Warhammer 40,000: Inquisition

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Warhammer 40,000: Inquisition

Postby Hazard1325 » Mon Nov 30, 2015 8:48 am

Warhammer 40,000: Inquisition



The Story So Far...
Three years ago the Imperial system of Lysra rebelled while in the path of a Tyranid hive fleet. The Xenobane was deployed under the command of Inquisitor Elizabeth Wyrax. Wyrax deployed several kill teams to deal with the rogue Ecclesiarchy believed to be a disciple of chaos. The team infiltrated Lysra's capital and assassinated the Chaos leaders just as hive fleet Incubus bore down on them. All imperial communications ceased as the shadow of the warp overtook the planet. The inquisitor herself was killed in action and her charges were left to fend for themselves and return to Imperial space. Among the Acolytes that served one was promoted to take Wyrax's place and take command of the Xenobane.

Now a new threat stirs not to far from Lysra. The Jamux sector is one of the largest agricultural bases in the surrounding segmentum and the Adeptus Munitorum has noted a drastic falloff in the imperial tithe. The Xenobane has been refitted under the command of a new Inquisitor and has been sent to investigate further.

Warren
Primarily an Agri system Warren is composed of 6 major habitable worlds. Warren IV is the current capitol of the sector and serves as the primary starport for the system. Originally a Feudal world brought under the Imperiums control, Warren is noted for incorporating many archaic principles into its modern culture. Off worlders are generally treated with suspicion and in some cases outright hostility and Melee combat is still thought to be the superior form of warfare despite the colossal defeat at the hands of the Imperium. While they have begun to make use of the Imperiums much more advanced technology they tend to leave most work to the Adeptus Mechanicus. The other planets in the system support the capitols exports and are mostly farmland, forests and villages. Warren has had a long standing problem with Ork warbands for as long as the population has written history. Surprisingly the humans have not been overrun by the greenskins in all that time despite their primitive technology and have driven the orcs back into isolated communities in the mountains. The Greenskins have not been entirely wiped out due to the planetary king's aversion to modern methods of warfare.

Tryvax
A system almost entirely of death worlds, Yryvax is more or less a dead spot in the Jamux system as few ships willingly chose to go there. Unfortunately the warp surrounding this section of space seem to draw passing ships in, due to its remote nature and its hostile surfaces no official settlements have been founded though the Imperial navy has long held the belief pirates have been working out of the Yryvax system for some time. A Rogue Trader by the name of Maxamilian Von Grelt has recently begun an expedition for a fabled lost treasure on the death worlds. No communication has been heard of him since his departure three months ago.

Gallaran
The major industrial system for the sector, Gallaran boasts three major hive worlds all of which feature large scale industrial plants that supply the other systems. Each world is ruled by a Hive lord or lady and the three collectively make decisions for the system. Gallaran is a rare instance of an Imperial world supporting a middle class, though the upper class still maintains a firm grip on the systems power bases. Other than the Hives several planets are barren, striped of all resources in order to fuel the forges of the three main hives. Corruption is rife through the three hives and all fight each other subtly for more power despite their common interests.



Character Sheet
Name:
Gender:
Age:
Profession(Pre acolyte):
Appearance:
Background:
Stats - HP:0 WP:0 (Distribute 10)
WS:0 BS:0 TS:0 PS:0 SS:0 (Distribute 10)
Specials: (1 base, +1 per weakness)
Weakness:
Gear: (Two weapon groups + Armor choice + 5 Gadgets)
[Legacy and Inquisitor] - If you reuse a character from the previous RP you gain +1 additional Stat that may be distributed as you see fit. If you chose to play the Inquisitor you gain +3, these do not stack.

Mechanics Overview
HP - Hit points, How much physical abuse your character can withstand before being defeated. Armor can reduce incoming HP damage.
WP - Will points, How much mental abuse your character can withstand before being defeated. Faith items can reduce incoming WP damage.

WS - Weapon skill, your melee prowess, affects close combat and is added to your attack pool in Melee combat.
BS - Balistic skill, your ranged prowess, affects ranged combat and is added to your attack pool in ranged combat.
TS - Technical skill, your mental prowess ranging from tech use, to hacking, medicine, piloting, and most other actions that involve a dedicated tool or machinery.
PS - Physical skill, your bodies capabilities, from athletics, to resisting poisons, moving heavy objects or anything else that strains you physically.
SS - Social skill, your ability to command, influence, seduce, or otherwise interact with living creatures.
PK - Psyker rating, if you chose to play a psyker replace one of the above skills (Excluding HP and WP) with PK. You may no longer take actions with the replaced skill, this is used to represent your physical, mental, or other drawback to gaining psykic abilities. PK is rolled to fuel powers or on reflex to be used in place of another skill.

Specials and Weaknesses - Specials are easily summarized as rules that only apply to your character or allies near your character. They typically offer some kind of advantage to your character or open new possibilities. In general the more powerful a special ability the narrower the focus the rule should cover. Specials are offset by weaknesses, they work the same way as specials but are used against your character.

Rolling Method
Rolling is done by taking the relevant skill + any equipment bonus + misc modifiers and added together. The final number is your dice pool which is then rolled. By default 5+ per dice is considers a success. Some potent effects may lower or increase this threshold as low as +3. Other modifiers such as the tasks difficulty can lower your final dice pool or require additional successes beyond the first, usually in combat.

Combat
Combat order is determined by the following rules, 1st terrain determines whether ranged or melee combatants attack first. In open terrain ranged combat occurs first. In rough terrain, melee combat occurs first. Players roll all dice in combat and make their attacks in order of post, or narrative, whichever is more logical. (For example if you post first you may specify you delay until another has acted).

