40K - Infestation (Currently open)

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40K - Infestation (Currently open)

Postby Gorbaz » Mon May 02, 2016 1:27 pm

New RP from me, the master of not finishing RP's! XD

Currently just finishing off writing the skills section while at work (because bored!), so will probably have that in later today. But, interest is welcome, as is current setup feedback and such.

And yes, I am aware I havn't put equipment costs in yet.

SETTING
Spoiler (click to show/hide):

It is the far future of the 41st millenium, and the galaxy is in a state of war. The end of days predicted by the Emperor's Tarrot has come to pass, as the Imperium of Man tries to stave off a bow-wave of the xenomorph Tyranids from the underside the the galactic plane. Already a growing sphere of psychic turbulence has engulfed a hundred worlds, and slowly expands like a malignant tumour, already threatening to encompas more space than the Eye of Terror. Orkish warbands, always poiling for a fight, continue to attack Imperial strong points, isolated Hive Fleets, and Chaos strongholds located nearby, reveling in the planet-wide brawls that ensue. Chaos forces themselves, while pledged to tear down the Imperium, fight a defensive war against all aliens that assail them, knowing that if they just sat back, there would be no Imperium to rule. And the Eldar, both Dark and Craftworld, persue their own agendas as they perform lightning raids against all other races, capturing some unfortunates, killing powerful leaders, and redirecting one foe into another, all in an effort to protect themselves. Even the Tau have become involved, even with their core worlds so far from the conflict, by supplying arms to unscrupulous Rogue Traders to funnel into the war effort, giving Imperial commanders less concerned with the dictates of the Imperial Creed than victory and edge. All eyes are on the swirling mass - just the way the Great Devourer wants it.

Hidden away in Ultima Segmentum is the world of Rollard's Respite. Trditionally an area of light conflict, it is here that an old threat in the guise of something new has arisen. A partially industrialised world consisting of tight-packed manufactorum cities surrounded by vast expanses of farmland, game reserves, and oak plantations, it is home to a small convent of Adeptus Sororitas and a sizeable planetary defence force. It also has a native population of Snakebite and Blood Axe clan Orks, who spend alot of their time squabbling with themselves, but also interacting with the Imperial forces, either in trade (exchanging their manual labour for food), or raids (just taking what they want). Several puntive raids have been sent into Ork terratory and wiped out large numbers of them each time, but they always come back. It has gotten to a state now that there is an unspoken rule that a single Ork is allowed to approach and enter imperial cities, but anything approaching the size of a mob is turned away with massed firepower. While the sisters actively and loudly disapprove of this, the planetary govenor is a very shrewd man, and has so far managed to convince the Sisterhood to stay their hand against any party, as the convent size would mean any military action taken would result in their swift destruction at the hands of an army a thousand times their size. Like the Ork, the Tau air and water castes engage in trade with the planet rulership, trying to expand their influence over the world so that they can add it to their fourth-sphere expansion. After the events of the Damoclese Crusade, they are more cautious than ever to keep their activities as secret as possible, having learned that the imperium may be slow to respond, but when they do it is with nearly ulimited resources. In addition, rumour also has it that warp gates exist on the world, although no evidence has been found of them, nor of overt Eldar activity.

Rollard's Respite may seem incredably progressive to some, and incredibly heretical to others, it is here that a varient xeno strain has taken root and, if successful, could spread to many other worlds, digging in and awaiting the perfect moment to rise.


GENERAL INFO
Spoiler (click to show/hide):

Following in a similar vein to Hazard's Inquisition-based 40K RP, I'm intending this one to be much more multi-cultural in scope, only with enough room on the planet for different races to not have to interact if the players don't want to. If however they do, then I'll leave it up to you how an Ork, Eldar, Tau and Human meeting would go :)

And yes, this is featuring everyone's favourite (or second, maybe third) galactic menace - the Tyranids. But this will not be a hive fleet descending to eat everyone, it is much more insidious than that. Or not really, if you can figure out what is going on from the start. If you can, then my storytelling skills have failed, and I'll go cry in a corner.

