Now, finally, after a long time, (and honestly, some neglect) I have finally made a character sheet prototype, as well as an example character. Here they are: (EDIT: This is the 2nd version of the character sheet.)
Character sheet:Name: (Acceptable names range from anything like “Watermelon“ to “Tramp Stamp”, as long as the name doesn’t offend anyone, intentional or not.)
Gender: (Acceptable genders are Male and Female. Other genders have been removed to make the RP a bit more simple.)
Age: (Acceptable ages must be a minimum of 18 years. Preferred ages would be those of young adults, somewhere around 18-24 years. Older characters require good reasons to be accepted, in case you wish for them to be older.)
Fetish/Fetishes: (Essentially things that turn the character on that are a little bit different from the usual.)(Don’t know how to otherwise explain it.)
Favorites: (Everyone has a favorite when it comes to a specific area, be it food, music or sport. Enjoying one of your favorites lets you recover -2 LVL of stress rather than the usual -1 LVL.)
Spoiler (click to show/hide):
Favorite pastime activity:
Favorite music:
Favorite sweets:
Favorite food:
Favorite drink:
Appearance: (While a picture is preferred, a well written description will suffice.)
Character Buildup: (A character has three primary stats to put points in, these in turn, split up into more specific stats. All stats are split into stages, one point in a stage, yields double the points in the next stage. Different amounts of points will make different situations easier and give advantages I certain situations.) (see “Mechanics” farther down for more information.)
Body: (Stage 1) (Putting points into Body, means your character has spent time and effort into training and taking care of their body.)
Spoiler (click to show/hide):
Strength: (Stage 2) (Putting points in Strength means your character has trained their body with the intention of building muscles to either do heavy lifting or punch a bully back so that they know not to bother you.)
Agility: (Stage 2) (Putting points into Agility means your character has trained their body with the intention to become faster, be it by running or to be able to do things fast enough to get away with them, like pickpocketing.)
Physical Endurance: (Stage 2) (Putting points into P.E. means your character has trained their body with the intention to cope with fatigue or physical pain. Be it with intention to manage longer workouts, or to win bets with your friends as to who can walk barefoot over Lego bricks the longest.)
Mind: (Stage 1) (Putting points into Mind, means your character has spent time and effort into training and taking care of their body.)
Spoiler (click to show/hide):
Intelligence: (Stage 2) (Putting points into Intelligence means your character has trained their mind with the intention to become more intelligent. Be this by paying attention in class or by catching up diligently at home, they certainly have a head on their shoulders.)
Reflex: (Stage 2) (Putting points into Reflex means your character has trained themselves in the art of acting before thinking. Be it for the pure intention of not getting caught in someone’s practical joke or not to be surprised when something jumps out at you, you can react without having to think.)
Mental Endurance: (Stage 2) (Putting points into Mental Endurance means your character has trained themselves in the art of ignoring or overcoming hurtful mental situations, such as being bullied verbally or getting over a breakup, making them harder to influence mentally as they are far more stable.)
Spirit: (Stage 1) (By putting points in Spirit means your character has some form of connection to the supernatural. Be it by having been exposed to cursed objects or for having visited a haunted house. More points mean more exposure.) (This is the only stat that is going to be raised naturally in game without the use of EXP purchases, meaning even character starting out with 0 points in this stat will gain some over time, getting the chance to update their character sheets. Having 0 points in this stat from the beginning however will come with a penalty in some form or other. Players are free to choose to risk this temporary penalty if they wish to spend their points elsewhere.)
Spoiler (click to show/hide):
Spiritual Awareness: (Stage 2) (Putting points in Spiritual Awareness means your character has trained their limited super natural abilities to detect dangers like ghosts or dangerous items or locations.)
Spiritual flexibility: (Stage 2) (Putting points in Spiritual Awareness means your character has attempted to recreate supernatural abilities, such as telekinesis or invisibility.)