Every enemy has a stat line associated with them as follows. CR, DR, HP, Ranged/Melee, and special. CR is the combat rating, this value is subtracted from your dice pool before you roll the combat check. DR, is the damage rating, subtract this from your combat check. If the number is positive you take no damage, if the number is negative you take that many points of damage (by default HP). Finally regardless of if you take damage subtract your combat check from your targets HP. If the target is dead any additional dice are applied to the next target, you cannot take damage from any target beyond the first in the same round. Some enemies may have special rules such as always deals damage, bypasses armor, damages WP, regenerates, or other unique effects.

Your character is considered fully combat capable so long as their HP and WP are above 0, if either drops to 0 you are defeated and your maximum HP or WP(Whichever was reduced to 0) is lowered by 1 until you can rest. In addition you must roll to see which of your secondary stats are also lowered by the injury. 1 - WS, 2 - BS, 3 - TS, 4 - PS, 5 - SS, 6 - HP or WP again! If at any time your maximum HP or WP are lowered to 0 you must chose one of the following. 1, await rescue by other team members, 2 join the enemy team, 3 become pregnant/enslaved/killed/banished to the warp or whatever other suitable bad end that is appropriate to retire your character.

Equipment
Weapons determine your order in combat and how many dice are added to your combat dice pool. The following are the dice ratings for each common type of damage found in the Warhammer 40k Universe. Las/Auto/Melee/Flame +1, Bolt/Chain/Force +2, Plasma/Melta/Power +3. If the weapon uses both hands double the bonus. Heavy weapons may roll against one additional enemy in combat at the expense of being unable to be concealed and requiring at least 4 PS. Long range variants of ranged weapons can make a single round of attacks with no repercussions. Other special rules may be applied to obscure weapons.

Armor is added to your HP pool at the start of each battle. Once the armor HP is depleted it will not be available again until the next battle. The following are rough values for the various weapons in the Warhammer 40k Universe. Flak+1, Carapace/xeno +2, Powered +3, Terminator +4. Other rules may be applied to obscure armor types.

Gadgets are used to add bonus values to skill roles pertaining to a specific task. For example a hackers multitool might add +3 to all attempts to break into a secure computer system. The more broad range use the Gadget may be used for the lower the dice bonus. Other Gadgets may offer unique special rules either one time use or repeatable depending on the strength of the effect.

Finally the last thing to consider with equipment is concealability. Most citizens of the impirium will only have access to the lowest levels of technology. The more advanced your equipment the more noticeable your character is to the local populace which can affect what kinds of leads you will uncover and how likely your foes are to mount direct attacks on you.

Requisition
In addition to leading the investigation Inquisitors are expected to manage their resources accordingly. By default the Inquisitor will have 1 Requisition to spend on the following table. Requisition is refunded at regular intervals up to the current cap. The cap is determined by how much evidence of heresy the Inquisition has uncovered. More successful investigations means more resources can be put towards opposing the enemies of mankind. The Heresy Rating is used to track how badly the enemies of mankind have infested the various systems. Successful strike teams, raids, military actions, or assassinations can reduce the Heresy Rating of a system. As a last resort Inquisitors with sufficient requisition may call an Exterminatus on a system to reset the Heresy to 0 and take a permanent hit to Requisition.

1 - Garrison, The Inquisitor fortifies a position somewhere in the system to act as a base of operations. The inquisitor and all allies may rest safely here.
1 - Contacts, The Inquisitor calls upon various contacts to find a new lead in one of the systems.
2 - Conscription, The Inquisitor orders a local asset to join his forces. Some targets may not be as cooperative as others.
2 - Strike team, The Inquisitor orders a precise strike against a target, if successful the Heresy Rating is lowered but her presence is revealed to her enemies.
3 - Assassination, The Inquisitor orders an assassinated on a target suspected of heresy. This can result in Heresy Rating lowering as a key figure is removed, or Raising as the figure becomes a martyr but there is no repercussion to the Inquisitor or team.
3 - Raid, A large group of Inquisitorial Stormtroopers cleanse an area. Heresy rating is lowered.
4 - Guardsmen, The Inquisitor calls in a full guard regiment to police a sector. This Lowers the Heresy Rating but closes leads.
4 - Spy Network, The Inquisitor taps all their resources in an attempt to locate a major threat.
5 - Astartes, Full scale war is declared on the Sector and Space Marines are deployed to quell the threat. Collateral damage is unavoidable.
6 - Exterminatus, a Systems Heresy rating is purged at the cost of a permanent requisition point and all life in the system. This is a last resort.
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Hazard1325
 
Joined: Fri Aug 31, 2012 5:57 pm

Re: Warhammer 40,000: Inquisition

Postby Hazard1325 » Mon Nov 30, 2015 8:48 am

Approved Character Sheets

KnightVanilla
Spoiler (click to show/hide):

Name: Reina Silais
Gender: Female
Age: 28
Profession(pre-acolyte): Medical Officer-Doctor
Appearance: A Silver haired woman with light tanned skin. Her eyes are a foggy grey as she stands a solid 5'6" in height. Although her eyes may be foggy she retains a sharp appearance. Dressing as professionally as possible, but still retaining a humbled posture. One could compare her presence as that of a stoic knight.
Background: One of the previous leaders of the kill teams sent to Lysara. Reina took command rather quickly gathering what surviving forces they could to repel all of the corruption they had faced. In the heat of battle she found a new passion outside of medical assistance. Torture and interrogation with her medical training she was more than capable of pressing anyones buttons and taking them apart piece by piece. With the vital information that was recovered she had played more than her part in the events to come.
Stats - HP:4 WP:6
WS:0 BS:2 TS:4 PS:1 SS:3 (Distribute 10)
Specials: Medical Attention- Surrounding allies are able to heal every turn they are near Reina.
Surgical Precision- Allies and Reina gain a better chance to hit their targets
Kill you kindly- interrogations are much more productive with her medical background.