I do plan for this to be a more story-based narative than action-based, but don't worry! If you want to stir up trouble, feel free!

Also, due to the nature of this forum, I am willing to go along with genderising the local Orks, if it is so desired. While the are, in terms of lore, a fungus-based life form, if people want male and female Orks, then so be it.


RULESET
Spoiler (click to show/hide):

I plan to have all major actions as dice-based. Combat will all happen at the same time, unless someone has either a "strike first" or "strike last" tag. However, if in combat and PC's kill an NPC with their attacks, then I will generall disregard whatever the NPC's retaliation strike was, in favour of them bleeding out on the floor. Inter-personal activities will be successful dependant on a roll, and good role-playing, speaches, and other in-character reasoning will lower the difficulty of success. Conversly, very poor reasoning, character bigotry, and other such things will raise it.

All "to do" rolls will be made on a D20 by me. I will use the below sliding scale to determine the base difficulty of an action, reduce it by the PC's appropriate skill level and gear, raise it by environmental difficulties, and that will be the number to roll equal to or higher on a D20. For example, Sniper is making a shot against a target hiding behind a bush. Standaard shot DC10, -BS of 4, -2 for aimed shot, -2 for sniper scope, +1 for bush concealment - 3+ on D20 to hit.

Diffulty chart - text version (because I wrote this in notepad)
0-cannot fail
1
2
3
4
5-easy
6
7
8
9
10-normal
11
12
13
14
15-difficult
16
17
18
19
20-near impossible

If any attempt to perform an action would result in the scale hitting 0, it is an automatic success. I *may* give a bonus result (havn't decided yet). And result that would put the scale over 20 would mean that the task is impossible and automatically fails. For example, trying to scale a smooth-sided wall without climbing gear and with both arms broken. Instant fail!!

Once success or failiure has been determined, then the results will be put up. Dealing damage is a result of an attack is a simple calculation. Attack strength (yours for melee, weapon for ranged), plus D6 is the total damage dealt. The opponent's defence is their tougness, plus armour. The difference is what is deducted from the target's health. PC's at 0 health will go unconcious, NPC's will be killed, unless I feel for story reasons they need to be kept alive.

Non-combat actions will generally be against DC10, either increased or decreased due to skills and environment.

I will need to work on an XP system later, but it is not essential for the very beginning. It will probably be based on successful actions and kills, maybe tied in to the difficulty chart for actions, and fight difficulty for kills.
For character creation, the first part of the form is self explanetory.
The stats Weapon Skill, Ballistic Skill, Strength, Thoughness and Willpower all start at 0, and you have 18 points to distribute between them. No stat can be higher than 10, no attribute can be lower than 1. Health is derived from Strength plus Toughness +3, so the minimum health will be 5.
Weapon Skill determines how good you are in melee
Ballistic Skill determines how good you are at range
Strength is your raw power
Toughness is how resiliant you are
Willpower is the strength of your mind.

You have 6 points to spend on skills. Note: some skills are not actual skills themselves, but I couldn't think of another category to put them in, so they are in here.

5 points can be allocated between weapons and armour at the costs shown on each

You have 3 "misc" items - you tell me what these are, and what bonuses you get from them


RACES
Spoiler (click to show/hide):

If you want to be something other than human
Ork - +1 toughness, -1 ballistic skill
Tau Fire caste - +1 ballistic skill, -1 weapon skill
Craftworld Eldar - Psyker 2nd discipline is free, cannot use powered armour
Dark Eldar - Dodge gets +10%, cannot have Psyker


CHARACTER SHEET
Spoiler (click to show/hide):

Name:
Race:
Age:
Gender:
Appearance:
Background:

Stats:
Weapon Skill:
Ballistic Skill:
Strength:
Toughness:
Willpower:
Health:

