TL;DR
Spoiler (click to show/hide):
A Fantasy Football RPG... like literal Fantasy Football with Orcs and Elves and stuff.
A Fantasy Football RPG... like literal Fantasy Football with Orcs and Elves and stuff.
The Story:
Spoiler (click to show/hide):
Dildo Daggins, the Halfling, thought he had it all after he helped those Dwarfs with their quest and came back to the Moot bearing wagons of loot. He decided to settle down and spend his money fulfilling his dreams and passions (and eating, there was so much eating). First he bought a wife, an Elf with long legs and great rack, and with that passion taken care of her addressed his second, Bloodbowl. Daggins had been a lifelong fan of the sport, erecting a small shrine Nuffle each Sunday and watching the game with his friends, he'd even tried to play once but that ended much the same way it did for most halflings; but things were different now, now he had money.
If a team made up of Halflings couldn't win than a team owned by a Halfling would, and Daggins went about seeing to this. He purchased franchises for two teams from the Commission, one for the majors and one for the minors, but these would be no teams filled with Halflings. Instead Daggins planned to use his fortune to lure the best players of the sport, regardless of race, and create the greatest 'All Star" team ever seen. The minor league scouted up-and-coming but inexperienced talent to be mentored by veteran players past their prime.
His plan had one fatal flaw. When buying his wife, he forgot to make sure she did not have a brain, and the conniving Elf who had bided her time was ready to strike. She filed for divorce in a High Elf court and was awarded half of Daggins' property and fortune, taking with her his prised All Stars; but Daggins has not given up, he still has his team Minor League team and the season is about to start.
Dildo Daggins, the Halfling, thought he had it all after he helped those Dwarfs with their quest and came back to the Moot bearing wagons of loot. He decided to settle down and spend his money fulfilling his dreams and passions (and eating, there was so much eating). First he bought a wife, an Elf with long legs and great rack, and with that passion taken care of her addressed his second, Bloodbowl. Daggins had been a lifelong fan of the sport, erecting a small shrine Nuffle each Sunday and watching the game with his friends, he'd even tried to play once but that ended much the same way it did for most halflings; but things were different now, now he had money.
If a team made up of Halflings couldn't win than a team owned by a Halfling would, and Daggins went about seeing to this. He purchased franchises for two teams from the Commission, one for the majors and one for the minors, but these would be no teams filled with Halflings. Instead Daggins planned to use his fortune to lure the best players of the sport, regardless of race, and create the greatest 'All Star" team ever seen. The minor league scouted up-and-coming but inexperienced talent to be mentored by veteran players past their prime.
His plan had one fatal flaw. When buying his wife, he forgot to make sure she did not have a brain, and the conniving Elf who had bided her time was ready to strike. She filed for divorce in a High Elf court and was awarded half of Daggins' property and fortune, taking with her his prised All Stars; but Daggins has not given up, he still has his team Minor League team and the season is about to start.
Character:
Spoiler (click to show/hide):
You are a player for Daggins new Blood Bowl, made up of fresh talented players. The team is made up of players from all races of the Old World and is sure to create quite a scene on the circuit.
You can pick a player from any race or category from Blood Bowl (a link to living rulebook is below). This will form the basis for your stats and role in the team. You will start as a basic character from that player type, with whatever starting skills that player type has (i.e. A Witch Elf would have Dodge and Frenzy and Jump Up).
You are a player for Daggins new Blood Bowl, made up of fresh talented players. The team is made up of players from all races of the Old World and is sure to create quite a scene on the circuit.
You can pick a player from any race or category from Blood Bowl (a link to living rulebook is below). This will form the basis for your stats and role in the team. You will start as a basic character from that player type, with whatever starting skills that player type has (i.e. A Witch Elf would have Dodge and Frenzy and Jump Up).
Mechanics:
Spoiler (click to show/hide):
The RP will be split into two components: Games and Off Time.
Games will use an abstraction of the Blood Bowl Rules with content focusing around playing the sport. Players will be able to take actions within reason and as anything already goes in Blood Bowl you a free to get creative with you 'blocks' and 'fouls'. I will give a dice/outcome bonus to creative ideas and plays.
Off Time will focus on content off the pitch for players to get up to all manner of shenanigans.
Players will have an additional Mental Stat line to address the increased range of interactions that come with RPs and to give your characters some depth.
The RP will be split into two components: Games and Off Time.
Games will use an abstraction of the Blood Bowl Rules with content focusing around playing the sport. Players will be able to take actions within reason and as anything already goes in Blood Bowl you a free to get creative with you 'blocks' and 'fouls'. I will give a dice/outcome bonus to creative ideas and plays.
Off Time will focus on content off the pitch for players to get up to all manner of shenanigans.
Players will have an additional Mental Stat line to address the increased range of interactions that come with RPs and to give your characters some depth.
Character Sheet:
Spoiler (click to show/hide):
Name:
Race:
Position: (Player type, Blitzer, Thrower, Treeman etc)
Appearance:
Physical Stats: (From Rule Book)
MA
ST
AG
AV
Mental Stats: (10pts to split amongst)
Intelligence: (Book smarts etc, allows you to read opponents plays etc)
Wisdom: (Steet Smarts etc, how easily you can be fooled etc)
Charisma (How likeable you are etc. how well you can deceive and flirt)
Integrity (How well you can resist bribes and licentious advances etc)
Name:
Race:
Position: (Player type, Blitzer, Thrower, Treeman etc)
Appearance:
Physical Stats: (From Rule Book)
MA
ST
AG
AV
Mental Stats: (10pts to split amongst)
Intelligence: (Book smarts etc, allows you to read opponents plays etc)
Wisdom: (Steet Smarts etc, how easily you can be fooled etc)
Charisma (How likeable you are etc. how well you can deceive and flirt)
Integrity (How well you can resist bribes and licentious advances etc)
Link to living Rule Book:
http://www.bloodbowlgamers.com/downloads/LRB6.pdf