Constructing a skyrim RP

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Constructing a skyrim RP

Postby MajorMajorMajorMajor » Sun Aug 09, 2015 3:48 pm

[THIS IS MY FIRST DRAFT]
This is actually not even a complete first attempt at creating a skyrim RP. However, the complexities are so great that I've been working and revising this for a week by now, and it still hasn't gotten much easier. I have decided to simply post it to begin marking my progress. I intend to continue this, but I believed that considering its difficulty I should just post my work so far right now and see what people say.

So here it is.




This is my first attempt at an RP, and it is based in the Skyrim universe.
I hope that people who are more experienced with RP's can help with figuring out and tweaking some of the ambitious mechanics that I am trying to create, as well as things like testing and discussing ideas. At the moment, I see this is an RP with such complexities that it will take lots of planning, revisions and edits in order to make this complete, and also viable.


Perhaps this RP will even give me ideas for writing the storyline for a Skyrim campaign.

The goal of this is to let us RP a "multiplayer" Skyrim.
Emulating this entirely is practically impossible, but there are some central tenants we can create.
These features are intended to let an RP simulate how living in Skyrim would be.
-Allow the creation of groups
-Allow events and an environment to happen
-Allow people and groups to interact
-Allow people and groups to interact with the environment.
-Allow travel

Some other features may be necessary to facilitate the above features. These are generally intended to be mechanics to smooth out issues and keep the game together. Included are justifications as to why the following features are necessary. Just remember that many of these features don't seem all that right the way they are. There still needs to be heavy modifications, lots of thought consideration, perhaps testing, and new features.
-A system of day cycles to "clock" the thread and coordinate everything. This acts like the CPU clock, which pulses to keep every component in the processor synchronized. The reason I feel this is necessary, is to synchronize the many different things that I think will be going on at once. For instance- Someone can be travelling from city to city-which requires a few days-, and at the same time, suppose someone's undertaking a dungeon as well. These two times have to be synchronized… I think. However, a more useful reason is that this will help different threads synchronize with each other, and make referencing past posts easier.

-Multiple threads. This is necessary for obvious reasons. However, the type, number, and usage is questionable.
-A group of moderators (GM's). I have not tried Dungeons and dragons, but I do know that it utilizes a dice-rolling system. I considered this in deciding events and outcomes, however that truly didn't make sense to me. Using a dice to decide outcomes does not seem okay to me, and implies that we have a limited number of outcomes in every situation. A better approach is to have a panel that considers every event- such as fights –and decides outcomes.


Introduction: We are all inhabitants of Skyrim. Whether you are an immigrant, or a nord who was born in Whiterun, this story is based on us. Everyone introduces their character themselves.

This character introduction essentially gives people the greatest degree of freedom that is allowed- Although, characters are created in order to support the storyline. You would break the storyline by introducing yourself as the dragonborn king who is also Akatosh's tamrielic reincarnation, and has come to rule all of Skyrim. Because of this, we may need to introduce some balancing.

Everyone starts out in the story by themselves. However you can join people, create groups, or stay a lone wolf. The degree of freedom is so broad in introduction that you can introduce yourself onto a group's doorstep- (suppose someone has created a ranger's guild, or whatever) You stumble across their doorstep and ask to be accepted in. Although you can't infringe and force the story by personally writing yourself into the group. But, if you want enemies, you can even start yourself off as hostile to this ranger's guild. Or even a vampire, hostile to all the inhabitants of Tamriel.


Groups:
This is something that I've seen that is lackluster in RP. I've found that RP's can be too linear and turn-based because their post-by-post nature. Groups are a feature that allows you to group together with others. To avoid bandits, build things, attack others… or sell things and just find skooma. Groups, factions, guilds, whatever you want to call them can potentially create a very interesting environment. Although, may prove the hardest part to implement.

Creating an environment:
Everyone will all start out in a similar way. But what's harder is to create an environment where something will happen, you are the one to react to it . You do not create events and happenings for yourself and others. Suppose you start out in the tundra. The threat of banditry is probably lower than it is around whiterun. However, how can we actually create and implement environments like these?


Interaction between groups:
An idea that I am very eager to see play out is interaction between groups of people: "Interactions" I think will be things like trading, attacks, or cooperatives and anything else "interactive". I think that interacting groups can lay out their case, position and arguments before an event to a "GM" panel. Who knows how this in-between will work, whether there will be debates or etc. However in the end, GM's will decide an outcome, result, actions, or plans as an outcome. This way, these stories are not narrated by individuals, or just whoever posts the soonest, as is the case in most RP threads. Individuals do not have the power to choose the plot here. However, they will narrate their post according to the way events occur. I'm unsure what this entails: I don't know if this is only just literary freedom that is allowed to individual posters, or if there is quite a degree of freedom in narrating an already-decided plot.

Subsitutions:
Sometimes, people will leave or be away from the forums for a period of time. This system must create a way to compensate.

Day/night cycles:
If someone wishes to travel, say from city to city, this traveling must be completed within a certain time frame. I believe a day/night cycle is important, it should also keep different threads synchronized with each other. For instance, if plans are made to travel to a different city begin one day, other discussion threads must be synchronized with it. A timestamp is necessary.
(I am imagining that all posts may need to be ended with sleeping.)

Event creation: Moderating/GM groups discuss, create, and lay out events.

Individual narration: There may need


I'm not sure what this will really end up being- Perhaps it will be some sort of a mix between a RP thread, and RPG turn-based games or Skyrim….. It isn't so obvious at the moment.

Please poise questions, suggestions, discussions. Comments are okay, but what I would really appreciate is serious discussion in order to help create an actual framework for an RP thread.
I want to create a very well-made and solid framework, so I may even do this (this concept creation process), or even create test RP's
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MajorMajorMajorMajor
 
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