What have you done? (OOC)
Posted: Tue Jan 16, 2018 11:23 pm
The world of Cadai. A modern, very diverse land full of all kinds of magical happenings. Orcs, elves, humans, and all kinds of other races have formed a magically and technologically advanced civilization. (technology is equivalent to what 2025 or so would be) The magic arts cover a wide range of areas, some of which technology cannot compete against, and others technology wins over. The most well known of the magic's is the magic school of summoning. A act where a human may summon a monster (girl) from another plane of existence and use them to fight for glory or entertainment. The Snowy northern kingdom of Jugar is well known for their use of summoners. In fact many lend their status as the leading nation in magics, wealth, military, and culture to be cause of their widespread use of summoners. Not to mention they are technological leaders as well with the most advanced weaponry and consumer goods. Led by a benevolent ruler, the people of Jugar are happy and content with their lives. Meanwhile, to the east and west lay the lands of Korat and Rasard. Both covered by forests and grasslands these lands use summoners much less freely, viewing them with caution. While by no means poor nations, compared to the might of Jugar, they are lowley third world countries, where poverty and strife most definitely exist. And in the Southern badlands, there is no civilization. There is nothing in fact. Explorers sent there never return, and both Korat and Rasard ban their people from venturing down south. Jugar however has their eyes set firmly on these lands for reasons unknown.
Welcome to another new, highly experimental RP! Featuring highly tactical turn based battles on a drawn square grid dynamically updated as the battle progresses, and most importantly, featuring Two GM’s! Them being myself, Littlemankitten, and RandomRoninKitten. Identifiable by our colors.
This RP takes place in a world where monster girls are captured, and contracts are made for them so that they can be summoned in battle. While the player character, known as a summoner, may take part in battle themselves, the main method of fighting your enemies will summoning your monster girls to fight for you.
A system which we totally did not rip off from a game. Anyway, each monster girl has an associated element along with them. These elements being; Neutral, Light, Dark, Wood, Earth, Water, Ice, Fire, Wind, and Thunder. Some of course are weak to others, and some are strong to others, and Neutral doesn’t care about anything. Specifically;
Light <> Dark | Fire < Ice < Wind < Earth < Wood < Thunder < Water
Certain monster girls are obtained through specific items, others can be caught after defeating them. To put it simply, if it’s not male or human, you can probably catch it. Cause men are weak! Or something. Speaking of weaklings, did you know you can take defeated humans prisoner? As your prisoner they basically act as your servant, your maid, your slave, your D class. (spot the reference) having to do what you say, or face getting killed by you or your monsters. The method of imprisonment is directly tied into your summoning method, so if you use runes you carve a rune into the victims flesh, if you use circle you case a magic circle bounding them to servitude, and if you use gem you can imprison them in there, etc. But first, how does one defeat an enemy you ask? Well;
Battles will take place in a square grid dynamically updated based on the movements and actions of players and opponents. Positions of players and opponents will be represented by specifically colored dots. Weather/terrain effects will be represented by highlighted borders on each square. No highlight means no effect.During these battles, you’ll be summoning your creatures into battle, using the various summoning techniques listed below:
Summoning types:
1. Circle: Cast a magic circle and wait for the monster to come out of another dimension.(Cuts summon time in half/Range 3)
2. Gem: Throw a gem which holds the creatures soul and wait for it to open.(Reduces summon time by 2/Range 2)
3. Ritual: Gather certain ingredients and follow a step by step ritual. Required for higher power creatures.(For specific creatures, may increase HPL/Range 1)
4. Sacrifice: Sacrifice something, often your own blood or another person to summon dark and powerful creatures.(For specific creatures, instant summon once sacrifice is made/Range 1)
5. Tome: Reading or opening this book will summon a creature.(Instant summon, unknown summon at first, very rare/Range 3)
6. Chant: Chant a certain string of words, similar to a ritual, to summon a creature. Often low powered.(Can only be used for ST1 creatures, doesn’t take your summon action that turn, can only use Chant summons the turn you use a Chant Summon, summons ST1 creatures instantly./Range 1)
7. Rune: Draw, etch, burn, or otherwise make a rune to summon a creature.(Summon time is reduced based on the amount of runes placed on the battlefield./Within 1 Range of any Rune on the Battlefield)
These summoning techniques have various benefits and side effects, depending on which you use and what you’re summoning with them. For example, Gems reduce the ST(Summon Time) for the creature you use them to summon, making a creature with 2 ST into a creature with no ST, causing them to summon instantly. Meanwhile, Summoning Circles cut the summon time in half, causing a creature with 2 ST to become 1ST, but also causing a creature with 6 ST to become 3 ST.
When creating your character, you’ll also select your character’s element preference and proficiency in that element, as well as class. When selecting your element proficiency, remember that your mastery over other elements will be reduced by an amount equal to your main element’s buff. Your options are 1(30%), 2(60%) and 3(90%).
1. Fire
2. Ice
3. Wind
4. Earth
5. Wood
6. Thunder
7. Water
Your class options are as follows:
1. Rogue
2. Warrior
3. Paladin
4. Cleric
5. Mage
6. Archer
7. Scout
8. Psycher
And now, for the character sheets!