Skills:

Gear:
Weapons:
Armour:
Miscellaneous:
Cash:


OPTIONS
Spoiler (click to show/hide):

Skills and not-skills: Each of these has a cost associated with in in brackets, along with a description of what it does. If there is anything not in the list that you would like, then make one! Generally I've stuck to a points cost of 1 point for 1 bonus, or 1 point for 2 very specific bonuses. Rename to something more specific to your race, if you like.
Fast Strike (1) - your actions happen before everyone else's actions
Dodge (1-5) - gives 10%-50% chance to dodge a melee attack
Exceptional Attribute (1) - +1 point in any stat. Can be taken multiple times
Biceps - (2) Able to handle heavy weapons without penalty, and can hipfire at -2 to hit
Stealth (1-5) - Increases the difficulty of getting detected by 1 to 5 points
Black Carapace (3) - Can use powered armour or better without penalty
Weapon Specialisation (1) - +1 to hit and +1 to would with one specific weapon
Patron (3) - +3 points to spend on gear as you are being supplied by another person or organisation
Psyker (4) - You have access to psychic powers! Choose a discipline (or message me for a generic list) to be able to use (biomancy, divination, pyromancy, etc). Furthur disciplines cost +1 extra skill point

Gear costs:

Melee:
Improvised weapon (1)
Combat weapon (1)
Chain weapon (2)
Power weapon (3)
Force weapon (3)
Power Fist (4)

Ranged:

Type:
Cobbled (0)
Pistol (1)
Rifle (1)
Heavy (2)

Ammo:
Ballistic: (1)
Laser: (1)
Explosive ballistic (2)
Flame: (2)
High Explosive (3)
Plasma (4)

Armour:
Basic (1)
Reactive (2)
Powered (3)
Tactical Dreadnaught / XV8 (8)
Tactical Dreadnaught armour comes with a power weapon and boltgun (rifle/explosive ballistics)
XV8 comes with Plasma Rifle and Missile Launcher (no penalty for using it)
Both are massively noticeable and you will attract ALOT of attention using them. ALOT!

To work out the cost of a gun, just ass the type cost and ammo cost together. Heavy Stubber would be 3, plasma cannon would be 6, pipe pistol would be 1.


GEAR
Spoiler (click to show/hide):

Here I have put generic categories for weapons and armour types. If you want a specific type of gear, then say so in a post, or a PM (whichever you prefer) with what you would like, and I'll either approve it, or suggest a different option.

Melee:
Imporovised Weapon: (bone mace, sharpened pole, heavy rock, someone's arm, etc). Strength +1, but 25% of breaking when used and becoming useless.
Combat weapon: (combat knife, sword, pike, mace, axe, etc). No bonus
Chain weapon: (Chainsword, chainaxe, chain glove, etc). Strength +1 damage
Force weapon: (Force axe, Force sword, etc). Strength +1, 10% to steal target's soul (psyker only)
Power Blade: (Power sword, power axe, power staff, power mace, etc). Strength +1 damage, plus ignore 1 point of armour
Power fist: (or equivalent there of). Strength x2 damage, plus ignore 1 point of armour, strikes last against aware targets.

Ranged weapons:
Ballistic: (auto pistol, stub gun, slugga, etc) can rapid fire
Laser: (las pistol, laser carbine, deff ray, etc) can recharge in sunlight, and even fire!
Explosive ballistic (bolter, ehmmm.... and other...?) +1 weapon damage
Flame: (flamer, hand flamer, heavy flamer, etc). Area of effect, ignores 1 point of armour
High Explosive (missile launcher!!) Weapon damage x2
Plasma (plasma gun, pulse carbine, etc). Weapon damage x2, ignores 2 armour points

Technically, frag missiles would come under a combonation of explosive ballistic and flame. I may need to work on them a bit more.

