The Numbered OOC

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The Numbered OOC

Postby Argonaut » Wed Mar 23, 2016 3:37 am

The Story of Uralt


Uralt. The island home for the empire of man. Stretching all the way from the cold, harsh winters of the Northern Front to the barren deserts of the Divide and everything in between: Mankind quickly spread across their personal Garden of Eden. Here on this island mankind learned to walk upright, to harvest crops, and develop the written word. Today, we'd call this early, peaceful era of mankind the First Light, when life was easy and mankind spent their days in the warm glow of the sun and the nights in the safety of their beds. Until one night, a deep red blood moon rose above Uralt like a single drop of blood against the inky blackness of the sky. The prophets foretold that mankind had angered the gods, and that they would pay. The doomsayers screamed that the moon would crash into the earth, and death would be swift. But none of them could prepare themself for unspeakable horror that was coming.

Oozing from what seemed to be the very darkness itself, The Shadowmen descended upon humanity in unthinkable numbers. Every fiber of their being seemed to be created to destroy humanity: their red, glowing eyes wrought fear and insanity to anyone who gazed into them. Their black, inky bodies seemed immune to pain or fatigue. And their minds, twisted and broken could not be reasoned with. Not even death was an escape from The Shadowmen: using horrific dark magic, the dead came back to fill The Shadowmen's ranks. The sun did not rise when The Shadowmen attacked humanity, and so this era was named the Endless Night. Instead the blood moon hung over Uralt, standing witness to the slaughter. At the brink of extinction at the hands of this shadowy army, the last embers of humankind prepared themselves to be extinguished forever.

The Seer came in a storm of flames, the light and warmth washing over humanity and seemed to breathe new life into the dying race. With his fury came destruction, demon and undead flesh burning up as easily as kindling. Where ever The Seer looked, massive pillars of flame engulfed The Shadowmen and obliterated their forces. The Seer lead the campaign against The Shadowmen, teaching his magic to his lieutenants, who became known as The Numbered: The Seer became the first, as he first unlocked the secrets of pyromancy. The Ranger came second, and carved the flames into her bow and arrows. The Berserker was third, channeling his fury to stoke the flames he cast. The Valkyrie, the fourth, bent the destructive fire magic to her will and created healing and protective spells. The Fencer was fifth, his twin blades carving through the demons with expert precision and finesse. The Puppetmaster, the sixth, was able to transform fire into other beings under her will. The Marksman, the seventh, with his quick draw and twin flame spitters blazed a path of glory through The Shadowmen. The Knight, the eighth, with his unbendable will and long-sword of flames held the line against The Shadowmen. And finally, The Brawler, the ninth, his mastery of combat and magic making him an unstoppable force. Together, The Numbered destroyed the armies of The Shadowmen, and saved humanity from total annihilation. The blood moon sank, and day finally broke. The Endless Night was over.


Finally, humanity was able to prosper. Known as the era of Fire, The Numbered cleared the path for towns and great castles to be built in the slow process of taking back what was lost. As thanks to the nine brave warriors that saved them, nine massive cities were built, and each was given to a member of The Numbered to watch over the city and continue to teach their magic in case The Shadowmen should ever return.

Years have passed since that fateful day. The Shadowmen seem like a bad dream at this point, a bedtime story told to children. The Numbered continue to teach their ways to those who care to learn, but it has become a dying art. The nights are growing longer, and the wind seems to whisper bad omens to come. Humanity will learn to fear the night again.


After The Endless Night, The Numbered, And Where You Come In


Spoiler (click to show/hide):

As humanity began to regain their place on this world, The Numbered were seen as demigods by the people of Uralt, and some even began to worship them. The power of fire granted them near immortality, and even decades after The Endless Night they've shown very little aging. As humanity expanded and rebuilt their lost settlements, nine great kingdoms were established covering all of Uralt. Each kingdom was given to a member of The Numbered, so that they may guide humanity and protect them if called upon again.

Sion, the Berserker, lost his left leg during one of the final battles of The Endless Night, just below the knee. Known for his tough nature and aggressiveness, he was given the kingdom of Cicero. They believed if anyone was to survive in the harsh conditions of The Northern Front and build a prosperous city, Sion would be the one to do it. Very few travelers come or go from the kingdom these days, and little is known of what state the city is in.

Graham the Knight was awarded Gloria, one of the older kingdoms to have survived The Endless Night. Known for it's military might. Graham has worked tirelessly to return the kingdom to it's former glory.

Covered almost exclusively by woods, Ferus was given to Bridonna the Ranger. There she was quiet happy to spend her days hunting through the wood, but recent reports claim she's been spending more and more time in Gloria...

While the massive stretch of dessert in the middle of the continent is called The Divide, the kingdom itself was named Herena. It was given to Ralshid, the Marksman, as his family once roamed all across The Divide as a nomadic tribe. All trade through Uralt travels through Herena, being the only city in the barren sand dunes of The Divide.

Loren, the Fencer, was given the most western kingdom of Litus. Known for its wealth, influence and high nobility over Uralt, reports claim Loren spends more time drinking than he does running his kingdom, or teaching his students.

Between the kingdoms of Litus and Cicero many great rivers and lakes weave their way through Uralt, leaving more water than land available. The lack of sure footing did not stop the kingdom of Iuvenis from latching on wherever it could. Awarded to the youngest of The Numbered, Acele The Puppetmaster was only fifteen when she stood up against The Shadowmen, and remains the youngest human to have mastered the fire. Thanks to the magical properties of the fire she wields her aging has slowed itself down significantly, allowing her to retain her youthful appearance.

Sana, tucked behind the mountains of Uralt was relatively safe from The Shadowmen. No demon passed it's walls, and the fortress was used as a safe haven for the wounded and innocent. After te war the kingdom was given to Arith the Valkyrie. Here she has continued her work to care for the sick and ill who come to pray to the "Light Goddess", as she is sometimes known as.

Brutus, the Brawler, was given Collis, a kingdom built on the edge of the desert that makes up The Divide. Before The Endless Night, Collis was known for it's high crime rate and shadiness. The people of Uralt trusted Brutus to bring law and order to the decrepit city.

Uralt's most southern kingdom, Videns was given to the nameless hero known as The Seer. Considered the capital of Uralt, the other Numbered often travel here to meet with the Seer. Filled with grand libraries and schools of thought and magic, The Seer spends much of his time locked away in his studies, perfecting the art of pyromancy and writing down his life's work.

A century has passed since The Endless Night. Under the careful guidance of the immortal Numbered, humans have returned to their rightful position of power over Uralt. Pyromancy, like any skill can be taught, and anyone who wishes to learn it must become a student of The Numbered. You are one of these students, spending years to learn how to master the flame and bend it to your will, following in the footsteps of whichever Numbered you choose. Each is considered to be it's own school of thought, and interpret the fire in their own ways.


Character Sheet


Spoiler (click to show/hide):

Name: Obviously
Age : Must be over 15
Appearance: Pictures or descriptions will do
Class:
Preferred Weapon: This will not change stats or game play heavily, and can be subject to change. Beserkers do not have to use flails, Knights don't have to use longswords and etc, as long as you keep this reasonable to your class

Bio: Not everyone will be accepted. I reserve the right to refuse character sheets based on effort put in and quality (or lack thereof).

Spells: To be updated once your sheet is accepted.

Stats
Vitality: Increases maximum health points
Endurance: Increases stamina and damage resisted
Strength: Increases damage output with melee weapons
Intelect: Increases how rapidly spells are learned, increases maximum amount of spells
Wisdom: Increases damage with spells
Dexterity: Increases damage output with ranged weapons and odds of critical hits
Agility: Increases attack speed and odds of dodging
Perception: Increases accuracy with ranged weapons

All stats start at 0, and cannot go past 10. You have 35 points to distribute.



Mechanics, Spells and Other Information


Spoiler (click to show/hide):

A combatant may position themselves however they wish (within reason) before committing to an attack action. If magic is an option, a spell may be cast instead of a weapon-based attack, but one cannot attack with a weapon and cast a spell in the same turn unless otherwise stated. The power of a physical melee attack is enhanced by Strength, and ranged weapons by dexterity, and spells by wisdom unless otherwise stated. I will handle all dice rolls, and will exclude them from the combat text unless asked.

Spells come in five classes: Single target, area of affect, buffs, debuffs, and utility. Single target spells require you to state the target and can only hit that target, offering tonnes of damage. Area of effect spells are aimed and can hit multiple enemies, but deal less damage. Buffs are placed on allies to bolster their stats or remove utility spells. Debuffs are placed on foes to lower their stats. Utility spells don't usually deal damage, but rather effect your opponents ability to fight or change the battlefield. A flash of blinding light or healing an ally would be examples of utility spells.


Character Classes

The Seer
Spoiler (click to show/hide):

You are a Seer. One of the first of your kind, your raw power and control over the flames is phenomenal. You melt the undead, incinerate demons and unleash firestorms to decimate all who stand in your wake. With fire and brimstone raining down around you, you are a god among men.

Passive: Each spell you cast deals additional damage based on the number of enemies hit.


