Digimon: Under Zero [Sign-Ups]
Posted: Sun Mar 18, 2018 2:03 am
by KittyCatCake
Setting:
Opening:
Character Sheet:
Digimon Sheet:
Shop:
Digimon Skills:
Status effects:
If I missed anything or you have any questions, feel free to send me a private message or post your questions in this thread. I'll make another post explaining mechanics soon.
Spoiler (click to show/hide):
In this universe, all electronics have computers that are connected by a digital space, called EDEN, which serves as a sort of internet. This digital space is accessed by transferring your body into data. This RP is set in a futuristic America, with EDEN used by everyone to such an extent that everyone also has Digivices, which hold a person's ID, digital inventory, money, and in the case of hackers, the Digimon capture program and their Digimon.
Digimon, for those who are new to the series, are Digital Monsters who, in this universe, are used as hacking programs to protect themselves, and attack others, as well as assist in hacking.
In this universe, all electronics have computers that are connected by a digital space, called EDEN, which serves as a sort of internet. This digital space is accessed by transferring your body into data. This RP is set in a futuristic America, with EDEN used by everyone to such an extent that everyone also has Digivices, which hold a person's ID, digital inventory, money, and in the case of hackers, the Digimon capture program and their Digimon.
Digimon, for those who are new to the series, are Digital Monsters who, in this universe, are used as hacking programs to protect themselves, and attack others, as well as assist in hacking.
Opening:
Spoiler (click to show/hide):
Your character is an amateur, currently freelance, hacker, who has used traditional methods up until now. They have recently considered the possibility that it's time for an upgrade, and have decided to consider getting their own Digimon program. This RP opens with your character at the Black Market, realizing that if they do want a Digimon and Digimon Capture Program, they only have enough cash for an In-Training one.
Your character is an amateur, currently freelance, hacker, who has used traditional methods up until now. They have recently considered the possibility that it's time for an upgrade, and have decided to consider getting their own Digimon program. This RP opens with your character at the Black Market, realizing that if they do want a Digimon and Digimon Capture Program, they only have enough cash for an In-Training one.
Character Sheet:
Spoiler (click to show/hide):
Name:[Character's first and last name]
Age:[At least 18]
Sex:[Are you a boy or a girl?]
Appearance: [Picture or detailed description]
Background: [Your character's reasons for being a hacker, willing or unwilling, and including what they hope to achieve, their reasons for considering getting a Digimon, and what their life is currently like.]
Personality: [Your character's personality.]
Alignment: [Your character's moral alignment.]
Stats [You get to spend 100 stat points.]
HP: [When this hits 0, your character enters a state in which they are helpless, and their Digimon returns to their Digivice. One more hit, when logged into EDEN, forces your character to log out. Multiply your defense by 3 for its value.]
DS: [Digimon take DS to stay materialized. Take your Intelligence and multiply it by 3 for its value.]
Strength: 1[Your character's physical strength, determines the damage your physical attacks inflict, also used during strength checks]
Defense: 1[Determines the percentage of damage mitigated against physical attacks, caps at 50]
Intelligence: 1[Determines the percentage of ability damage mitigated, and improves chances of recovering from status effects, caps at 50]
Speed: 1[Improves your chances of striking before your opponent, landing hits, escaping battles, and passing speed checks]
Agility: 1[Improves your chances of evading damage, also determines whether your character succeeds in passing Agility checks.]
Technique: 1[Improves your chances of succeeding during skill checks and is used for ranged attack damage]
Hacking Skills: [You start with "Trace" and "Invade", and get 5 points to spend in the shop]
Name:[Character's first and last name]
Age:[At least 18]
Sex:[Are you a boy or a girl?]
Appearance: [Picture or detailed description]
Background: [Your character's reasons for being a hacker, willing or unwilling, and including what they hope to achieve, their reasons for considering getting a Digimon, and what their life is currently like.]
Personality: [Your character's personality.]
Alignment: [Your character's moral alignment.]
Stats [You get to spend 100 stat points.]
HP: [When this hits 0, your character enters a state in which they are helpless, and their Digimon returns to their Digivice. One more hit, when logged into EDEN, forces your character to log out. Multiply your defense by 3 for its value.]