Cobbled together: (just add the tag to any other type of gun) Weapon strength -1
Pistol type: Weapon strength 3, short range
Rifle type: Strength 3, medium range
Heavy type: Strength 4, long range

I know there are alot of sub categories that I could go in to, but I feel it is complicated enough with weapon type and ammo type. Of course, with this combonation system, you can have a pistol-sized missile launcher - just think of it as Archeotech that you have somehow gotten hold of, recent innovation in technology, or just a missile on a pole shoved down the barrel of another gun!

Armour:
None: (your shirt, bodysuit, etc). No armour resistance.
Basic (flack, iron, bone, etc). 1 damage resistance
Reactive: (carapace, combat armour, runic, etc) 2 damage resistance
Powered: (power armour, Mega armour, battlesuit, etc). 3 damage resistance.
Tactical Dreadnaught Armour / Iridium Battlesuit / XV88 battlesuit, etc. 4 damage resistance, plus 25% to ignore 1 extra point of damage

Imperial power armour and TDA require Black Carapace to function properly. Without it, they can still be used, but with a - to weapon and ballistic skills for basic power armour, and -2 to both for dreadnaught armour due to the weight of the suits. Tau battlesuits will generally get you shot at if you are piloting one, unless equipped with a stealth system, no matter who you are. The price on these is deliberately high, as they are not available on the open market.


If there's anything you feel I've missed, or would like to suggest alterations, please do say so.

I'll put up a world map later. Unless it is later, and one is up already.
Last edited by Gorbaz on Mon May 02, 2016 7:00 pm, edited 3 times in total.
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: 40K - Infestation (Currently open)

Postby exalted » Mon May 02, 2016 2:07 pm

Name: Novice Rosette
Race: Human (Sister of Battle)
Age: 18
Gender: Female
Appearance: 5'8" (out of armour),
Spoiler (click to show/hide):

Image


Background:

Rosette is nearing the end of the training, about the join the Holy Order of Our Martyred Lady. She has been taught to be loyal, to be faithful, chaste and pure, to avoid temptation... her teachers have a hard time. Rosette is always inquisitive about things and is often naive about her discoveries, not understanding the context due to remote and small nature of the Commune.

Seeing the world around them slip further and further into Heresy, the masters of the Convent have decided to test their graduates by sending them into world to bring the flock back home to the Emperor's grace.

Stats:
Weapon Skill: 4
Ballistic Skill: 7
Strength: 3
Toughness: 3
Willpower: 4
Health: 9

Skills:
Order Militant Training (Black Carapace (3))
Exceptional Attribute (3 - 2x Will 1x BS)

Gear
Weapons: Bolter
Armour: Power Armour
Miscellaneous:

Sister of Battle Chaplet (containing hidden dagger)
Holy Scripture - Rosette can read from the Emperor's holy words to instil terror in the unfaithful and restore the will of the Emperor's chosen flock.
Training manual - Rosette is still in training and has yet to chose which path of the Ordo Militant she will travel. A quick flick through her training manual gives Rosette all the information she needs to operate the equipment of the Order... just maybe not that well.


Cash:
Last edited by exalted on Tue May 03, 2016 6:05 am, edited 1 time in total.
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Re: 40K - Infestation (Currently open)

Postby MelissaB » Mon May 02, 2016 6:48 pm

missed what amount we get to spend in stats
A succubus. Poor misunderstood young ladies... they just want a little bit of love, little bit of death. Just like the rest of us -Gnarl

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Re: 40K - Infestation (Currently open)

Postby Gorbaz » Mon May 02, 2016 6:54 pm

It's in the Ruleset section. 18 points on stats, all start at 0, no higher then 10.
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: 40K - Infestation (Currently open)

Postby MelissaB » Mon May 02, 2016 6:59 pm

any poison weapons?

