sound when speaking(Dialect, voice, etc):
Character Personality:
A comprehensive backstory on your character:
Starting Weapon Type:[Weapon Roll for this Weapon will be 1d4, as a starting weapon.]
Stats:
The values you place here will be your base stats. Points placed in HP or MP are counted as double.
HP: 10
MP: 10
SP: 3
Speed: 1
Your speed stat is used to evade enemy attacks, pass related checks, or escape battle.
Dexterity: 1
Dexterity is used to hit your target, as well as to pass related checks.
Strength: 1
This stat determines your damage, alongside your weapon's stats, and is used to perform related checks.
Mentality: 1
This stat is used as both attack and defense for ability damage, detecting stealthed characters, and passing related checks.
Charisma: 1
This stat provides bonuses when ordering your citizens and gaining shares, this stat also helps pass related checks.
Toughness: 1
This stat is used to mitigate physical damage from basic attacks and helps pass related checks.
Points to allocate: 10
Starting Tokens: 5(Perks are listed below)
Character's Full Name:
Appearance(A solid description and/OR a picture will due):
How does this character sound when speaking(Dialect, voice, etc):
Character Personality:
A comprehensive backstory on your character:
Starting Weapon Type:[Weapon Roll for this Weapon will be 1d4, as a starting weapon.]
Stats:
The values you place here will be your base stats. Points placed in HP or MP are counted as double.
HP: 10
MP: 10
SP: 3
Speed: 1
Your speed stat is used to evade enemy attacks, pass related checks, or escape battle.
Dexterity: 1
Dexterity is used to hit your target, as well as to pass related checks.
Strength: 1
This stat determines your damage, alongside your weapon's stats, and is used to perform related checks.
Mentality: 1
This stat is used as both attack and defense for ability damage, detecting stealthed characters, and passing related checks.
Charisma: 1
This stat provides bonuses when ordering your citizens and gaining shares, this stat also helps pass related checks.
Toughness: 1
This stat is used to mitigate physical damage from basic attacks and helps pass related checks.
Points to allocate: 10
Starting Tokens: 5(Perks are listed below)
HDD Form:
Spoiler (click to show/hide):
Appearance(A solid description and/OR a picture will due):
How does this character sound when speaking(Dialect, voice, etc):
Character Personality:
Stats:
The values here are added to your character’s base stats and only apply while transformed. Points placed in HP or MP are counted as double.
HP: 5
MP: 5
Speed: 1
Your speed stat is used to evade enemy attacks, pass related checks, or escape battle.
Dexterity: 1
Dexterity is used to hit your target, as well as to pass related checks.
Strength: 1
This stat determines your damage, alongside your weapon's stats, and is used to perform related checks.
Mentality: 1
This stat is used as both attack and defense for ability damage, detecting stealthed characters, and passing related checks.
Charisma: 1
This stat provides bonuses when ordering your citizens and gaining shares, this stat also helps pass related checks.
Toughness: 1
This stat is used to mitigate physical damage from basic attacks and helps pass related checks.
Stats to Allocate: 10
Appearance(A solid description and/OR a picture will due):
How does this character sound when speaking(Dialect, voice, etc):
Character Personality:
Stats:
The values here are added to your character’s base stats and only apply while transformed. Points placed in HP or MP are counted as double.
HP: 5
MP: 5
Speed: 1
Your speed stat is used to evade enemy attacks, pass related checks, or escape battle.
Dexterity: 1
Dexterity is used to hit your target, as well as to pass related checks.
Strength: 1
This stat determines your damage, alongside your weapon's stats, and is used to perform related checks.
Mentality: 1
This stat is used as both attack and defense for ability damage, detecting stealthed characters, and passing related checks.
Charisma: 1
This stat provides bonuses when ordering your citizens and gaining shares, this stat also helps pass related checks.
Toughness: 1
This stat is used to mitigate physical damage from basic attacks and helps pass related checks.
Stats to Allocate: 10
CPU Candidate(If the perk is taken):
Spoiler (click to show/hide):
Character's Full Name:
Appearance(A solid description and/OR a picture will due):
How does this character sound when speaking(Dialect, voice, etc):
Character Personality:
A comprehensive backstory on your character:
Starting Weapon Type:[Weapon Roll for this Weapon will be 1d4, as a starting weapon.]
