Rebirth of the Blood OOC

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Rebirth of the Blood OOC

Postby Reaver » Sun Feb 28, 2016 9:17 pm

First off, this wouldn't be possible without help from Zender because he's awesome. We will be co-gming this together
Second, this is a Bloodborne rp. In case you aren't familiar with Bloodborne or anything Dark Souls-esque, you're going to die, maybe a lot. Since for the most part you guys will be in a group I would hope full wipes won't happen a lot but individual deaths will happen so don't get too frustrated. There is sex and rape in this if that's your butter but this will be more story and combat focused with sex usually either happening as a result of one side or other winning combat or to advance the plot. This rp in the Bloodborne-verse takes place somewhere else where different rules will apply (This is basically the disclaimer saying we have taken liberties with the lore to fit our needs) but most of the things you love and hate about the series will probably make it in one form or the other. Your characters will be tasked with ending the night of the Hunt within Ryunia and it'll be a super fun time. A few other things to know is that this isn't first come, first serve, we'll be picking CSs based on merit.
Ryunia.jpg

~STORY~

People in this world seek immortality, for good, bad or personal reasons, not content with the way the world is, how it treats the people within it or unwilling allow the world to unmake them as is the natural cycle of the world. However only one place has proof of their method, the mountain city of Ryunia. Their proof lies in their king, who has ruled the city for over one hundred years while never aging a day. Once word got out about a real immortal, many flocked to the city in hopes of gaining immortality themselves. To deal with the constant influx of travelers seeking the immortal secret, the king imposed several trials for every person that approached. The King became legendary for his cunning, how he always managed to outsmart every seeker of immortality while getting some form of service out of them. As more people came to seek his gift, so did the size of his kingdom, expanding further inside and outside the mountain.

Many of those trying to gain immortality found themselves serving in his Hunter Corps, a high-risk/high-fatality group of people that were forced to use Old Blood to become more and do more than any human. Some would refuse and that would be the end of that path for them, forcing themselves to either find another way to gain their desires or forget about them entirely. More often than not, people how gone this far for supposed immortality were willing or gullible to go further and joined the king's Hunter Corps. How the king acquired Old Blood is a secret held just as closely as his own immortality but Hunter Corps members have remained steady in the few thousands for decades, despite sometimes high casualties. Like the hunters of yore, the King used them to stamp out any inhuman festers in his dominion as well as political rivals, brigades of bandits and opposing neighboring armies and serve every night in the Hunt. Brigades and armies could be wiped out with a few hundred trained hunters, some were distributed to borders keep watch and maintain a presence, and select few were allowed to wander the lands to aid towns and villages on the nights of the Hunt. However most hunters have never been inside of Ryunia itself, as the people who state their intention to learn the secrets of immortality at the gates are later brought to one of the surrounding outposts to undergo the initial procedure then given a post elsewhere.

The city-nation of Ryunia has profited well, thanks to the Hunter Corps. With them subduing neighboring nations to force tribute and patrolling the areas around Ryunia growth has come to the city. What was just a small fort within a mountain has become so much more. Most of the mountain at the bottom is hollowed out, filled with markets, shops and living space. Its considered to be the center of Ryunia, leading to many places further in the mountain like the Royal Palace, the deep tunnels, pathways to the other side of the mountain and the forests that adorn that side. With its main export being the minerals and metals found in the mountain, some of the best weapons and armor can be found in these lands.

You as one of the many members of the Hunter Corps have killed humans and monsters to try earning yourself the privilege of immortality. Whether on the front lines against other nations or border patrol or even rooting out sinister monsters, the job, the duty is your life now. Others before you have died in the line of duty or succumbed to the Old Blood in different ways but you are a survivor, and survive the night and hunt you must.

Mechanics
Spoiler (click to show/hide):

Stats
Vitality- Health and Poison Resistance
Endurance- Number of actions in fights and when running
Strength- Base Damage and Stagger Chance
Skill- Weapon Speed and Dodge chance
Bloodsight- Damage with ranged weapons, blood wielding, discovery chance, resistance to insanity
Wisdom- Additional damage against regular creatures, Damage with arcane magic and cosmos weapons, vulnerability to the Great Ones, resistance to bloodthirst

Arcane Magic- Arcane Magic is techniques and spells gleaned from dissecting creatures of the cosmos or their artifacts. They are mere shadows of their full potential but are still quite lethal in human hands. Arcane magic, sometimes referred to as “old” magic, is less stable than Blood magic, but also has more uses. In addition to simple combat applications, it can also create illusions, warp one’s environment, and have effects on a targeted mind directly, without touching the body. Most creatures lack proper defense against arcane magic but the more one uses it, the more vulnerable to the call of the Old Ones when they speak. Experiments on hunters that have devoted their time to the arcane arts has shown that insight into the Cosmos dulls the wants of the body and slows the progression of bloodthirst

Blood Wielding- Blood Wielding was developed by Hunter as a way of using their bloodthirst and blood to give themselves more benefits in the Hunts, as sometimes their weapons would fail them before their bodies did. It solely uses Hunter blood as a source and weapon and increases bloodthirst slowly with every use as one feels the desire to regain the blood they've lost, despite it not being a substantial amount. New Hunters that focus on learning Blood magic are usually taught one or two basic techniques to help them out but Hunters will generally keep their more advanced techniques a secret, taking them to the grave or writing them down somewhere, forcing others to either find them or through years of experience create their own.

The Hunter manipulates the old blood inside of them to flow and take shape. Due to its man-made nature, this magic often takes far more controlled forms, such as shaped projectiles or weapon enhancement fields. Not all are capable of casting blood magic, let alone continuously using it without overextending themselves. Bloodsight is a must to properly control blood magic and be able to resist the urges and cost of it. Most trained blood users know how many spells they can cast before their bodies start feeling the true effects. An interesting thing noted by generations of Hunters is that the reliance on blood wielding dulls the call of the Old Ones.

Death
Upon death the Hunter loses all the collected bloodechoes(exp) that hasn’t been spent and is sent back to the Hunter’s Dream. The Hunter gains +5 Bloodthirst until he/she manages to regain the lost bloodechos. The creature that killed them becomes stronger proportionate to how much bloodecho they absorbed. The next time the creature is encountered, it will try to rape before killing, regardless of monster type. Upon losing more Bloodechoes to same creature, untold things may happen to the creature.

Combat Mechanics
Combat will be based mostly on anticipatory actions. You won't know what your enemy will do before you perform your own actions, although one might be able to guess their combat style and behavior through their actions and demeanor before and during battle. Initiative is decided by a combination of Skill and Wisdom. All hunters start off being able to perform up to three actions during their turn. This number can be increased by leveling up one’s stamina.

Attacking, dodging, re-positioning, casting a spell (Some spells may require a charging action), and using a sidearm all cost one action each and can be done multiple times to use up all the actions. A charged attack can do extra damage and even stagger an enemy but will take an extra turn to charge beforehand. Staggering an enemy or being staggered will make the person skip their next action to recover, possibly even leaving them open to other attacks in the process. If a sidearm is used to riposte and is successful then the visceral attack will happen in the same action. In boss fights a riposte will leave the bosses open to Team Viscerals.

