Halo. Operation: Counter-strike.

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Re: Halo. Operation: Counter-strike.

Postby jondude » Fri Feb 05, 2016 4:45 am

Well, okay. Personally though I don't think an extra gadget isn't that great of a bonus. They all last too short and a lot of it isn't stealth oriented, and its only thing operatives really get for severely down graded armor. Of course though I guess I'd have to see how it all works in game. The class descriptions say some stuff without getting very specific too, like if Operatives get a natural bonus on stealth and tech or not. Supposedly operatives are good at those sort of things so thats where I put a lot of my stats, but could I have but slightly more in other stats hoping my class bonuses would even it out a little? I couldn't be sure.

Personally I think if operatives are allowed an ability down the line it should only be allowed to be active camo. I'll get rid of it for now though of course!
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Re: Halo. Operation: Counter-strike.

Postby Reaver » Fri Feb 05, 2016 6:56 am

I can understand why you would think that but the equipment is tactical. Its supposed to increase the survivability of the team and yourself, say you and your team get ambushed by cloaked elites or come under sniper fire or turret fire? There might not be any available cover around or retreating would leave an objective open. A power drain would knock out the elites' cameo and shields, turning the tables in your favor. A bubble shield or deployable cover would give you cover, something that could be valuable if someone got wounded or to give advantage in a straight-forward firefight. A grav-lift could be handy for getting to a higher location, maybe getting around a patrol or finding a perch to provide cover from or even hide. Oni Operative isn't supposed to be the tank, even though you can spec it that way if one wanted to. Also this is just the starting equipment, there are things I intentionally left out when figuring everything out so there would be progression, chances to upgrade equipped 'things' and acquire new 'things' so its not like you're locked into this stuff forever. After all there is always the possibility of running out of ammo in a gun before finishing a mission and having to pick something else up or maybe finding something better in the field.
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Re: Halo. Operation: Counter-strike.

Postby KnightVanilla » Sat Feb 06, 2016 7:19 am

Name:Jane Carver
Military Unit:ODST
Load-out: Excludes unit specific. Try to be sensible. More powerful ordnance should limit your ammunition and alternative choices. I do not want anybody running around with an infinite ammunition rocket launcher etc. Secondly it is possible to start with a covenant weapon in your load out if you really want to, but I'm going to enforce a minimum technology level of 7 for that. 2 frag grenades come as standard unless your an ODST in which case it is 4.
Bio:
Armor Ability: Jet Pack
Stats: 30 to spend , maximum assignable 10 to each
Precision:6
Strength:3
Stealth:10
Technology:6
Driving/Piloting:1
Speed: 4
Life has gotten so much more boring. Well I suppose it doesn't help if I say my only source of entertainment is YouTube and here. So yeah not much of interesting life going on.
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Re: Halo. Operation: Counter-strike.

Postby Rogueybear » Sat Feb 06, 2016 11:44 pm

jondude Wrote:Well I guess I'll go first and hope this actually comes to life. Also added some Halo 5 stuff, hope thats cool.

Name: Jasmin Rawly
Appearance: https://chan.sankakucomplex.com/post/show/4859066
Class: ONI operative
Military Unit: ONI section 0
Load-out: Silenced DMR with Sentinel Scope(8x Mags), Silenced M6G magnum(6x Mags), Frag x2, 4 inch titanium knife/bayonet. VISR. Gadgets: Radar jammer, grav lift
Bio: Jasmin was initially an Intelligence officer For section I, where she learned much in espionage and infiltration. She quickly grew restless of this and tried to reach for something greater, applying to become one of the very first generation of Spartan IVs. She failed however, washing out due to falling short of the program's extreme fitness standards. But then Jasmin was picked up by the fabled section 0 for her unwavering loyalty to the UNSC and the greater good, offered a position to become used to as one of the branch's few 'controllers'. She is charged by her superiors to monitor possible internal security risks as well as being a sort of covert watch dog to make sure all ONI branches and cells conduct themselves correctly within policy, regulations, and discretion. She is rotated through designated units as required, typically staying for only a few months to examine a specific individual under question and try to steer them back into fold before a breech occurs, or eliminate them discreetly should all attempts of redirecting said individuals efforts to furthering ONI's goals fail. Of course though she has other uses. She is essentially a trained assassin and should the need arise and her location convenient she can be directed to remove targets at ONI's discretion whether they by human or alien.

Jasmine is above all else pragmatic and analytical. She will do whatever it takes to accomplish her mission, no matter what happens to her. She takes great effort to appear as the stereotypical ice queen when doing conventional target elimination, but during observation her personality tends to flip flop as necessary to get closer to her assigned charge. For the most part though she tends to be playful with a sharp wit, like a cat playing with a mouse, acting mysterious and aloof and garnering amusement when people become perplexed by her presence and origins.