Stats:
The values you place here will be your base stats. Points placed in HP or MP are counted as double.
HP: 10
MP: 10
SP: 3
Speed: 1
Your speed stat is used to evade enemy attacks, pass related checks, or escape battle.
Dexterity: 1
Dexterity is used to hit your target, as well as to pass related checks.
Strength: 1
This stat determines your damage, alongside your weapon's stats, and is used to perform related checks.
Mentality: 1
This stat is used as both attack and defense for ability damage, detecting stealthed characters, and passing related checks.
Charisma: 1
This stat provides bonuses when ordering your citizens and gaining shares, this stat also helps pass related checks.
Toughness: 1
This stat is used to mitigate physical damage from basic attacks and helps pass related checks.
Points to allocate: 7
Character's Full Name:
Appearance(A solid description and/OR a picture will due):
How does this character sound when speaking(Dialect, voice, etc):
Character Personality:
A comprehensive backstory on your character:
Starting Weapon Type:[Weapon Roll for this Weapon will be 1d4, as a starting weapon.]
Stats:
The values you place here will be your base stats. Points placed in HP or MP are counted as double.
HP: 10
MP: 10
SP: 3
Speed: 1
Your speed stat is used to evade enemy attacks, pass related checks, or escape battle.
Dexterity: 1
Dexterity is used to hit your target, as well as to pass related checks.
Strength: 1
This stat determines your damage, alongside your weapon's stats, and is used to perform related checks.
Mentality: 1
This stat is used as both attack and defense for ability damage, detecting stealthed characters, and passing related checks.
Charisma: 1
This stat provides bonuses when ordering your citizens and gaining shares, this stat also helps pass related checks.
Toughness: 1
This stat is used to mitigate physical damage from basic attacks and helps pass related checks.
Points to allocate: 7
Candidate HDD Form(If you have a Candidate):
Spoiler (click to show/hide):
Appearance(A solid description and/OR a picture will due):
How does this character sound when speaking(Dialect, voice, etc):
Character Personality:
Stats:
The values here are added to your character’s base stats and only apply while transformed. Points placed in HP or MP are counted as double.
HP: 5
MP: 5
Speed: 1
Your speed stat is used to evade enemy attacks, pass related checks, or escape battle.
Dexterity: 1
Dexterity is used to hit your target, as well as to pass related checks.
Strength: 1
This stat determines your damage, alongside your weapon's stats, and is used to perform related checks.
Mentality: 1
This stat is used as both attack and defense for ability damage, detecting stealthed characters, and passing related checks.
Charisma: 1
This stat provides bonuses when ordering your citizens and gaining shares, this stat also helps pass related checks.
Toughness: 1
This stat is used to mitigate physical damage from basic attacks and helps pass related checks.
Stats to Allocate: 7
Appearance(A solid description and/OR a picture will due):
How does this character sound when speaking(Dialect, voice, etc):
Character Personality:
Stats:
The values here are added to your character’s base stats and only apply while transformed. Points placed in HP or MP are counted as double.
HP: 5
MP: 5
Speed: 1
Your speed stat is used to evade enemy attacks, pass related checks, or escape battle.
Dexterity: 1
Dexterity is used to hit your target, as well as to pass related checks.
Strength: 1
This stat determines your damage, alongside your weapon's stats, and is used to perform related checks.
Mentality: 1
This stat is used as both attack and defense for ability damage, detecting stealthed characters, and passing related checks.
Charisma: 1
This stat provides bonuses when ordering your citizens and gaining shares, this stat also helps pass related checks.
Toughness: 1
This stat is used to mitigate physical damage from basic attacks and helps pass related checks.
Stats to Allocate: 7
Nation Sheet:
Spoiler (click to show/hide):
Name:
Theme:
Appearance(Picture or Description):
Culture:
Government Structure, if any:
History:
Name:
Theme:
Appearance(Picture or Description):
Culture:
Government Structure, if any:
History:
Infantry:
Spoiler (click to show/hide):
Appearance:
Requisition Cost: 1
HP: 1
Range: Engaged
Speed: 1
Speed stat is used to evade enemy attacks, pass related checks, or escape battle.
Dexterity: 1
Dexterity is used to hit your target, as well as to pass related checks.
Strength: 1
This stat determines your damage, alongside your weapon's stats, and is used to perform related checks.