Player:
Name:
Race:
Gender (restricted to male, female):
Class:
Main Element:
Elemental proficiency (1-3):
Summoning method:
Appearance:
Background:
(you have 21 stat points to allocate, with MP and SP each point increases it by 2)
HP: 10
SP: 10
Strength (how hard you hit): 0
Toughness (how many hits you can take): 0
Intelligence (How smart you are and how hard your magic hits): 0
Willpower (How much you can resist temptation and resist magic): 0
Speed (how fast you go): 0
Dexterity (How maneuverable you are): 0
Charisma (How charming you are): 0
H.P.L. (hidden spoopy RP stat, leave at 0 unless otherwise told): 0
Starting monster:
Starting Monsters:
Oread (earth)
Salamander (fire)
Yeti (ice)
Cat Sith (neutral)
Gremlin (thunder)
Undine (water)
Harpy (wind)
Dryad (wood)
One last thing, this RP will have a discord channel, if you have any questions or concerns, it'd be easiest for you to voice them there. Feel free to PM us on the website as well. https://discord.gg/HqHNvEm
Welcome to another new, highly experimental RP! Featuring highly tactical turn based battles on a drawn square grid dynamically updated as the battle progresses, and most importantly, featuring Two GM’s! Them being myself, Littlemankitten, and RandomRoninKitten. Identifiable by our colors.
This RP takes place in a world where monster girls are captured, and contracts are made for them so that they can be summoned in battle. While the player character, known as a summoner, may take part in battle themselves, the main method of fighting your enemies will summoning your monster girls to fight for you.
A system which we totally did not rip off from a game. Anyway, each monster girl has an associated element along with them. These elements being; Neutral, Light, Dark, Wood, Earth, Water, Ice, Fire, Wind, and Thunder. Some of course are weak to others, and some are strong to others, and Neutral doesn’t care about anything. Specifically;
Light <> Dark | Fire < Ice < Wind < Earth < Wood < Thunder < Water
Certain monster girls are obtained through specific items, others can be caught after defeating them. To put it simply, if it’s not male or human, you can probably catch it. Cause men are weak! Or something. Speaking of weaklings, did you know you can take defeated humans prisoner? As your prisoner they basically act as your servant, your maid, your slave, your D class. (spot the reference) having to do what you say, or face getting killed by you or your monsters. The method of imprisonment is directly tied into your summoning method, so if you use runes you carve a rune into the victims flesh, if you use circle you case a magic circle bounding them to servitude, and if you use gem you can imprison them in there, etc. But first, how does one defeat an enemy you ask? Well;
Battles will take place in a square grid dynamically updated based on the movements and actions of players and opponents. Positions of players and opponents will be represented by specifically colored dots. Weather/terrain effects will be represented by highlighted borders on each square. No highlight means no effect.During these battles, you’ll be summoning your creatures into battle, using the various summoning techniques listed below:
Summoning types:
1. Circle: Cast a magic circle and wait for the monster to come out of another dimension.(Cuts summon time in half/Range 3)
2. Gem: Throw a gem which holds the creatures soul and wait for it to open.(Reduces summon time by 2/Range 2)
3. Ritual: Gather certain ingredients and follow a step by step ritual. Required for higher power creatures.(For specific creatures, may increase HPL/Range 1)
4. Sacrifice: Sacrifice something, often your own blood or another person to summon dark and powerful creatures.(For specific creatures, instant summon once sacrifice is made/Range 1)
5. Tome: Reading or opening this book will summon a creature.(Instant summon, unknown summon at first, very rare/Range 3)
6. Chant: Chant a certain string of words, similar to a ritual, to summon a creature. Often low powered.(Can only be used for ST1 creatures, doesn’t take your summon action that turn, can only use Chant summons the turn you use a Chant Summon, summons ST1 creatures instantly./Range 1)
7. Rune: Draw, etch, burn, or otherwise make a rune to summon a creature.(Summon time is reduced based on the amount of runes placed on the battlefield./Within 1 Range of any Rune on the Battlefield)
These summoning techniques have various benefits and side effects, depending on which you use and what you’re summoning with them. For example, Gems reduce the ST(Summon Time) for the creature you use them to summon, making a creature with 2 ST into a creature with no ST, causing them to summon instantly. Meanwhile, Summoning Circles cut the summon time in half, causing a creature with 2 ST to become 1ST, but also causing a creature with 6 ST to become 3 ST.
When creating your character, you’ll also select your character’s element preference and proficiency in that element, as well as class. When selecting your element proficiency, remember that your mastery over other elements will be reduced by an amount equal to your main element’s buff. Your options are 1(30%), 2(60%) and 3(90%).
1. Fire
2. Ice
3. Wind
4. Earth
5. Wood
6. Thunder
7. Water
Your class options are as follows:
1. Rogue
2. Warrior
3. Paladin
4. Cleric
5. Mage
6. Archer
7. Scout
8. Psycher
And now, for the character sheets!
Player:
Name:
Race:
Gender (restricted to male, female):
Class:
Main Element:
Elemental proficiency (1-3):
Summoning method:
Appearance:
Background:
(you have 21 stat points to allocate, with MP and SP each point increases it by 2)
HP: 10
SP: 10
Strength (how hard you hit): 0
Toughness (how many hits you can take): 0
Intelligence (How smart you are and how hard your magic hits): 0
Willpower (How much you can resist temptation and resist magic): 0
Speed (how fast you go): 0
Dexterity (How maneuverable you are): 0
Charisma (How charming you are): 0
H.P.L. (hidden spoopy RP stat, leave at 0 unless otherwise told): 0
Starting monster:
Starting Monsters:
Oread (earth)
Spoiler (click to show/hide):
Salamander (fire)
Spoiler (click to show/hide):
Yeti (ice)
Spoiler (click to show/hide):
Cat Sith (neutral)
Spoiler (click to show/hide):
Gremlin (thunder)
Spoiler (click to show/hide):
Undine (water)
Spoiler (click to show/hide):
Harpy (wind)
Spoiler (click to show/hide):
Dryad (wood)
Spoiler (click to show/hide):
One last thing, this RP will have a discord channel, if you have any questions or concerns, it'd be easiest for you to voice them there. Feel free to PM us on the website as well. https://discord.gg/HqHNvEm