Stats: 30 to spend , maximum assignable 10 to each
Precision: 5
Strength: 1
Stealth: 7
Technology: 7
Driving/Piloting: 5
Speed: 5

Let me know if thats cool or not!


Good to hear some activity. Apologies I haven't checked back in a little while, I recently found full time employment, keeps me busy, Monday to Friday :L.
Anywho! One or two CS up such as the one above which is always great. Ill hopefully upload my own one when i get a moment :roll: .
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Re: Halo. Operation: Counter-strike.

Postby Rogueybear » Sun Feb 07, 2016 1:03 am

So here is an Alpha attempt at my CS, just whilst I've got some time to construct it, If need be I will go over and edit/add to it in fuller detail, when time presents itself.

Name:Lukács Imre
Military Unit: ODST
Load-Out: Primary: Standard SRS 99 Special Applications Rifle outfitted with a woodland camouflage and two spare magazines (a total of 12 rounds including those preloaded).
Secondary: M6 SOCOM with two spare magazines (36 rounds including those preloaded).
Other: 4 M9 Fragmentation grenades (although he lacks training to use them effectivley), 1 Medkit.
Bio: Lukács was born and bred on the planet Reach, as such his first language is Hungarian, he can speak English however, just not as good as many of his training partners could. Speaking of training, Lukács was originally conscripted and to be trained as a soldier, with the intention of becoming a member of the UNSC Marine Armored Corps. Unfortunately during a live fire exercise he was caught up in an accident, when a stray grenade detonated in close proximity, killing his bunk-mate Austin Webber, whilst he escaped death with severe shrapnel injuries. The shrapnel caused permanent damage, major at his left shoulder and minor down by his lower ankle. As a result of his injuries, Lukács would aim and move slower than many other soldiers, his application to the Armored Corps was also withdrawn, any further training canceled whilst the UNSC launched a fruitless investigation. Afterwards, having heard what happened, he was approached by a independant representative, prompting him to apply a position amongst the ODST, who would re-purpose him in a more quiet role as a reconnaissance/sniper unit to suite their needs. In return for a new start to his military career, training included and a comprehensive healthcare/pension scheme. Faced with this or a return to 'Civy street', Lukács accepted. By the time the covenant attacked Reach, Lucas had rarely seen any true deployment, other than training exercises or the odd Hoax.

As his personality goes, Lukács is by no means antisocial and is approachable, but he does have difficulty communicating with others, owing to his limited English skills. If one were to speak Hungarian, they would find he was quite outgoing. Whilst using the English language, he has a tendency to talk in third person and in a fragmented manner. He has a preference to be led rather than lead.

Armor Ability:Jet-pack
Stats: 30 to spend , maximum assignable 10 to each
Precision: 8
Strength: 4
Stealth: 7
Technology: 5
Driving/Piloting: 3
Speed: 3

That's what I've got so far, feel free to comment to me in a PM, address issues if an. I will hopefully be able to edit/expand on this soon. :)
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Re: Halo. Operation: Counter-strike.

Postby Soref12 » Fri Feb 19, 2016 2:05 pm

Please let me know if there is anything I should change or add. :)

Name: Tara Lance
Military Unit: Spartan III
Appearance:
Spoiler (click to show/hide):

With Armor:
Image
Without Armor:
Image

Load-out: M392 DMR (3 Magazines), Dual M6G Magnums (8 Magazines), and 2 Frag Grenades
Bio:
Tara's operations on the field focus almost exclusively on that of operating, and perhaps even acquiring, advanced technology; Be it human or otherwise, she does her best to make sure her team maintains the edge in a fight by picking up the next shiniest or deadliest piece of equipment. At times she has found some of the tech she returns to be confiscated upon her return from missions, which she can only imagine is because the ever elusive ONI and their hidden goals.

Tara's abilities on the field itself mostly focus on precision weaponry and vehicle operations, but her rather intelligent nature guards her from getting much strength in comparison to some of the other Spartan III's. At times she has also been particularly slow with her reaction time, which makes it difficult to enter close-quarters combat alone, her stealth is arguably even worse since she just can't seem to figure out how to make her armor enter 'silent' mode as some others had told her; but if she can get where she needs to she feels confident in her abilities to get the job done; this inversely also makes her quite distressed whenever she finds something she doesn't understand since her pragmatic and team-supportive nature makes her want to start analyzing her performance and find ways to make herself better the next time around, causing moments of distraction or inattention from all but the most important of tasks. Her slightly introverted nature, delivered by intellect, has also caused some detriment to her social skills; but for the most part she can communicate properly with others when required so long as they aren't hitting any particularly sensitive topics.

Armor Ability: Jet Pack
Stats: 30 to spend, maximum 10 each
Precision: 7
Strength: 1
Stealth: 1
Technology: 7
Driving/Piloting: 10
Speed: 4
Last edited by Soref12 on Wed Feb 24, 2016 3:52 am, edited 3 times in total.
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Re: Halo. Operation: Counter-strike.