The Ranger
Spoiler (click to show/hide):

You are a Ranger. You came after The Seer, and learned much from his teachings: fire is destructive, and its magical damage can obliterate the darkness. But instead of blindly throwing this power around, you've focused your abilities into a single arrow, capable of singling out targets. You pierce through the dark, and hunt down those foolish enough to challenge you.

Passive: Each attack deals additional damage every time you hit the same enemy.


The Berserker
Spoiler (click to show/hide):

You are a Berserker. Unmatched physically, you rely less on your magic to help you: you storm onto the battlefield, screaming war cries and taking on as many demons as you can. Hulking, brutish, but effective. You don't care about retaliation, any opponent standing in your way when you charge their lines will become ashes in no time.

Passive: Your attacks deal more damage based on the amount of health you're missing.


The Valkyrie
Spoiler (click to show/hide):

You are a Valkyrie. Everyone before you found fire to be destructive, adding only in their ability to decimate their foes. But you unlocked it's other powers, and change the shape of the battlefield with shields and by healing wounds. Your fire may burn bright, but it's ability to keep yourself and others safe is where your niche is found.

Passive: Whenever you heal an ally, your next spell deals additional damage.


The Fencer
Spoiler (click to show/hide):

You are a Fencer, Unmatched with swordplay, you are most in your element during duels and small fights. You parry, deflect, dodge and wait for that critical moment to strike and win the duel. You fear no man or blade, for you skill with fire and your finesse with the blade is unmatched.

Passive: Every time you dodge you instead parry, returning all incoming damage you would have dodged.


The Puppetmaster
Spoiler (click to show/hide):

For the sake of my own sanity and to make the mechanics easier on everyone, the Puppetmaster will not be a playable class.


The Marksman
Spoiler (click to show/hide):

You are a Marksman. While you may fight out of arm's reach of your opponent, you don't stay in the back lines like The Ranger. You're in the thick of combat, your blazingly fast pistols and equally fast reflexes helping cut down the enemy. You look to outmaneuver your opposition and riddle them with bullets before they can catch you.

Passive: You have a chance to attack twice in one turn.


The Knight
Spoiler (click to show/hide):

You are a Knight. Trudging forwards, you stop for nothing. Nothing will get between you and your foe, and anyone who does will soon receive a broadsword through the gut. You cast protective spells to help your weaker allies, and laugh at any counterattack your opponent may launch. The Knight knows no weaknesses, and no surrender.

Passive: Every time a buff is placed on you, a portion of it is shared with all allies.


The Brawler
Spoiler (click to show/hide):

You are a Brawler. Quick, powerful and tenacious, anyone who gets close enough is as good as dead. You prefer to get very close to your enemy, so your fists can destroy weaker foes and cripple those that don't fall easily. Even if the first combo doesn't finish them, no one can go more than a few rounds with The Brawler.

Passive: Debuffs are reduced when they are placed on you, and buffs are increased when placed on you.


Credit goes to JoshCorpuz85 for the artwork.
Last edited by Argonaut on Mon Apr 25, 2016 4:09 am, edited 5 times in total.
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Re: The Numbered OOC WIP

Postby Argonaut » Wed Mar 23, 2016 3:41 am

Accepted Character Sheets:

Mark3000
Spoiler (click to show/hide):

Name: Emilia Lumière

Age : 18

Appearance:Emilia

Class: Valkyrie

Preferred Weapon: Tome

Bio: Emilia comes from a long line of scribes, spellcasters & storytellers who made their home in Sana. During the Endless Night with humanity on the brink of extinction, the Lumière family came together for one last task. They would gather their knowledge into a single tome. It was to be their final mark on the world. However, their end never came and the tome was never finished. Instead, a new tradition was born. This tome would be passed down from generation to generation of the Lumière. Each generation would add to the book. They could add stories and proverbs, recipes for food or medicine or even incantations for spells.

Emilia has spent her entire life in Sara and the mountains of Uralt. An only child, she grew up with her loving parents at the edge of the city. Her father worked as a scribe for the local lords but also wrote short stories for all to read. Emilia’s mother was a traveling doctor who would treat remote patients across the Uralt Mountains.

Emilia has always been a shy and quiet girl who preferred to read than anything else. She had assumed that she would become a scribe like her family before her. That was until one day she Arith the Light Goddess tending to a sick family that had come to pray to her. Emilia was awestruck by her grace, beauty and kind heart. At that moment, Emilia knew she wanted to become her student. She made her intentions known to her parents who both gave Emilia their blessing. Before leaving to study the way of the Valkyrie, her father gave her the family tome, Luma Eterna. With the support of her family and the knowledge of those that came before her, Emilia strides down the path of the Valkyrie to master the secrets of the flame.


Spells:
Lesser Heal: Restore 20 health points to one target ally.
Flames of War: Target ally's next attack burns the target, inflicting 5 extra points of damage over the next few turns.
Lesser Barrier: Prevent the next 30 damage you or anyone behind you would have taken. If over 30 damage is blocked, the barrier breaks and shatters, dealing 10 damage to EVERYONE around you.
Light of the Goddess: Blind any enemies looking at you, reducing their accuracy by half for 1 turn. This cannot affect enemies that do not have eyes.

Stats
Vitality: 6 Increases maximum health points
Endurance: 5 Increases stamina and damage resisted
Strength: 0 Increases damage output with melee weapons
Intellect: 8 Increases how rapidly spells are learned, increases maximum amount of spells
Wisdom: 8 Increases damage with spells
Dexterity: 4 Increases damage output with ranged weapons and odds of critical hits
Agility: 4 Increases attack speed and odds of dodging
Perception: 0 Increases accuracy with ranged weapons


Reaver:
Spoiler (click to show/hide):

Name: Rylia Dortel

Age : 26

Appearance: Rylia

Class: Berserker

Preferred Weapon: Kampilan. This wasn't the first, second or even third weapon she picked when learning the basics of combat. She knew wanted something strong, strong enough to cut heads off and cleave people almost into two if needed. She found axes to be too unwieldy and halberds in her hands could be as much of a threat to her allies as her enemies as she had trouble controlling how far her swings went. Rylia thought she had found her weapon of choice with the claymore and even enjoyed working her body up to the task of being able to swing it at efficient speeds consistently but didn't like how it always required two-hands to be effective. Frustrated beyond belief by her own inability to stick to a single weapon, Rylia commissioned a weapon from the local blacksmith based on her specific wants of a weapon. What she got was a single-edged sword that could be used to slash or thrust with one or two hands. After putting it through the paces and intitating it with an offering of blood from a bear, she decided that yes, this weapon would do. She then proceeded to cut the bear's head off and mount it on her wall.

Bio: "Fire is a thing burn away the darkness, the impure, the filth of the world, end of story. There should be no mercy for those who relinquish their humanity in favor of base wants and needs and those that have no humanity to begin with? Their fates need not be elaborated on. This world may light in it but it also has a long and dark shadow that many never see or see too much of."

As the head of House Dortel, she is expected and assumed to be many things by people that don't already know her. Possibly a noblewoman struggling to rebuild her ruined house, or maybe one on the path of revenge and never ceasing to hunt down the people responsible for the deaths and fall of her family, she could even be someone who has moved on, perhaps putting her name aside to leave everything in the past. But none of them come close to who she really is now. Before her time, the Dortels were known for their prized horses and subsequent breeding and training of them, all of which took place at their estates on the countryside of Litus. Across the land, their horses were known as some of the best; the fastest, the hardiest, the ones with best temperaments. Bred and trained to be war horses, show horses or more breeding stock, the Dortels profited quite nicely from their beasts. For Rylia, the firstborn it was a lovely household to grow up in. It wasn't in the city, which from her few visits to it she knew was dirty, loud and smelly. The woods nearby were great for exploring even if she wasn't allowed to wander too far or spend too long in. The horses were fun to ride and afterwards she could always rest in the fields before supper with mother, father and her little sister. And apparently it was a good target for a bandit leader looking to prove to his group that he still had the skills to lead them.

When looking back on what happened that night, something she can never do sober, Rylia always remarked on how she was certain she could have killed the bandit leader and saved everyone if she had just fucking stepped over the step that always creaked. That night had certainly been uneventful before everything went wrong. Vanir had a bad dream so she had gone to their parents' room to sleep with them. Then she heard a lot more creaking of floors an hour later. That was the first sign that something was wrong. The servants never came up to their floor at night unless it was urgent and there were too much noise for it to be just one... She was only fifteen years old encountering something ominous that she didn't understand for the first time so she did what she had done when a child and scared, she his under her own bed. It was just in time, as seconds later her door opened, two pairs of feet came in and walked around, checking the closet, testing the window latches, and going through the drawers.

"Oh man! This is definitely a girl!" One of them whispered before walking towards the bed. "I mean I could smell it as soon as I walked in but these are silk panties.. hmmmmh." The man pausing to deeply inhale.

"Focus on the job, asswipe! Just because we killed the outer guards doesn't mean that there aren't more in the house or the owner isn't armed. The bed is still warm so there is definitely another family member around here. I'll let the boss know, he doesn't want anyone surviving this one."