Weakness: Medical fascination- has to resist putting herself or those with her at risk from curiousity as a doctor.

Stay Away from me!- Has poor skills with melee and prefers to keep distance.

Damn it man I'm a doctor!- does rather poorly with more diplomatic encounters.
Gear: Las rifle and bolt pistols, Carapace Armor, torture kit, Medical kit, weapon compactor, optical mask, poison gas bomb.
[Inquisitor]


Exalted
Spoiler (click to show/hide):

Name: Sister Rosette
Gender: Female
Age: 26
Profession(Pre acolyte): Sister of Battle
Appearance: 5'8" (out of armour), burn scar on calf
Image

Background:
Rosette came from a small convent, secluded from the Imperium and wickedness of the unfaithful, She was taught to be loyal, taught to be faithful, chaste and pure, to avoid temptation... her teachers had a hard time. Rosette was always inquisitive about things and often naive about her discoveries, not understanding the context.

Before she could join a Holy Order, her convent was ordered to lend aid to one Inquisitor Wyrax's acolytes. The acolyte was attempting to retrieve an item of great importance for the Inquisitor when he was attacked by Rebels. The untried and untested Sister's were rushed in to rescue. Only one returned from the operation, Rosette, carrying a young child with her, the bastard child of the planet's arch bishop. Without question she turned the child over to Wyrax, putting the bishop under her thumb, never knowing who the child was or the consequences of her actions.

Rosette does not talk much about what happened in the Lysra system, but she came out of it a changed woman, a part of her naive youthful innocence gone. Rosette chose not to return to her order after Wyrax's demise and was grateful to stay on with Wyrax's replacement, claiming she had sins to atone for. Since then Rosette has become a key enforcer for the Inquisitor, she is not the sharpest or most precise tool, but her message to the unfaithful is hard to miss.

Stats - HP:6 WP:4
WS:2 BS:3 TS:2 PS:3 SS:1

Specials:
1) Divine Guidance: The unfaithful may call it luck, but at times the action of Sister seem to directed from on high, achieving the impossible.
2) Faith: With her faith as her shield, a Sister is unwavering in the face of evil and corruption, for his light guides her path.
3) Loyal: Rosette is exceptionally loyal to her team, and is unlikely to betray them to the enemy.
4) Stuntman is a Woman: Rosette has a taste and flair for the theatrical when punishing sinners and those that get in her way.

Weakness:
1) Break the Faith: Faith can be worn down like any shield, until it lays broken and discarded in filth and the temple of comes crashing down without it's pillars of strength.
2) Blind Loyalty: Rosette is extremely loyal to her superiors, placing their orders above all reproach. If she is told to do something she will do it without question. (Excludes obvious heretical instructions)
3) The Devil on her shoulder: Since her capture, whenever Rosette gets angry she starts to hear a little voice encouraging her to go even further, to lash out and destroy.

Gear:
Twin Bolt pistols
Hand flamer

Power Armour

Jump Pack
Rosary and Chaplet(concealed blade in chaplet)
Smoke Grenades
Blind grenades
Bag of sweets


Alkalannar
Spoiler (click to show/hide):

Name: Vaerithrae Auvryndar of House Auvryndar
Gender: Female
Age: 25
Profession(Pre acolyte): Adept, then Psyker
Appearance: Image
Background: An old family on an old planet, House Auvryndar has ruled Ilythiir since the Golden Age of Technology, or so they claim. No-one has memories of when they were not there, even within the Imperial Bureaucracy, so it is, possibly, true. Brought up in a pious household, Vaerithrae was trained to be an Adept (since she was ill-suited to joining the Sisters of Battle), and was doing well at it when one day she was taken away to Earth on a Black Ship. However, instead of being used to power the Golden Throne, she was Sanctioned instead and given to the Inquisition for use.
Stats - HP:3 WP:7 (Distribute 10)
WS:2 BS:0 TS:1 PK:4 SS:3 (Distribute 10)

Specials:
1) Innate Babelfish: Vaerithrae innately understands what sentient beings say when they speak.
2) Forbidden Lore: Vaerithrae is allowed to know unclean things so that others don't have to.
3) Machine Spirits: These are as real to Vaerithrae as they are to the Adeptus Mechanicus, and she can psychically interact with them--and they with her--as though she is one of the Adeptus Mechanicus.

Weakness:
1) Temptation of Knowledge: Vaerithrae is drive to learn more about everything, xenos, chaos, heretical, or not
2) Physical frailty: drugs are very effective on her (alcohol, caffeine, nicotine, anything), to her detriment

Gear:
Weapons: 2H Force Sword and Auto pistol
Armor: Wraithbone armor (xeno +2)
Gadgets:
1) Scrying set (main receiver and a smaller crystal that can be hidden where the scrying is taking place)
2) Signet rings (her House ring, others as appropriate...Inquisition? Ecclesiarchy? Various Adeptes?)
3) Aura stabilizer (can lessen chances or severity of Perils of the Warp, etc., must be recharged with difficulty between uses, when misused increases chances/severity of Perils, etc.)
4) What would be fun to have here?
5) Suggestions from GM or other players?


