Concept:
Spoiler (click to show/hide):
A game of persuasion, trust, and backstabs. This will be a very unique rp, as unlike almost any other rp it is near entirely PvP. The idea is simplethere, is something wrong trapping everyone together (whether it be an engine malfunction on a ship, a cave in, etc...) and he goal is to fix it. Here's the things, one of the players, is a "Corrupter" and there only goal is to infect everyone. And there will be rapes.
A game of persuasion, trust, and backstabs. This will be a very unique rp, as unlike almost any other rp it is near entirely PvP. The idea is simplethere, is something wrong trapping everyone together (whether it be an engine malfunction on a ship, a cave in, etc...) and he goal is to fix it. Here's the things, one of the players, is a "Corrupter" and there only goal is to infect everyone. And there will be rapes.
Terminology:
Spoiler (click to show/hide):
Knocked out: while knocked out you cannot post.
Rounds: a round is every time I make an official post. You cannot make more then one significant post between rounds, (significant posts include things like switching rooms, fixing things etc.) conversations and other more rp based posts have no limits.
Corruptor: the first member of the corrupted team (he is unable to be cleansed)
Corrupted: corrupted survivors
Corruption: converting a player to the corrupted team
Survivors: standard players
Cleanse: converting a corrupted onto the
Knocked out: while knocked out you cannot post.
Rounds: a round is every time I make an official post. You cannot make more then one significant post between rounds, (significant posts include things like switching rooms, fixing things etc.) conversations and other more rp based posts have no limits.
Corruptor: the first member of the corrupted team (he is unable to be cleansed)
Corrupted: corrupted survivors
Corruption: converting a player to the corrupted team
Survivors: standard players
Cleanse: converting a corrupted onto the
General mechanics:
Selection:
Spoiler (click to show/hide):
The way the corrupter is selected is simple. Everyone will make a survivor. I will then pick one survivor at random and pm them that they are the corruptor. If you don't want to be the corruptor, or REALLY want to be the corrupter you can pm me and I'll take that not account, seems obvious but DON'T put that on your character sheet.
The doctor class is first come first serve, if you want to play the doctor put it in your character sheet instead of a class. But there is only one doctor so if someone else chose it choose something else, or pm them and ask to switch.
The way the corrupter is selected is simple. Everyone will make a survivor. I will then pick one survivor at random and pm them that they are the corruptor. If you don't want to be the corruptor, or REALLY want to be the corrupter you can pm me and I'll take that not account, seems obvious but DON'T put that on your character sheet.
The doctor class is first come first serve, if you want to play the doctor put it in your character sheet instead of a class. But there is only one doctor so if someone else chose it choose something else, or pm them and ask to switch.
Corrupter:
Spoiler (click to show/hide):
The corrupter has numerous abilities available to him, they vary depending on the setting, but one remains, shape shifting. You may only shape shift between two characters, the survivor you made in the OOC and whatever the corrupter is in the setting.
So what is corrupting? Simple once in corrupted form you simply have to fuck the survivor of your choice, nice sufficiently fucked (I'll say when, there is no actual parameter for it because I dont want to limit the ways you can fuck someone, that would be no fun. So instead I'll judge if it has been solid enough, which will usually, but not nesscarly be when you cum.
Transformation, when you have corrupted someone they will be out for the next two rounds (my posts) until then they are unconciuss. If they are discovered then they will remain knocked out for another two rounds (my posts) after the time is up, they will also gain the ability to shapeshift (and perhaps some other abilities though moe limited then your own).
The corrupter has numerous abilities available to him, they vary depending on the setting, but one remains, shape shifting. You may only shape shift between two characters, the survivor you made in the OOC and whatever the corrupter is in the setting.
So what is corrupting? Simple once in corrupted form you simply have to fuck the survivor of your choice, nice sufficiently fucked (I'll say when, there is no actual parameter for it because I dont want to limit the ways you can fuck someone, that would be no fun. So instead I'll judge if it has been solid enough, which will usually, but not nesscarly be when you cum.
Transformation, when you have corrupted someone they will be out for the next two rounds (my posts) until then they are unconciuss. If they are discovered then they will remain knocked out for another two rounds (my posts) after the time is up, they will also gain the ability to shapeshift (and perhaps some other abilities though moe limited then your own).