"Damn shame." The first bandit said as they began to leave the room. "Little girls are always my favorite to break in. They scream so much!" Quietly closing the door behind them before continuing to creep down the halls.

Rylia was paralyzed with fear under her bed after hearing that conversation. Bandits in their house, here to kill them all at best and keep herself and Vanir as slaves at worst. She couldn't even muster the will to trying fleeing out her own window or yell to wake everyone else up to perhaps give everyone a fighting chance. Instead she stayed underneath her own bed, hiding like, in her own words "A fucking sniveling coward." A couple minutes later of stifled breathing and silent crying, Rylia heard the noises she knew she had been waiting for but had hoped would never come. It was the first time she had heard her own sister cry loudly, her mother scream in fear, and her father yell in surprise all at the same time. She heard some banging and grunts through the walls, some more shrieking from her mom then what sounded like people being dragged across the floor. All from under her bed she could hear her parents and sister being dragged across the hall, down the stairs then subdued as the snide laughing of a few bandits masked any other noises. Her fear was overwhelming, the situation being the stuff her own nightmares and she felt sickly, sweating and breathing hard, just barely able to control her bladder as she ran through what could she possibly do in this dilemma to save herself and her family. Fleeing to find help was her best option in her own mind, with the closest village being a couple of leagues away which would be nothing if she could get one of the horses out of the barn to escape on. Then she could bring men back to take back the house and drive off the bandits. It was a pretty good plan, "A damn good one that might have saved some lives that night, who knows?" But it got dashed when she heard Vanir scream which was followed by a roar from her father, more scuffling and things breaking, then more bandit laughter. The sound of her dear sister in trouble again was enough to knock her out of her debilitating state and gather enough resolve to get herself out from under her bed.

"To be honest I wasn't sure what to do anymore. I had never prepared for something like this, never trained with weapons, never worried about it. That's probably why I fucked up so badly." In a silk nightgown, equipped with a sharp silver hairpin, Rylia creeped slowly into the hallway. She could already see that many of the paintings and antiques that would have been in the hall had either been taken from their respective places or vandalized beyond repair. The sight only further incensed the young girl as she crept towards the stairs to slip out the door towards the stables. "The bottom fourth fucking step. Always that step every damn time! I should have remembered, I should have known, I should have remembered..." The loud creak as her dainty foot touched the wood stair, spread through the house. She grimaced and tried making a run for the door. She could hear several footsteps behind her, accompanied by yells from the bandits and her own family. The night was cold but felt cool against her skin as she raced through the night. She vaulted over the fence and reached for the barn doors just to be forced against it by a pair of rough hands. "Well, an extra treat for us!" The bandit chuckled from behind, callously grabbing her rear as he kept her pinned by her neck. Her only reaction was to scream and trying stabbing him with the hairpin which failed quickly as she couldn't actually hit him from that angle. He disarmed her then put her arm behind her own back, pushing her body further against the door as he pressed his own against her. "What just this little gown and some panties? We should definitely bring you back, I bet you'd be more willing than your screamer of a sister." The man said, licking the side of her neck before frogmarching her back into the house.

What happened between that time and the house being set on fire, Rylia never speaks of, too ashamed of her own failure to bring up the full extent of the consequences she and her family endured that night. What is known that when the villagers came later after spotting the fire and smoke in the distance, only Rylia and her sister Vanir were outside. Both were bruised and cut up but Vanir was unconscious and bleeding from her head while her sister silently held her body. The villagers managed to retrieve the bodies of the parents before the house collapsed upon itself but decided not to tell or show the new head of House Dortel the bodies. Even with the burns transforming most of the corpses, even the villagers could see that they had suffered before their ultimate deaths, with deep cuts all over their body and one of them having a silver hairpin embedded in the eye socket.

This was only the beginning of Rylia's tribulations as after a few days Vanir still wasn't waking up. The village doctor said that she was still breathing but had occasional seizures and could monitor her daily for any signs of recovery for a substantial amount of coin. With no other alternative besides letting the only other survivor of her house die, Rylia sold all the horses left on their property to make the difference and provide herself with enough to live off of for years to come. Months turned to years and Rylia watched helplessly as her own sister remained comatose and her own funds dwindled. Accepting the inevitable, she forced herself to get a job at the inn where she slept, working to maintain the funds necessary to keep her dear sister getting the attention she needed to stay alive or recover and to eat almost everyday. The job paid shit and Rylia had to endure more than she believed she was paid to, having to deal with the snickers of men enjoying being served food and ale by a noble, the constant groping and the general disrespect that she had never had to tolerate or experience as a child. It didn't take her long to find herself spending more coin on drinking than food to deal with all the stress, sorrow and loneliness that she felt. It made her vulnerable and craving a connection of any kind, Rylia began to sleep around as it became one of the only ways to numb the pain and emotions she felt and allow her body to feel something good for a change. It got her the title 'The Dortel Mare', a girl that would and could take any stud and stallion that could bear to drink with her for an hour or two. Lost in a downward spiral of loneliness, alcohol and meaningless sex, Rylia was quite ill-prepared when at twenty, Vanir finally woke up.

In a way, Vanir being awake was a worse fate for Rylia as every time she looked at her, Rylia was reminded of her failure. The head wound and coma had affected Vanir permanently, weakening her body, leaving her hair almost white and her skin pale. Sometimes she did odd things or forgot things but the worse was whenever she brought up the rumors she overheard of what Rylia had been doing all these years. Rylia couldn't bear to live in the village anymore, couldn't stand herself for how weak she had allowed herself to become and how weak Vanir had become because of her. She did her best to protect her from the worst rumors and truth but knew that they both needed a change in environment if they were to ever truly recover.

Rylia hated herself for proposing the idea, hated herself even more when Vanir accepted and agreed with it without putting up a fight and wanted to die as she packed two separate bags for two people taking two different paths. She had suggested being trained by the Numbered, the gods of fire and immortality that were scattered throughout the world. The noblewoman had heard stories about all of them and had decided she wanted to learn from Sion the Berserker but the problem had been where it was located. Sion resided in Cicero which was part of the Northern Front and that part was known for extreme cold weather, something Vanir couldn't handle with how frail her body was now. Vanir did want to learn from one of the Numbered as well, claiming that she wasn't going to try rebuilding their house either and wanted to strengthen her own body and learn to stand for herself. To Rylia's surprise, Vanir decided that she find would find Bridonna the ranger in Ferus to teach her the ways of being a ranger. Rylia couldn't fathom why Vanir had chosen the path of a ranger but said didn't argue it, figuring that Fergus would be the safest and easiest place for her to reach and being a ranger would at least keep her away from most battlefields, if she ever had to fight.

They went their separate paths, believing that one day they would reunite again, Rylia hoping that she could become someone that could finally keep her sister safe, protect her and atone for failing as a guardian. The only reminder of her Dortel past that she brought with her was the large sapphire necklace that bore the family's crest within the gem. She brought more for comfort and to remind her of her duty to her sister than anything else as Dortel was basically non-existent and without power now. For six years Rylia trained in the cold, learned combat, confidence, how to harness her anger and emotions into productivity and deal with her own issues with sex and alcohol. She grew strong and partied with the hardiest in attempts to find happiness and new meaning in this life of hers. She doesn't know when she'll see her sister again but when she did, she would have the strength to make sure that no one ever mistreated her again.

As of now, Rylia has somewhat learned to enjoy life and the things it throws at her, almost reveling in combat because of all the power it gives her over the lives of her enemies and the sense of control she gains from it. Once every few months she exchanges letter with Vanir, making sure she isn't pushing herself too hard and is staying healthy. She wishes she had a better knack for magic as she's seen some people pull some awesome shit but is completely content with simple spells that just enhance her natural abilities or make her weapon even more lethal. Spending around six years in the Northern Front has made her coarser as the saying goes, "The only defenses against the cold are warm clothes and never-ending curses." Something she can fucking agree with.

Spells:
Reckless Swing: Deal 15 damage to yourself, empowering your next attack to deal an extra 25 bonus damage. Can be cast on the same turn as an attack.
Fire Blood: For the next three turns, you take reduced damage and burn your targets to deal extra damage over time. Can only be used when your health is below 50%.