Postby reaperfrost8 » Sat Feb 20, 2016 7:41 am

Name: Jason Miller
Military Unit: Oni section one
Load-Out:M6C supressed (6x Magazines), Frag x2, Military Grade knife. VISR. Gadgets: Power drain, radar jammer
Bio: Originally a scout for unsc, Oni notice jason during several recon missions when he managed to bring in more intel then the usual scout would bring curious Oni deciedes to watch his mission his mission and shortly their after he was picked up by Oni by not only his ability to stay out of sight but by his resourcefulness during the mission now he is part of Section one recon and espionage for ONI specifically in being a spy Jason has earned many mark for entering enemy territory and collecting data before anyone notices while not a specialist in assassination Jason was part of UNSC

Personality wise Jason is very objective oriented preferring to complete it as soon as possible when he can't do the objective or if their is no objective currently Jason will try to pass up the time making small talk or looking around his area for anything important unfortunately this tends to get him in trouble with his team who prefer the silence and military discipline this has unfortunately made Jason a black sheep in his former squad now Jason is a solo operative sent on any mission that would need a solo operative.
Stats:
Precision:3
Strength:3
Stealth:9
Technology:7
Driving/Piloting:3
Speed:6

Hope I am not late to join in.
Last edited by reaperfrost8 on Sat Feb 20, 2016 9:20 am, edited 1 time in total.
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Re: Halo. Operation: Counter-strike.

Postby Reaver » Sat Feb 20, 2016 8:35 am

Reaver Wrote:Also Operatives don't get an armor ability, they get two equipment

Besides that, I'm finding it very interesting how everyone is speccing their characters. Strength is neglected which is going to bite people in the ass in the most ironic way judging from how people are styling their characters. There's a strong lean towards stealth and technology capabilities that could either screw you over early or help you out in the long run and you guys have one above average pilot. A very interesting group to say the least...
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Re: Halo. Operation: Counter-strike.

Postby Soref12 » Sun Feb 21, 2016 5:41 pm

Reaver Wrote:Besides that, I'm finding it very interesting how everyone is speccing their characters. Strength is neglected which is going to bite people in the ass in the most ironic way judging from how people are styling their characters. There's a strong lean towards stealth and technology capabilities that could either screw you over early or help you out in the long run and you guys have one above average pilot. A very interesting group to say the least...


That's what makes it fun in it's own way! The question of whether or not we made a mistake or have made all the right choices leaves a certain mysterious thrill in the minds of most, risk becomes reward all on its own!
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Re: Halo. Operation: Counter-strike.

Postby Reaver » Sun Feb 21, 2016 10:17 pm

Soref12 Wrote:
Reaver Wrote:Besides that, I'm finding it very interesting how everyone is speccing their characters. Strength is neglected which is going to bite people in the ass in the most ironic way judging from how people are styling their characters. There's a strong lean towards stealth and technology capabilities that could either screw you over early or help you out in the long run and you guys have one above average pilot. A very interesting group to say the least...


That's what makes it fun in it's own way! The question of whether or not we made a mistake or have made all the right choices leaves a certain mysterious thrill in the minds of most, risk becomes reward all on its own!

oh, I wholeheartedly agree! More than likely I'll be playing some Covenant enemies so seeing how the team is going to use strengths and weakness of their own will certainly be a treat.
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Re: Halo. Operation: Counter-strike.

Postby reaperfrost8 » Mon Feb 22, 2016 12:11 am

Just wondering since were all separate branches of the unsc will we each have seperate missions?
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Re: Halo. Operation: Counter-strike.

Postby sogekik » Mon Feb 22, 2016 12:25 am

Character Sheet:

Name: Sera- 348 (or B-348)
appearance: https://chan.sankakucomplex.com/post/show/1157007, or(http://orig03.deviantart.net/89b4/f/201 ... 3h333j.jpg in armour)
Military Unit: Spartan-III
Load-out:
- (M392) DMR (4x extra clip + fully loaded (size 15) for a total of 75 rounds)
- (M6D) magnum (9x extra clip + fully loaded (size 12) for a total of 120)
- (M9 High-Explosive Dual-Purpose grenade)frag grenade (2)

Bio: she is a well achieved Spartan-III who was a candidate for the head hunter program due to her strength and success in the field. the qualities needed for a head hunter are the same as those required for operation counterstrike and so she was assigned to the mission whilst holding a spot on the waiting list.

she is a determined fighter who is more likely to charge in then and face the enemy head on rather than attempt to sneak round. that is not to say that she doesn't think through her combat strategy, she is likely to seek cover and work out enemy positions before executing an attack. Stealth is her weak point, and she can have problems maintaining silence for a long period of time, or when sneaking up on a target so tends to keep as much distance as possible when sneaking is required,

she tends to be calm and collected, and is generally friendly, though she can be mean or sadistic, especially towards her enemies. she has a natural chemistry with most other Spartans, ODST and soldiers, however she finds it hard to relate to those with no military training, and may not get on with them too well.