The amount of actions enemies will be capable of performing will vary, most mobs will be full of enemies capable of only performing one or two actions per turn and more dangerous and lone creatures like bosses or unique enemies will either be able of performing just as many actions if not more than you.

The power of a physical melee attack is enhanced by Strength, and ranged weapons by Bloodsight. First, a d20 roll is made for the attacker, with the corresponding offensive stat added as a modifier. The attack is then compared to the target’s defense roll, if they do decide to dodge. If the attack roll is larger than the defense roll, then the attack succeeds; in the event of a natural 20 on an attack roll will turn the attack into a Riposte hit, multiplying the damage based on the weapon’s critical rating (x2 for starting weapons), and applying any special effects that may trigger on a Riposte. Likewise, rolling a natural 1 on an attack (aka “fumbling”) will instead throw the attacker off balance, leaving them open to a Riposte from their opponent.

Magical Combat
Unlike physical weapons and abilities, magic does not use stats like Strength and Skill. Instead, it focuses on Bloodsight and Arcane, each with their own school of magic: Blood magic and Arcane magic, respectively. Based on their respective stats, players will be able to cast an x-number of each spell before further use begins increasing the equally respective ailment bars.

Blood magic is a more easily-taught form, having been originally created by the Hunters to aid them in their duties. After all, a weapon could give out on them long before their bodies in a fight, and all they really need to use Blood magic is coursing through their own veins. Due to its man-made nature, this magic often takes far more controlled forms, such as shaped projectiles or weapon enhancement fields. Blood magic is not without its risks, however; those who practice Blood magic become more attuned to their own desires and physical needs, increasing their vulnerability to Bloodlust.

Arcane magic, sometimes referred to as “old” magic, is less stable than Blood magic, but also has more uses. In addition to simple combat applications, it can also create illusions, warp one’s environment, and have effects on a targeted mind directly, without touching the body. It also dulls one’s instinctive urges and desires, increasing Bloodlust resistance. However, it also makes one more sensitive to the Old Ones’ influence, thus increasing one’s vulnerability to Insanity.

In a combat scenario, magic is governed entirely by its respective stat, both offensively and defensively. Much of the actual process remains unchanged, except that spells cannot utilize the Riposte mechanic. Instead, rolling a natural 20 on a magical attack will greatly increase the amount of Bloodlust or Insanity influence applied, while a natural 1 causes the spell to misfire on the caster, affecting them instead.

As for more physical fighters, some attack spells may be more effective than others. For instance, a spell that fires a focused energy projectile directly at the target (e.g., the classic “Magic Missile”) will do more damage on a successful hit, but is easier for the fleet-footed to weave around. Likewise, a spell with an area of effect (AoE) will be less focused and thus less powerful, but also more difficult to evade, as it covers more ground at once. Thus, spellcasters have options for both the classic Fighter and Rogue archetypes, as long as they know how to use their spells right.

Ailments
Both of these are out of 100, and can be filled through careless actions or losing way too many times. Bloodsight and Wisdom can increase one's resistance to them and knowing Blood Wielding or Arcane magic will further increase it, but with the possibility of them exponentially raising your intake if not careful. Sometimes it's the safest choice to know as little as possible and not dabble in things not meant for humans. Upon hitting 100 in either, an attempt to forcibly sever you from the Hunters' Dream will happen next time you die or end up there. Once that happens perma-death will be active unless you find a way to somehow reverse the severing or gain another means of immortality.
Bloodthirst- Undone by the blood, you crave more, doing what you must to gain more. Increased by overusing Blood Wielding, losing bloodechoes, being riposted
Insanity- Having laid eyes on the Great Ones and been taken by their creations, you are no longer in control. Increased by being raped, interaction with Great Ones or their immediate creations, gaining large amounts of insight


Character Sheet
Spoiler (click to show/hide):

Name
Physical Description
Origins
Starting Weapon and sidearm
Bloodwielder/Arcane Practitioner/Neither?
Stats (Each stat starts at 1, with up to 10 points to allocate between stats at the player’s discretion. )
Vitality- 1
Endurance- 1
Strength- 1
Skill- 1
Bloodsight- 1
Wisdom- 1
Bloodthirst- 0/100
Insanity- 0/100


Weapons
Spoiler (click to show/hide):

This will be updated as new weapons become available to procure. You can switch weapons at the Hunters' Dream. You will not be stuck with your starter weapons forever unless you want to. The letters adjacent to the weapon represent how well it scales with certain stats in this order; strength, skill, bloodsight, wisdom. An asterisk means the stat isn't applicable to the weapon. Weapon scaling can be improved by upgrading the weapon.
Default Weapons
Hunter's Axe [C, D, *, D]
A historical weapon of the Hunters that has been tried and tested throughout the ages. As one of the oldest trick weapons of the workshop, it is commonly used on the Hunt. Even when transformed it retains the qualities of an axe, yet offers a slower but wider and stronger palette of attacks by extending the shaft for more range and requiring two-hands to be wielded properly.

Hunter's Saw Cleaver [D, C, *, D]
One of the standard trick weapons of the workshop that was created in a far away city called Yarnahm. The Saw Cleaver has become a commonly used weapon through dependability.
This particular variation of the saw base, transforms into a long cleaver that makes use of centrifugal force while still allowing for a firearm to be held in the other hand, a rather rare thing among hunter weapons. Both forms use slashing techniques to get the job done. The base form is a little faster while the transformed form provides more range.

Hunter’s Saw Spear [D, C, *, D]
Another common trick weapon of the workshop. commonly used by those who dedicate themselves to the hunt. This saw version is serrated and effective at drawing the blood of beasts with every slash. It transforms into a one-handed medium-ranged spear that incorporates thrusting and slashing techniques while still allowing for a sidearm.

Hunter’s "Knuckle Breakers" [B, E, *, D]
A rather new trick weapon developed in the city workshop of Ryunia. The name was coined by its first public usage, a drunk Hunter shattering a man's fingers, knuckles, hand, wrist, forearm and dislocating the shoulder in a barfight with a single punch after being mocked for having "bricks" strapped to her hands.

The term "Knuckle Breakers" only explains the first form of the weapon, the two heavy stone-carved fist weapons. Each pair are carved from the mountain itself and thus lack any special attributes besides being uncannily heavy for natural rock. The extra weight is felt by the Hunters but more by whoever is on the other side, the blunt damage causing many to fall under it’s slow but powerful fist combos. To transform into its alternate form, the two rocks are placed together, the grooves lining up perfectly to allow a steel pole to slide in the middle and lock into place, creating a warhammer. Many novice Hunters find the warhammer to be large and unwieldy, requiring immense strength to master but those that have indeed mastered the warhammer tell tales of many fallen enemies that are crushed and stunned by their blows.

“Kynareth Repeater” Say it once but never twice [E, *, B, D]
An invention by the genius disgraced hunter, Vander. Originally the weapon didn't meet the Hunter regulations, since it couldn’t be wielded alongside a melee weapon. That should have been the end of the weapon, but Vander continued to work and eventually produce it. For his transgression, Vander was disgraced and exiled from the Hunters, despite the Kynareth’s later acceptance and success as a weapon of the Hunt.