Stats
Vitality: 8
Endurance: 6
Strength: 10
Intelligence: 1
Wisdom: 1
Dexterity: 2
Agility: 6
Perception: 1

Spoiler (click to show/hide):

Name: Vanir Dortel

Age : 20

Appearance:Vanir

Class: Ranger

Preferred Weapon: Schattenmörder- The Enchanted Greatsword of the Forest. An incidental find by Vanir during a training exercise that she got lost on. While Vanir never reveals where or how exactly she found it as she finds explaining its origins to be pointless and a waste of time, she has been know to indulge the curiously of others on its exact properties either by word of mouth or through combat. The first thing people notice is that if Vanir pulls it out of its jewel-encrusted and royally-embroidered sheathe, she wields it as if it weighs nothing. As a girl who has trouble even pulling back a bow, this is a bountiful and magical thing for her as well as others. Its second magical property is that it can fly and attack on its own at her will, although she usually just uses it to impale and decapitate people from distance, deeming her method to be "Efficient enough." Schattenmorder, may have more magical powers and attributes that Vanir either doesn't know or isn't willing to show but for now it only listens to her, because according to her, "I'm the only one that actually understands the true nature of this world."
Schattenmörder.jpg


Bio: "What should be done with fire? It should be nurtured, fed enough that it can continue to grow but not too much that it gets out of control. A well-controlled fire will keep one warm on the saddest and coldest of nights without worrying the person about the chance of burning him alive in his own sleep. Of course if one leaves it untended for too long, it may begin to spread. Without restrictions it could burn an entire forest down, then continue until it leaves nothing but ash and death in its wake.... Perhaps its better that way? That way things that shouldn't happen don't ever again."

As the only other member of the Dortel, Vanir is quite the odd girl. Despite going through the the same traumatic experiences as her older sister then being in a coma for five years, she seems at least emotionally not to be affected by all of it. At least that's how she tries to come off as on the surface. Yes, sometimes her memory did slip or she had dizzy spells, but one thing she never forgets is what happened in that house so many years ago. Never before or after had she been made to feel so worthless as a human, so degraded by what happened that her belief in morality and innate goodness in things was utterly destroyed. When she did finally pass-out after the bandits had their fun and left them for dead, Vanir welcomed the sleep and void, hoping that it would last forever so she would never have to return to such a cruel world. She hated it, despised everything in it. She had seen the evil of the world and now knew how futile life was in this world. What was the point of all that beauty and good if it was just waiting for something to either destroy it or inevitably decay into nothingness?

When she did wake up, Vanir was rather reluctant to throw herself back into such a terrible world but she put on a brave face for Rylia and did it for her, knowing that her older sister was barely holding herself together and was really only managing because she felt responsible for what had happened. Vanir could see it written all over her face, that she felt personally responsible and while Vanir didn't actually blame her or hold her accountable at all for what had happened, she decided that she could never tell her that because without that drive to atone, Vanir suspected that Rylia would have nothing left to live for. Vanir, however didn't have anything to really live for, after adopting a nihilistic point of view. She watched the sun rise and set without a care, simply waiting to die while observing Rylia go about her daily schedule. Her sister might have thought she hadn't know about all the rumors and the truth behind it, but people had a way of ignoring the silent, and pale girl in the room and rather quickly Vanir learned of how she took up drink and constant sex to cope with being alone during the years she spent in coma. It was a bit of a shock to learn but Vanir couldn't really form an opinion on the matter since she didn't know what she would have done if the roles had been reversed. She'd never drank anything or had intercourse so she also couldn't figure out why Rylia had decided to turn to those specific means so she decided to assume that they were the best things Rylia could find in those times.

Waiting to die took a while apparently. It hadn't even been a few months since waking up and Vanir was getting bored of waiting to drop dead. It wasn't that she didn't want to die, it was more of if it wasn't going to happen any time soon then why do nothing? If nothing had any value and everything truly didn't matter then why not do something, it'd be the same as doing nothing in the end and who knew what she'd discover before her time expired. But there wasn't anything in this small village to do and she didn't think she wanted to do the same things her sister was, judging from all the unwanted attention it gave her. Vanir knew so little of what was outside of the village and her now burnt down house that she couldn't even think of where else she'd prefer to be. Well until she stumble upon books under Rylia's bed talking all about the Numbered Ones and their areas of dominion. Vanir had thought them to be simple tales like any other story told before bedtime but judging from the notes scribbled on some pages, Rylia was researching them and seemed interested to traveling to the Northern Front to learn from the Berserker, Sion. She continued to read more about them whenever Rylia was out at work or blacked out from drinking, slowly learning more about them. They interested her greatly as they were humans who were immortal and yet shepherded humans despite having been around them longer than anyone else and knew of their most vile nature. She just couldn't fathom why they didn't wipe the humans out along with these shadowmen. Then there were the shadowmen, creatures that Vanir almost admired for their determination to wipe out humanity completely. She smiled when she read about them, enjoying how they systematically and efficiently almost forced humanity into extinction. They seemed to share her view of the world, that it needed to die since there was almost no purpose to it besides multiplying the evil already inside of it. So she decided that she too would become a keeper of fire to be the first to die if the shadowy creatures came back. The training would just occupy her time until her awaited time of death would come and that would be that.

It took Rylia a bit longer than expected to bring up her request to leave for Cicero to become a berserker but when she did, Vanir was ready to leave by the next day. Through all of her research, Vanir had decided that taking the path of the ranger would be best for her as she lacked the physical attributes necessary for many of the other ones and felt uncomfortable meeting the Seer when her main reason for joining was just being one of the first to die. The idea of training in a forest even brought a small smile to her as it reminded her of the forests that she and Rylia had enjoyed as kids. With that decision made Vanir began traveling to Ferus to begin the end of her life.

Spells:
Rapid Fire: Your next attack can target up to three enemies unique enemies at once. These attacks cannot crit, and this ability has a three turn cooldown. This ability can be cast on the same turn as an attack.
Precise Strike: Taking a turn to examine your enemy, your next attack will crit and increase all other sources of damage on that target.

Stats
Vitality: 4
Endurance: 3
Strength: 0
Intelligence: 2
Wisdom: 4
Dexterity: 10
Agility: 5
Perception: 7


Steven Kono:
Spoiler (click to show/hide):

Name:Oliver Estavoza

Age:19

Appearance:Oliver stands around 6'2 with brown eyes and a toned build due to the years of training in the academy, His shoulder length hair having long since been bleached by the desert sun and his skin taking on a dark tan, clothing wise he tends to wear what he can find in the way of clothing but has settled for a simple white cloth shirt with a pair of leather pants to offer him a small degree of protection, commonly found barefoot but when he needs to he wears a simple pair of leather shoes to help protect his feet.

Class:Brawler

Preferred Weapon: Bare handed combat/dagger

Bio:
Spoiler (click to show/hide):
Oliver was no nobel, nor did he come from some long line of brawlers who honed there craft for centuries, and he most certainly was not some gifted prodegy of the academy;

He was born to two parents he never knew, having had to work tooth and nail for everything in his life leading up to his choice to join the academy, it seeming like the only possibility that may lead to him having a future outside of the slums of collis.

So Oliver decided to do what seemed like a impossible task for many who gave up before him by that point as he enrolled in the academy to try to become a brawler, only bringing into the academy the clothes on his back and the memories to drive him to complete his curiculum, whether he ended up making a place for himself in the future remains to be seen.


Spells:
Defensive Stance: You take 50% less damage this turn.
Staggering Blow: Your next attack staggers your target, preventing them from attacking on their following turn. This ability may be used the same turn as an attack.

Stats
Vitality: 6
Endurance: 6
Strength: 6
Intelect: 4
Wisdom: 0
Dexterity: 6
Agility: 7
Perception: 0


Nobudi
Spoiler (click to show/hide):

Name: Hina Plaine
Age : 18
Appearance: Hina
Class: Marksman
Preferred Weapon: Flintlock pistol, Flintlock Revolver, Balanced Knives (x7)

Bio: Hina was a bastard child of an... altercation between her noble mother and her wanderer father. Since most of her family shunned her, she ended up being raised on the road by her father, who was a wondering scholar. Hina had been surrounded by learning experiences everywhere, as books and languages became the friends on which she would rely on until she became an official student. Every new piece of literature was a new experience she could build on. Folk lore, history, legends, the art of pyromancy, animals and plants and even fiction, she read as much as she could. However, her father became a wanderer because his mindset was different, and considered by some of his colleagues as a dangerous thought process.

He believed that one should look at the past, and of tradition, as merely things to draw knowledge from, to be discarded once they served their purpose no longer. The only way humans would survive is by moving forward while only looking back for reference. That mindset drive him away from many of his peers, but Hina was drawn into it. Hina had always dreamed of studying Pyromancy, but never could she, before hand, decide under which discipline to study under. One fateful day, she happened upon a pair of unusual guns whilst she was off searching for new books and information to discover. She was enamored with the craft, the design, the ease of use and the power they contained. With her father's blessing, she would end up enrolling in the academy under the school of the Marksman Ralshid, but not to study the traditional Pyromancy, but to study the weapons and powers they utilized and improve on them, for she believed that the path of the Gun was the future, that the key to ending the Endless night would lay there.

Spells:
Double Up: Every time you attack this turn, you have a chance to attack again. This spell has a three turn cooldown.
Lightning Reflexes: You dodge the next attack that would have hit you, and attack the source of the damage if able. This spell has a two turn cooldown.
Fire Step: You increase your chance to dodge this turn. This spell has a chance to proc your passive.