DS: [Digimon take DS to stay materialized. Take your Intelligence and multiply it by 3 for its value.]
Strength: 1[Your character's physical strength, determines the damage your physical attacks inflict, also used during strength checks]
Defense: 1[Determines the percentage of damage mitigated against physical attacks, caps at 50]
Intelligence: 1[Determines the percentage of ability damage mitigated, and improves chances of recovering from status effects, caps at 50]
Speed: 1[Improves your chances of striking before your opponent, landing hits, escaping battles, and passing speed checks]
Agility: 1[Improves your chances of evading damage, also determines whether your character succeeds in passing Agility checks.]
Technique: 1[Improves your chances of succeeding during skill checks and is used for ranged attack damage]
Hacking Skills: [You start with "Trace" and "Invade", and get 5 points to spend in the shop]
Digimon Sheet:
Spoiler (click to show/hide):
Available Digimon: http://digimon.wikia.com/wiki/Category% ... ng_Digimon
[Your Digimon gets 150 stat points to spend]
HP: [When this hits 0, your Digimon returns to your Digivice and starts recovering. Multiply your Digimon's Defense by 3 for its value.]
SP: [SP is used for Digimon skills, multiply your Digimon's Intelligence by 3 for its value.]
Attribute: [Your Digimon's Attribute; Data, Vaccine, Virus, or Free, are determined by which Digimon you select, and may change based on your character's actions.]
Element: [Your Digimon's element is determined by which Digimon you select.]
Strength: 1[Your Digimon's physical strength, determines the damage its physical attacks inflict, also used during strength checks.]
Defense: 1[Determines the percentage of damage mitigated against physical attacks, caps at 50]
Intelligence: 1[Determines the percentage of ability damage mitigated, and improves chances of recovering from status effects, caps at 50]
Speed: 1[Improves your Digimon's chances of striking before your opponent, landing hits, escaping battles, and passing speed checks]
Agility: 1[Improves your Digimon's chances of evading damage, also determines whether your Digimon succeeds in passing Agility checks.]
Technique: 1[Improves your Digimon's chances of succeeding during skill checks and is used for ranged attacks]
ABI:[Determines when a Digimon will Digivolve, increases each time an opponent is defeated or raped by your character or your Digimon. This value is 11 for In-Training, then increases by 10 after each Digivolution.]
Skill List:[Choose four generic skills from the list below.]
Abilities: [You get 5 points to select abilities with, from the shop down below.]
Available Digimon: http://digimon.wikia.com/wiki/Category% ... ng_Digimon
[Your Digimon gets 150 stat points to spend]
HP: [When this hits 0, your Digimon returns to your Digivice and starts recovering. Multiply your Digimon's Defense by 3 for its value.]
SP: [SP is used for Digimon skills, multiply your Digimon's Intelligence by 3 for its value.]
Attribute: [Your Digimon's Attribute; Data, Vaccine, Virus, or Free, are determined by which Digimon you select, and may change based on your character's actions.]
Element: [Your Digimon's element is determined by which Digimon you select.]
Strength: 1[Your Digimon's physical strength, determines the damage its physical attacks inflict, also used during strength checks.]
Defense: 1[Determines the percentage of damage mitigated against physical attacks, caps at 50]
Intelligence: 1[Determines the percentage of ability damage mitigated, and improves chances of recovering from status effects, caps at 50]
Speed: 1[Improves your Digimon's chances of striking before your opponent, landing hits, escaping battles, and passing speed checks]
Agility: 1[Improves your Digimon's chances of evading damage, also determines whether your Digimon succeeds in passing Agility checks.]
Technique: 1[Improves your Digimon's chances of succeeding during skill checks and is used for ranged attacks]
ABI:[Determines when a Digimon will Digivolve, increases each time an opponent is defeated or raped by your character or your Digimon. This value is 11 for In-Training, then increases by 10 after each Digivolution.]
Skill List:[Choose four generic skills from the list below.]
Abilities: [You get 5 points to select abilities with, from the shop down below.]