Phoenixcz
Spoiler (click to show/hide):

Name: Ash
Gender: Female...usually
Age: -Classified by the Emperor's Holy Inquisition and Officio Assasinorum-
Profession(Pre acolyte): Assassin of the Callidus Temple in the service of Ordo Xenos of the Emperor's Holy Inquisition
Appearance: ImageBackground: -Pre-Lysra informations are classified by the order the Emperor's Holy Inquisition and Officio Assassinorum-

In the aftermath of Lysra operation, Ash is technically a rogue. While she's still loyal to the Imperium, she somehow managed to evade the usual reconditioning most assassins recieve after their missions. She certainly doesn't mind, and in the three years since Lysra, some of her original psychological damage is gone and she has developed an actual personality outside impersonating others. However, it means that nobody has noticed a faint Slaaneshi taint she has aquired during her "encounter" with a chaos spawn. Ash grew fond of the adrenaline rush of close combat and often eschew the analytical methods of combat she was trained in for a much wilder style. While the voice whispering suggestions in her mind got weaker since Lysra, it's still there, just more insidious and waiting for an opportunity...

"I don't want to go back. After years of wearing the faces of others, of being just a tool, I am myself at last! I want to be a willing servant of the Emperor, without having my faith forcibly planted into my mind by others. You want me to serve you? Fine. You want to watch me? Fine, I'm dangerous, I get it. But, please, do not make me go back to my Officio Assassinorum superiors. I do not want to loose who I am again." - Ash to her new InquisitorStats:
HP:5 WP:5 WS:4 BS:1 TS:1 PS:2 SS:3

Specials:
Ordo Xenos training: her original training combined with the alliance with Eldar named Esther during the events of Lysra give her great knowledge of Xenos species, especially Eldar
1) Assassin: Ash is very good at sneaking, silent killing and unarmed combat, as befits her training
2) Shapeshifter: with the help of her taint, Ash can change her appearance even without Polymorphine, though it takes longer, it's very exhausting and extremely painful. 3) She needs time to recover after using this ability and keeps it secret from others (just explains she's using Polymorphine as usual)

Weakness:
1) Rogue: Ash has failed to return to her Temple Callidus superiors after the last mission. Not only can her Inquisitor order her to go back at any time, the Officio Assassinorum may decide to check on their wayward member. After all, assassins are amongst the most dangerous of the Emperor's servants and one going rogue can have catastrophic consequences...
2) Whispers of Slaanesh: while the voice Ash hears since Lysra is usualy easy to ignore, it makes her more susceptible to the temptations of Chaos and sometimes even subtly influence her decisions

Gear:
C'tan Phase Blade (melee power weapon)
Las pistol: (losing her Neural Shredder on Lysra and the impossibility to replace this extremely rare weapon without meeting with Officio Assassinorum handlers forced Ash to resort to a less effective, though much more common ranged weapon)

Synskin: (while offering only minimal defense against enemy weapons (flak armor at most), it negates the effects of most poisons and drugs, and (with the mask on) it's watertight, airtight and protects Ash from passive sensors and hostile enviroment, even from vacuum for a short time. Ash likes to wear hers extra skintight.)

Auspex goggles: (Thermal and night vision, binoculars, short-range radar and more in a package more practical then the common hand-held version. Looks like something stonlen from Sam Fisher)
Synskin spray can: (Synskin is made from spray-on "smart" material. Having an extra can on her mission allows Ash to easily repair damage. Good for one whole "suit" or more minor holes)
Polymorphine
Cameleoline cloak: (when skill itself isn't enough, a cloak that changes color to blend with the enviroment may help)
Either psychotroke (hallucination gas) grenades or some explosives.

Suffer not the Alien to live

=][=


Gorbaz
Spoiler (click to show/hide):

Name: Faye
Gender: Female
Age: 25
Profession(Pre acolyte): Pit Fighter

Appearance:
Image

Background: Growing up in a hive city, Faye lived her entire life never seeing the outside world. She had always proved to have quick fingers as she had a habit of obtaining other people's things and, before long, she got involved with one of the local gangs. She spent two years with them, getting more and more tattoos on her body as she performed more gang activities - including sleeping with the gang leader. Then, on one job they ran afoul of the local Arbites, and Faye was taken into custody. She was quickly tried, found guilty of thievery and gang activities, and sentenced to repay her debt in the fighting pits. To this end she was cybernetically enhanced to make her more deadly, and cranial implants to maximise her aggression to make for better sport. Three years after, and with only her name left to her, she was finally released from servitude when another gang raided the pits, and she left in the ensuing chaos.

Following the events in the Lysra system, Faye required much more extensive medical treatment and cybernetic implantation to counter the wounds and xeno-poisons that her body had absorbed (Of course, the toxins themselves were unable to be fully countered). This has left her far less human than she was before, and much more of an analytical killer, similar to the older Archeo-Flegelents used by some inquisitors, but still maintaining her free will. To an extent.

Stats - HP:7 WP:3
WS:4 BS:1 TS:2 PS:3 SS:1

Specials:
Implant weaponry - Her right forearm has been replaced by an industrial saw which she uses just as dexterously as if it were her own hand.
Pit Fighter - Due to the work performed on her in order to provide entertainment, she is naturally inclined towards combat in enclosed spaces. One-on-one is preferable, and the messier the better.
Lobo-chip - Studded into her brain through her skull (and leaving awesome forehead studs) is an emotional-suppressant lobo-chip.