Stats
Vitality: 1
Endurance: 5
Strength: 1
Intellect: 7
Wisdom: 5
Dexterity: 6
Agility: 5
Perception: 5


Icaelus
Spoiler (click to show/hide):

Name: Audric Renward
Age : 21
Appearance: Audric
Class: Knight
Preferred Weapon:
Solais, Audric's personal sword, forged for him on his coming-of-age birthday by the finest blacksmith in Gloria. No expense had been spared in the making of the sword and while it looks deceitfully simple, it can certainly hack right through lower graded metal armor with ease. A white sheen gleams on the blade's honed edge, the crest of the Renward family stamped on the base of the blade.
Renward's Crest, Audric, before he had left the house, had made sure to steal the personal shield of their forebear, Relthas. The round shield is embossed with the family crest of the Renward House and seems to have been very well-maintained even after so many years. Despite it's age, still a very sturdy, strong shield.

Bio: "Lord Graham. The House of Renward stands by your side. Our blades are strong, their edges tempered by our resolves. Our hearts, stout and unyielding to the Shadowmen scourge. Each man you see here will not run, nor cower in fear in face of the dark. For as long we suffer the Night, we shall never truly be free. Lead us to victory, Graham. The flames in our hearts, they will burn bright this night."
Lord Relthas Renward, Before the Final Battle of the Endless Night.

House Renward. One of the few noble houses of old Gloria that survived the purge of humanity during the Endless Night, and also the Knight's biggest supporter. The family head at that time was a close and steadfast friend of the Knight Graham and had pledged his full support in each and every endeavor, their wills bound together. Relthas would perish during that final night, but his will lived on in his family. Capable leaders rose to don the mantle of Renward with each passing generation. Duke Remnus Renward was one of these men. Valorous in battle and a wise leader in peace, he ushered House Renward to new heights as family head. For him, duty came before anything else. Serving under the Knight of legend, Graham had been one of his boyhood dreams. Everything came second. Even family.

Those words were soon reconsidered when his wife of an arranged marriage, Mavis birthed him a son, Audric. From the moment he clapped eyes on the newborn, he had finally found something else in his life. Something else aside from his work. Audric was an extremely precocious child, toddling around after his father as soon as he had learnt to walk. By the age of five, he had seemed to inherit his father's love for the military, practicing his sword drills with a shortened practice blade and buckler. A chip off the old block, it seemed. Remnus couldn't be any prouder. Mavis and Remnus initially had little love for each other, their pairing being a tool of convenience for their families. They each had someone they loved at that point in their lives. Separation had not been easy for either of them..but each had their respective tasks. Remnus lost himself in his work, while Mavis established relations with other noble houses, gaining even more support for Lord Graham.
The birth of Audric spanned a bridge between the alienated couple. Even their lovemaking leading to the birth of Audric had been almost business-like, a complete dearth of romance. But with the new addition of their infant son, both of them might've seen a side of each other that they otherwise would've never found. Under Remnus' strict, militaristic attitude belied a caring father and eventually, a loving husband. Behind the cold, smiling mask that Mavis wore, a softer yet more childish side of her.
It was rather strange that they could only fall in love after Audric was born, wasn't it?

It was a prosperous, happy time for the small family, the years passing by quickly. Audric grew up under his father's strict guidance, tutoring him in both the art of war and close combat itself. The Duke had natural talent with the sword and he let no shred of that talent go to waste, honing his skills into a fine-tune edge over the years. As such, dueling his father proved to be no easy task. It would've been a good day if he had even managed to land a single blow on his father, receiving an absurd amount of bruises for his trouble. His mother could complain all she liked about going easy, but Audric always shrugged it off. Pain was a good teacher.
It was during this happy period that a long-coming tragedy finally arrived.
Mavis was sick. Diagnosed with a illness from birth, this particular malady would only intensify in strength as the afflicted grew older, slowly killing them from within. Mavis' days had been numbered from her very birth. It was part of the reason why Remnus had so quickly accepted this marriage. He would be fulfilling his obligations..and the woman would be gone in a matter of years, anyway. Oh, how he cursed himself now for thinking that way..
Bedridden due to the sudden intensification of her illness, Mavis' happy days were over from this point. Constant fits of pain kept her from getting much needed rest. Within half a year of this torment, the poor woman had all but given up on fighting the illness. Duke Remnus had been coming to see her less and less, the pain in his eyes all too evident each time he gazed upon her, a shadow of her former self. It was too much for the man to bear and soon, even the rare visit had stopped altogether. Her pillar of support, the man she loved most, had crumbled.
Days passed and she weakened even further. Audric could do little for her except be by her side. On her deathbed, she kept calling for her husband. A dying wish, simply to see her beloved Duke for the final time.

"I will bring him back. I promise."
Audric left his dying mother with those words said, his resolve hardening. He was now a grown man of eighteen years. The little boy from back then had matured into a fine, young man. Immediately harnessing the fastest of their estate's horses, the young noble practically ran the poor horse into the ground riding to the Duke's office where he knew his father spent his time cooped up in, once again loosing himself in his work. The man he had respected so much was afraid to face his dying wife. By the Numbers, he would drag him back to the house if he needed to.
To his great surprise when he arrived, a company of soldiers were standing by at the entrance to the office. The Duke was personally leading his men to quell a bandit camp, it seemed.
Official duty? Noblesse oblige? Excuses, excuses. He handily laid out the two guards that tried to bar him entry, stalking past them to enter his father's office. Before him stood Duke Remnus, clad in full battle gear, ready to ride out.
"Mother is dying, Father. Her last wish to to see you for the final time. Please, go to her."
Audric implored his father, only to be met with excuses. That he had to do his duty. That the bandits were a great threat to Gloria. Cowardice. Seething with barely concealed rage, Audric raised his hand against his very own father for the first time outside a duel. This was no little training session that the father and son had often shared in the days of old. Audric's intent was as truthful as it could get.
His fist smashed right into his father's cheek, knocking the man down. The proud man that Audric had looked up to. The strict, wise father that never let him down. The man he wanted to grow up to be. Had he always been such a..coward?
Without another word, Audric left to make the journey back to their mansion. He had wasted enough time on his father. The man wanted to cling to distant memories so much that he was neglecting the present times. The horse gave out halfway the trip back, forcing the young man to continue on foot. When he'd finally reached his home..Mavis had already passed on. A simple smile adorned her once beautiful face, her cheeks still wet with tear tracks. He hadn't even been able to say goodbye to her..

The father and son met once again that night, when the Duke had finally deigned to return to his household. The sight of his son, seated upon the steps leading up to their grand home was a curious one. The grip of a steel sword was clenched between Audric's fingers, the noble drawing it as he rose to greet his father. Without warning, he viciously attacked, the Duke's own sword barely clearing its scabbard in time to parry Audric's blow. Words didn't need to be exchanged between the two. Just the clashing of their swords spoke for themselves.
The fight lasted at least a good ten minutes before Audric dealt a decisive blow, smashing the pommel of his sword against his father's temple. For once, he had triumphed over his father in a duel. But there was no joy in his words when he finally spoke.
"As a noble of the Renward House, I understand your duty and what you have to do..but as your son, I can never forgive you."
That were the last words Audric spoke to his father. He vanished from the House the very next day, search reports only informing the Duke that his son had enlisted into the trainee Knight ranks. With his talent with the sword and shield, he would prove to be a fine Knight, that much would be certain..

For his flame burned bright, passionate and unwavering in the face of the dark.


Spells:
Test of Fire: Taking one turn to prepare, you absorb all damage received. The next turn, your attack will deal bonus damage based on the amount of damage absorbed.
Shield of Gloria: You gain a shield based on the amount of damage you deal this turn. This shield falls off at the start of your next attack. This spell can be used the same turn as an attack.
Persevere: You gain a buff, healing five health per turn until you take damage again, or you reach full health.

Stats
Vitality: 6
Endurance: 8
Strength: 8
Intellect: 2
Wisdom: 2
Dexterity: 1
Agility: 8
Perception: 0
Last edited by Argonaut on Mon Apr 18, 2016 6:50 pm, edited 3 times in total.
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Re: The Numbered OOC WIP

Postby Reaver » Wed Mar 23, 2016 4:12 am

Oh my fucking gods! THE ARGONAUT RETURNS! :D The intro reminds me a bit of Dark Souls when everyone was getting stuff from the first flame. Regardless, I'll be giving this a long-ass look then probably make a CS :D :D :D
This too is a placeholder..... FOR AWESOMENESS
Last edited by Reaver on Wed Mar 23, 2016 4:28 am, edited 1 time in total.
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Re: The Numbered OOC WIP

Postby Icaelus » Wed Mar 23, 2016 4:13 am

Damn. Welcome back to the land of the living. Great to have you back.
Also shameless placeholder post here.
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Re: The Numbered OOC WIP

Postby Argonaut » Wed Mar 23, 2016 4:50 am

Thanks for the welcome guys, happy to be back. Yeah, I've borrowed a bit from both Dark Souls and Bloodborne. Expect to see a lot of Bloodborne enemies to represent The Shadowmen. I actually came up with this idea before Bloodborne (it was just loosely based off Dark Souls), but it's the best illustrative representation.
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Re: The Numbered OOC WIP

Postby Nobudi » Wed Mar 23, 2016 5:38 am

Why bother having a puppetmaster class if no one's to ever use it? Genuine curiosity here.
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Re: The Numbered OOC WIP

Postby Mark3000 » Wed Mar 23, 2016 2:20 pm

The story looks pretty interesting. When you start asking for players, I'll defiantly apply.
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Re: The Numbered OOC WIP

Postby An Ying Hu » Wed Mar 23, 2016 2:58 pm

Name: Regna
Age : 29
Appearance:
Spoiler (click to show/hide):

Image

Class: Valkyrie
Preferred Weapon: Enchanted Gloves

Bio: Regna was born the only scion in a family of Uralt's middling nobility, and their local rule was not kind - looking down and oppressing those under them, burdening them with heavy taxes and forcing conscriptions to bolster the ranks of their personal guard were only a few of the acts that eventually resulted in their deposition. The Era of Fire is a time when the Numbered are looked upon as leaders, and not those who some believe brought the Shadowmen upon them with their hubris.