Shop:
Spoiler (click to show/hide):
Hacker Skills:
Invade: Invade a digital space by fighting off the space's security.[Successfully invaded spaces are under your character's control as long as they are there unopposed]
Trace: Create a simple weapon[Such as an Axe, a Sword, a Spear, a Bow and Arrows, etc. The weapon's effects and dice damage bonus are adjusted based on what weapon it is, and what weapon your target is using, if any.]
Code Scan[1 point]: Scan a target Digital Space to determine its security before attempting to invade it, or scan an enemy to determine its attribute and element. This skill can also be used to gain instant access to locked information without a skill check.
Acceleration[1 point]: Double your character's speed for a turn.
High Security[2 points]: Enables your character to tether Digimon to locations and Digital Spaces to prevent others from invading. Cannot be used on enemy Digimon, instead uses the encounter roll to determine the tethered Digimon [Digimon tethered can only attack enemies from a certain range and are not considered programs owned by the tetherer, they simply stay there and attack whatever comes into range. When defeated, they become Digi-Eggs and are sent to the Digital World. When this skill is used, a random Digimon is selected. This skill has a cooldown. Digimon tethered do not Digivolve. Has a cooldown.]
Function Call[1 point]: Call a Digimon to your location. [Digimon called this way are not owned by the caller, and are determined by the encounter roll.]
Restore[1 point]: Restore a damaged Digital Object to perfect condition. [Doesn't work on Digimon or people, does work on Obelisks, non-Digimon Hacker Gear, Zero Arms, etc.]
Master Controller[2 Points]: Construct an Obelisk in a successfully invaded space, giving your character remote control over that space. [Allows remote control over real world objects that successfully invaded Digital Spaces are associated with, examples including Power Plants, Factory Machinery, stores, vehicles, hospital equipment, etc. One obelisk at a time. Obelisks cannot fight off Invaders and are destroyed when their HP reaches zero. If another Hacker restores a destroyed Obelisk with the Restore Skill, it is now their Obelisk.]
Zero-Arms[2 Points]: Your character owns their own Zero-Arms, an autonomous Digital Object, programmed to follow their every order.[Zero-Arms, in this universe, are human-created Digital Objects. They do not use DS while active, can be sent away from the player an infinite distance, and are capable of sending reports back to the owner while separated. Applications include surveillance, combat, hacking, disruption, etc. Zero Arms are damaged beyond operation when defeated and must be personally retrieved, as they do not instantly return to the owner's Digivice unless ordered. If a restore skill is not used on a defeated Zero Arms, they will need to be transferred back into the owner's Digivice and need time to rebuild themselves.]
Malware[1 Point]: Your character builds Malware and uses them to spy on others. Malware can also be used as status effect traps when discovered. [Malware can be planted on characters and objects within melee range of your character. Your character can have 3 Malware active at any time. Malware can be discovered at the time it's planted with a skill check or an intelligence check. If planted at a location, a skill check can be initiated each time your character comes in close proximity. If planted on a character, a skill check can be initiated each time the Malware is checked by the planter.]
Advanced Trace[1 point]: Your character has practiced the Trace hacker skill frequently enough to be capable of Tracing more complicated weapons. [Your character can trace hand guns and explosives, as well as simple weapons. Weapons created by Advanced Trace have a higher damage modification roll.]
Illusion[1 point]: Your character has practiced creating fake digital bodies with no collision, as well as altering their own appearance.[Your character is capable of creating decoys, as well as altering their physical appearance.]
Generic Spell[1 point]: Your character has put time into copying a single generic Digimon spell, and is now capable of casting it, using DS instead of SP.[Select an element, and your character is capable of casting a generic spell of that element. Thunder, Flame, Water, Dark, Light, Neutral, Grass, Wind, Earth.]
Reinforce[1 point]: If your character's HP would be reduced to 0, it is reduced to 1 instead.
Mend[1 points]: Your character can restore 10% of a target's HP.[This ability costs DS to use.]
Disruption[2 points]: Your character can initiate a skill check in response to another hacker's hacking attempt. Winning the skill check will negate their hacking skill and prevent them from using it again in the same encounter.
Generate Mass[2 points]: Your character can force terrain to generate in an unoccupied location until they leave the area.[Generated terrain has HP and can be destroyed.]
FireWall[2 points]: Your character can block Invaded Digital Spaces with a FireWall until they leave.[Firewalls are weak defenses that are immobile, have one attack, and have 75% of the stats of your Hacker in each category.]