Basic form is a repeating rifle that holds 5 enhanced quicksilver bullets. Its alternate firing mode is the scattershot, which empties entire gun in a single burst. The scattershot does extra damage, including the damage done by however many bullets are discharged. It’s said that Vander created extra parts for his marvelous invention to increase its usefulness but hid them once he was forced into exile, denying the current hunters an even more lethal ranged weapon. (Does not allow for a sidearm)

Default Sidearms
Hunter Pistol [*, *, D, D]
One of the staple weapons of the Hunters, the pistol is a small and useful thing in the right hands. While it is not capable of delivering large amounts of damage and has trouble hitting faster opponents, hunters have found it useful for setting up monsters for a riposte. With a quick hand and trained eye, hunters have been known to be able to time their shot right from varying distances when the monster is most vulnerable, leaving the creature stunned and open to attack upon success.

Hunter Blunderbuss [*, *, D, D]
Another staple weapon of the Hunters, the blunderbuss has earned its place in the workshop arsenal through dependability and force. While largely dependant on the distance of the target, at closer ranges the blunderbuss can do adequate damage and catch faster targets with its spread, sometimes even staggering enemies with the blows. However being heavier than the pistol, it isn’t as easily able to be quickdrawn and as such can’t be relied on to riposte as well.

Hunter’s Torch [E, *, *, C]
A simple device that holds great importance in all forms of the hunt. Different from a regular torch, this one is formed by wrapping a pine resin cloth around the end of a long stick and a metal engraving of the Hunter Caryll rune is embedded into the wood. The combination of the two creates a torch that shines brighter, which keeps some creatures away and makes others hesitate before attacking and burns monsters worse than a normal one would. When a group of Hunters hunt together it isn’t uncommon to see at least one carrying a Hunter’s Torch to light the way and keep lesser creatures from overwhelming them.