Regna was but a stripling when her family lost power, yet as young as she was she was forced to take the road to an uncertain fate, and whilst she lacked the skills to survive, a deeply-rooted will and sense of purpose kept her alive until she reached the mountain citadel of Sana, a safe heaven for lost souls such as her.

A chance encounter with the Valkyrie Arith revealed to her the dual nature of pyromancy, a fact she had previously been aware of only vaguely. The idea itself fascinated her, and it was not long at all before she made the decision to join the numbers of the Valkyries and apply herself to mastering this peculiar form of fire magic. Not unnaturally perhaps, destruction came to her more easily than healing at first, having had to force herself in balancing this out by using her own body during training - she still bears the scars of the first few attempts, though now she could heal them with the knowledge she possesses, she prefers to keep them as a reminder of what she had went through to be what she is. Even though she is still seen as the more warrior-like of the Valkyries, her training continues in the same vein as any other's, as she hopes to make for herself a place in this new and strange world.

Spells: To be updated once your sheet is accepted.

Stats
Vitality: 6
Endurance: 4
Strength: 0
Intellect: 9
Wisdom: 10
Dexterity: 2
Agility: 4
Perception: 0

All stats start at 0, and cannot go past 10. You have 35 points to distribute.
Last edited by An Ying Hu on Sun Apr 10, 2016 9:42 pm, edited 2 times in total.
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Re: The Numbered OOC WIP

Postby Argonaut » Thu Mar 24, 2016 4:48 am

@Nobudi I was planning on having the class be playable, but the mechanics behind it became too complex, spawning and controlling soldiers while putting numbers and dice rolls behind it. This is simply how the original post was formatted on the document, I just copy and pasted it here, then edited that class's entry.

Expect a character sheet by tomorrow, Friday at the latest.
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Re: The Numbered OOC WIP

Postby Steven kono » Thu Mar 24, 2016 6:22 am

Huh, seems interesting, and er... like the others said already reminds me of dark souls.

Might try making a character for this to get back into the swing of rping on this forum but guess going to have to wait for the character sheet to be made.

Also out of curiosity, what is the max number of people that can join?
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Re: The Numbered OOC WIP

Postby KnightVanilla » Thu Mar 24, 2016 7:27 am

My name says knight.... may I bet knight lol I'll look through and decide later
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Re: The Numbered OOC WIP

Postby Argonaut » Thu Mar 24, 2016 7:52 pm

The character sheet and a very rough post-Endless Night history lesson has been added.

Also, I don't have a maximum amount of people in mind, but I would like to keep this rp small. We'll see how many people submit character sheets and how many are accepted.
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Re: The Numbered OOC WIP

Postby Reaver » Thu Mar 24, 2016 8:44 pm

Awesome, you'll have one from me before midnight tomorrow. Like tomorrow's midnight not this midnight. I guess that'd be a deadline of before Saturday.... Hmm
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Re: The Numbered OOC WIP

Postby Mark3000 » Thu Mar 24, 2016 10:59 pm

When I get an good Idea for a character I just can't stop writing. Hopefully this will be up to snuff.

Name: Emilia Lumière

Age : 18

Appearance: http://safebooru.org/index.php?page=pos ... id=1640455

Class: Valkyrie

Preferred Weapon: Tome

Bio:
Spoiler (click to show/hide):

Emilia comes from a long line of scribes, spellcasters & storytellers who made their home in Sana. During the Endless Night with humanity on the brink of extinction, the Lumière family came together for one last task. They would gather their knowledge into a single tome. It was to be their final mark on the world. However, their end never came and the tome was never finished. Instead, a new tradition was born. This tome would be passed down from generation to generation of the Lumière. Each generation would add to the book. They could add stories and proverbs, recipes for food or medicine or even incantations for spells.

Emilia has spent her entire life in Sara and the mountains of Uralt. An only child, she grew up with her loving parents at the edge of the city. Her father worked as a scribe for the local lords but also wrote short stories for all to read. Emilia’s mother was a traveling doctor who would treat remote patients across the Uralt Mountains.

Emilia has always been a shy and quiet girl who preferred to read than anything else. She had assumed that she would become a scribe like her family before her. That was until one day she Arith the Light Goddess tending to a sick family that had come to pray to her. Emilia was awestruck by her grace, beauty and kind heart. At that moment, Emilia knew she wanted to become her student. She made her intentions known to her parents who both gave Emilia their blessing. Before leaving to study the way of the Valkyrie, her father gave her the family tome, Luma Eterna. With the support of her family and the knowledge of those that came before her, Emilia strides down the path of the Valkyrie to master the secrets of the flame.


Spells: To be updated once sheet is accepted.

Stats
Vitality: 6 Increases maximum health points
Endurance: 5 Increases stamina and damage resisted
Strength: 0 Increases damage output with melee weapons
Intellect: 8 Increases how rapidly spells are learned, increases maximum amount of spells
Wisdom: 8 Increases damage with spells
Dexterity: 4 Increases damage output with ranged weapons and odds of critical hits
Agility: 4 Increases attack speed and odds of dodging
Perception: 0 Increases accuracy with ranged weapons


All stats start at 0, and cannot go past 10. You have 35 points to distribute.
Last edited by Mark3000 on Sat Mar 26, 2016 8:22 pm, edited 2 times in total.
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Re: The Numbered OOC WIP

Postby Reaver » Sat Mar 26, 2016 4:12 am

Too tired, will finish bio tomorrow
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Re: The Numbered OOC WIP

Postby Argonaut » Sat Mar 26, 2016 7:04 pm

@Mark3000: Accepted. I'll add your character sheet to the accepted post once you've updated it.

Also the character sheet has been edited, sorry for everyone working on theirs currently.
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Re: The Numbered OOC WIP

Postby Mark3000 » Sat Mar 26, 2016 8:25 pm

Ok, update complete. Looking forward to seeing some of the other character sheets people are coming up with.
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Re: The Numbered OOC WIP

Postby Reaver » Sun Mar 27, 2016 8:56 am

Sorry for taking so long, creating two characters took me longer than I thought it would, go figure :lol:
When I get an good idea for a character, I just can't stop writing, I guess.

Character 1
Spoiler (click to show/hide):

Name: Rylia Dortel
Age : 26
Appearance:
Rylia D.jpg

Class: Berserker
Preferred Weapon: Kampilan. This wasn't the first, second or even third weapon she picked when learning the basics of combat. She knew wanted something strong, strong enough to cut heads off and cleave people almost into two if needed. She found axes to be too unwieldy and halberds in her hands could be as much of a threat to her allies as her enemies as she had trouble controlling how far her swings went. Rylia thought she had found her weapon of choice with the claymore and even enjoyed working her body up to the task of being able to swing it at efficient speeds consistently but didn't like how it always required two-hands to be effective. Frustrated beyond belief by her own inability to stick to a single weapon, Rylia commissioned a weapon from the local blacksmith based on her specific wants of a weapon. What she got was a single-edged sword that could be used to slash or thrust with one or two hands. After putting it through the paces and intitating it with an offering of blood from a bear, she decided that yes, this weapon would do. She then proceeded to cut the bear's head off and mount it on her wall.

Bio: "Fire is a thing burn away the darkness, the impure, the filth of the world, end of story. There should be no mercy for those who relinquish their humanity in favor of base wants and needs and those that have no humanity to begin with? Their fates need not be elaborated on. This world may light in it but it also has a long and dark shadow that many never see or see too much of."

As the head of House Dortel, she is expected and assumed to be many things by people that don't already know her. Possibly a noblewoman struggling to rebuild her ruined house, or maybe one on the path of revenge and never ceasing to hunt down the people responsible for the deaths and fall of her family, she could even be someone who has moved on, perhaps putting her name aside to leave everything in the past. But none of them come close to who she really is now. Before her time, the Dortels were known for their prized horses and subsequent breeding and training of them, all of which took place at their estates on the countryside of Litus. Across the land, their horses were known as some of the best; the fastest, the hardiest, the ones with best temperaments. Bred and trained to be war horses, show horses or more breeding stock, the Dortels profited quite nicely from their beasts. For Rylia, the firstborn it was a lovely household to grow up in. It wasn't in the city, which from her few visits to it she knew was dirty, loud and smelly. The woods nearby were great for exploring even if she wasn't allowed to wander too far or spend too long in. The horses were fun to ride and afterwards she could always rest in the fields before supper with mother, father and her little sister. And apparently it was a good target for a bandit leader looking to prove to his group that he still had the skills to lead them.