Mentality: 1
This stat is used as both attack and defense for ability damage, detecting stealthed characters, and passing related checks.
Charisma: 1
This stat is used for your soldiers to interact with other NPCs, and affects your CPU’s success in giving orders.
Toughness: 1
This stat is used to mitigate physical damage from basic attacks and helps pass related checks.
Appearance:
Requisition Cost: 1
HP: 1
Range: Engaged
Speed: 1
Speed stat is used to evade enemy attacks, pass related checks, or escape battle.
Dexterity: 1
Dexterity is used to hit your target, as well as to pass related checks.
Strength: 1
This stat determines your damage, alongside your weapon's stats, and is used to perform related checks.
Mentality: 1
This stat is used as both attack and defense for ability damage, detecting stealthed characters, and passing related checks.
Charisma: 1
This stat is used for your soldiers to interact with other NPCs, and affects your CPU’s success in giving orders.
Toughness: 1
This stat is used to mitigate physical damage from basic attacks and helps pass related checks.
Heavy Armor(Machines of war, such as tanks, giant robots, etc):
Spoiler (click to show/hide):
Appearance:
Requisition Cost: 3
HP: 5
Range: Short
Speed: 1
Speed stat is used to evade enemy attacks, pass related checks, or escape battle.
Dexterity: 1
Dexterity is used to hit your target, as well as to pass related checks.
Strength: 3
This stat determines your damage, alongside your weapon's stats, and is used to perform related checks.
Mentality: 1
This stat is used as both attack and defense for ability damage, detecting stealthed characters, and passing related checks.
Toughness: 3
This stat is used to mitigate physical damage from basic attacks and helps pass related checks.
Appearance:
Requisition Cost: 3
HP: 5
Range: Short
Speed: 1
Speed stat is used to evade enemy attacks, pass related checks, or escape battle.
Dexterity: 1
Dexterity is used to hit your target, as well as to pass related checks.
Strength: 3
This stat determines your damage, alongside your weapon's stats, and is used to perform related checks.
Mentality: 1
This stat is used as both attack and defense for ability damage, detecting stealthed characters, and passing related checks.
Toughness: 3
This stat is used to mitigate physical damage from basic attacks and helps pass related checks.
Air Force:
Spoiler (click to show/hide):
Appearance:
Requisition Cost: 3
HP: 2
Range: Short
Speed: 3
Speed stat is used to evade enemy attacks, pass related checks, or escape battle.
Dexterity: 2
Dexterity is used to hit your target, as well as to pass related checks.
Strength: 1
This stat determines your damage, alongside your weapon's stats, and is used to perform related checks.
Mentality: 1
This stat is used as both attack and defense for ability damage, detecting stealthed characters, and passing related checks.
Toughness: 1
This stat is used to mitigate physical damage from basic attacks and helps pass related checks.
Appearance:
Requisition Cost: 3
HP: 2
Range: Short
Speed: 3
Speed stat is used to evade enemy attacks, pass related checks, or escape battle.
Dexterity: 2
Dexterity is used to hit your target, as well as to pass related checks.
Strength: 1
This stat determines your damage, alongside your weapon's stats, and is used to perform related checks.
Mentality: 1
This stat is used as both attack and defense for ability damage, detecting stealthed characters, and passing related checks.
Toughness: 1
This stat is used to mitigate physical damage from basic attacks and helps pass related checks.
Navy:
Spoiler (click to show/hide):
Appearance:
Requisition Cost: 2
HP: 3
Range: Medium
Speed: 1
Speed stat is used to evade enemy attacks, pass related checks, or escape battle.
Dexterity: 1
Dexterity is used to hit your target, as well as to pass related checks.
Strength: 2
This stat determines your damage, alongside your weapon's stats, and is used to perform related checks.
Mentality: 2
This stat is used as both attack and defense for ability damage, detecting stealthed characters, and passing related checks.
Toughness: 2
This stat is used to mitigate physical damage from basic attacks and helps pass related checks.
Appearance:
Requisition Cost: 2
HP: 3
Range: Medium
Speed: 1
Speed stat is used to evade enemy attacks, pass related checks, or escape battle.
Dexterity: 1
Dexterity is used to hit your target, as well as to pass related checks.
Strength: 2
This stat determines your damage, alongside your weapon's stats, and is used to perform related checks.