Other Weapons
~~~~~~~~~~~~~
Last edited by Reaver on Thu Apr 21, 2016 5:46 pm, edited 9 times in total.
Renegade, Mercenary, Wielder of the Shaft of Justice, Angel-Rapist, Rp Contract Killer
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Seen it all, done it all.
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Re: Rebirth of the Blood OOC

Postby Reaver » Sun Feb 28, 2016 9:18 pm

~Active Characters
Zender- Co-Gm
Spoiler (click to show/hide):

Name: Randolph Behrut.
Physical Description: (NOTE: The weapons in his hands are NOT his current armament. He just used those before making Reaping Willow.)
Image
Origins:
Randolph's initial interest in the Hunter Corps was the same as many others: he was young, and the prospect of immortality was an enticing one. At first, he didn't really care about how he was essentially signing up for Ryunian military service, as long as it brought him closer to eternal life and youth; he was a proficient enough swordsman for the grit of combat, and many of his adversaries at the time were but men and lesser beasts. Over time, however, Randolph came to realize that sharp blades and fleet feet only get one so far, so he began dabbling in the Arcane arts in order to supplement his swordplay with the power of the Cosmos, combining the two skills into a versatile combat style capable of felling a great many things.

That being said, in the several years he's spent in the profession, his originally high spirits seem to have dampened significantly. Randolph now spends much of his time in silent contemplation, though on what remains something of a touchy subject for him. Age has taught him some patience, so he's less likely to lash out in anger over it...but it would still be ill-advised to pressure him on the matter.

Starting Weapon: Reaping Willow [D, A, *, C].This unique weapon has become something of a personal statement for Randolph. Fashioned from the horns and bones of a slain Beast, it at first appears to be a broadsword with a curved design to the blade. Push a hidden button, however, and the hilt extends to the length of a pole, while the blade locks into a new position as that of a scythe, providing improved reach and versatility. Still, this weapon is a tricky one to use, and Randolph is very insistent that he be the only one to wield it.
Sidearm: Hunter Pistol.
Magic Type: Arcane Practitioner.
Stats (Level 5)
Vitality- 3
Endurance- 3
Strength- 2
Skill- 5
Bloodsight- 3
Wisdom- 5
Bloodthirst- 0/100
Insanity- 0/100
Insight- 0
Spells: x5 Cosmic Arc- "The lightning! Oh the lightning! How could we not have seen it before?" A single forbidden symbol written on a square of Darkbeast hide. Combusts on use and unleashes a bolt of Arcane electricity that has limited homing ability (accuracy bonus) and can pierce enemies not protected against arcane.
x3 Arcane Blessing- "One step closer to ascension. We will begin testing on living thing soon." A simple white piece of cloth. Rubbing it against a weapon causes it shrivel up and turn grey but imbues the weapon with arcane energy, allowing it to deal additional Arcane damage on a successful hit. Dissipates after 5 turns.

Knight Vanilla
Spoiler (click to show/hide):

Name: Seren Carnelian
Physical Description:Image
Origins: Once a young girl filled with curiosity and the passion to learn, Seren discovered early in her life just how limited one's life was as her former mentor the scribe of a far off kingdom had succumbed to illness. Her grief wasn't just for the fallen mentor but discovery that one day maybe later or much sooner she would meet the same fate. At first she was desperate to find or discover some means of immortality. As years passed by she learned to accept her mortality... Life always had and end.... Or at least that what she told herself until she heard of the immortal king. Knowing it was either now or never she ventured to the far off immortal king abandoning all friends and family in the hopes to keep her life as well as those around her as long as possible.

Once Seren arrived to acquire the means to immortality she was directed to one of the recruiting outposts for the hunter's corps. Suspicious, as she only heard differing tales of the old blood that once existed in a place called Yarnam. However she remained the determined and joined the corps. Killing, protecting, and policing the immortal kings land's in the pursuit of knowledge and immortality. Once her new life had been set she had to grow accustom to the many questions others inquired of her being a foreigner like the rest of them. Most questions were often pointed at the mask she quite rarely took off in the presence of others. In her culture the owl was a symbol of knowledge, but one that also stalked and killed its prey in the night. Which she found appropriate for the hunt. A few rumors even started that she was part owl in some way and had big set of pupils or was able to turn her head completely back as she often slaughtered prey who often thought they were sneaking up behind her. Whether it was skill or luck this just added to the many rumors of her and the origins of her mask within the corps.

Starting Weapon and sidearm: Saw Cleaver and Pistol.
Arcane Practitioner
Stats (Each stat starts at 1, with up to 10 points to allocate between stats at the player’s discretion.)
Vitality- 2
Endurance- 4
Strength- 1
Skill- 3
Bloodsight- 1
Wisdom- 5
Insanity- 0/100
Bloodthrist- 0/100
Insight- 0
Spells: x5 Eye of Cosmos- "Some say it is the effect of eyes in the mind opening, others say the result of a sympathetic Old One assisting." Soft eyes with a dim glow of their own. Crushing one reveals all 'hidden' things in an area, highlights all arcane vulnerable enemies with cosmic light, improving everyone's chance to hit them. Lasts 3 turns.
x5 Ethereal Talon- "Whether they are meant to help us reach the stars or stop others from doing the same, we'll never know." As light as a feather, as white as pure snow, as deadly as the unknown. Sometimes the slightest touch which cause them to turn to dust but a ghostly semblance will remain to be used. Can either be thrown or used in melee to inflict raw arcane damage.

Icaelus
Spoiler (click to show/hide):

Name Sylvia Dremori
Physical Description Image
Origins The woman known today as Sylvia Dremori of the Hunter Corps hadn't always been this successful. Yes, hark back to a time where Sylvia was but a lowly orphaned street rat named Syl, trying her best to survive from day to day in the slums of one of the cities that neighbored Ryunia, Garselm. The ruler then, Lord Farnam was corrupt and twisted beyond description, committing unspeakable atrocities upon the very people he was supposed to lead and care for.
Indeed, when the Hunter Corps of Ryunia first marched upon Garselm, Syl could only be glad for the liberation they offered for her, even if the Hunters themselves didn't know it. Even a death by a cold, sharp blade would've been better than being abused daily by whoever she ran across; be it the guards equally as corrupt as the lord they served, the citizens of Garselm..or even the other inhabitants of the slum. From robbing her of whatever little money she had begged or stole to beating her for stress relief, it was a life worse than a dog's; not worth living at all.
That day when the Hunter Corps had taken over Garselm, she had laughed. Laughed the hardest she had while she bled out in a pool of her own blood. Laughed while the Hunters slew score upon score of the citizens and guards that had made her life a living hell. The soft peals of her laughter had brought one lone Hunter to her side, the man crouching by the wounded girl.
She still remembered his words.
"Why do you laugh so, lass? What we Hunters have done here is hardly a humorous tale.."
His voice was tinged with sorrow, a noticeable regret in his mood after having taken so many lives.
"Good Hunter. Those that you slew..in my eyes, they were no different than the Beasts you slay ever so often. I lay here, wounded not by your comrades..but by the people of this city that I try to survive in. It is a..fitting end for someone like me. It has been more than I deserve to watch my tormentors die before me, suffering everything they have done to me and then more."
She coughed out those words for the Hunter to hear, her eyes closing for what she thought would be the final time. But her tale was not to end there.

Syl soon awoke, very much worse for the wear but alive. The softness of the bed she had slept on was something entirely alien to her, the orphan having only known the cold, hard ground for as long as she could remember. The Hunter had been by her side when she awoke, firmly grasping her hand to keep her calm. Introducing himself as Hunter Graham Dremori, he had pledged to take care of her, a girl who was nothing more than a stranger to him.
Their relationship was rocky at the start, with Graham trying to educate Syl and teach her manners and with Syl, still distrustful of Graham's intentions towards her.
But time passed and Graham's goodwill eventually wore Syl's distrust away to nothing. Under his care, Syl grew up splendidly, once nothing but another street rat, now an educated lady able to both read, write and do arithmetic. Rare and valuable skills in an age such as this.

