So Re:Monster plotbunny ravaged my brain, and this was born. Kinda.
I would like comments, feedback, opinions, suggestion of stats, anything constructive would be helpful.
In this World... no, this Universe... everyone, no matter how great or how small they are, have a role to play.
A Job. A Class.
Many are born into it, live through it, die with it.
But you... You were not satisfied with it...
Because what you desired... was Change.Overview
Spoiler (click to show/hide):
The setting of this rp is high fantasy medieval: Castles and Kings, Dragons and treasures. Technology is the appropriate level at this time, and can only pretty much go up to steam or clockwork. Magic is known by a select few humans, but they all have the potential to learn. Magical abilities are rampant in many other fantasy species and some monsters.
This is a story about creativity, using what you have and utilizing it an a way that others wouldn't think of to create your story. Every action will eventually add up and cause noticeable changes and change the direction your story will go.
Sleep
Spoiler (click to show/hide):
All things sleep eventually, and while mundane, it serves a purpose in this universe: It allows the experiences of the day cumulate into new classes, skills, or even allows your character to be reborn.
Most of the system is automatic, however, during important transitions, you are allowed the choice of staying as you are, or taking a plunge into the unknown.
The decision should be PMed to me and I'll integrate the decision into the next post.
On more than one occasion, just before one falls asleep, on the edge of their consciousness, they may hear a simple question.
How one answers may change the path they take.
Classes, Class Mutation and Evolution
Spoiler (click to show/hide):
All intelligent existences have a Class, and are often born into it. A Class is a title that essentially summarizes that being's entire life experiences. A farmer would only know farming, and a King would only know command. However, when someone focuses on an aspect that defines their class, that can create the possibility of a class mutation. For example, a farmer who regularly fights may end up with the class of Village Militia.
Continuing down one's path of classes may also allow classes to evolve, allowing more and better skills to surface.
Skill types
Spoiler (click to show/hide):
Skills are special actions that not everyone with a class may perform, due to lack of knowledge of how to perform such a skill.
All skills fall within 3 categories, though where a skill lies may overlap with other categories. these categories are:
Combat: Skills meant to inflict harm on others.
Magic: Skills meant to interact with the supernatural
Life: Skills meant to be mundane.
Skill Acquisition, Mutation and Evolution
Spoiler (click to show/hide):
Skills may be acquired in a variety of ways: Having someone teach, learning from a book, or even using common sense will allow one to acquire skills, etc. Much like a class, skills may mutate and evolve if they are used in ways that deviate from the original intent.
Skills are meant to be shortcuts of efficiency, such as the farmer's ability to plow a field or a prostitute's ability to have sex much better than normal people, or a King's ability to create edicts.
Species Mutation
Spoiler (click to show/hide):
Because you start Human, does not always mean you will stay human. When skills and Classes fit certain criteria, the system allows a person to abandon their humanity in order to be reborn as a new lifeform.
Growth does not necessarily stop there, so skills, classes and even species can continuously mutate and evolve.
Character Sheet (Subject to Changes)
Name/ Nickname:
Age:
Gender:
Appearance/ Race (Initial): <<Discription or Image. Must be human. Add approximate weight and height.>>
Appearance/ Race (Current): <<Do not add anything here. To be expanded upon Race Mutation.>>
Habits: <<List 3 Instinctive actions.>>
Traits: <<List 3 Words that describe your character's core personality/ appearance.>>
Short Term Goals: <<List 3 Goals. Any will suffice.>>
Long Term Goal: <<List a Goal which will determine the direction character's story will go.>>
Class:
Skills: <<Do not add anything there. To be generated upon creation of RP>>
Stats
Power: Physical Strength
Forte: Constitution and Toughness
Agility: Dexterity and Coordination
Speed: Physical Speed
Perception: Knowledge and Attention to detail.
Will: Willpower and Charisma
Unique Stats
<<Do not add anything here. To be generated upon discovery of certain skills.>>