Mentality: 2
This stat is used as both attack and defense for ability damage, detecting stealthed characters, and passing related checks.
Toughness: 2
This stat is used to mitigate physical damage from basic attacks and helps pass related checks.
Goddess Perks:
Spoiler (click to show/hide):
Lavish Party [3 Tokens/Twice/Weekly]: The CPU throws an event for their followers. [+5% shares, decaying over time. When this ability is used, other CPUs may roll a Charisma Check to try to take this bonus away and gain it for themselves. If this check is failed, the CPU loses shares instead.]
CD Hunt [1Token/Unlimited/Daily]: The CPU looks for CDs containing secret skills. [Mentality check, Success means they find a CD of random quality]
Sister Unit [3 Tokens/Once/Permanent]: The CPU gains a CPU candidate, which is also controlled by the player.
Cam Girl [1 Token/Unlimited/Daily]: The CPU may Masturbate on live TV for her citizens, gaining 1% shares.
Support of the People [3 Tokens/Once/Permanent]: The CPU is empowered by the people who believe in her [Boost Share bonus to stats by 25%]
Humiliation [2 Tokens/Unlimited/Daily]: Use a Captured CPU as Rape Bait for monsters in an area to free the Perk Owner’s own units. Can also be used to allow citizens of the Perk Owner’s nation to rape the captured CPU. [+5% Shares. Also works with CPU Candidates. Using your own CPU Candidate for this ability results her being afflicted by “Depression” for three days. This status grows stronger each time it is applied to the same character.]
Monster Bait [2 Tokens/Unlimited/Weekly]: CPU sends a spy with Monster Bait into an enemy CPU’s territory. The affected CPU is now under siege by Monsters. CPU must use a Unit to put the attack down or put it down personally.
Announcement of Challenge [2 Tokens/Unlimited/Weekly]: CPU calls out another CPU for a duel of the challenger’s choice. [Charisma roll against other CPU. Failure means the challenge was utter shit and nothing happens. Success gives the called out CPU a chance to decline at the cost of lowering her Shares. Winner of the duel steals 2% Shares from the loser and has them at her mercy]
The Dark Hand [3 Tokens/Unlimited/Daily]: CPU hires a Trapper to strike at an enemy CPU [Afflicted CPU must pass a Mentality roll to see if they detect the Trapper. Failure means they fight the Trapper in the heart of their territory. The security failure results in a decrease in Shares, though this amount is less if they win the subsequent fight. Success means they figure out the Trapper is coming before they get anywhere near them. They can either have a unit take them out or fight the Trapper personally. The CPU losing against the Trapper results in her capture]
Stalker [3 Tokens/Unlimited/Daily]: CPU pays a Stalker to report an enemy CPU’s movements to them. The Stalker was going to watch them anyway and appreciates pay to go with it. [Afflicted CPU must pass a Mentality roll to detect their Stalker. Success means they figure out they’re being stalked and must decide what to do about it. Failure means they don’t sense that they are being stalked. Each day the afflicted CPU allows the Stalker to go free, the Perk Owner becomes aware of the afflicted CPU’s actions. If the CPU is seen doing anything considered dirt-worthy, the CPU may report it on their news for +1% Shares. If the Stalker sees an opportunity, they may attempt to rape the afflicted CPU.]
Pet Monster [2 Tokens/Unlimited/Daily]: CPU attempts a Charisma Check to tame a monster, which she can then send after an enemy CPU to rape her.[+3% Shares if successful]
Modification [3 Tokens/Once/Permanent]: CPU finds a disc that teaches her the ability to shapeshift a cock onto herself or make it evaporate at will. This gives her the ability to rape other CPUs herself with a cock, increasing the Shares she gets when she does so by +1%.
Sisterly Bonding [2 Tokens/Unlimited/Weekly]: CPU shares a steamy moment with her CPU Candidate. This motivates the Candidate to fight harder for her sister! [+1 to 3 random stats for the CPU Candidate temporarily. Does not work if the Candidate is currently suffering the “Depression” affliction]
Heart of the Cards [2 Tokens/Unlimited/Weekly]: CPU rolls for Charisma. CPU invites the other CPUs for a “friendly” game of Strip Poker. Every other CPU, if they don’t want to accept, must beat the Perk Owner’s Charisma roll in order to decline without consequence. Failing to beat the roll results in either attending or losing 1% Share. Winner of the game gains 2% Share and one lewd command over all other participating CPUs. If the Perk Owner is one of the losers, they lose an additional -1% Shares since everyone thinks they brought the punishment onto themselves.