Bruteforce Attack[1 point]: Alert the security force in a target Digital Space.
Crash[2 points]: Crash an invaded Digital Space, preventing it from operating until it is rebooted.
Hacker Skills:
Invade: Invade a digital space by fighting off the space's security.[Successfully invaded spaces are under your character's control as long as they are there unopposed]
Trace: Create a simple weapon[Such as an Axe, a Sword, a Spear, a Bow and Arrows, etc. The weapon's effects and dice damage bonus are adjusted based on what weapon it is, and what weapon your target is using, if any.]
Code Scan[1 point]: Scan a target Digital Space to determine its security before attempting to invade it, or scan an enemy to determine its attribute and element. This skill can also be used to gain instant access to locked information without a skill check.
Acceleration[1 point]: Double your character's speed for a turn.
High Security[2 points]: Enables your character to tether Digimon to locations and Digital Spaces to prevent others from invading. Cannot be used on enemy Digimon, instead uses the encounter roll to determine the tethered Digimon [Digimon tethered can only attack enemies from a certain range and are not considered programs owned by the tetherer, they simply stay there and attack whatever comes into range. When defeated, they become Digi-Eggs and are sent to the Digital World. When this skill is used, a random Digimon is selected. This skill has a cooldown. Digimon tethered do not Digivolve. Has a cooldown.]
Function Call[1 point]: Call a Digimon to your location. [Digimon called this way are not owned by the caller, and are determined by the encounter roll.]
Restore[1 point]: Restore a damaged Digital Object to perfect condition. [Doesn't work on Digimon or people, does work on Obelisks, non-Digimon Hacker Gear, Zero Arms, etc.]
Master Controller[2 Points]: Construct an Obelisk in a successfully invaded space, giving your character remote control over that space. [Allows remote control over real world objects that successfully invaded Digital Spaces are associated with, examples including Power Plants, Factory Machinery, stores, vehicles, hospital equipment, etc. One obelisk at a time. Obelisks cannot fight off Invaders and are destroyed when their HP reaches zero. If another Hacker restores a destroyed Obelisk with the Restore Skill, it is now their Obelisk.]
Zero-Arms[2 Points]: Your character owns their own Zero-Arms, an autonomous Digital Object, programmed to follow their every order.[Zero-Arms, in this universe, are human-created Digital Objects. They do not use DS while active, can be sent away from the player an infinite distance, and are capable of sending reports back to the owner while separated. Applications include surveillance, combat, hacking, disruption, etc. Zero Arms are damaged beyond operation when defeated and must be personally retrieved, as they do not instantly return to the owner's Digivice unless ordered. If a restore skill is not used on a defeated Zero Arms, they will need to be transferred back into the owner's Digivice and need time to rebuild themselves.]
Malware[1 Point]: Your character builds Malware and uses them to spy on others. Malware can also be used as status effect traps when discovered. [Malware can be planted on characters and objects within melee range of your character. Your character can have 3 Malware active at any time. Malware can be discovered at the time it's planted with a skill check or an intelligence check. If planted at a location, a skill check can be initiated each time your character comes in close proximity. If planted on a character, a skill check can be initiated each time the Malware is checked by the planter.]
Advanced Trace[1 point]: Your character has practiced the Trace hacker skill frequently enough to be capable of Tracing more complicated weapons. [Your character can trace hand guns and explosives, as well as simple weapons. Weapons created by Advanced Trace have a higher damage modification roll.]
Illusion[1 point]: Your character has practiced creating fake digital bodies with no collision, as well as altering their own appearance.[Your character is capable of creating decoys, as well as altering their physical appearance.]
Generic Spell[1 point]: Your character has put time into copying a single generic Digimon spell, and is now capable of casting it, using DS instead of SP.[Select an element, and your character is capable of casting a generic spell of that element. Thunder, Flame, Water, Dark, Light, Neutral, Grass, Wind, Earth.]
Reinforce[1 point]: If your character's HP would be reduced to 0, it is reduced to 1 instead.
Mend[1 points]: Your character can restore 10% of a target's HP.[This ability costs DS to use.]