Weakness:
One-hand - Due to having one hand and arm replaced by a saw blade, her left hand is the only one capable for using any computer, or gripping any tool. And it is her off-hand.
Weakness:
Kill-switch - As a byproduct of the cybernetic alterations, she has an implant in her brain, linked to shut her higher brain-functions down when a code-word is spoken, leaving her totally undefended

Gear:
Saw blade (melee chain). Previously a simple circular sawblade, it has been modified with a chain-and-tooth edge
Laspistol (Mk IV "Dervish"). Given her lack of accuracy as well as opposable digits, she has had her older stub gun replaced with a hold-out style laspistol
Mesh armour

Gadgets:
Simple tech repair kit
Las-reloader belt
Rebreather


lilgrunt
Spoiler (click to show/hide):

Name: Sister Helen
Gender: Female
Age: 24
Profession(Pre acolyte):Sister of Battle
Appearance:
Background: Helen grew up under the guidance of the emperor after her family and friends were slaughtered by Dark eldar , she witnessed horrors no little girl should ever witness until the sisters of battle arrived saving her and adopting her training her in their ways.
After years of service she went on to her most gruesome campaign against chaos rewitnessing the horrors of her childhood , but this time she couldn't trust people and she even found a inquisitor under the influence of chaos and killed him appropriately.
Stats - HP:7 WP:3 (Distribute 10)
WS:2 BS:2 TS:2 PS:2 SS:2(Distribute 10)

Specials:
1) Way of light: With the guidance of the emperor she will never truly be lost
2) through fire and steel: the bolter shells in her cartridges cleanse the body through fire after its explosive effect.
3)Emperors sheild: her faith in the emperor is a strong sheild that will never be broken and is truly an is pertain to others.

Weakness:
1)Watchful eye: her trust is never easily gained after her previous battles she only trusts her battle sisters and would gladly fill you with bolt shells if she finds you suspicious.
2) Steel Rain: Her bullets may be carved with holy passages but that does not help her trigger finger causing her to open fire for any reason she finds worthy of her steel rain.
3) fear of fire:After the incident with a heavy flamer her superstitions grew and she never trusted flames again and prefer to stay away from them causing her accuracy to take negative effects.

Gear:
Heavy bolter
Bolt pistol
Dagger

Power Armor
Helmet
Rebreather

Aquila necklace
Metal carver
Holy bolter rounds
Holy water
Flash grenades
Smoke grenades
Frag grenades
Last edited by Hazard1325 on Thu Dec 17, 2015 5:58 am, edited 2 times in total.
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Hazard1325
 
Joined: Fri Aug 31, 2012 5:57 pm

Re: Warhammer 40,000: Inquisition

Postby KnightVanilla » Mon Nov 30, 2015 9:00 am

this post is reserved for my character

Name: Reina Silais
Gender: Female
Age: 28
Profession(pre-acolyte): Medical Officer-Doctor
Appearance: A Silver haired woman with light tanned skin. Her eyes are a foggy grey as she stands a solid 5'6" in height. Although her eyes may be foggy she retains a sharp appearance. Dressing as professionally as possible, but still retaining a humbled posture. One could compare her presence as that of a stoic knight.
Background: One of the previous leaders of the kill teams sent to Lysara. Reina took command rather quickly gathering what surviving forces they could to repel all of the corruption they had faced. In the heat of battle she found a new passion outside of medical assistance. Torture and interrogation with her medical training she was more than capable of pressing anyones buttons and taking them apart piece by piece. With the vital information that was recovered she had played more than her part in the events to come.
Stats - HP:4 WP:6
WS:0 BS:3 TS:5 PS:2 SS:3 (Distribute 10)
Specials: Medical Attention- Surrounding allies are able to heal every turn they are near Reina.
Surgical Precision- Allies and Reina gain a better chance to hit their targets
Kill you kindly- interrogations are much more productive with her medical background.

Weakness: Medical fascination- has to resist putting herself or those with her at risk from curiousity as a doctor.

Stay Away from me!- Has poor skills with melee and prefers to keep distance.

Damn it man I'm a doctor!- does rather poorly with more diplomatic encounters.
Gear: Las rifle and bolt pistols, Carapace Armor, torture kit, Medical kit, weapon compactor, optical mask, poison gas bomb.
[Inquisitor]
Last edited by KnightVanilla on Sat Dec 05, 2015 3:50 pm, edited 7 times in total.
Life has gotten so much more boring. Well I suppose it doesn't help if I say my only source of entertainment is YouTube and here. So yeah not much of interesting life going on.
User avatar
KnightVanilla
 
Joined: Tue Aug 21, 2012 9:13 am
Location: The Desserts of Ice and Cream

Re: Warhammer 40,000: Inquisition

Postby exalted » Tue Dec 01, 2015 10:40 am

Name: Sister Rosette
Gender: Female
Age: 26
Profession(Pre acolyte): Sister of Battle
Appearance: 5'8" (out of armour), burn scar on calf
Spoiler (click to show/hide):

Image


Background:
Rosette came from a small convent, secluded from the Imperium and wickedness of the unfaithful, She was taught to be loyal, taught to be faithful, chaste and pure, to avoid temptation... her teachers had a hard time. Rosette was always inquisitive about things and often naive about her discoveries, not understanding the context.

Before she could join a Holy Order, her convent was ordered to lend aid to one Inquisitor Wyrax's acolytes. The acolyte was attempting to retrieve an item of great importance for the Inquisitor when he was attacked by Rebels. The untried and untested Sister's were rushed in to rescue. Only one returned from the operation, Rosette, carrying a young child with her, the bastard child of the planet's arch bishop. Without question she turned the child over to Wyrax, putting the bishop under her thumb, never knowing who the child was or the consequences of her actions.