Rumormonger [3 Tokens/Once/Permanent]: The CPU uses spies to spread rumors that an enemy CPU actually enjoys being raped and tries to let it happen as often as possible. Increase the amount of Shares lost when the afflicted CPU is raped by 2%
Lavish Party [3 Tokens/Twice/Weekly]: The CPU throws an event for their followers. [+5% shares, decaying over time. When this ability is used, other CPUs may roll a Charisma Check to try to take this bonus away and gain it for themselves. If this check is failed, the CPU loses shares instead.]
CD Hunt [1Token/Unlimited/Daily]: The CPU looks for CDs containing secret skills. [Mentality check, Success means they find a CD of random quality]
Sister Unit [3 Tokens/Once/Permanent]: The CPU gains a CPU candidate, which is also controlled by the player.
Cam Girl [1 Token/Unlimited/Daily]: The CPU may Masturbate on live TV for her citizens, gaining 1% shares.
Support of the People [3 Tokens/Once/Permanent]: The CPU is empowered by the people who believe in her [Boost Share bonus to stats by 25%]
Humiliation [2 Tokens/Unlimited/Daily]: Use a Captured CPU as Rape Bait for monsters in an area to free the Perk Owner’s own units. Can also be used to allow citizens of the Perk Owner’s nation to rape the captured CPU. [+5% Shares. Also works with CPU Candidates. Using your own CPU Candidate for this ability results her being afflicted by “Depression” for three days. This status grows stronger each time it is applied to the same character.]
Monster Bait [2 Tokens/Unlimited/Weekly]: CPU sends a spy with Monster Bait into an enemy CPU’s territory. The affected CPU is now under siege by Monsters. CPU must use a Unit to put the attack down or put it down personally.
Announcement of Challenge [2 Tokens/Unlimited/Weekly]: CPU calls out another CPU for a duel of the challenger’s choice. [Charisma roll against other CPU. Failure means the challenge was utter shit and nothing happens. Success gives the called out CPU a chance to decline at the cost of lowering her Shares. Winner of the duel steals 2% Shares from the loser and has them at her mercy]
The Dark Hand [3 Tokens/Unlimited/Daily]: CPU hires a Trapper to strike at an enemy CPU [Afflicted CPU must pass a Mentality roll to see if they detect the Trapper. Failure means they fight the Trapper in the heart of their territory. The security failure results in a decrease in Shares, though this amount is less if they win the subsequent fight. Success means they figure out the Trapper is coming before they get anywhere near them. They can either have a unit take them out or fight the Trapper personally. The CPU losing against the Trapper results in her capture]
Stalker [3 Tokens/Unlimited/Daily]: CPU pays a Stalker to report an enemy CPU’s movements to them. The Stalker was going to watch them anyway and appreciates pay to go with it. [Afflicted CPU must pass a Mentality roll to detect their Stalker. Success means they figure out they’re being stalked and must decide what to do about it. Failure means they don’t sense that they are being stalked. Each day the afflicted CPU allows the Stalker to go free, the Perk Owner becomes aware of the afflicted CPU’s actions. If the CPU is seen doing anything considered dirt-worthy, the CPU may report it on their news for +1% Shares. If the Stalker sees an opportunity, they may attempt to rape the afflicted CPU.]
Pet Monster [2 Tokens/Unlimited/Daily]: CPU attempts a Charisma Check to tame a monster, which she can then send after an enemy CPU to rape her.[+3% Shares if successful]
Modification [3 Tokens/Once/Permanent]: CPU finds a disc that teaches her the ability to shapeshift a cock onto herself or make it evaporate at will. This gives her the ability to rape other CPUs herself with a cock, increasing the Shares she gets when she does so by +1%.
