Dungeon of the doomed king

Alright, so I know I don't have a good track record, and I said the last one was the last one and never managed to get anywhere with it (couldn't figure out how to transition the game system into this), but Daxy convinced me to give it another go.
CONCEPT:
The land of Crystellia has, for a long time been home to many different races both great and small, who have all shared a peace bought with the lives of generations past. Most nations still have small militaries of their own, but mostly the land it kept safe by the actions of brave adventurers. But, of course, there has been little to keep it safe from, and so technology had advanced unfettered by fear but not guided by war. That is, until recently. Off in a distant land, a darkness has begun to creep over the once-peaceful land, slowly corrupting those that it touched until they have twisted into evil and ravenous beasts. Even some heroes who stepped up to face it went missing, only to reappear years later following the will of the darkness, their bodies changed.
Now, a brave band have assembled in order to charge headlong into the darkness, their goal to find and destroy the source of the darkness and once again return the land to the way it once was. Each one know that, if they fail, not only will it be the land consumed, but their own selves twisted to follow and harm those they once protected.
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And yes, this is based on a game system I have. It will mostly involve moving from dungeon to dungeon, battling through minions, champions, and lords in the goal of reaching the one who is in control of all the darkness - and beat him up! Or not, depending on hour corrupt you've become. Corruption will depend on how much you are defeated in combat (if at all)... or other things, as they come to me.
The sort of beasties you will encounter will be anything from kobolds, to animated plants, to dragons, and all will be gunning for you. Of course, some might take a bit more of a liking to you than just as a target. I'll tell you what kind of stuff you have coming up in each dungeon.
Actions will be diced-based (trying to keep it is close to the game system as possible) and use special dice. I will be physically rolling for you! Suffice to say it will basically be a D2, D3, and D4 being used, but multiple dice can be rolled at once. Yeah, I know it's like "wtf? D2?!" It's difficult to transition it into known die formats as each one gives the chance of getting health pots or special posts. Or both. I need to work out how to transition everything into workable user-created characters which will be a total ball-ache. Or just hand over the ones that I have here pre-made and just tell you to choose from the list. But I'm sure home grown heroes would be preferable, right?
So, basically the die rolling is split into 3 types - blue, red, and green. Green is better than red, and red is better than blue. Blue dice give a score of 0-2, red give 0-3, and green 1-4. But, the dice dictate if a monster had anything useful on them! Blue has a chance of healing items, red a chance of special potions, and green a chance of both! So, you see, it is best to have a mix rather than just plumb for all green. I think the self creation tool would go something like this:
4 stats - Strength, Armour, Willpower and Dexterity. Each would start as, say, 2 blue, with the option to add another blue for 1 point, red for 2, and green for 3, and you have... let's say 4 points to spend. But then there can be bonuses for race, gear, etc. Because there are not only Humans, but also elves, dwarves, undead, demons, centaurs and other stuff, as well as classes of knights, scouts, barbarian, mage, etc.
I'm just waffling now. I'll do the two options in more depth later. That means tomorrow.
CONCEPT:
The land of Crystellia has, for a long time been home to many different races both great and small, who have all shared a peace bought with the lives of generations past. Most nations still have small militaries of their own, but mostly the land it kept safe by the actions of brave adventurers. But, of course, there has been little to keep it safe from, and so technology had advanced unfettered by fear but not guided by war. That is, until recently. Off in a distant land, a darkness has begun to creep over the once-peaceful land, slowly corrupting those that it touched until they have twisted into evil and ravenous beasts. Even some heroes who stepped up to face it went missing, only to reappear years later following the will of the darkness, their bodies changed.
Now, a brave band have assembled in order to charge headlong into the darkness, their goal to find and destroy the source of the darkness and once again return the land to the way it once was. Each one know that, if they fail, not only will it be the land consumed, but their own selves twisted to follow and harm those they once protected.
---
And yes, this is based on a game system I have. It will mostly involve moving from dungeon to dungeon, battling through minions, champions, and lords in the goal of reaching the one who is in control of all the darkness - and beat him up! Or not, depending on hour corrupt you've become. Corruption will depend on how much you are defeated in combat (if at all)... or other things, as they come to me.
The sort of beasties you will encounter will be anything from kobolds, to animated plants, to dragons, and all will be gunning for you. Of course, some might take a bit more of a liking to you than just as a target. I'll tell you what kind of stuff you have coming up in each dungeon.
Actions will be diced-based (trying to keep it is close to the game system as possible) and use special dice. I will be physically rolling for you! Suffice to say it will basically be a D2, D3, and D4 being used, but multiple dice can be rolled at once. Yeah, I know it's like "wtf? D2?!" It's difficult to transition it into known die formats as each one gives the chance of getting health pots or special posts. Or both. I need to work out how to transition everything into workable user-created characters which will be a total ball-ache. Or just hand over the ones that I have here pre-made and just tell you to choose from the list. But I'm sure home grown heroes would be preferable, right?
So, basically the die rolling is split into 3 types - blue, red, and green. Green is better than red, and red is better than blue. Blue dice give a score of 0-2, red give 0-3, and green 1-4. But, the dice dictate if a monster had anything useful on them! Blue has a chance of healing items, red a chance of special potions, and green a chance of both! So, you see, it is best to have a mix rather than just plumb for all green. I think the self creation tool would go something like this:
4 stats - Strength, Armour, Willpower and Dexterity. Each would start as, say, 2 blue, with the option to add another blue for 1 point, red for 2, and green for 3, and you have... let's say 4 points to spend. But then there can be bonuses for race, gear, etc. Because there are not only Humans, but also elves, dwarves, undead, demons, centaurs and other stuff, as well as classes of knights, scouts, barbarian, mage, etc.
I'm just waffling now. I'll do the two options in more depth later. That means tomorrow.