Rosette does not talk much about what happened in the Lysra system, but she came out of it a changed woman, a part of her naive youthful innocence gone. Rosette chose not to return to her order after Wyrax's demise and was grateful to stay on with Wyrax's replacement, claiming she had sins to atone for. Since then Rosette has become a key enforcer for the Inquisitor, she is not the sharpest or most precise tool, but her message to the unfaithful is hard to miss.

Stats - HP:6 WP:4
WS:2 BS:3 TS:2 PS:3 SS:1

Specials:
1) Divine Guidance: The unfaithful may call it luck, but at times the action of Sister seem to directed from on high, achieving the impossible.
2) Faith: With her faith as her shield, a Sister is unwavering in the face of evil and corruption, for his light guides her path.
3) Loyal: Rosette is exceptionally loyal to her team, and is unlikely to betray them to the enemy.
4) Stuntman is a Woman: Rosette has a taste and flair for the theatrical when punishing sinners and those that get in her way.

Weakness:
1) Break the Faith: Faith can be worn down like any shield, until it lays broken and discarded in filth and the temple of comes crashing down without it's pillars of strength.
2) Blind Loyalty: Rosette is extremely loyal to her superiors, placing their orders above all reproach. If she is told to do something she will do it without question. (Excludes obvious heretical instructions)
3) The Devil on her shoulder: Since her capture, whenever Rosette gets angry she starts to hear a little voice encouraging her to go even further, to lash out and destroy.

Gear:
Twin Bolt pistols
Hand flamer

Power Armour

Jump Pack
Rosary and Chaplet(concealed blade in chaplet)
Smoke Grenades
Blind grenades
Bag of sweets
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Re: Warhammer 40,000: Inquisition

Postby Alkalannar » Tue Dec 01, 2015 9:42 pm

Name: Vaerithrae Auvryndar of House Auvryndar
Gender: Female
Age: 25
Profession(Pre acolyte): Adept, then Psyker
Appearance:
Spoiler (click to show/hide):

Image

Background: An old family on an old planet, House Auvryndar has ruled Ilythiir since the Golden Age of Technology, or so they claim. No-one has memories of when they were not there, even within the Imperial Bureaucracy, so it is, possibly, true. Brought up in a pious household, Vaerithrae was trained to be an Adept (since she was ill-suited to joining the Sisters of Battle), and was doing well at it when one day she was taken away to Earth on a Black Ship. However, instead of being used to power the Golden Throne, she was Sanctioned instead and given to the Inquisition for use.
Stats - HP:3 WP:7 (Distribute 10)
WS:2 BS:0 TS:1 PK:4 SS:3 (Distribute 10)

Specials:
1) Innate Babelfish: Vaerithrae innately understands what sentient beings say when they speak.
2) Forbidden Lore: Vaerithrae is allowed to know unclean things so that others don't have to.
3) Machine Spirits: These are as real to Vaerithrae as they are to the Adeptus Mechanicus, and she can psychically interact with them--and they with her--as though she is one of the Adeptus Mechanicus.

Weakness:
1) Temptation of Knowledge: Vaerithrae is drive to learn more about everything, xenos, chaos, heretical, or not
2) Physical frailty: drugs are very effective on her (alcohol, caffeine, nicotine, anything), to her detriment

Gear:
Weapons: 2H Force Sword and Auto pistol
Armor: Wraithbone armor (xeno +2)
Gadgets:
1) Scrying set (main receiver and a smaller crystal that can be hidden where the scrying is taking place)
2) Signet rings (her House ring, others as appropriate...Inquisition? Ecclesiarchy? Various Adeptes?)
3) Aura stabilizer (can lessen chances or severity of Perils of the Warp, etc., must be recharged with difficulty between uses, when misused increases chances/severity of Perils, etc.)
4) What would be fun to have here?
5) Suggestions from GM or other players?
Last edited by Alkalannar on Wed Dec 02, 2015 8:52 pm, edited 1 time in total.
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Re: Warhammer 40,000: Inquisition

Postby Phoenixcz » Wed Dec 02, 2015 8:21 pm

Name: Ash
Gender: Female...usually
Age: -Classified by the Emperor's Holy Inquisition and Officio Assasinorum-
Profession(Pre acolyte): Assassin of the Callidus Temple in the service of Ordo Xenos of the Emperor's Holy Inquisition
Appearance:
Spoiler (click to show/hide):

Image
Background:
Spoiler (click to show/hide):

-Pre-Lysra informations are classified by the order the Emperor's Holy Inquisition and Officio Assassinorum-

In the aftermath of Lysra operation, Ash is technically a rogue. While she's still loyal to the Imperium, she somehow managed to evade the usual reconditioning most assassins recieve after their missions. She certainly doesn't mind, and in the three years since Lysra, some of her original psychological damage is gone and she has developed an actual personality outside impersonating others. However, it means that nobody has noticed a faint Slaaneshi taint she has aquired during her "encounter" with a chaos spawn. Ash grew fond of the adrenaline rush of close combat and often eschew the analytical methods of combat she was trained in for a much wilder style. While the voice whispering suggestions in her mind got weaker since Lysra, it's still there, just more insidious and waiting for an opportunity...