Disruption[2 points]: Your character can initiate a skill check in response to another hacker's hacking attempt. Winning the skill check will negate their hacking skill and prevent them from using it again in the same encounter.
Generate Mass[2 points]: Your character can force terrain to generate in an unoccupied location until they leave the area.[Generated terrain has HP and can be destroyed.]
FireWall[2 points]: Your character can block Invaded Digital Spaces with a FireWall until they leave.[Firewalls are weak defenses that are immobile, have one attack, and have 75% of the stats of your Hacker in each category.]
Bruteforce Attack[1 point]: Alert the security force in a target Digital Space.
Crash[2 points]: Crash an invaded Digital Space, preventing it from operating until it is rebooted.
Spoiler (click to show/hide):
Passive Abilities:
Regeneration[2 points]: Regain 5% HP every turn.
Low DS Consumption[1 point]: Consume half as much DS every turn.
Michael Bay[2 points]: All attacks this Digimon lands on a target explode, damaging other enemies in the immediate area.
Acid-Drenched Mandibles[2 points]: This Digimon's basic attacks have a chance of inflicting poison.
Attribute Selection[1 point]: This Digimon can be Data, Vaccine, or Virus attribute regardless of which Digimon it is at any point.[Select your Digimon's Attribute once obtained, and keep that Attribute permanently.]
Natural Selection[1 point]: Rather than this Digimon Digivolving based on your character's actions, you may select what this Digimon Digivolves to.
Recuperation[2 points]: Regain 5% SP every turn.
Living Space[1 point]: Your Digimon has turned your Digivice into a Digital Space, allowing you to invade it.
Rest[2 points]: Once per encounter, your Digimon can go to sleep and recover all of its HP and SP, then it has a 50% chance of waking up each turn.
Mimicry[2 points]: This Digimon is capable of copying another nearby Digimon's Signature Skill.
Abomination[2 points]: Can be used in battle to inflict damage to an enemy Digital Body[By biting the target] and regain HP based on the damage dealt, and also allows your Digimon to eat other Digital Bodies[Eating a Digital Body will cause your Digimon to lose 1 Max HP permanently, and will add 1 to a random stat permanently. Eating a Digital Body also causes your Digimon to gain +1 ABI, but also may eventually cause mutations].
Skill+1[1]: Your Digimon starts with an extra skill.
Electrically Charged Mandibles[2 points]: Your Digimon's basic attacks may paralyze the target.
Spirit Crash[3 points]: Your Digimon's presence drains extra DS from other nearby enemy Hackers.
Autonomy[2 points]: You may give your Digimon a personality, and your Digimon may leave your Hacker's side to perform other actions as instructed, like a Zero-Arms. While separated, your Digimon still drains DS while active outside your Hacker's Digivice. Your Digimon also gains the Invade Hacker Skill.
Pressure[1 point]: Your Digimon gains an aura that damages enemy Digital Bodies within melee range once every turn.
Passive Abilities:
Regeneration[2 points]: Regain 5% HP every turn.
Low DS Consumption[1 point]: Consume half as much DS every turn.
Michael Bay[2 points]: All attacks this Digimon lands on a target explode, damaging other enemies in the immediate area.
Acid-Drenched Mandibles[2 points]: This Digimon's basic attacks have a chance of inflicting poison.
Attribute Selection[1 point]: This Digimon can be Data, Vaccine, or Virus attribute regardless of which Digimon it is at any point.[Select your Digimon's Attribute once obtained, and keep that Attribute permanently.]
Natural Selection[1 point]: Rather than this Digimon Digivolving based on your character's actions, you may select what this Digimon Digivolves to.
Recuperation[2 points]: Regain 5% SP every turn.
Living Space[1 point]: Your Digimon has turned your Digivice into a Digital Space, allowing you to invade it.
Rest[2 points]: Once per encounter, your Digimon can go to sleep and recover all of its HP and SP, then it has a 50% chance of waking up each turn.
Mimicry[2 points]: This Digimon is capable of copying another nearby Digimon's Signature Skill.
Abomination[2 points]: Can be used in battle to inflict damage to an enemy Digital Body[By biting the target] and regain HP based on the damage dealt, and also allows your Digimon to eat other Digital Bodies[Eating a Digital Body will cause your Digimon to lose 1 Max HP permanently, and will add 1 to a random stat permanently. Eating a Digital Body also causes your Digimon to gain +1 ABI, but also may eventually cause mutations].