The two lived happily for a time, with Graham treating Syl like his very own daughter. The man himself had no family and such, Syl had been more than welcome to join him. The girl took a keen interest in Graham's profession and coerced the man into letting her join him in his daily training as soon as she recovered the strength necessary to lift one of the favored weapons of the the Hunters; a Saw Cleaver. It wasn't the weapon of choice for the petite girl, as heavy and clunky the weapon was, but Graham had made that the condition before he would allow her to join him in his daily training.
It seemed that Syl would soon follow in Graham's footsteps in becoming a Hunter, much to the man's despair. A sweet girl like her should just look for a decent job, get a good man and settle down, he reckoned. Still, it was her path to choose and he wouldn't deny her that right.

It was that fateful night of the Hunt that had spiraled Syl's fate down this dark road. Graham had left that night for the Hunt. He had always come back before..just not that day. When the horn signalling that the Hunt had ended and that it was safe for the residents of Garselm to once again leave their homes, the familiar figure that would be waiting in front of their home to greet her..it wasn't there. Instead, a bloodied Saw Cleaver and pistol were left on the doorstep, arranged neatly alongside two letters. Both were from Graham. One was his will..and the other, an official notice that he had adopted her under his name. Her new name would be Sylvia Dremori.
It..was by mere coincidence that both these letters would arrive the very same day.
There hadn't been enough left of Graham left to bury, but his Hunter colleagues had made sure to pass on a final memento, his feathered cap that Syl had used to make fun of all the time. Clutching the bloody headwear to her breast, Syl had broken down in tears for the only person that had given a damn about her.

Words could not describe her sadness..and so she would express them in action. The very next day after Graham had breathed his last..
Sylvia Dremori became a Hunter.
Starting Weapon and sidearm Kynareth Repeater
Bloodwielder/Arcane Practitioner/Neither?
Stats (Each stat starts at 1, with up to 10 points to allocate between stats at the player’s discretion. )
Vitality- 3
Endurance- 3
Strength- 1
Skill- 1
Bloodsight- 7
Wisdom- 1
Bloodthirst- 0/100
Insanity- 0/100
Insight- 0
Spells: x7 Bloodstrike- "Go ahead and cut me. It'll just hurt you more anyways." Cut your palm and wave it in the motion and direction of how you want to attack and blood follows cutting anything in the way. Short to mid-range bloodwielder attack that deals pure blood damage.
x7 Bloody Puddles "The key is to draw just enough to coat the ground, otherwise you're just wasting valuable blood." A wound in the hand will do. The blood will drip onto the ground and cover a radius around the bloodwielder based on how much blood the Hunter lets drip. It will slow down any creatures that enter it, forcing them to take twice the amount of turns to move within it and decreases their chance to dodge one's attacks.
x7 Lifeblood Call "It sang to me even in the dark so I forced him to come closer so I could hear his blood drip better." Allows the Hunter to manipulate the blood in others, pulling them closer or pushing them away. The effectiveness is also depent on the amount of Old Blood within the person, the more, the better the result.

Lilbooth
Spoiler (click to show/hide):

Name Jurgen Metzger
Physical Description Image
Origins: Jurgen was born of the union of a captured peasant and a wicked alchemist. His mother was young and frail, his father abusive and persistent. He spent most of early life sharing the chains of a cold stone wall with his mother. She cared greatly for Jurgen, sheltering him from his father's experiments for as long as she could. When Jurgen could manage to eat his own food he was separated from his mother, chained just far away enough on the wall they called their home. The alchemist's wealth kept Jurgen well fed, and his mother alive. He grew strong in the struggle against the his bonds and resilient from the alchemist's many barrage of tests. Jurgen became proficient in following orders and stomaching a wide variety of gruesome meals and unproved potions. His lack of education and social interaction has left his mental faculties a mess and because of such he struggles to complete a variety of complex tasks. He is capable of accomplishing difficult or intricate procedures but only with the use of muscle memory. Once taught and practiced he is quite a capable worker, and fighter. One faithful day the alchemist seemed to be bored of his living experiment and captured spouse and broke their chains. His mother, though still compassionate for her child, could hardly bare to look upon his tortured form. He followed her for sometime, exploring the world away from the wall for the first time. His mother, still rather young, found her way back to her family. Very few believed, or wished to believe, that the towering the mass of flesh and metal was her son. His mother's family suggested that Jurgen search out work in the Hunter's Corp, a job they thought matched his grotesque nature. With little reason to disagree, Jorgen followed their instruction, and took his first step on the road to immorality.

Starting Weapon: Hunter’s "Knuckle Breakers" [B, E, *, D]
Sidearm: Hunter’s Torch [E, *, *, C]
Bloodwielder/Arcane Practitioner/Neither
Stats (Each stat starts at 1, with up to 10 points to allocate between stats at the player’s discretion. )
Vitality- 4
Endurance- 4
Strength- 5
Skill- 1
Bloodsight- 1
Wisdom- 1
Bloodthirst- 0/100
Insanity- 0/100
Insight- 0

Cliffracer
Spoiler (click to show/hide):

Name: Alicia of Silver

Physical Description-[1] [2] - An approximation between these two images, subtracting the horns. Body of the first, outfit of the second.
Origins: Alicia hails from a family of dignified nobles that call themselves Silvereyes, whom own a few high-production silver mines in the country. Her mother is a knight and her father a scholar, ruling their small empire with firm cruelty. Alicia was raised to be an heiress of sorts to the lineage. She was groomed to be a poised and graceful woman who would become an intimidating figurehead for the Silvereye family. In her late teenage years, Alicia disgraced herself to her family by having an affair with an ore hauler that struck up the confidence to make a move on her.
It was made clear to Alicia that her family no longer wished to be involved with her after she cavorted with a commoner. She accepted her disownment in stride, becoming Alicia of Silver, travelling to Ryunia to bring more nobility to her name than she could achieve under the fist of her family. She joins the Hunter Corps without hesitation when she learns of the glory she could achieve, and hasn't looked back since.

Starting Weapon: Silverblood Rapier [D, C, *, D] - A weapon named after Alicia's lineage rather than any actual materials used in its creation. All of the Silvereye family have weapons crafted to suit them resembling popular weapons used by knights and hunters, and Alicia chose the rapier to suit her grace. The rapier's handguard breaks away to become a main gauche for use in dual-wielding attacks.

Sidearm: Hunter's Torch [E, *, *, C]

Bloodwielder/Arcane Practitioner/Neither

Stats
Vitality- 4
Endurance- 2
Strength- 2
Skill- 4
Bloodsight- 2
Wisdom- 1
Bloodthirst- 0/100
Insanity- 0/100
Insight- 0

FragrenceofMtDew
Spoiler (click to show/hide):

Name: Julia Daymond
Physical Description: Image

Origins: A merchant family that has only recently found success, the Daymond's have great wealth but very little influence. There are some things that money simply can't buy and the Daymond's have sought after many such things in an attempt to secure their place in the world for all time, Ryunia's famed secret to immortality being chief among them. But their expertise lie in business and their wealth was nothing compared to that of Ryunia. So who among them could be entrusted to obtain such a valuable prize? Why, Julia, the black sheep of the family of course.

Julia had always had darker tendencies than the rest of her family. While her siblings were studying trade and mathematics, Julia would sneak out to practice fighting or join the men on hunts in the woods. She found she possessed a natural ferocity that lent itself well to combat and she loved the thrill of the hunt. No matter how she excelled though, she never earned the approval of her parents... Until they learned of Ryunia's Hunter Corp and how many believe it would earn them the secret of immortality. At last, there was a way for Julia to be of use, and in obtaining such a valuable item to boot! But hunting the beasts of Ryunia was far different than hunting animals in the forest. Even with her combat prowess, she narrowly avoided death on her first hunt. She learned a great deal from the encounter however, and the thrill of the hunt was still there, so she threw herself into the next hunt and the next with even greater vigor. Immortality was the reason she had come to Ryunia, but her love of the Hunt was what kept her going.

Starting Weapon and sidearm: Hunter's Axe and Hunter's Pistol
Bloodwielder
Stats
Vitality- 3
Endurance- 2
Strength- 4
Skill- 2
Bloodsight- 4
Wisdom- 1
Bloodthirst- 0/100
Insanity- 0/100
Insight- 0
Spells: x4 Blood Harpoons "I stuck them to the walls and listened to them scream for hours as I gorged myself on their blood. What have I become." Pull them out of your body and hurl them at your enemies. Ranged weapon that deals blood damage. Depending on circumstances, an enemy can be pinned to a wall or object.


Argo
Spoiler (click to show/hide):

Name: Jericho Swain

Physical Description: Image