Sisterly Bonding [2 Tokens/Unlimited/Weekly]: CPU shares a steamy moment with her CPU Candidate. This motivates the Candidate to fight harder for her sister! [+1 to 3 random stats for the CPU Candidate temporarily. Does not work if the Candidate is currently suffering the “Depression” affliction]
Heart of the Cards [2 Tokens/Unlimited/Weekly]: CPU rolls for Charisma. CPU invites the other CPUs for a “friendly” game of Strip Poker. Every other CPU, if they don’t want to accept, must beat the Perk Owner’s Charisma roll in order to decline without consequence. Failing to beat the roll results in either attending or losing 1% Share. Winner of the game gains 2% Share and one lewd command over all other participating CPUs. If the Perk Owner is one of the losers, they lose an additional -1% Shares since everyone thinks they brought the punishment onto themselves.
Rumormonger [3 Tokens/Once/Permanent]: The CPU uses spies to spread rumors that an enemy CPU actually enjoys being raped and tries to let it happen as often as possible. Increase the amount of Shares lost when the afflicted CPU is raped by 2%
Army Perks:
Spoiler (click to show/hide):
(Abilities gained through the Perk system are usable once per day.)
Spies[1 Token/Unlimited/Daily]: Allows you to send a squad to a specific location without alerting the enemy.
Saboteurs[2 Token/Unlimited/Daily]: Decrease an enemy squad’s stats by 50%. Owner must spend a Requisition to repair the damage.
Unit Promotion[2 Token/Once Per Unit/Permanent/Daily]: Increases 3 stats of the chosen Unit
Outstanding General[2 Token/Once Per Unit/Daily]: Replaces a Unit with a Named Unit with increased Stats [Five points to allocate, Named Unit named by Player]
Recruitment Drive[1 Token/Once/Permanent]: Army recruiters hire a cute girl to increase recruitment efforts. [+1 Infantry HP]
Increased Spending[1 Token/Once/Permanent]: CPU puts more money into the Infantry’s weapons [Infantry Weapon dice increased to 1d3]
We’re Here to Pump You Up[1 Token/Once/Permanent]: Hire bodybuilders to train your army. [+1 Infantry Strength.]
Equalizer[2 Tokens/Once/Permanent]: Infantry are armed with guns instead of swords [+1 Infantry attack range]
Infantry Body Armor[1 Token/Once/Permanent]: CPU buys better body armor for her Infantry[+1 Infantry Toughness]
Infantry Physical Training[1 Token/Once/Permanent]: CPU encourages her army to improve their physical training routines.[+1 Infantry Speed]
Mental Training[1 Token/Once/Permanent]: CPU encourages her Infantry to strengthen their problem-solving skills.[Infantry Mentality +1]
Enhanced Armor Plating[2 Token/Once/Permanent]: CPU puts more money into light weight armor research. [Aircraft Toughness +1]
Missile Armament[2 Token/Once/Permanent]: CPU pays to have her Aircraft armed with Missiles.[Aircraft Strength +1]
Improved Artillery[3 Token/Once/Permanent]: CPU spends more money on Navy Artillery Shells [Increase Navy firing range from Medium to Long]
Naval Heavy Armor Plating[2 Token/Once/Permanent]: CPU increases spending on armor research, allowing the creation of a variant of Heavy Armor to be applied to her Navy.[Navy Toughness +1]
Naval Engine Augmentation[2 Token/Once/Permanent]: CPU pays for the development of more powerful Naval Engines.[Navy Speed +1]
Naval Targeting Enhancement[2 Token/Once/Permanent]: CPU pays for improvements to enemy location detection.[Navy Dexterity +1]
Improved Circuitry[3 Token/Once/Permanent]: CPU puts money into researching ways of speeding up Heavy Armory [Heavy Armor Speed +1]
Enhanced Aiming Protocol[3 Token/Once/Permanent]: More training is dedicated to making sure each blow hits a target. [Heavy Armor Dex +1]
Storm Troopers[3 Token/Once/Permanent]: CPU gains access to requisitioning Genetically Augmented Super Soldiers, by pouring money into researching them.[Only three at any time, 2 of each stat.]
Medical Squadron[2 Token/Once Per Unit/Permanent/Daily]: CPU mandates that a unit be converted into a First Aid Squad.[Standard Infantry with an ability which restores all living Infantry to full HP, within Engaged Range.]
Dark Arts[3 Token/Once Per Unit/Permanent/Daily]: CPU finds a disc containing the lost art of Necromancy and teaches a unit these arts. [Standard Infantry with the Necromancy ability, reviving a unit with 1 less of each stat, to a minimum of 1./Short Range]
(Abilities gained through the Perk system are usable once per day.)