Edit no price for armor or I simply can't find it.
A succubus. Poor misunderstood young ladies... they just want a little bit of love, little bit of death. Just like the rest of us -Gnarl

"Beware the Users of "Yo" I've got a big hammer to hit you with upon it's use" - Mel
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Re: 40K - Infestation (Currently open)

Postby Gorbaz » Mon May 02, 2016 7:12 pm

Hmm. Hadn't considered poison weapons. For range, type would remain the same, but ammo would have to be "poison". How does weapon strength of 1, if beats target's defence then inflicts poison status sound? It would be only low strength to represent the needle (or other device) being used to carry the toxin, and poison can be 2 damage per post? I'd say that would be a 2 cost weapon. Poisoned melee can be an improvised or combat weapons with poison added at +1 point cost? I can't see chain weapons being effective at carrying poisons, and power weapons... while they can, it probably wouldn't be required. Unless you think it would be super-cool to have a poisoned power axe, or something, just for overkill purposes!

I'd have to put together a poison resistance system. Unless I can come up with anything better, I'd say toughness x10% chance to resist each poison tick on them, each post after the first. That way super-resilient types are more likely to resist it than others, but can still take some damage, and after going through all the trouble to actually poison them, it seems mean to just be able to instantly discard it.
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: 40K - Infestation (Currently open)

Postby MelissaB » Mon May 02, 2016 7:21 pm

Sounds fair.
A succubus. Poor misunderstood young ladies... they just want a little bit of love, little bit of death. Just like the rest of us -Gnarl

"Beware the Users of "Yo" I've got a big hammer to hit you with upon it's use" - Mel
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Re: 40K - Infestation (Currently open)

Postby MelissaB » Mon May 02, 2016 7:35 pm

Name: Zirix Lacerai
Race: Dark Eldar
Age: 127
Gender: Female
Appearance:
Spoiler (click to show/hide):

Image


Background: The Nightly Battles between the Gladiatrixes of the Wych Cults draw baying crowds to every Commorrite arena. The warriors of the Wych cults wield a variety of outlandish weapons that can whip out, extend enmesh, retract split in two or snap an opponents blade with a twist of a supple wrist. The wyches flow though the elegant steps of battle, expressions of disdain twisting into savage smiles as they feed upon each fresh scream of pain. Traversing to realspace to feed upon fresh victims to preserve their eternal youth.

Zirix is under the rule of her succubus, the ruling class of the Wych cults, sent to real space to earn her way into their ranks to come back with ideal prisoners for their torturous ways. Young by Dark Eldar standards she was eager to please but more eager to feed upon the fresh screams of the beings of realspace away from her home in the void and the cries of the arena. She was a bloodbride in her cult, skilled and beyond the standard that her cult provided, skilled beyond them and better equiped but not quite a syren or succubus yet. eager for the increase in rank she set out and is eager to make her mark and devour the pain of others to further her youth and keep Slaanesh at bay from claiming her soul.

Stats:
Weapon Skill: 6
Ballistic Skill: 4
Strength: 3
Toughness: 3
Willpower: 2
Health: 9

Skills:
Fast Attack(1)
Dodge(2)
Stealth(2)
Weapon Specialization(1) Power Sword

Gear:
Weapons: Power Sword(3), Splinter Pistol(Ammo-Poison)(2).
Armour: None
Miscellaneous:
Cash:
Last edited by MelissaB on Mon May 02, 2016 7:54 pm, edited 1 time in total.
A succubus. Poor misunderstood young ladies... they just want a little bit of love, little bit of death. Just like the rest of us -Gnarl

"Beware the Users of "Yo" I've got a big hammer to hit you with upon it's use" - Mel
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Re: 40K - Infestation (Currently open)

Postby Gorbaz » Mon May 02, 2016 7:53 pm

Looks fine to me! Your health would however be 9 - Toughness plus Strength plus 3.
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: 40K - Infestation (Currently open)

Postby MelissaB » Mon May 02, 2016 7:53 pm

oh right... i used it like i was adding stats to it. allow me to edit got more pointies to spend
A succubus. Poor misunderstood young ladies... they just want a little bit of love, little bit of death. Just like the rest of us -Gnarl