Origins: Very little is known about the history of Jericho Swain, and what is known is surrounded by rumors. Born into a house of alchemists, Jericho surrounded himself with spell books, ancient tomes and historical texts. Never leaving the house, rumors persisted of the horrible experiments and alterations Jericho was subjected to at the hands of his parents. As Swain grew older inside his house, these tales grew taller and taller, describing Swain as a horrid amalgamation of blood magic, undead and inhuman suffering. At night, children told stories of blood leaking from the outer walls of the old house, and faint screams of terror echoing on the wind. Finally an investigation was warranted, but it was too late. Jericho's parents were found hung from the ceiling, completely drained of blood. All across their naked bodies, vigils and runes painted in blood seemed to whisper to whomever looked upon them. Jericho was only a teenager at the time, but he was taken away as the assumed murdered. But Jericho never went to trail, he never stood before the noose. He just seemed to dissapear.

Years later, Jericho has returned as a member of the Hunter Corps. Cold, calculative and efficient, Jericho has proven himself to be a capable hunter. Forever thirsting for more knowledge, Jericho is unwavering in his pursuit for immortality. Due to his quiet nature, Swain's only companion during his journey has been his pet raven, who is never far from Jericho's shoulder. Rather than speaking to other hunters, Jericho spends much of his current time pouring over textbooks or whispering to his bird,who's name he refuses to tell anyone.

Starting Weapon and sidearm: Jericho wields a modified saw spear. Attaching his blunderbuss to one side on his spear, some have called his new found weapon the "Rifle Spear". This weapon serves the exact same purposes as a Saw Spear and a Hunter Blunderbuss.

Bloodwielder/Arcane Practitioner/Neither?

Spells:
x6 Spike Balls "Crystallized blood shards contained inside of a semi-solid blood orb? That's sounds just as dangerous as it does complicated. Are you sure we can't just aim a cannon at them?" The blood gathers in your hand through your pores, taking the form of a small ball. The ball can be lobbed, thrown, rolled, used to melee but upon first hard physical contact, blood shards will fire out from the orb, possibly hitting anything in short range from the detonation, friend or foe.
x6 Wall of Blood "This is only the first step to me becoming a walking fortress. The night will end on my watch." With a cut, produce enough blood to form a wall of your own blood in front of you, not your sides or back. The blood barrier will be able to take a certain amount of hits based on the initial roll for it. No one will be able to attack through it.

Stats
Vitality- 2
Endurance- 1
Strength- 1
Skill- 1
Bloodsight- 6
Wisdom- 5
Bloodthirst- 0/100
Insanity- 0/100
Last edited by Reaver on Thu Mar 31, 2016 4:44 am, edited 5 times in total.
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Re: Rebirth of the Blood OOC

Postby KnightVanilla » Mon Feb 29, 2016 3:23 am

Name: Seren Carnelian
Physical Description:
Spoiler (click to show/hide):

Image

Origins: Once a young girl filled with curiosity and the passion to learn, Seren discovered early in her life just how limited one's life was as her former mentor the scribe of a far off kingdom had succumbed to illness. Her grief wasn't just for the fallen mentor but discovery that one day maybe later or much sooner she would meet the same fate. At first she was desperate to find or discover some means of immortality. As years passed by she learned to accept her mortality... Life always had and end.... Or at least that what she told herself until she heard of the immortal king. Knowing it was either now or never she ventured to the far off immortal king abandoning all friends and family in the hopes to keep her life as well as those around her as long as possible.

Once Seren arrived to acquire the means to immortality she was directed to one of the recruiting outposts for the hunter's corps. Suspicious, as she only heard differing tales of the old blood that once existed in a place called Yarnam. However she remained the determined and joined the corps. Killing, protecting, and policing the immortal kings land's in the pursuit of knowledge and immortality. Once her new life had been set she had to grow accustom to the many questions others inquired of her being a foreigner like the rest of them. Most questions were often pointed at the mask she quite rarely took off in the presence of others. In her culture the owl was a symbol of knowledge, but one that also stalked and killed its prey in the night. Which she found appropriate for the hunt. A few rumors even started that she was part owl in some way and had big set of pupils or was able to turn her head completely back as she often slaughtered prey who often thought they were sneaking up behind her. Whether it was skill or luck this just added to the many rumors of her and the origins of her mask within the corps.

Starting Weapon and sidearm: Saw Cleaver and Pistol.
Arcane Practitioner
Stats (Each stat starts at 1, with up to 10 points to allocate between stats at the player’s discretion.)
Vitality- 2
Endurance- 4
Strength- 1
Skill- 3
Bloodsight- 1
Wisdom- 5
Insanity- 0/100
Bloodthrist- 0/100
Life has gotten so much more boring. Well I suppose it doesn't help if I say my only source of entertainment is YouTube and here. So yeah not much of interesting life going on.
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Re: Rebirth of the Blood OOC

Postby Zender_Solarheart » Mon Feb 29, 2016 6:36 am

A quick foreword on this one: yes, I am starting at a higher level. This is something Reaver and I discussed while creating the RP, and once the IC thread gets under way, I hope the reason why will be apparent. Fear not, o potential players; I will not abuse this head start, for I am a man of dignity. Even then, this is a Bloodborne RP, so all it really does in PvE is make me a little less likely to get slashed/battered/stabbed into a bloody mess by whatever nasty abominations go bump in the night. :lol:

Name: Randolph Behrut.
Physical Description: (NOTE: The weapons in his hands are NOT his current armament. He just used those before making Reaping Willow.)
Spoiler (click to show/hide):

Image

Origins:
Spoiler (click to show/hide):

Randolph's initial interest in the Hunter Corps was the same as many others: he was young, and the prospect of immortality was an enticing one. At first, he didn't really care about how he was essentially signing up for Ryunian military service, as long as it brought him closer to eternal life and youth; he was a proficient enough swordsman for the grit of combat, and many of his adversaries at the time were but men and lesser beasts. Over time, however, Randolph came to realize that sharp blades and fleet feet only get one so far, so he began dabbling in the Arcane arts in order to supplement his swordplay with the power of the Cosmos, combining the two skills into a versatile combat style capable of felling a great many things.

That being said, in the several years he's spent in the profession, his originally high spirits seem to have dampened significantly. Randolph now spends much of his time in silent contemplation, though on what remains something of a touchy subject for him. Age has taught him some patience, so he's less likely to lash out in anger over it...but it would still be ill-advised to pressure him on the matter.


Starting Weapon: Reaping Willow [D, A, *, C].This unique weapon has become something of a personal statement for Randolph. Fashioned from the horns and bones of a slain Beast, it at first appears to be a broadsword with a curved design to the blade. Push a hidden button, however, and the hilt extends to the length of a pole, while the blade locks into a new position as that of a scythe, providing improved reach and versatility. Still, this weapon is a tricky one to use, and Randolph is very insistent that he be the only one to wield it.
Sidearm: Hunter Pistol.
Magic Type: Arcane Practitioner.
Stats (Level 5)
Vitality- 3
Endurance- 3
Strength- 2
Skill- 5
Bloodsight- 3
Wisdom- 5
Bloodthirst- 0/100
Insanity- 0/100
Certified Determinator and Japanese Technique Namer of the LoK forums. Also, the eternal nemesis of Razajin.
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Re: Rebirth of the Blood OOC

Postby lilbooth » Mon Feb 29, 2016 7:05 am

Don't mind me while I transfer a character from a similar rp to this one...

Name Jurgen Metzger
Physical Description
Spoiler (click to show/hide):

Image

Origins: Jurgen was born of the union of a captured peasant and a wicked alchemist. His mother was young and frail, his father abusive and persistent. He spent most of early life sharing the chains of a cold stone wall with his mother. She cared greatly for Jurgen, sheltering him from his father's experiments for as long as she could. When Jurgen could manage to eat his own food he was separated from his mother, chained just far away enough on the wall they called their home. The alchemist's wealth kept Jurgen well fed, and his mother alive. He grew strong in the struggle against the his bonds and resilient from the alchemist's many barrage of tests. Jurgen became proficient in following orders and stomaching a wide variety of gruesome meals and unproved potions. His lack of education and social interaction has left his mental faculties a mess and because of such he struggles to complete a variety of complex tasks. He is capable of accomplishing difficult or intricate procedures but only with the use of muscle memory. Once taught and practiced he is quite a capable worker, and fighter. One faithful day the alchemist seemed to be bored of his living experiment and captured spouse and broke their chains. His mother, though still compassionate for her child, could hardly bare to look upon his tortured form. He followed her for sometime, exploring the world away from the wall for the first time. His mother, still rather young, found her way back to her family. Very few believed, or wished to believe, that the towering the mass of flesh and metal was her son. His mother's family suggested that Jurgen search out work in the Hunter's Corp, a job they thought matched his grotesque nature. With little reason to disagree, Jorgen followed their instruction, and took his first step on the road to immorality.