Spies[1 Token/Unlimited/Daily]: Allows you to send a squad to a specific location without alerting the enemy.
Saboteurs[2 Token/Unlimited/Daily]: Decrease an enemy squad’s stats by 50%. Owner must spend a Requisition to repair the damage.
Unit Promotion[2 Token/Once Per Unit/Permanent/Daily]: Increases 3 stats of the chosen Unit
Outstanding General[2 Token/Once Per Unit/Daily]: Replaces a Unit with a Named Unit with increased Stats [Five points to allocate, Named Unit named by Player]
Recruitment Drive[1 Token/Once/Permanent]: Army recruiters hire a cute girl to increase recruitment efforts. [+1 Infantry HP]
Increased Spending[1 Token/Once/Permanent]: CPU puts more money into the Infantry’s weapons [Infantry Weapon dice increased to 1d3]
We’re Here to Pump You Up[1 Token/Once/Permanent]: Hire bodybuilders to train your army. [+1 Infantry Strength.]
Equalizer[2 Tokens/Once/Permanent]: Infantry are armed with guns instead of swords [+1 Infantry attack range]
Infantry Body Armor[1 Token/Once/Permanent]: CPU buys better body armor for her Infantry[+1 Infantry Toughness]
Infantry Physical Training[1 Token/Once/Permanent]: CPU encourages her army to improve their physical training routines.[+1 Infantry Speed]
Mental Training[1 Token/Once/Permanent]: CPU encourages her Infantry to strengthen their problem-solving skills.[Infantry Mentality +1]
Enhanced Armor Plating[2 Token/Once/Permanent]: CPU puts more money into light weight armor research. [Aircraft Toughness +1]
Missile Armament[2 Token/Once/Permanent]: CPU pays to have her Aircraft armed with Missiles.[Aircraft Strength +1]
Improved Artillery[3 Token/Once/Permanent]: CPU spends more money on Navy Artillery Shells [Increase Navy firing range from Medium to Long]
Naval Heavy Armor Plating[2 Token/Once/Permanent]: CPU increases spending on armor research, allowing the creation of a variant of Heavy Armor to be applied to her Navy.[Navy Toughness +1]
Naval Engine Augmentation[2 Token/Once/Permanent]: CPU pays for the development of more powerful Naval Engines.[Navy Speed +1]
Naval Targeting Enhancement[2 Token/Once/Permanent]: CPU pays for improvements to enemy location detection.[Navy Dexterity +1]
Improved Circuitry[3 Token/Once/Permanent]: CPU puts money into researching ways of speeding up Heavy Armory [Heavy Armor Speed +1]
Enhanced Aiming Protocol[3 Token/Once/Permanent]: More training is dedicated to making sure each blow hits a target. [Heavy Armor Dex +1]
Storm Troopers[3 Token/Once/Permanent]: CPU gains access to requisitioning Genetically Augmented Super Soldiers, by pouring money into researching them.[Only three at any time, 2 of each stat.]
Medical Squadron[2 Token/Once Per Unit/Permanent/Daily]: CPU mandates that a unit be converted into a First Aid Squad.[Standard Infantry with an ability which restores all living Infantry to full HP, within Engaged Range.]
Dark Arts[3 Token/Once Per Unit/Permanent/Daily]: CPU finds a disc containing the lost art of Necromancy and teaches a unit these arts. [Standard Infantry with the Necromancy ability, reviving a unit with 1 less of each stat, to a minimum of 1./Short Range]
Combat System:
Spoiler (click to show/hide):
https://www.wizards.com/d20modern/d20mdice/dice.htm
Melee+bow weapons
1. attacker: (dex+(possible modifiers influencing hit chance)+1d20 diceroll)= attack
2. defender: (1d20+speed+possible modifiers influencing hit chance)= defense
3a. if attack higher than defense, determine damage: (weapon dicerolls+strength)=damage
3b. if attack crits, double damage: ((weapon dicerolls+strength)*2)=damage
3c. if attack misses, sucks to be you.
4. (damage-toughness)= damage taken (subtract from hp)
Guns
1. attacker: (dex+(possible modifiers influencing hit chance)+1d20 diceroll)= attack
2. defender: (1d20 speed+possible modifiers influencing hit chance)= defense
3a. if attack higher than defense, determine damage: (dex+[weapon dicerolls])=damage
3b. if attack crits, double damage: (weapon dicerolls*2)=damage
3c. if attack misses, sucks to be you.