Armor Ability: Armour lock

Stats:
Precision: 5
Strength:7
Stealth:2
Technology: 7
Driving/Piloting: 4
Speed: 5
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Re: Halo. Operation: Counter-strike.

Postby Reaver » Mon Feb 22, 2016 2:19 am

reaperfrost8 Wrote:Just wondering since were all separate branches of the unsc will we each have seperate missions?

I do not believe so. Its styled similar to the Kilo Team of halo, with soldiers of different branches working together in special operations to get high priority missions done.

Sogekik, you had me at Head Hunters XD, hope you live up to their standards without meeting their end.
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Re: Halo. Operation: Counter-strike.

Postby sogekik » Mon Feb 22, 2016 2:32 am

Reaver Wrote:...
Sogekik, you had me at Head Hunters XD, hope you live up to their standards without meeting their end.

Yeah, I realised I hadn't put a character in for this yet, so figured i'd go for a Spartan-III and if your going to do a Spartan-III why not a headhunter its right up they're Street,
But yeah me too
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Re: Halo. Operation: Counter-strike.

Postby lilgrunt1 » Wed Feb 24, 2016 6:25 pm

Name : Vera 531 (or D-531)
Appearance :
Spoiler (click to show/hide):

Image Image

Military unit: Spartan 3
Load-out:
- (M392) DMR (4x extra clip + fully loaded (size 15) for a total of 75 rounds)
- (M6D) magnum (9x extra clip + fully loaded (size 12) for a total of 120)
- (M9 High-Explosive Dual-Purpose grenade)frag grenade (2)

Bio : Even when she first started the Spartan program Vera always had a interest in foreign and alien tech , she practiced tearing them apart and putting them back together and she even helped oni scientists with certain decipher covenant coding in their terminals, she has even learned the language of the covenants elites which will be usefullif she can get her hands on such information .

later on in the Spartan program she became a decent marksmen but she wasn't too well when it came to CQC though she continues to practice with an energy blade she scavenged and studied in the oni labs but her best weapons are energy weapons.

she is one of the best technological minds in the Spartan program besides those who had the other mutations, and she proudly serves the UNSC to further humanity to become great once more

...Classified information oni eyes only...
Spoiler (click to show/hide):

Vera as brilliant as she can be is becoming rather distracted lately around other Spartans and UNSC personnel, we do not know why this is but some say it is hormonal or more... intimate reasons ... though that shouldn't be possible due to the program it is a theory and no more . if you wish to speak with her on the matter, you can find her in one of the four places , The tech lab, Armory, her team, or locked in one of the storage rooms in section B-1.

Thank you for your time... sincerely ONI Personnel G-6391


Armor Ability: Forerunner vision-(Promethian Vision) she found a piece of forerunner tech that allows her to see heat waves and pulse waves through walls and allows her to scan tech and weaponry and she installed it into her gungnir helmet , she kept this as her own personal project hidden from the other ONI scientists.

Stats:
Precision: 7
Strength:3
Stealth:0
Technology:10
Driving/Piloting: 7
Speed: 3
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Re: Halo. Operation: Counter-strike.

Postby sogekik » Sat Apr 09, 2016 9:30 pm

so this happened....
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Re: Halo. Operation: Counter-strike.

Postby Reaver » Sun Apr 10, 2016 12:36 am

I assume this will happen during the summer when most people aren't going to be in college. Eh
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Re: Halo. Operation: Counter-strike.

Postby sogekik » Sun Apr 10, 2016 1:02 am

I guess that's fair enough, but there hasn't been any word on it in weeks
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Re: Halo. Operation: Counter-strike.

Postby Rogueybear » Sun Apr 10, 2016 1:48 am

The summer, could and may well be a realistic time scale, I do apologize if I haven't been particularly responsive, this is primarily down to circumstances over here, with work and what not, the whole thing slipped my mind. Even if it hadn't I would be hard pressed to find the time, to prioritize it and get it going. :( I am quite, although hesitant to say it, comfortable? With it remaining in the planning stage up until now. I apologize if this isn't the update anybody hoped for. All I can ask is that anybody with any queries can feel free to message me about them. Other than that, the character sheets and what not all seem fine. Appologies if I am brief, I just got a reminder dropped one me at 1.30am in the morning :L, im half asleep.
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Re: Halo. Operation: Counter-strike.

Postby starwacher » Thu Apr 14, 2016 1:05 pm

so you guys still look for new players to join in or are you at your max?
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