Survivors:
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Everyone except one player are survivors, you have two goals. One, find the escape, this won't be simply searching for it, you will likely have to collect and fix things, so it will take teamwork and of course the best part of any orror movie, splitting up. Two, surviving, as the name would suggest don't get fucked, literally. This one isn't complicated, but I'll go more into detail as to what happens if you do get caught by the corrupter. Once you have been fucked, you will switch sides to the corruptors, this won't be a public announcement. The only thing that changes once you have been corrupted is your goal. One corrupt all the other players and don't let anyone else escape, and two don't get cleansed. You will have substantially less abilities compared to the original corrupter but you do also keep everything you had before, meaning you can come back to the team and they won't know the difference. All survivors are female, this ma change in the future, but for simplicity's sake that's how it will work for now.
Everyone except one player are survivors, you have two goals. One, find the escape, this won't be simply searching for it, you will likely have to collect and fix things, so it will take teamwork and of course the best part of any orror movie, splitting up. Two, surviving, as the name would suggest don't get fucked, literally. This one isn't complicated, but I'll go more into detail as to what happens if you do get caught by the corrupter. Once you have been fucked, you will switch sides to the corruptors, this won't be a public announcement. The only thing that changes once you have been corrupted is your goal. One corrupt all the other players and don't let anyone else escape, and two don't get cleansed. You will have substantially less abilities compared to the original corrupter but you do also keep everything you had before, meaning you can come back to the team and they won't know the difference. All survivors are female, this ma change in the future, but for simplicity's sake that's how it will work for now.
Combat:
Spoiler (click to show/hide):
So what is stopping the corruptor from confronting everyone from the start? The survivors will always be stronger then the corruptor in 2 on 1 or greater odds face to face. The corruptor might have a chance against two or more people, but that will take planning and surprise, direct confrontation is usually a bad idea. There are no combat "stats" it will normally be clear who will win, if the corruptor runs head first at a combat class character, that's a clear victor. If the corruptor attacks a lonesome mechanic, she stands no chance to reiterate, there is no "combat system" but the survivors are plenty capable of killing the corruptor if he doesn't play more spy like.
So what is stopping the corruptor from confronting everyone from the start? The survivors will always be stronger then the corruptor in 2 on 1 or greater odds face to face. The corruptor might have a chance against two or more people, but that will take planning and surprise, direct confrontation is usually a bad idea. There are no combat "stats" it will normally be clear who will win, if the corruptor runs head first at a combat class character, that's a clear victor. If the corruptor attacks a lonesome mechanic, she stands no chance to reiterate, there is no "combat system" but the survivors are plenty capable of killing the corruptor if he doesn't play more spy like.
Classes:
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So what are classes? Classes are small array of charcter types, they are in general (a doctor/support, the fixing thing class, and the guard/corruptor killer). The doctor is a special class that will go more in depth later. As for the fixer and the guard well. The "fixer" can be anything from an engineer to field scientist, all depending on the scenario, the term "fixer" is simply used as a generalization to imply this class excels at fixing the problem preventing escape. Wile the fixer is almost essential for victory, she can't really fend for herself, so if she stays far from the group and a corruptor finds her, she better run fast. "guards" are anything from knights to space mercs, again depending on the scenario. They can help fix the problem, but they are far better stilling things. Without a guard you likely won't survive, though running is always an option. Guards are not invincible however, if they get caught off guard they will quickly lose what advantage they had, so stay alert. Other classes may show themselves f the scenario calls for them. And rember they will always be loose, so feel free to make creative liberties when you make your charcter within a given class.
So what are classes? Classes are small array of charcter types, they are in general (a doctor/support, the fixing thing class, and the guard/corruptor killer). The doctor is a special class that will go more in depth later. As for the fixer and the guard well. The "fixer" can be anything from an engineer to field scientist, all depending on the scenario, the term "fixer" is simply used as a generalization to imply this class excels at fixing the problem preventing escape. Wile the fixer is almost essential for victory, she can't really fend for herself, so if she stays far from the group and a corruptor finds her, she better run fast. "guards" are anything from knights to space mercs, again depending on the scenario. They can help fix the problem, but they are far better stilling things. Without a guard you likely won't survive, though running is always an option. Guards are not invincible however, if they get caught off guard they will quickly lose what advantage they had, so stay alert. Other classes may show themselves f the scenario calls for them. And rember they will always be loose, so feel free to make creative liberties when you make your charcter within a given class.
Doctor:
Spoiler (click to show/hide):
Usually called the detective in games like TTT or other betrayal type games. The doctor can save any non original corrupted, ontop of that she is proven innocent from the get go, so getting to her may be ideal, but remember once the game starts at any point she may be corrupted, so don't assume it impossible for her to be corrupted.
Cleansing, again dependent on the scenario, but whether she is lifting accuse or performing a blood transfusion cleansing works the same. The doctor cannot be getting attacked by the one they are attempting to cleanse. Holding them down or knocking them out both work fine, but more creative methods like cages also could work.