Spiritual Endurance: (Stage 2) (Putting points in Spiritual Endurance means your character has trained themselves in enduring being subjugated to other supernatural beings or abilities, meaning they have less of an effect on them.)
Physical Health: (Body + a die roll with as many sides as points put into body) (Hurt
Mental Health: (Mind + a die roll with as many sides as points put into body) (Stress)
Spiritual Health: (Spirit + a die roll with as many sides as points put into body) (Withered)
Distribution of points: (When distributing points, a player is given 9 points to distribute between the three 1st stage stats. The amount of points in a 1st stage stat determines the amount of points for the 2nd stage stat from the same tree by doubling the amount of points.)
School: (If a student is enrolled within a school (or has been) they receive certain bonuses and privileges. A school bonus can also be acquired by being or having been a part of the staff of the particular school. Different schools offer different privileges and bonuses.)
List of available schools:Spoiler (click to show/hide):
Adward Academy (+1 Physical Endurance, +1 Agility, +1 Reflex.) (Adward Academy is located at the outskirts of the city, meaning attending this school includes waking up early to catch the buss as well as manage the brisk jog from the buss stop to the school if students wish to be on time. This results in most students staying relatively more fit then they would otherwise as well as somewhat more alert of their surroundings.)
Woftell Plaza (+1 Intelligence, +2 Mental Endurance.) (Woftell Plaza is a high prestige school with a fair amount of funding, allowing it to focus a lot more budget into education as well as other things. The excellent teachers combined with the somewhat more advanced material means the school manages to raise many individuals intellect as well as prepare them for some of the pressure of adult life.
Excel Academy (+1 Spiritual Awareness, +2 Spiritual Endurance.) (Many of the students have noticed strange things in the older parts of the school building, making room for many rumors and spooked students. Those in the know will confirm that it is indeed haunted but only by low level spirits who can do no more than scare students. This of course results in becoming less affected by weird things over time, seen by most as a good thing.) (Choosing this school with 0 points in Spirit results in gaining 1 point in Spirit, as well as an additional penalty.)
Weapon: (Each character will have access to a weapon. Be it one of their choice or just something they found nearby. Weapons however will only be available as everyday items one would have on them in person, such as: a handbag, a pen, a pocket knife or a screwdriver. More advanced weaponry might or might not become available later on in the game.)
Excess possession: (Each character will be allowed an additional possession besides their weapons and standard equipment. This could be anything from deodorant, bug spray or nail polish to things like a cellphone, computer or a flashlight. Additional starting equipment can be bought for a Bonus addition point. Additional equipment can also be found during the game if lucky enough or be acquired as a reward to completing certain tasks.)
Random possession: (All characters will begin the game with an additional randomized item from the list below, the item is randomized by the GM before the game begins.)
Clothing: (Since this is also a sexually oriented RP and to give clothing more value, no character begins this game fully clothed. A D6 roll will decide the amount of articles of clothing a character will possess at the beginning of the game. The nature of the clothing will be decided with a D10 roll. The appearance of the different articles of clothing is completely up to the players.)
Spoiler (click to show/hide):
1. Hat/cap.
2. Earrings.
3. Ring.
4. Necklace.
5. Gloves.
6. Underwear. (Only one article of clothing, meaning bra and panties come separate for females. For males, tank tops count as underwear corresponding to bras for females.)
7. Shirt.
8. Pants/skirt.
9. Socks.
10. Shoes.
Bonus addition:With this bonus, you can chose between many different options. The 1st one to keep your character as is and protect it from other people affecting it with their own bonuses. The 2nd is the ability to increase one of your 2nd stage abilities by 1 point. 3rd is the ability to gain 1 additional article of clothing or re-roll an already existing one. 4th is the ability to sabotage one of the other player’s clothing at random. Sabotaged clothing can either become transparent, become torn, become made of a different material, become soggy or be destroyed completely. 5th allows to gain 1 additional health in Physical, Mental or spiritual heath. 6th allows to re-roll your random possession. 6th allows you to choose another additional possession.