"Beware the Users of "Yo" I've got a big hammer to hit you with upon it's use" - Mel
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Re: 40K - Infestation (Currently open)

Postby Gorbaz » Mon May 02, 2016 8:04 pm

Hehe! Looks better now! :)

I figured having health as a derivative stat would be better, otherwise if you had 2 health, you'd be down on the first solid hit :P
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: 40K - Infestation (Currently open)

Postby An Ying Hu » Mon May 02, 2016 11:14 pm

I freely admit that my knowledge of the Warhammer universe is sub-par, so if you find anything that seems out of the place, feel free to modify it.

Name: Haara
Race: Dark Eldar
Age: ~200
Gender: Female
Appearance:
Spoiler (click to show/hide):

Image(wings torn off)

Background:
Haara had always been a rationalist among the Dark Eldar, often finding herself at odds with her people's chaotic inclinations; which isn't to say that she was not a hedonist - she just saw the bickering between Dark Eldar as an impediment to achieving true power, her ideal being a merging of Eldar proficiencies with their own to form an invulnerable force.

Naturally, she kept such opinions to herself for the most of her life, excelling at being an inventor and arcane scientist, always finding new ways to make deadly weapons and armour even deadlier, her ruthless efficiency in battle always at its peak, her people left her alive as they valued her for that, among other things not the least being her lust. Suffice it to say, her relocation to realspace - and Rolland's Respite - did not occur under the most pleasant of circumstances; her wings being torn off from her by a cruel mistress against whom she impetuously spoke during a moment when her tongue slipped loose from her mind, now having to rely on a personal invention to keep herself afloat for limited amounts of time if she desired to do so.

Still, she remains herself, looking forward to gaining new test subjects for her experiments, using her knowledge and skills to further the cause she supports, but also seeking out new ways to attain the balance she desires - between pleasure and will, in her relentless way to master both, as ambitiously hopeless as some might see it to be.

Stats:
Weapon Skill: 2
Ballistic Skill: 9
Strength: 2
Toughness: 3
Willpower: 2
Health: 8

Skills: Black Carapace (3); Patron (3)

Gear:
Weapons: Rifle (1), Plasma (4)
Armour: Powered (3)
Miscellaneous: Enchanted Monocle (enhances own vision, useful during situations that require far sight, may give ranged bonus); Jetpack (allows her to fly in short bursts for limited periods of time); Aphrodisiac (alchemical - useful for sexual encounters, may give bonuses in conversations with those that find her attractive)
Cash: ??
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Re: 40K - Infestation (Currently open)

Postby Gorbaz » Mon May 02, 2016 11:56 pm

Hey, looks good to me! Scourges are a thing in Dark Eldar society - those who had wings grafted onto their body and hollowed bones at quite a price - so having those removed would hurt like hell!

And yes. Cash = ?? because even I don't know yet :P

Two Dark Eldar so far, with the suggestion of a Battle Sister to follow. I'm interested in what tomorrow will bring!
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: 40K - Infestation (Currently open)

Postby An Ying Hu » Tue May 03, 2016 12:41 am

Gorbaz Wrote:Hey, looks good to me! Scourges are a thing in Dark Eldar society - those who had wings grafted onto their body and hollowed bones at quite a price - so having those removed would hurt like hell!


I'm glad you like it, and good to know.

And yes. Cash = ?? because even I don't know yet :P


It's alright, I didn't mean that to be mocking. I simply dislike having blank spaces, for some reason, maybe because I so often forget to fill them =P.
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Re: 40K - Infestation (Currently open)

Postby lilbooth » Tue May 03, 2016 1:52 am

I like some others are not versed well in 40k lore, so let me know if this works out.

