Page is currently a work in progress. Subject to Change.
Warning: Spoilers for the story, especially the Old Hunters DLC (but in case you don't care/ finished the DLC, it's kinda AU)
Lore
Spoiler (click to show/hide):
Once, in a fishing hamlet, Scholars of the village of Bergenworth secretly discovered something of great value to the potential of mankind: The Great One Kos. And when they discovered her, what did they do? Of course, they whipped out their junk and jammed it in. Yes, they met something akin to a God and fuck her silly without ever telling the world. Mankind... was never quite the same afterwards. All across the lands, children were being born with nightmarish features, they had become akin to Beasts... but much cuter, so humanity just shrugged and fucked them collectively. Thus began the Age of Lust. Unbeknownst to the populace of mankind, the Scholars made a second discovery: the mystical powers of the Blood of a Great One. With the new discovery came a divide between the the scholars on what to do with their new discovery. Some left Bergenworth, to advance their knowledge of Blood.
The Scholars that left established themselves as the Healing Church of Yharnam, where the properties of Blood managed to cure a great deal of illness within the city, causing the eyes of the world to turn to the city as the Land where the ultimate panacea was discovered. A new age had begun: The Age of Blood. But, not all was well with the city in this age. Beast, true beasts, monstrous beasts, began to appear and roam around the city, tearing apart human and monsterperson alike. The Church asked the alarmed people of Yharnam for their faith and cooperation, and formed the Hunters. At around the same time, a plane of existence known only to hunters known as the Hunter's Dream was conceived. Hunters know not where or how the Dream was created, only that those bound to it are rumored to by undying. It is unknown how or why hunters are chosen to enter the Dream, though it may be in part with a Night of the Hunt occurring very soon...
Once, in a fishing hamlet, Scholars of the village of Bergenworth secretly discovered something of great value to the potential of mankind: The Great One Kos. And when they discovered her, what did they do? Of course, they whipped out their junk and jammed it in. Yes, they met something akin to a God and fuck her silly without ever telling the world. Mankind... was never quite the same afterwards. All across the lands, children were being born with nightmarish features, they had become akin to Beasts... but much cuter, so humanity just shrugged and fucked them collectively. Thus began the Age of Lust. Unbeknownst to the populace of mankind, the Scholars made a second discovery: the mystical powers of the Blood of a Great One. With the new discovery came a divide between the the scholars on what to do with their new discovery. Some left Bergenworth, to advance their knowledge of Blood.
The Scholars that left established themselves as the Healing Church of Yharnam, where the properties of Blood managed to cure a great deal of illness within the city, causing the eyes of the world to turn to the city as the Land where the ultimate panacea was discovered. A new age had begun: The Age of Blood. But, not all was well with the city in this age. Beast, true beasts, monstrous beasts, began to appear and roam around the city, tearing apart human and monsterperson alike. The Church asked the alarmed people of Yharnam for their faith and cooperation, and formed the Hunters. At around the same time, a plane of existence known only to hunters known as the Hunter's Dream was conceived. Hunters know not where or how the Dream was created, only that those bound to it are rumored to by undying. It is unknown how or why hunters are chosen to enter the Dream, though it may be in part with a Night of the Hunt occurring very soon...
CS:
Spoiler (click to show/hide):
Name:
Age:
Species:
Gender: Dunno about futa/ herm. Come back another time.
Origin:
Bio:
Stats:
Name:
Age:
Species:
Gender: Dunno about futa/ herm. Come back another time.
Origin:
Bio:
Stats:
Species
Spoiler (click to show/hide):
Human: Just the average human. Nothing to special... yet.
Elf: A graceful and long lived species, Elves are skilled in the use of trick weaponry and magic. Their libido is often matched with prudish nature. +1 Skill, +1 Arcane. Takes bonus damage from all damages. 15 Beasthood
Dwarf: A great race of builders, they can often be found working the workshops of hunters and are often privy to the secret constructions of trick weapons. +1 strength, -1 Arcane. May slot gems into weapons immediately. 15 Beasthood
Succubus: Female Only. A uniquely mono-gendered species that can utilize their innate magical potential to their advantage. The trade off is that their constitution is not as strong. +2 Arcane, -1 Strength, -1 Endurance. Special dialogue, Charm. 30 Beasthood
Homunculus: Male Only. An artificial species born of Earth and Blood manipulation, these golem- like race of men can take a beating, but are often clumsy and not too intelligent. -1 Skill, -1 Arcane, + 1 Endurance, +1 Vitality. Slow passive HP regen. 20 Beasthoood
Lizardfolk: A proud race of warriors, Lizardfolk excel at utilizing Melee weapons of all ranges. They abhor the usage of ranged weaponry and are quite straightforward. +1 Strength, +1 Skill, -1 Bloodtinge. Trick weapon requirements lowered by 1. 25 Beasthood
Dragon: A rare and majestic race, Dragons are known to have strong affinities to fire and their scales serves powerful defenses of both the physical and magical kind. Fire attacks deal bonus damage, Scaling physical and magical defense. 75 Beasthood
Vampire: Distantly related to the Cainhurst hunters, Vampires have a natural affinity to Blood, which gives them power when handling firearms. Unfortunately and ironically, they're quite sickly. +2 Bloodtinge, -1 Vitality. Bonus attack damage when using Blood attacks. 30 Beasthood
Human: Just the average human. Nothing to special... yet.