"I don't want to go back. After years of wearing the faces of others, of being just a tool, I am myself at last! I want to be a willing servant of the Emperor, without having my faith forcibly planted into my mind by others. You want me to serve you? Fine. You want to watch me? Fine, I'm dangerous, I get it. But, please, do not make me go back to my Officio Assassinorum superiors. I do not want to loose who I am again." - Ash to her new Inquisitor
Stats:
HP:5 WP:5 WS:4 BS:1 TS:1 PS:2 SS:3

Specials:
1) Ordo Xenos training: her original training combined with the alliance with Eldar named Esther during the events of Lysra give her great knowledge of Xenos species, especially Eldar
2) Assassin: Ash is very good at sneaking, silent killing and unarmed combat, as befits her training
3) Shapeshifter: with the help of her taint, Ash can change her appearance even without Polymorphine, though it takes longer, it's very exhausting and extremely painful. She needs time to recover after using this ability and keeps it secret from others (just explains she's using Polymorphine as usual)

Weakness:
1) Rogue: Ash has failed to return to her Temple Callidus superiors after the last mission. Not only can her Inquisitor order her to go back at any time, the Officio Assassinorum may decide to check on their wayward member. After all, assassins are amongst the most dangerous of the Emperor's servants and one going rogue can have catastrophic consequences...
2) Whispers of Slaanesh: while the voice Ash hears since Lysra is usualy easy to ignore, it makes her more susceptible to the temptations of Chaos and sometimes even subtly influence her decisions

Gear:
C'tan Phase Blade (melee power weapon)
Las pistol: (losing her Neural Shredder on Lysra and the impossibility to replace this extremely rare weapon without meeting with Officio Assassinorum handlers forced Ash to resort to a less effective, though much more common ranged weapon)

Synskin: (while offering only minimal defense against enemy weapons (flak armor at most), it negates the effects of most poisons and drugs, and (with the mask on) it's watertight, airtight and protects Ash from passive sensors and hostile enviroment, even from vacuum for a short time. Ash likes to wear hers extra skintight.)

Auspex goggles: (Thermal and night vision, binoculars, short-range radar and more in a package more practical then the common hand-held version. Looks like something stonlen from Sam Fisher)
Synskin spray can: (Synskin is made from spray-on "smart" material. Having an extra can on her mission allows Ash to easily repair damage. Good for one whole "suit" or more minor holes)
Polymorphine
Cameleoline cloak: (when skill itself isn't enough, a cloak that changes color to blend with the enviroment may help)
Either psychotroke (hallucination gas) grenades or some explosives.

Suffer not the Alien to live

=][=
Last edited by Phoenixcz on Sat Jan 09, 2016 1:47 pm, edited 2 times in total.
If it takes me two weeks or more to respond to a RP without prior notice, send me a PM. It's more likely I've missed the last post, forgot or got distracted and need a little reminder rather than deciding to drop the game without warning.
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Re: Warhammer 40,000: Inquisition

Postby Hazard1325 » Fri Dec 04, 2015 6:49 am

Exalted, Pheonix, and Alkalannar all approved. Knight pending completion of your sheet.

In my haste to get the rules up the other night I forgot to add the full psyker rules, I'll be adding those tomorrow and starting the game up that evening if everyone is ready by then.
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Re: Warhammer 40,000: Inquisition

Postby Hazard1325 » Sat Dec 05, 2015 6:40 am

Game is up, this ones going to run heavily on player initiative so please feel free to pursue any leads you might think relevant. If you get stuck I recommend returning to the Xenobane archives and searching for more information or pushing the inquisitor to use requisition to find new leads. Also remember the less subtle you are the more likely things will devolve into combat or dead ends. Finally while there is no hard time scale certain events will be triggering through the system advancing plotlines for the various factions. In other words inaction will result in cities, planets, or whole sectors being lost. If its alright with everyone I'm also going to try posting much more frequently so if your having trouble keeping up or you think its going to slow please let me know and I'll adjust.
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Re: Warhammer 40,000: Inquisition

Postby Phoenixcz » Sun Dec 06, 2015 12:50 am

Whew...have I ever said how I love LoK forum for not eating the unsubmited post when my computer crashes or logs me out without warning? Or both in a row?
If it takes me two weeks or more to respond to a RP without prior notice, send me a PM. It's more likely I've missed the last post, forgot or got distracted and need a little reminder rather than deciding to drop the game without warning.
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Re: Warhammer 40,000: Inquisition

Postby exalted » Wed Dec 09, 2015 12:44 pm

Just confirming before I post, is Knight the Inquisitor?
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Re: Warhammer 40,000: Inquisition

Postby Hazard1325 » Wed Dec 09, 2015 1:20 pm

No one else applied, so yes.
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Re: Warhammer 40,000: Inquisition

Postby Gorbaz » Sat Dec 12, 2015 9:19 pm

Hello! I've been away for a while due to various circumstances including sickness, chest infection, work-related stress and totally burning out. But... I think I'm better now...

If it is acceptable, I would like to put forward a reworked request for Faye to be available.

Character Sheet
Name: Faye
Gender: Female
Age: 25
Profession(Pre acolyte): Pit Fighter

Appearance:
Spoiler (click to show/hide):

Image


Background: Growing up in a hive city, Faye lived her entire life never seeing the outside world. She had always proved to have quick fingers as she had a habit of obtaining other people's things and, before long, she got involved with one of the local gangs. She spent two years with them, getting more and more tattoos on her body as she performed more gang activities - including sleeping with the gang leader. Then, on one job they ran afoul of the local Arbites, and Faye was taken into custody. She was quickly tried, found guilty of thievery and gang activities, and sentenced to repay her debt in the fighting pits. To this end she was cybernetically enhanced to make her more deadly, and cranial implants to maximise her aggression to make for better sport. Three years after, and with only her name left to her, she was finally released from servitude when another gang raided the pits, and she left in the ensuing chaos.