4. (damage-toughness)= damage taken (subtract from hp)
Abilities
1. attacker: (ment+(possible modifiers influencing hit chance)+1d20 diceroll)= attack
2. defender: (ment+speed+possible modifiers influencing hit chance)= defense
3a. if attack higher than defense, determine damage: (ability dicerolls)=damage
3b. if attack crits, double damage: (ability dicerolls*2)=damage
3c. if attack misses, sucks to be you.
4. Abilities ignore toughness
Charisma
1: Initiator (Charisma(Possible modifiers influencing Charisma check)1d20 Diceroll)=Initiation
2: Target (Charisma(Possible Modifiers influencing Charisma check)1d20 Diceroll)=Resolve
3: If Initiator roll is higher than Resolve roll, initiator is successful.If Resolve wins, Charisma check failed. (Charisma can be used to bribe an NPC out of an item, get favors from NPCs, or to bribe a monster out of a battle. Sex/Sexual acts can be used as a form of bribe.)
Detection
1: Initiator (Mentality+(Possible modifiers influencing Charisma check)1d20 Diceroll)=Detection
2: Target (Dexterity(Possible Modifiers influencing Charisma check)1d20 Diceroll)=Stealth
3: If Detection roll is higher than Stealth roll, initiator is successful and Stealthed target is now fully visible. If Stealth wins, Detection check failed.
Note: Special weapons or abilities might have traits that somehow alter this system!
Positioning and Range table:
0.Engaged(Melee)
1.Short
2.Medium
3.Long
4.Extreme
https://www.wizards.com/d20modern/d20mdice/dice.htm
Melee+bow weapons
1. attacker: (dex+(possible modifiers influencing hit chance)+1d20 diceroll)= attack
2. defender: (1d20+speed+possible modifiers influencing hit chance)= defense
3a. if attack higher than defense, determine damage: (weapon dicerolls+strength)=damage
3b. if attack crits, double damage: ((weapon dicerolls+strength)*2)=damage
3c. if attack misses, sucks to be you.
4. (damage-toughness)= damage taken (subtract from hp)
Guns
1. attacker: (dex+(possible modifiers influencing hit chance)+1d20 diceroll)= attack
2. defender: (1d20 speed+possible modifiers influencing hit chance)= defense
3a. if attack higher than defense, determine damage: (dex+[weapon dicerolls])=damage
3b. if attack crits, double damage: (weapon dicerolls*2)=damage
3c. if attack misses, sucks to be you.
4. (damage-toughness)= damage taken (subtract from hp)
Abilities
1. attacker: (ment+(possible modifiers influencing hit chance)+1d20 diceroll)= attack
2. defender: (ment+speed+possible modifiers influencing hit chance)= defense
3a. if attack higher than defense, determine damage: (ability dicerolls)=damage
3b. if attack crits, double damage: (ability dicerolls*2)=damage
3c. if attack misses, sucks to be you.
4. Abilities ignore toughness
Charisma
1: Initiator (Charisma(Possible modifiers influencing Charisma check)1d20 Diceroll)=Initiation
2: Target (Charisma(Possible Modifiers influencing Charisma check)1d20 Diceroll)=Resolve
3: If Initiator roll is higher than Resolve roll, initiator is successful.If Resolve wins, Charisma check failed. (Charisma can be used to bribe an NPC out of an item, get favors from NPCs, or to bribe a monster out of a battle. Sex/Sexual acts can be used as a form of bribe.)
Detection
1: Initiator (Mentality+(Possible modifiers influencing Charisma check)1d20 Diceroll)=Detection
2: Target (Dexterity(Possible Modifiers influencing Charisma check)1d20 Diceroll)=Stealth
3: If Detection roll is higher than Stealth roll, initiator is successful and Stealthed target is now fully visible. If Stealth wins, Detection check failed.
Note: Special weapons or abilities might have traits that somehow alter this system!
Positioning and Range table:
0.Engaged(Melee)
1.Short
2.Medium
3.Long
4.Extreme
All available info: https://docs.google.com/document/d/1Ll3 ... sp=sharing
(Note: Abilities will be added soon-ish and will be selected when sheets are transferred to the master document.)
Discord: https://discord.gg/TPRCnQ4