Name: Celedra
Race: Eldar
Age: ~300
Gender: Female
Appearance:
Spoiler (click to show/hide):

Image

Background: Warlock
Like most of her race, Celedra was born with a natural affinity for the warp. And like all children of the Eldar she was taught to build powerful barriers to keep her souls safe from the one who thirsts. She spent most of her childhood in either study or sport, favoring the latter. Her lithe figure and natural prowess made her an obvious candidate for the path of warrior. Her skill with a sword lent itself well to both the banshees and scorpions, but it was the graceful stealthy approach of the scorpions that won her heart. They could appear and disappear faster than a banshee could close the gap between combatants, and in all honesty she felt the stealthy approach was the safer of the two. After celebrating her thirtieth birthday she began training at a scorpion aspect shrine. She spent the next hundred or so years in a perpetual cycle of learning disciplines and serving the shrine. When her sword play and stealth were considered adequate for that of a scorpion she was summoned by the local exarch to embark on a mission to preserve the Eldar race. Unbeknownst to Celedra that just so happened to mean slaughtering other extraterrestrial life. Though she never managed to handle a shuriken pistol well, the exarch kept her in close proximities as he continued to better the chances of Eldar survival. Celedra has always been well behaved, listening to her elders, heading the words of the farseers, and completing orders giving by her superiors. She slowly began to adapt the carnage that was the path of warrior.
She continued on this path for quite some time, blindly following the orders of her now close friend, and commanding officer Mauvan. When one strange day it all changed. She was used to the thrill of the hunt and the glory of battle, so much so that she looked poorly upon those who did not wet their blades in the enemies’ blood. But on this very day she was appointed as a personal body guard of the exarch. Which was a great honor, and a wish of every member of the shrine. But on this day her loyal exarch called her for a private meeting. When Celedra entered the exarchs private chambers she found her close friend surrounded by runes and talismans of Arhra. Mauvan had thoroughly convinced himself that he could follow the nonexistent path left by the father of scorpions through the webway, and upon finding the lost phoenix lord, he would be chosen as an avatar of Khaine. Celedra could easily see the madness upon his face, the centuries of slaughter had led him down a path not befitting of a warrior. When asked if she would accompany him on his journey, Celedra refused, fearing that anymore time she shared with the fallen exarch would bring her closer to damnation. With little warning she abandoned the path of the warrior and sought at a new spiritual guide amongst the seers. She couldn’t bring herself to join the Mauvan on his quest, but she cared for him deeply, and if she had any chance of steering him in the right direction, it would be with the guidance of the seers.
Her physical prowess and mastery of the chain blade made the transition to the far more sinister witch blade rather natural as she found herself in the position of Warlock. The bloodlust instilled by her exarch was hard to quench with the far more infrequent battles she enjoyed as a warlock, but learning and manifesting her psyker powers brought a new joy to Celedra that the path of the warrior never did. She may be new to the path but her power in undeniable. In her first free moment after her training she cast out her runes and searched the warp for her old Mauvan. The runes spat back a distressed and darkened aura that pulled her to Rolland’s Respite. She set off through the webway with confusion and interest to determine what the orc invested planet had to do with the journey of her beloved Mauvan.

Stats
Weapon Skill: 4
Ballistic Skill: 1
Strength: 3
Toughness: 3
Willpower: 7
Health: 9

Skills: Psyker (4) Telepathy, Biomancy
Stealth (1)
Weapon Spec. (1): Force Weapons/ Witch Blade

Gear
Weapons: Witch Blade (3)
Armour: Rune Armor (2)
Miscellaneous:
Spirit Stone: captures the owners soul upon death, rather than allowing it to escape to the warp
Wraithbone Runes: offers both power and protection from the warp (+1 difficulty for daemons or other entities of the warp to invade realspace via the psyker),
Bone-Sung Shoes: more like sandals really but created by a bone-singer all the same. these strange looking permanently fixed footwear allow Celedra to traverse difficult terrain more gracefully and with little noise.
Cash:
Last edited by lilbooth on Wed May 04, 2016 9:50 pm, edited 3 times in total.
I really like purple.
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Re: 40K - Infestation (Currently open)