Skill+1[1]: Your Digimon starts with an extra skill.
Electrically Charged Mandibles[2 points]: Your Digimon's basic attacks may paralyze the target.
Spirit Crash[3 points]: Your Digimon's presence drains extra DS from other nearby enemy Hackers.
Autonomy[2 points]: You may give your Digimon a personality, and your Digimon may leave your Hacker's side to perform other actions as instructed, like a Zero-Arms. While separated, your Digimon still drains DS while active outside your Hacker's Digivice. Your Digimon also gains the Invade Hacker Skill.
Pressure[1 point]: Your Digimon gains an aura that damages enemy Digital Bodies within melee range once every turn.
Digimon Skills:
Spoiler (click to show/hide):
Accelleration Boost[Double the damage of your next attack]
Agility Charge[Increase your agility for 3 turns]
Attack Break[Reduce target's Strength for 3 turns]
Attack Charge[Increase your Strength for 3 turns]
Aura[Heal yourself and your allies for 10% of their HP]
Burst Flame[Intelligence-based fire attack]
Character Reverse[Neutral attack with a 50% chance to inflict Bug]
Comet Hammer[Strength-based earth attack]
Crescent Leaf[Strength-based grass attack]
Critical Charge[Increase your critical chance]
Cross Counter[Counter-attack after each instance of physical damage, with basic attacks, for 3 turns]
Destroy Cannon[Strength-based dark attack]
Destruction[Intelligence-based dark attack, with a 10% chance of reducing the target's HP to 0 instantly]
Dispel[Remove all status effects from yourself]
Earthquake[Intelligence-based Earth attack in a small area]
Heal[Heal yourself for 25% of your HP]
Gaia Element[Intelligence-based grass attack]
Gale Storm[Intelligence-based wind attack in a small area]
Grand Rock[Intelligence-based earth attack]
Guard Break[Lower target's defense for 3 turns]
Heaven's Thunder[Intelligence-based thunder attack]
Hell Crusher[Intelligence-based dark attack in a small area]
Hit Charge[Your next attack can't miss]
Holy Light[Intelligence-based light attack]
Hydro Blast[Intelligence-based water attack]
Ice Archery[Strength-based water attack]
Idle Bubble[Intelligence-based attack with a 50% chance of putting the target to sleep]
Mental Break[Lower target's intelligence for 3 turns]
Mental Charge[Raise your intelligence for 3 turns]
Meteor Fall[Intelligence-based fire attack in an area]
Nanomachine Break[Strength-based thunder attack]
Nightmare[Intelligence-based dark attack]
Ocean Wave[Intelligence-based water attack in a small area]
Panic Wisp[Intelligence-based attack with a 50% chance of inflicting Panic]
Physical Drain[Inflict a small amount of damage and recover the same amount of SP]
Reflect Mirror[Counter-attack after each instance of intelligence-based damage, with basic attacks, for 3 turns]
Restore[Remove all stat debuffs from yourself]
Rune Forest[Intelligence-based grass attack in a small area]
Safety Guard[If an attack would reduce your HP to 0, your HP is reduced to 1 instead]
Saint Knuckle[Strength-based light attack]
Shine Laser[Intelligence-based light attack in a small area]
Shock[Intelligence-based attack with a 50% chance of stunning]
Sonic Void[Intelligence-based wind attack]
Speed Break[Reduce target's speed for 3 turns]
Speed Charge[Increase your speed for 3 turns]
Spirit Drain[Inflict a small amount of damage and recover the same amount of SP]
Status Barrier[Prevent yourself from being afflicted with status effects for 3 turns]
Support End[Negate all of the target's passive abilities]
Texture Blow[Intelligence-based attack with a 50% chance of inflicting pixelation]
Thunder Fall[Intelligence-based thunder attack in an area]
Venom Trap[Intelligence-based attack with a 50% chance of inflicting poison]
Volcanic Napalm[Strength-based fire attack]
Wind Claw[Strength-based wind attack]
Accelleration Boost[Double the damage of your next attack]
Agility Charge[Increase your agility for 3 turns]
Attack Break[Reduce target's Strength for 3 turns]