Following the events in the Lysra system, Faye required much more extensive medical treatment and cybernetic implantation to counter the wounds and xeno-poisons that her body had absorbed (Of course, the toxins themselves were unable to be fully countered). This has left her far less human than she was before, and much more of an analytical killer, similar to the older Archeo-Flegelents used by some inquisitors, but still maintaining her free will. To an extent.

Stats - HP:7 WP:3
WS:4 BS:1 TS:2 PS:3 SS:1

Specials:
Implant weaponry - Her right forearm has been replaced by an industrial saw which she uses just as dexterously as if it were her own hand.
Pit Fighter - Due to the work performed on her in order to provide entertainment, she is naturally inclined towards combat in enclosed spaces. One-on-one is preferable, and the messier the better.
Lobo-chip - Studded into her brain through her skull (and leaving awesome forehead studs) is an emotional-suppressant lobo-chip.

Weakness:
One-hand - Due to having one hand and arm replaced by a saw blade, her left hand is the only one capable for using any computer, or gripping any tool. And it is her off-hand.
Weakness:
Kill-switch - As a byproduct of the cybernetic alterations, she has an implant in her brain, linked to shut her higher brain-functions down when a code-word is spoken, leaving her totally undefended

Gear:
Saw blade (melee chain). Previously a simple circular sawblade, it has been modified with a chain-and-tooth edge
Laspistol (Mk IV "Dervish"). Given her lack of accuracy as well as opposable digits, she has had her older stub gun replaced with a hold-out style laspistol
Mesh armour

Gadgets:
Simple tech repair kit
Las-reloader belt
Rebreather
Can't think of any more that would make sense >.<
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: Warhammer 40,000: Inquisition

Postby Hazard1325 » Sun Dec 13, 2015 3:12 am

Approved Gorbaz.
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Re: Warhammer 40,000: Inquisition

Postby lilgrunt1 » Tue Dec 15, 2015 6:16 am

Name: Sister Helen
Gender: Female
Age: 24
Profession(Pre acolyte):Sister of Battle
Appearance: Image
Background: Helen grew up under the guidance of the emperor after her family and friends were slaughtered by Dark eldar , she witnessed horrors no little girl should ever witness until the sisters of battle arrived saving her and adopting her training her in their ways.
After years of service she went on to her most gruesome campaign against chaos rewitnessing the horrors of her childhood , but this time she couldn't trust people and she even found a inquisitor under the influence of chaos and killed him appropriately.
Stats - HP:7 WP:3 (Distribute 10)
WS:2 BS:2 TS:2 PS:2 SS:2(Distribute 10)

Specials:
1) Way of light: With the guidance of the emperor she will never truly be lost
2) through fire and steel: the bolter shells in her cartridges cleanse the body through fire after its explosive effect.
3)Emperors sheild: her faith in the emperor is a strong sheild that will never be broken and is truly an is pertain to others.

Weakness:
1)Watchful eye: her trust is never easily gained after her previous battles she only trusts her battle sisters and would gladly fill you with bolt shells if she finds you suspicious.
2) Steel Rain: Her bullets may be carved with holy passages but that does not help her trigger finger causing her to open fire for any reason she finds worthy of her steel rain.
3) fear of fire:After the incident with a heavy flamer her superstitions grew and she never trusted flames again and prefer to stay away from them causing her accuracy to take negative effects.

Gear:
Heavy bolter
Bolt pistol
Dagger

Power Armor
Helmet
Rebreather

Aquila necklace
Metal carver
Holy bolter rounds
Holy water
Flash grenades
Smoke grenades
Frag grenades
Last edited by lilgrunt1 on Thu Dec 17, 2015 8:49 am, edited 1 time in total.
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Re: Warhammer 40,000: Inquisition

Postby Hazard1325 » Wed Dec 16, 2015 2:28 am

lilgrunt1 approved, will be updating tonight sometime.
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Re: Warhammer 40,000: Inquisition

Postby Phoenixcz » Sat Jan 09, 2016 3:30 am

We haven't got much time to learn about the planet...am I right that the introduction is all we know so far? And do we have any money? There was no use for them on Lyssra, though they could come in handy during the investigation here.
If it takes me two weeks or more to respond to a RP without prior notice, send me a PM. It's more likely I've missed the last post, forgot or got distracted and need a little reminder rather than deciding to drop the game without warning.
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Re: Warhammer 40,000: Inquisition

Postby Hazard1325 » Tue Jan 12, 2016 8:06 am

The intro is the most relevant information but very specific questions to the database could provide more leads. It would be easier however to gather more current info about whats happening on each of the three main planets. As for currency we'll assume each of you carries enough for a few standard bribes or purchases, anything extreme though will need the inquisitors permission and might drain the ships resources to come up with. Not getting into hard numbers because it becomes tedious to track.
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Re: Warhammer 40,000: Inquisition

Postby Hazard1325 » Fri Jan 15, 2016 2:57 pm

Internet has been down most of the week, if its back up in time expect a post this weekend.
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Re: Warhammer 40,000: Inquisition

Postby Phoenixcz » Wed May 11, 2016 3:42 pm

It's been pretty long...are waiting for KnightVanilla, or just generally asleep?
If it takes me two weeks or more to respond to a RP without prior notice, send me a PM. It's more likely I've missed the last post, forgot or got distracted and need a little reminder rather than deciding to drop the game without warning.
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Re: Warhammer 40,000: Inquisition

Postby KnightVanilla » Thu May 12, 2016 12:54 am

Sorry finishing up with finals on my end If you can put me on auto pilot that would be cool otherwise expect a post by thursday or friday.
Life has gotten so much more boring. Well I suppose it doesn't help if I say my only source of entertainment is YouTube and here. So yeah not much of interesting life going on.
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