Postby exalted » Tue May 03, 2016 6:06 am

Character is up.
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Re: 40K - Infestation (Currently open)

Postby Gorbaz » Tue May 03, 2016 8:24 am

Looking over it, everything looks fine to me with the exception of the boltgun. Technically power armour plus rifle/explosive ammo would be 6 equipment points, unless... due to being "in training", part of that is that she's been given solid rounds for the gun? I think that the standard boltgun can have several different types of ammo. That's not to say you can't get explosive rounds later on. Otherwise ok.
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: 40K - Infestation (Currently open)

Postby Unradical Dude » Tue May 03, 2016 10:26 pm

Hey everyone! First time poster here. Anyone mind if I app a Tau?

Name: Shas'Ui Tau'n Sera Rola'Shi (Veteran of Tau'n Shadow Victory on Rollard's Respite - Sera for short)
Race: Tau
Age: 18 human years (15 Tau'cyr)
Gender: Female
Appearance:
Spoiler (click to show/hide):

Image


Background:
The Tau Empire has kept an eye on Rollard's Respite for some time now. Despite being a curious case of interspecies co-operation, the planet is earmarked for the Fourth Sphere expansion, and thus must be taken for the Greater Good. To accomplish this, subterfuge and misdirection must be used, for the Imperium's might is considerable and a direct confrontation would not be won.

Sera is part of that misdirection. Taken from the Fire Caste ranks when she was a lowly Saal, her body has been augmented and altered to resemble that of the Valkyries of Gue'la myth, and she has been outfitted with a XV1 experimental hardsuit. The aim is to provide an effect of shock and awe - for the eventual battle must be swift to prevent attrition and the ire of the Imperium. Along with this upgrade is a new name - Rola'Shi, Victory on Rollard's Respite.

Sera takes these tokens with pride, and any doubt about her new appearance and strange gear was put to the test as she lead Fire Warrior teams against Ork raiders on the planet. In battle, she is a focused, hot-blooded leader who does not hesitate to close to extreme ranges. Outside of battle, she is blunt and honest, which comes across as rude to some, but her prodigal youth, no-nonsense attitude and unwavering belief that Rollard's Respite will become part of the Empire has earned her a strong following amongst the Fire Caste.

Sera knows that one day, the Imperium's attention will be drawn elsewhere, and that day will be the day the Greater Good triumphs.

Stats:
Weapon Skill: 3 - 1 (Tau) = 2
Ballistic Skill: 5 + 1 (Tau) = 6
Strength: 3
Toughness: 3
Willpower: 4
Health: 9

Skills:
Patron (3) - +3 points to spend on gear as you are being supplied by the Tau Empire
Fast Strike (1) - your actions happen before everyone else's actions
Dodge (2) - gives 20% chance to dodge a melee attack

Gear (8 points):
Weapons: Plasma Rifle (5)
Armour: XV1 Experimental hardsuit (Power Armor) (3)

Miscellaneous:
Drone Controller - Allows Sera to control Tau Drones remotely.
Jumppack - Built into the hardsuit, provides the ability to leap across the battlefield.
Stim-pack - provides a burst of energy for fighting, sprinting or other activies.

Cash:
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Re: 40K - Infestation (Currently open)

Postby Gorbaz » Wed May 04, 2016 12:35 am

I believe I approve. I also believe that 4 players is probably enough to start with, but I'd like to at least give it until the weekend. Mostly because I need to come up with 3 plotlines XD
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: 40K - Infestation (Currently open)

Postby Gorbaz » Wed May 04, 2016 1:10 pm

FYI, relatively quick map I knocked up in RPG maker to show major places on the main continent

https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/13147563_10154888835934358_3132215365433310199_o.jpg
One way, or another, I'm going to find you, I'll get you, I'll get you!
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