When looking back on what happened that night, something she can never do sober, Rylia always remarked on how she was certain she could have killed the bandit leader and saved everyone if she had just fucking stepped over the step that always creaked. That night had certainly been uneventful before everything went wrong. Vanir had a bad dream so she had gone to their parents' room to sleep with them. Then she heard a lot more creaking of floors an hour later. That was the first sign that something was wrong. The servants never came up to their floor at night unless it was urgent and there were too much noise for it to be just one... She was only fifteen years old encountering something ominous that she didn't understand for the first time so she did what she had done when a child and scared, she his under her own bed. It was just in time, as seconds later her door opened, two pairs of feet came in and walked around, checking the closet, testing the window latches, and going through the drawers.

"Oh man! This is definitely a girl!" One of them whispered before walking towards the bed. "I mean I could smell it as soon as I walked in but these are silk panties.. hmmmmh." The man pausing to deeply inhale.

"Focus on the job, asswipe! Just because we killed the outer guards doesn't mean that there aren't more in the house or the owner isn't armed. The bed is still warm so there is definitely another family member around here. I'll let the boss know, he doesn't want anyone surviving this one."

"Damn shame." The first bandit said as they began to leave the room. "Little girls are always my favorite to break in. They scream so much!" Quietly closing the door behind them before continuing to creep down the halls.

Rylia was paralyzed with fear under her bed after hearing that conversation. Bandits in their house, here to kill them all at best and keep herself and Vanir as slaves at worst. She couldn't even muster the will to trying fleeing out her own window or yell to wake everyone else up to perhaps give everyone a fighting chance. Instead she stayed underneath her own bed, hiding like, in her own words "A fucking sniveling coward." A couple minutes later of stifled breathing and silent crying, Rylia heard the noises she knew she had been waiting for but had hoped would never come. It was the first time she had heard her own sister cry loudly, her mother scream in fear, and her father yell in surprise all at the same time. She heard some banging and grunts through the walls, some more shrieking from her mom then what sounded like people being dragged across the floor. All from under her bed she could hear her parents and sister being dragged across the hall, down the stairs then subdued as the snide laughing of a few bandits masked any other noises. Her fear was overwhelming, the situation being the stuff her own nightmares and she felt sickly, sweating and breathing hard, just barely able to control her bladder as she ran through what could she possibly do in this dilemma to save herself and her family. Fleeing to find help was her best option in her own mind, with the closest village being a couple of leagues away which would be nothing if she could get one of the horses out of the barn to escape on. Then she could bring men back to take back the house and drive off the bandits. It was a pretty good plan, "A damn good one that might have saved some lives that night, who knows?" But it got dashed when she heard Vanir scream which was followed by a roar from her father, more scuffling and things breaking, then more bandit laughter. The sound of her dear sister in trouble again was enough to knock her out of her debilitating state and gather enough resolve to get herself out from under her bed.

"To be honest I wasn't sure what to do anymore. I had never prepared for something like this, never trained with weapons, never worried about it. That's probably why I fucked up so badly." In a silk nightgown, equipped with a sharp silver hairpin, Rylia creeped slowly into the hallway. She could already see that many of the paintings and antiques that would have been in the hall had either been taken from their respective places or vandalized beyond repair. The sight only further incensed the young girl as she crept towards the stairs to slip out the door towards the stables. "The bottom fourth fucking step. Always that step every damn time! I should have remembered, I should have known, I should have remembered..." The loud creak as her dainty foot touched the wood stair, spread through the house. She grimaced and tried making a run for the door. She could hear several footsteps behind her, accompanied by yells from the bandits and her own family. The night was cold but felt cool against her skin as she raced through the night. She vaulted over the fence and reached for the barn doors just to be forced against it by a pair of rough hands. "Well, an extra treat for us!" The bandit chuckled from behind, callously grabbing her rear as he kept her pinned by her neck. Her only reaction was to scream and trying stabbing him with the hairpin which failed quickly as she couldn't actually hit him from that angle. He disarmed her then put her arm behind her own back, pushing her body further against the door as he pressed his own against her. "What just this little gown and some panties? We should definitely bring you back, I bet you'd be more willing than your screamer of a sister." The man said, licking the side of her neck before frogmarching her back into the house.

What happened between that time and the house being set on fire, Rylia never speaks of, too ashamed of her own failure to bring up the full extent of the consequences she and her family endured that night. What is known that when the villagers came later after spotting the fire and smoke in the distance, only Rylia and her sister Vanir were outside. Both were bruised and cut up but Vanir was unconscious and bleeding from her head while her sister silently held her body. The villagers managed to retrieve the bodies of the parents before the house collapsed upon itself but decided not to tell or show the new head of House Dortel the bodies. Even with the burns transforming most of the corpses, even the villagers could see that they had suffered before their ultimate deaths, with deep cuts all over their body and one of them having a silver hairpin embedded in the eye socket.

This was only the beginning of Rylia's tribulations as after a few days Vanir still wasn't waking up. The village doctor said that she was still breathing but had occasional seizures and could monitor her daily for any signs of recovery for a substantial amount of coin. With no other alternative besides letting the only other survivor of her house die, Rylia sold all the horses left on their property to make the difference and provide herself with enough to live off of for years to come. Months turned to years and Rylia watched helplessly as her own sister remained comatose and her own funds dwindled. Accepting the inevitable, she forced herself to get a job at the inn where she slept, working to maintain the funds necessary to keep her dear sister getting the attention she needed to stay alive or recover and to eat almost everyday. The job paid shit and Rylia had to endure more than she believed she was paid to, having to deal with the snickers of men enjoying being served food and ale by a noble, the constant groping and the general disrespect that she had never had to tolerate or experience as a child. It didn't take her long to find herself spending more coin on drinking than food to deal with all the stress, sorrow and loneliness that she felt. It made her vulnerable and craving a connection of any kind, Rylia began to sleep around as it became one of the only ways to numb the pain and emotions she felt and allow her body to feel something good for a change. It got her the title 'The Dortel Mare', a girl that would and could take any stud and stallion that could bear to drink with her for an hour or two. Lost in a downward spiral of loneliness, alcohol and meaningless sex, Rylia was quite ill-prepared when at twenty, Vanir finally woke up.

In a way, Vanir being awake was a worse fate for Rylia as every time she looked at her, Rylia was reminded of her failure. The head wound and coma had affected Vanir permanently, weakening her body, leaving her hair almost white and her skin pale. Sometimes she did odd things or forgot things but the worse was whenever she brought up the rumors she overheard of what Rylia had been doing all these years. Rylia couldn't bear to live in the village anymore, couldn't stand herself for how weak she had allowed herself to become and how weak Vanir had become because of her. She did her best to protect her from the worst rumors and truth but knew that they both needed a change in environment if they were to ever truly recover.

Rylia hated herself for proposing the idea, hated herself even more when Vanir accepted and agreed with it without putting up a fight and wanted to die as she packed two separate bags for two people taking two different paths. She had suggested being trained by the Numbered, the gods of fire and immortality that were scattered throughout the world. The noblewoman had heard stories about all of them and had decided she wanted to learn from Sion the Berserker but the problem had been where it was located. Sion resided in Cicero which was part of the Northern Front and that part was known for extreme cold weather, something Vanir couldn't handle with how frail her body was now. Vanir did want to learn from one of the Numbered as well, claiming that she wasn't going to try rebuilding their house either and wanted to strengthen her own body and learn to stand for herself. To Rylia's surprise, Vanir decided that she find would find Bridonna the ranger in Ferus to teach her the ways of being a ranger. Rylia couldn't fathom why Vanir had chosen the path of a ranger but said didn't argue it, figuring that Fergus would be the safest and easiest place for her to reach and being a ranger would at least keep her away from most battlefields, if she ever had to fight.

They went their separate paths, believing that one day they would reunite again, Rylia hoping that she could become someone that could finally keep her sister safe, protect her and atone for failing as a guardian. The only reminder of her Dortel past that she brought with her was the large sapphire necklace that bore the family's crest within the gem. She brought more for comfort and to remind her of her duty to her sister than anything else as Dortel was basically non-existent and without power now. For six years Rylia trained in the cold, learned combat, confidence, how to harness her anger and emotions into productivity and deal with her own issues with sex and alcohol. She grew strong and partied with the hardiest in attempts to find happiness and new meaning in this life of hers. She doesn't know when she'll see her sister again but when she did, she would have the strength to make sure that no one ever mistreated her again.

As of now, Rylia has somewhat learned to enjoy life and the things it throws at her, almost reveling in combat because of all the power it gives her over the lives of her enemies and the sense of control she gains from it. Once every few months she exchanges letter with Vanir, making sure she isn't pushing herself too hard and is staying healthy. She wishes she had a better knack for magic as she's seen some people pull some awesome shit but is completely content with simple spells that just enhance her natural abilities or make her weapon even more lethal. Spending around six years in the Northern Front has made her coarser as the saying goes, "The only defenses against the cold are warm clothes and never-ending curses." Something she can fucking agree with.