Starting Weapon: Hunter’s "Knuckle Breakers" [B, E, *, D]
Sidearm: Hunter’s Torch [E, *, *, C]
Bloodwielder/Arcane Practitioner/Neither
Stats (Each stat starts at 1, with up to 10 points to allocate between stats at the player’s discretion. )
Vitality- 4
Endurance- 4
Strength- 5
Skill- 1
Bloodsight- 1
Wisdom- 1
Bloodthirst- 5/100
Insanity- 0/100
Insight-3
Last edited by lilbooth on Sun Apr 10, 2016 7:23 am, edited 1 time in total.
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Re: Rebirth of the Blood OOC

Postby Reaver » Tue Mar 01, 2016 4:04 am

Everyone looks good so far! I know one or two more people who planned on joining so I'll wait to hear back from them before starting this up. In the mean time here are the spells for the arcane users. These will only restock when returning to the Hunters' Dream.
Seren Carneilian
x5 Eye of Cosmos- "Some say it is the effect of eyes in the mind opening, others say the result of a sympathetic Old One assisting." Soft eyes with a dim glow of their own. Crushing one reveals all 'hidden' things in an area, highlights all arcane vulnerable enemies with cosmic light, improving everyone's chance to hit them. Lasts 3 turns.
x5 Ethereal Talon- "Whether they are meant to help us reach the stars or stop others from doing the same, we'll never know." As light as a feather, as white as pure snow, as deadly as the unknown. Sometimes the slightest touch which cause them to turn to dust but a ghostly semblance will remain to be used. Can either be thrown or used in melee to inflict raw arcane damage.

Randolph Behrut
x5 Cosmic Arc- "The lightning! Oh the lightning! How could we not have seen it before?" A single forbidden symbol written on a square of Darkbeast hide. Combusts on use and unleashes a bolt of Arcane electricity that has limited homing ability (accuracy bonus) and can pierce enemies not protected against arcane.
x3 Arcane Blessing- "One step closer to ascension. We will begin testing on living thing soon." A simple white piece of cloth. Rubbing it against a weapon causes it shrivel up and turn grey but imbues the weapon with arcane energy, allowing it to deal additional Arcane damage on a successful hit. Dissipates after 5 turns.
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Re: Rebirth of the Blood OOC

Postby Icaelus » Tue Mar 01, 2016 10:33 pm

Name Sylvia Dremori
Physical Description
Spoiler (click to show/hide):

Image

Origins
Spoiler (click to show/hide):

The woman known today as Sylvia Dremori of the Hunter Corps hadn't always been this successful. Yes, hark back to a time where Sylvia was but a lowly orphaned street rat named Syl, trying her best to survive from day to day in the slums of one of the cities that neighbored Ryunia, Garselm. The ruler then, Lord Farnam was corrupt and twisted beyond description, committing unspeakable atrocities upon the very people he was supposed to lead and care for.
Indeed, when the Hunter Corps of Ryunia first marched upon Garselm, Syl could only be glad for the liberation they offered for her, even if the Hunters themselves didn't know it. Even a death by a cold, sharp blade would've been better than being abused daily by whoever she ran across; be it the guards equally as corrupt as the lord they served, the citizens of Garselm..or even the other inhabitants of the slum. From robbing her of whatever little money she had begged or stole to beating her for stress relief, it was a life worse than a dog's; not worth living at all.
That day when the Hunter Corps had taken over Garselm, she had laughed. Laughed the hardest she had while she bled out in a pool of her own blood. Laughed while the Hunters slew score upon score of the citizens and guards that had made her life a living hell. The soft peals of her laughter had brought one lone Hunter to her side, the man crouching by the wounded girl.
She still remembered his words.
"Why do you laugh so, lass? What we Hunters have done here is hardly a humorous tale.."
His voice was tinged with sorrow, a noticeable regret in his mood after having taken so many lives.
"Good Hunter. Those that you slew..in my eyes, they were no different than the Beasts you slay ever so often. I lay here, wounded not by your comrades..but by the people of this city that I try to survive in. It is a..fitting end for someone like me. It has been more than I deserve to watch my tormentors die before me, suffering everything they have done to me and then more."
She coughed out those words for the Hunter to hear, her eyes closing for what she thought would be the final time. But her tale was not to end there.

Syl soon awoke, very much worse for the wear but alive. The softness of the bed she had slept on was something entirely alien to her, the orphan having only known the cold, hard ground for as long as she could remember. The Hunter had been by her side when she awoke, firmly grasping her hand to keep her calm. Introducing himself as Hunter Graham Dremori, he had pledged to take care of her, a girl who was nothing more than a stranger to him.
Their relationship was rocky at the start, with Graham trying to educate Syl and teach her manners and with Syl, still distrustful of Graham's intentions towards her.
But time passed and Graham's goodwill eventually wore Syl's distrust away to nothing. Under his care, Syl grew up splendidly, once nothing but another street rat, now an educated lady able to both read, write and do arithmetic. Rare and valuable skills in an age such as this.

The two lived happily for a time, with Graham treating Syl like his very own daughter. The man himself had no family and such, Syl had been more than welcome to join him. The girl took a keen interest in Graham's profession and coerced the man into letting her join him in his daily training as soon as she recovered the strength necessary to lift one of the favored weapons of the the Hunters; a Saw Cleaver. It wasn't the weapon of choice for the petite girl, as heavy and clunky the weapon was, but Graham had made that the condition before he would allow her to join him in his daily training.
It seemed that Syl would soon follow in Graham's footsteps in becoming a Hunter, much to the man's despair. A sweet girl like her should just look for a decent job, get a good man and settle down, he reckoned. Still, it was her path to choose and he wouldn't deny her that right.

It was that fateful night of the Hunt that had spiraled Syl's fate down this dark road. Graham had left that night for the Hunt. He had always come back before..just not that day. When the horn signalling that the Hunt had ended and that it was safe for the residents of Garselm to once again leave their homes, the familiar figure that would be waiting in front of their home to greet her..it wasn't there. Instead, a bloodied Saw Cleaver and pistol were left on the doorstep, arranged neatly alongside two letters. Both were from Graham. One was his will..and the other, an official notice that he had adopted her under his name. Her new name would be Sylvia Dremori.
It..was by mere coincidence that both these letters would arrive the very same day.
There hadn't been enough left of Graham left to bury, but his Hunter colleagues had made sure to pass on a final memento, his feathered cap that Syl had used to make fun of all the time. Clutching the bloody headwear to her breast, Syl had broken down in tears for the only person that had given a damn about her.

Words could not describe her sadness..and so she would express them in action. The very next day after Graham had breathed his last..
Sylvia Dremori became a Hunter.

Starting Weapon and sidearm Kynareth Repeater
Bloodwielder/Arcane Practitioner/Neither?
Stats (Each stat starts at 1, with up to 10 points to allocate between stats at the player’s discretion. )
Vitality- 3
Endurance- 3
Strength- 1
Skill- 1
Bloodsight- 7
Wisdom- 1
Bloodthirst- 0/100
Insanity- 0/100
Last edited by Icaelus on Fri Mar 04, 2016 6:08 pm, edited 3 times in total.
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Re: Rebirth of the Blood OOC

Postby Reaver » Wed Mar 02, 2016 8:18 am

Sylvia Dremori
x3 Bloody Puddles "The key is to draw just enough to coat the ground, otherwise you're just wasting valuable blood." A wound in the hand will do. The blood will drip onto the ground and cover a small radius around the bloodwielder, slowing any creatures that enter it, thus decreasing their chance to dodge one's attacks.
I'm waiting for one more person's CS before we start.
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Re: Rebirth of the Blood OOC

Postby cliffracer » Wed Mar 02, 2016 10:02 am