Usually called the detective in games like TTT or other betrayal type games. The doctor can save any non original corrupted, ontop of that she is proven innocent from the get go, so getting to her may be ideal, but remember once the game starts at any point she may be corrupted, so don't assume it impossible for her to be corrupted.
Cleansing, again dependent on the scenario, but whether she is lifting accuse or performing a blood transfusion cleansing works the same. The doctor cannot be getting attacked by the one they are attempting to cleanse. Holding them down or knocking them out both work fine, but more creative methods like cages also could work.
Secrecy:
Spoiler (click to show/hide):
Now obviously you can't be entirely secretive when everyone is posting to the same completely available chat. Now this is the biggest flaw of the game but has a simple work around. If someone makes a post then they need to cover it with a spoiler, then at the top just put the name of the room at the top, which will all be listed on the map. Now obviously saying someone isn't allowed to read the post can't actually stop them, but this is where the solution lies... Don't read the ones you arnt supposed to. I can't stop you, but the fun of the game comes from the not knowing if you can trust others, if you read the other posts then that ruins the experience. So I'm just going to trust that you guys will follow this simple rule, thanks!
Now obviously you can't be entirely secretive when everyone is posting to the same completely available chat. Now this is the biggest flaw of the game but has a simple work around. If someone makes a post then they need to cover it with a spoiler, then at the top just put the name of the room at the top, which will all be listed on the map. Now obviously saying someone isn't allowed to read the post can't actually stop them, but this is where the solution lies... Don't read the ones you arnt supposed to. I can't stop you, but the fun of the game comes from the not knowing if you can trust others, if you read the other posts then that ruins the experience. So I'm just going to trust that you guys will follow this simple rule, thanks!
Map:
Spoiler (click to show/hide):
I will make a google slides to show the map. The whole map will be visible from the start, but the location of other players is completely unknown. You may not move one room per turn unless stated otherwise. If you enter a room you can read spoilers with that room title from that round until you leave.
I will make a google slides to show the map. The whole map will be visible from the start, but the location of other players is completely unknown. You may not move one room per turn unless stated otherwise. If you enter a room you can read spoilers with that room title from that round until you leave.
Scenarios:
Spoiler (click to show/hide):
Now I have talked a lot in very vague terms, this is because I only wanted to explain the system, everything else will be decided by a scenario, this includes everything from what the corruptor actually is, whether it be a tentacle alien, or a zombie, or whatever, What the corruptors abilities are, the setting, the classes the survivors can pick, etc. The setting and roles will never be a secret, all the players will know where they are and generally what they need to do. As for what the corruptor is, you will have to do some detective work to figure out what it is.
Now I have talked a lot in very vague terms, this is because I only wanted to explain the system, everything else will be decided by a scenario, this includes everything from what the corruptor actually is, whether it be a tentacle alien, or a zombie, or whatever, What the corruptors abilities are, the setting, the classes the survivors can pick, etc. The setting and roles will never be a secret, all the players will know where they are and generally what they need to do. As for what the corruptor is, you will have to do some detective work to figure out what it is.
Character sheet:
Picture:
Name:
Short bio: (completely optional)
Class:
Overview:
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This is highly experimental, the idea is to try an rp, that maintains the intrest of the rp but has more strict rules and more interesting motives, aswell as actual player conflict dynamics, which should hopefully add together to make for a great pay off. Even though the game part of this rp is far more pronounced then most rps, it is still an rp first and for most. So the rules can still be bypassed for more interesting rping. If you don't actually distrust someone but you feel like it would be more fun for added tension, that is a ine example of favoring the rp over the game which is perfectly excepted and even slightly encouraged.
This is highly experimental, the idea is to try an rp, that maintains the intrest of the rp but has more strict rules and more interesting motives, aswell as actual player conflict dynamics, which should hopefully add together to make for a great pay off. Even though the game part of this rp is far more pronounced then most rps, it is still an rp first and for most. So the rules can still be bypassed for more interesting rping. If you don't actually distrust someone but you feel like it would be more fun for added tension, that is a ine example of favoring the rp over the game which is perfectly excepted and even slightly encouraged.
Again this is a very vague to begin with because I want this to be genral enough for multiple scenarios. As I expect a full match of this rp to only take 7 or 8 pages of posts, though it could easily vary. This is still very experimental. So, feel free to ask any clarifying questions. My biggest concern is the secrecy won't workout right. If that's the case next match I'll try out s new system. Feed back would be greatly appreciated along with any ideas. Thank you!