Spells: To be updated once your sheet is accepted.

Stats
Vitality: 8
Endurance: 6
Strength: 10
Intelligence: 1
Wisdom: 1
Dexterity: 2
Agility: 6
Perception: 1


Character 2
Spoiler (click to show/hide):

Name: Vanir Dortel
Age : 20
Appearance:
Vanir D.jpg

Class: Ranger
Preferred Weapon: Schattenmörder- The Enchanted Greatsword of the Forest. An incidental find by Vanir during a training exercise that she got lost on. While Vanir never reveals where or how exactly she found it as she finds explaining its origins to be pointless and a waste of time, she has been know to indulge the curiously of others on its exact properties either by word of mouth or through combat. The first thing people notice is that if Vanir pulls it out of its jewel-encrusted and royally-embroidered sheathe, she wields it as if it weighs nothing. As a girl who has trouble even pulling back a bow, this is a bountiful and magical gift for her as well as others. Its second magical property is that it can fly and attack on its own at her will, although she usually just uses it to impale and decapitate people from distance, deeming her method to be "Efficient enough." It's third property is one that is almost too invisible to see. Schattenmorder is covered in an aura of flame which enhances Vanir's control over it. The flames are supposedly so hot that they are barely even visible, only capable of being contained by its own sheathe. Schattenmorder, may have more magical powers and attributes that Vanir either doesn't know or isn't willing to show but for now it only listens to her, because according to her, "I'm the only one that actually understands the true nature of this world."
Schattenmörder.jpg


Bio: "What should be done with fire? It should be nurtured, fed enough that it can continue to grow but not too much that it gets out of control. A well-controlled fire will keep one warm on the saddest and coldest of nights without worrying the person about the chance of burning him alive in his own sleep. Of course if one leaves it untended for too long, it may begin to spread. Without restrictions it could burn an entire forest down, then continue until it leaves nothing but ash and death in its wake.... Perhaps its better that way? That way things that shouldn't happen don't ever again."

As the only other member of the Dortel, Vanir is quite the odd girl. Despite going through the the same traumatic experiences as her older sister then being in a coma for five years, she seems at least emotionally not to be affected by all of it. At least that's how she tries to come off as on the surface. Yes, sometimes her memory did slip or she had dizzy spells, but one thing she never forgets is what happened in that house so many years ago. Never before or after had she been made to feel so worthless as a human, so degraded by what happened that her belief in morality and innate goodness in things was utterly destroyed. When she did finally pass-out after the bandits had their fun and left them for dead, Vanir welcomed the sleep and void, hoping that it would last forever so she would never have to return to such a cruel world. She hated it, despised everything in it. She had seen the evil of the world and now knew how futile life was in this world. What was the point of all that beauty and good if it was just waiting for something to either destroy it or inevitably decay into nothingness?

When she did wake up, Vanir was rather reluctant to throw herself back into such a terrible world but she put on a brave face for Rylia and did it for her, knowing that her older sister was barely holding herself together and was really only managing because she felt responsible for what had happened. Vanir could see it written all over her face, that she felt personally responsible and while Vanir didn't actually blame her or hold her accountable at all for what had happened, she decided that she could never tell her that because without that drive to atone, Vanir suspected that Rylia would have nothing left to live for. Vanir, however didn't have anything to really live for, after adopting a nihilistic point of view. She watched the sun rise and set without a care, simply waiting to die while observing Rylia go about her daily schedule. Her sister might have thought she hadn't know about all the rumors and the truth behind it, but people had a way of ignoring the silent, and pale girl in the room and rather quickly Vanir learned of how she took up drink and constant sex to cope with being alone during the years she spent in coma. It was a bit of a shock to learn but Vanir couldn't really form an opinion on the matter since she didn't know what she would have done if the roles had been reversed. She'd never drank anything or had intercourse so she also couldn't figure out why Rylia had decided to turn to those specific means so she decided to assume that they were the best things Rylia could find in those times.

Waiting to die took a while apparently. It hadn't even been a few months since waking up and Vanir was getting bored of waiting to drop dead. It wasn't that she didn't want to die, it was more of if it wasn't going to happen any time soon then why do nothing? If nothing had any value and everything truly didn't matter then why not do something, it'd be the same as doing nothing in the end and who knew what she'd discover before her time expired. But there wasn't anything in this small village to do and she didn't think she wanted to do the same things her sister was, judging from all the unwanted attention it gave her. Vanir knew so little of what was outside of the village and her now burnt down house that she couldn't even think of where else she'd prefer to be. Well until she stumble upon books under Rylia's bed talking all about the Numbered Ones and their areas of dominion. Vanir had thought them to be simple tales like any other story told before bedtime but judging from the notes scribbled on some pages, Rylia was researching them and seemed interested to traveling to the Northern Front to learn from the Berserker, Sion. She continued to read more about them whenever Rylia was out at work or blacked out from drinking, slowly learning more about them. They interested her greatly as they were humans who were immortal and yet shepherded humans despite having been around them longer than anyone else and knew of their most vile nature. She just couldn't fathom why they didn't wipe the humans out along with these shadowmen. Then there were the shadowmen, creatures that Vanir almost admired for their determination to wipe out humanity completely. She smiled when she read about them, enjoying how they systematically and efficiently almost forced humanity into extinction. They seemed to share her view of the world, that it needed to die since there was almost no purpose to it besides multiplying the evil already inside of it. So she decided that she too would become a keeper of fire to be the first to die if the shadowy creatures came back. The training would just occupy her time until her awaited time of death would come and that would be that.

It took Rylia a bit longer than expected to bring up her request to leave for Cicero to become a berserker but when she did, Vanir was ready to leave by the next day. Through all of her research, Vanir had decided that taking the path of the ranger would be best for her as she lacked the physical attributes necessary for many of the other ones and felt uncomfortable meeting the Seer when her main reason for joining was just being one of the first to die. The idea of training in a forest even brought a small smile to her as it reminded her of the forests that she and Rylia had enjoyed as kids. With that decision made Vanir began traveling to Ferus to begin the end of her life.

Spells: To be updated once your sheet is accepted.

Stats
Vitality: 4
Endurance: 3
Strength: 0
Intelligence: 2
Wisdom: 4
Dexterity: 10
Agility: 5
Perception: 7
Last edited by Reaver on Mon Mar 28, 2016 1:45 am, edited 1 time in total.
Renegade, Mercenary, Wielder of the Shaft of Justice, Angel-Rapist, Rp Contract Killer
He enters like a shadow, exits like a Horseman of the Apocalypse.
Seen it all, done it all.
Keeper-Senpai
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Reaver
 
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Re: The Numbered OOC WIP

Postby Steven kono » Mon Mar 28, 2016 12:34 am

Welp. took me a bit of time and some headaches just making a decent bio but here it is.

_ _ _ _ _ _ _ _

Name:Oliver Estavoza

Age:19

Appearance:Oliver stands around 6'2 with brown eyes and a toned build due to the years of training in the academy, His shoulder length hair having long since been bleached by the desert sun and his skin taking on a dark tan, clothing wise he tends to wear what he can find in the way of clothing but has settled for a simple white cloth shirt with a pair of leather pants to offer him a small degree of protection, commonly found barefoot but when he needs to he wears a simple pair of leather shoes to help protect his feet.

Class:Brawler

Preferred Weapon: Bare handed combat/dagger

Bio:
Spoiler (click to show/hide):

Oliver was no nobel, nor did he come from some long line of brawlers who honed there craft for centuries, and he most certainly was not some gifted prodegy of the academy;

He was born to two parents he never knew, having had to work tooth and nail for everything in his life leading up to his choice to join the academy, it seeming like the only possibility that may lead to him having a future outside of the slums of collis.

So Oliver decided to do what seemed like a impossible task for many who gave up before him by that point as he enrolled in the academy to try to become a brawler, only bringing into the academy the clothes on his back and the memories to drive him to complete his curiculum, whether he ended up making a place for himself in the future remains to be seen.


Spells: To be updated once your sheet is accepted.

Stats
Vitality: 6
Endurance: 6
Strength: 6
Intelect: 4
Wisdom: 0
Dexterity: 6
Agility: 7
Perception: 0
back and trying to improve my rp and gm skills

I may not be the best or most competent forum rper here, heck far from it but I at least try to give my 100% and that is good enough for me.
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Joined: Thu Nov 07, 2013 4:52 am
Location: summerville SC USA

Re: The Numbered OOC WIP

Postby Argonaut » Mon Mar 28, 2016 1:28 am

Added all of the accepted character sheets, and added spells for each of them. I feel like I should mention the stats will be in general used for more than what I put down. What I listed was mostly for the combat side of things, perception isn't JUST for ranged accuracy, neither is wisdom JUST the amount of damage your spells deal.
A man of means, by no means.
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Joined: Sun May 12, 2013 4:57 am

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