I'm gonna make this post to say I'm GONNA post a CS, but it's currently midnight and a handful. I'll have mine up in the morning!
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Re: Rebirth of the Blood OOC

Postby cliffracer » Wed Mar 02, 2016 5:53 pm

Name: Alicia of Silver

Physical Description-
Spoiler (click to show/hide):

[1] [2] - An approximation between these two images, subtracting the horns. Body of the first, outfit of the second.

Origins: Alicia hails from a family of dignified nobles that call themselves Silvereyes, whom own a few high-production silver mines in the country. Her mother is a knight and her father a scholar, ruling their small empire with firm cruelty. Alicia was raised to be an heiress of sorts to the lineage. She was groomed to be a poised and graceful woman who would become an intimidating figurehead for the Silvereye family. In her late teenage years, Alicia disgraced herself to her family by having an affair with an ore hauler that struck up the confidence to make a move on her.
It was made clear to Alicia that her family no longer wished to be involved with her after she cavorted with a commoner. She accepted her disownment in stride, becoming Alicia of Silver, travelling to Ryunia to bring more nobility to her name than she could achieve under the fist of her family. She joins the Hunter Corps without hesitation when she learns of the glory she could achieve, and hasn't looked back since.

Starting Weapon: Silverblood Rapier [D, C, *, D] - A weapon named after Alicia's lineage rather than any actual materials used in its creation. All of the Silvereye family have weapons crafted to suit them resembling popular weapons used by knights and hunters, and Alicia chose the rapier to suit her grace. The rapier's handguard breaks away to become a main gauche for use in dual-wielding attacks.

Sidearm: Hunter's Torch [E, *, *, C]

Bloodwielder/Arcane Practitioner/Neither

Stats
Vitality- 4
Endurance- 2
Strength- 2
Skill- 4
Bloodsight- 2
Wisdom- 1
Bloodthirst- 0/100
Insanity- 0/100
Last edited by cliffracer on Thu Mar 03, 2016 1:45 am, edited 2 times in total.
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Re: Rebirth of the Blood OOC

Postby FragranceofMtDew » Wed Mar 02, 2016 8:56 pm

Name: Julia Daymond
Physical Description:
Spoiler (click to show/hide):

Image


Origins: A merchant family that has only recently found success, the Daymond's have great wealth but very little influence. There are some things that money simply can't buy and the Daymond's have sought after many such things in an attempt to secure their place in the world for all time, Ryunia's famed secret to immortality being chief among them. But their expertise lie in business and their wealth was nothing compared to that of Ryunia. So who among them could be entrusted to obtain such a valuable prize? Why, Julia, the black sheep of the family of course.

Julia had always had darker tendencies than the rest of her family. While her siblings were studying trade and mathematics, Julia would sneak out to practice fighting or join the men on hunts in the woods. She found she possessed a natural ferocity that lent itself well to combat and she loved the thrill of the hunt. No matter how she excelled though, she never earned the approval of her parents... Until they learned of Ryunia's Hunter Corp and how many believe it would earn them the secret of immortality. At last, there was a way for Julia to be of use, and in obtaining such a valuable item to boot! But hunting the beasts of Ryunia was far different than hunting animals in the forest. Even with her combat prowess, she narrowly avoided death on her first hunt. She learned a great deal from the encounter however, and the thrill of the hunt was still there, so she threw herself into the next hunt and the next with even greater vigor. Immortality was the reason she had come to Ryunia, but her love of the Hunt was what kept her going.

Starting Weapon and sidearm: Hunter's Axe and Hunter's Pistol
Bloodwielder
Stats
Vitality- 3
Endurance- 2
Strength- 4
Skill- 2
Bloodsight- 4
Wisdom- 1
Bloodthirst- 0/100
Insanity- 0/100
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Re: Rebirth of the Blood OOC

Postby Reaver » Thu Mar 03, 2016 1:10 am

Normally I would tell you switch to one of the prerequisite weapons and at first I had every intention of doing that. However, after talking with Zen, we came to decision. I like the creativity you've brought to your character, just like everyone else so far. A disgraced noble outsider going far to become even better after her exile, and I love the idea of her bringing along a weapon as it strengthens her own lore and character development if done right while providing a springboard for others to start interacting with her upon seeing it. I will make an exception for it this time as long as you lower its stats it to the saw cleaver/spear. All the weapons can be upgraded, save Zen's so later on it can end up being a lot better than those stats anyways. Also for those who are wondering why Zen has a better weapon and a higher level than you, its because he's going to act as your guide sometimes. He's been in Ryunia for just a day or two longer than before everyone arrives so he knows the layout and the monsters that'll be expected a little better than everyone. Believe me, if you think he's not gonna die a lot, you got another thing coming. I just can't have the guide dying before everyone else does ;D

Julia Daymond
x4 Blood Harpoons "I stuck them to the walls and listened to them scream for hours as I gorged myself on their blood. What have I become." Pull them out of your body and hurl them at your enemies. Ranged weapon that deals blood damage. Depending on circumstances, an enemy can be pinned to a wall or object.
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Re: Rebirth of the Blood OOC

Postby cliffracer » Thu Mar 03, 2016 1:44 am

Aha, thanks for letting me have the rapier, Reaver. I'll edit the post to change the stats right now.
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Re: Rebirth of the Blood OOC

Postby Reaver » Thu Mar 03, 2016 2:04 am

No problem. Also nice profile picture although I could have sworn you had one that wasn't as buxom like a few hours ago XD
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Re: Rebirth of the Blood OOC

Postby cliffracer » Thu Mar 03, 2016 2:19 am

Reaver Wrote:No problem. Also nice profile picture although I could have sworn you had one that wasn't as buxom like a few hours ago XD

I like to keep it fresh. Since I had so many big-breasted characters active (two, but still...) I thought it'd be appropriate.
Common Character: Hunter [x]. If we're in an RP/want to discuss an RP, I have a discord for casual contact. PM me about it.
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Re: Rebirth of the Blood OOC

Postby Reaver » Thu Mar 03, 2016 3:23 am

I've put all the finished CSes in the second post. Some people might even notice the addition of Insight. Enjoy finding out what is does eventually ;P

Also something that may not have been clear is that, the Kynareth Repeater weapon operates very differently from other weapons. It has upgrades scattered throughout Ryunia that'll either boost its stats or give it new abilities, it won't upgrade normally like the others will through bloodechoes and other upgrading materials, however in a way it does has the potential to be a serious weapon. Also it can riposte like sidearm firearms can yet deal damage similar to most Hunter main weapons.

ETA for a IC post is Sunday although I'm working on some changes to combat mechanics and I'm rather busy today so this might be pushed back although I don't expect it will be.
Renegade, Mercenary, Wielder of the Shaft of Justice, Angel-Rapist, Rp Contract Killer
He enters like a shadow, exits like a Horseman of the Apocalypse.
Seen it all, done it all.
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Re: Rebirth of the Blood OOC

Postby Reaver » Mon Mar 07, 2016 2:58 am

Posted the IC. I'll probably update the mechanics tomorrow since its unlikely you guys will do something crazy like try killing each other on the first post.
Renegade, Mercenary, Wielder of the Shaft of Justice, Angel-Rapist, Rp Contract Killer
He enters like a shadow, exits like a Horseman of the Apocalypse.
Seen it all, done it all.
Keeper-Senpai
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Re: Rebirth of the Blood OOC

Postby lilbooth » Mon Mar 07, 2016 3:12 am

Reaver Wrote:...likely you guys will do something crazy like try killing each other on the first post.


Will do Reaver, Will do. just kidding of course
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Re: Rebirth of the Blood OOC

Postby cliffracer » Mon Mar 07, 2016 4:03 am

Booyah. Running on three hours, but managed to get my post in before I disassembled in bed.
Common Character: Hunter [x]. If we're in an RP/want to discuss an RP, I have a discord for casual contact. PM me about it.
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Re: Rebirth of the Blood OOC

Postby Reaver » Tue Mar 08, 2016 8:06 am

9 points to Gryffindor for Knightvanilla activating a plot-point. I was actually beginning to work on other things in case no one read the letter.

*Finishes the post for a person, sees someonelse read the letter. Flips a table and goes back to rewriting.
Renegade, Mercenary, Wielder of the Shaft of Justice, Angel-Rapist, Rp Contract Killer
He enters like a shadow, exits like a Horseman of the Apocalypse.
Seen it all, done it all.
Keeper-Senpai
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