Attack Charge[Increase your Strength for 3 turns]
Aura[Heal yourself and your allies for 10% of their HP]
Burst Flame[Intelligence-based fire attack]
Character Reverse[Neutral attack with a 50% chance to inflict Bug]
Comet Hammer[Strength-based earth attack]
Crescent Leaf[Strength-based grass attack]
Critical Charge[Increase your critical chance]
Cross Counter[Counter-attack after each instance of physical damage, with basic attacks, for 3 turns]
Destroy Cannon[Strength-based dark attack]
Destruction[Intelligence-based dark attack, with a 10% chance of reducing the target's HP to 0 instantly]
Dispel[Remove all status effects from yourself]
Earthquake[Intelligence-based Earth attack in a small area]
Heal[Heal yourself for 25% of your HP]
Gaia Element[Intelligence-based grass attack]
Gale Storm[Intelligence-based wind attack in a small area]
Grand Rock[Intelligence-based earth attack]
Guard Break[Lower target's defense for 3 turns]
Heaven's Thunder[Intelligence-based thunder attack]
Hell Crusher[Intelligence-based dark attack in a small area]
Hit Charge[Your next attack can't miss]
Holy Light[Intelligence-based light attack]
Hydro Blast[Intelligence-based water attack]
Ice Archery[Strength-based water attack]
Idle Bubble[Intelligence-based attack with a 50% chance of putting the target to sleep]
Mental Break[Lower target's intelligence for 3 turns]
Mental Charge[Raise your intelligence for 3 turns]
Meteor Fall[Intelligence-based fire attack in an area]
Nanomachine Break[Strength-based thunder attack]
Nightmare[Intelligence-based dark attack]
Ocean Wave[Intelligence-based water attack in a small area]
Panic Wisp[Intelligence-based attack with a 50% chance of inflicting Panic]
Physical Drain[Inflict a small amount of damage and recover the same amount of SP]
Reflect Mirror[Counter-attack after each instance of intelligence-based damage, with basic attacks, for 3 turns]
Restore[Remove all stat debuffs from yourself]
Rune Forest[Intelligence-based grass attack in a small area]
Safety Guard[If an attack would reduce your HP to 0, your HP is reduced to 1 instead]
Saint Knuckle[Strength-based light attack]
Shine Laser[Intelligence-based light attack in a small area]
Shock[Intelligence-based attack with a 50% chance of stunning]
Sonic Void[Intelligence-based wind attack]
Speed Break[Reduce target's speed for 3 turns]
Speed Charge[Increase your speed for 3 turns]
Spirit Drain[Inflict a small amount of damage and recover the same amount of SP]
Status Barrier[Prevent yourself from being afflicted with status effects for 3 turns]
Support End[Negate all of the target's passive abilities]
Texture Blow[Intelligence-based attack with a 50% chance of inflicting pixelation]
Thunder Fall[Intelligence-based thunder attack in an area]
Venom Trap[Intelligence-based attack with a 50% chance of inflicting poison]
Volcanic Napalm[Strength-based fire attack]
Wind Claw[Strength-based wind attack]
Status effects:
Spoiler (click to show/hide):
Panic: Afflicted target will basic attack random targets until cured or recovered.
Poison: Take damage each turn.
Stun: Skip next turn.
Paralyze: 50% chance to skip your turn, each turn, until cured or recovered.
Sleep: Skip each of your turns until recovered or cured. Easier to recover from than Paralyze.
Pixelation: Cannot use any ability attacks until recovered.
Bug: Your Attribute is switched to the one you're weak to.
Panic: Afflicted target will basic attack random targets until cured or recovered.
Poison: Take damage each turn.
Stun: Skip next turn.
Paralyze: 50% chance to skip your turn, each turn, until cured or recovered.
Sleep: Skip each of your turns until recovered or cured. Easier to recover from than Paralyze.
Pixelation: Cannot use any ability attacks until recovered.
Bug: Your Attribute is switched to the one you're weak to.
If I missed anything or you have any questions, feel free to send me a private message or post your questions in this thread. I'll make another post explaining mechanics soon.