Elf: A graceful and long lived species, Elves are skilled in the use of trick weaponry and magic. Their libido is often matched with prudish nature. +1 Skill, +1 Arcane. Takes bonus damage from all damages. 15 Beasthood
Dwarf: A great race of builders, they can often be found working the workshops of hunters and are often privy to the secret constructions of trick weapons. +1 strength, -1 Arcane. May slot gems into weapons immediately. 15 Beasthood
Succubus: Female Only. A uniquely mono-gendered species that can utilize their innate magical potential to their advantage. The trade off is that their constitution is not as strong. +2 Arcane, -1 Strength, -1 Endurance. Special dialogue, Charm. 30 Beasthood
Homunculus: Male Only. An artificial species born of Earth and Blood manipulation, these golem- like race of men can take a beating, but are often clumsy and not too intelligent. -1 Skill, -1 Arcane, + 1 Endurance, +1 Vitality. Slow passive HP regen. 20 Beasthoood
Lizardfolk: A proud race of warriors, Lizardfolk excel at utilizing Melee weapons of all ranges. They abhor the usage of ranged weaponry and are quite straightforward. +1 Strength, +1 Skill, -1 Bloodtinge. Trick weapon requirements lowered by 1. 25 Beasthood
Dragon: A rare and majestic race, Dragons are known to have strong affinities to fire and their scales serves powerful defenses of both the physical and magical kind. Fire attacks deal bonus damage, Scaling physical and magical defense. 75 Beasthood
Vampire: Distantly related to the Cainhurst hunters, Vampires have a natural affinity to Blood, which gives them power when handling firearms. Unfortunately and ironically, they're quite sickly. +2 Bloodtinge, -1 Vitality. Bonus attack damage when using Blood attacks. 30 Beasthood
Hunters Origins
Spoiler (click to show/hide):
Unlike Bloodborne's super detailed system of creating the backstory of your character, I'm going to be streamlining it a bit. You can choose 1 of 3 possible origins, and their associated bonuses and detriments will be added to your stats.
Foreigner: You've come to the city of Yharnam to either seek the miraculous Blood, or uncover the secrets behind it. +1 Endurance, May only start with basic weapons.
Yharnamite: Born and raised here, you've volunteered or been recruited for the Night of the Hunt. -1 Arcane, Bonus modifiers to talking with fellow Yharnamites.
Dreamer: You don't quite know how you ended up here, but you've always dreamt, and now, you're waking up. -1 Vitality, +1 Insight.
Unlike Bloodborne's super detailed system of creating the backstory of your character, I'm going to be streamlining it a bit. You can choose 1 of 3 possible origins, and their associated bonuses and detriments will be added to your stats.
Foreigner: You've come to the city of Yharnam to either seek the miraculous Blood, or uncover the secrets behind it. +1 Endurance, May only start with basic weapons.
Yharnamite: Born and raised here, you've volunteered or been recruited for the Night of the Hunt. -1 Arcane, Bonus modifiers to talking with fellow Yharnamites.
Dreamer: You don't quite know how you ended up here, but you've always dreamt, and now, you're waking up. -1 Vitality, +1 Insight.
Stats
Spoiler (click to show/hide):
I will be using a stat chart quite similar to Bloodborne's but it's mainly intended for roll purposes, rather than combat. It may prevent you from equipping certain weapons, but don't let that deter you. Build however you like. If you don't have a weapon build, I will make it viable somehow, by use of PLOT (and possibly GM generated weapons).
Level: 1 (Default)
Blood Echoes: Your currency/ EXP. Try not to lose them.
Insight: You get to go crazy, and you get to go crazy. Everyone gets to go crazy! Higher levels may cause... side effects.
Vitality: Translates to HP
Endurance: How well you can keep up with combat/ How well you can take a hit.
Strength: How strong you are and how much raw damage you can dish out.
Skill: How skilled and magical your fingers are at wielding trick weapons... Among other things.
Bloodtinge: How well you can shoot and use ranged weapons.
Arcane: How magical you are.
Beasthood: How beastly you are. Maybe higher depending on what species you are. Higher levels may cause... side effects.
I will be using a stat chart quite similar to Bloodborne's but it's mainly intended for roll purposes, rather than combat. It may prevent you from equipping certain weapons, but don't let that deter you. Build however you like. If you don't have a weapon build, I will make it viable somehow, by use of PLOT (and possibly GM generated weapons).
Level: 1 (Default)
Blood Echoes: Your currency/ EXP. Try not to lose them.
Insight: You get to go crazy, and you get to go crazy. Everyone gets to go crazy! Higher levels may cause... side effects.
Vitality: Translates to HP
Endurance: How well you can keep up with combat/ How well you can take a hit.
Strength: How strong you are and how much raw damage you can dish out.
Skill: How skilled and magical your fingers are at wielding trick weapons... Among other things.
Bloodtinge: How well you can shoot and use ranged weapons.
Arcane: How magical you are.
Beasthood: How beastly you are. Maybe higher depending on what species you are. Higher levels may cause... side effects.
Yes, the rp will be a sliding scale between silly and serious. And yes, there can be tentacle porn. We have truly defeated Lovecraft.
Ideas and opinions welcome.
Farewell Good Hunter. May you find your worth in the waking world...