Monster Girl Mayhem: Second Cumming OOC

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Monster Girl Mayhem: Second Cumming OOC

Postby Albedo28 » Wed Mar 18, 2015 3:45 am

IC: http://www.legendofkrystal.com/forum/viewtopic.php?f=25&t=5069

Monster Girl Mayhem will be a group roleplay based around just that, role playing in a group. While one on one scenes are most certainly likely, the entire group will be working together as a team to further the goals of the characters and survive against the 'civilized' people of the world.

Setting info:
The world has become a peaceful place once more after the first rebirth brought monsters back into the world only to be hunted down and systematically put down after they had quite loudly taken over a fair part of a single town. The "Dungeon Master" as he called himself disappeared during the chaos of the first monster den being overrun and few of the original monsters of this wave survived. The nation of Gaellion was lauded for putting down this threat before it formed into something that could have threatened the entire world and everyone was content to pretend as if the crisis had passed. The civilized races still occasionally found evidence of monsters existing within Gaellion but most instances were quickly covered up and hushed by a royal task force known as "the Templars". This group was mobilized to deal with the lingering threat and gather up any evidence for use in king Rorgoth's dungeons where horrid experiments and torturous exercises were carried out with little consideration for the lives of those who were captured. After all, who would care for the life of a monster?

Several neighboring realms border Gaellion including the elven forest nation of Seras, the Dwarven mountain kingdom of Kragdum, and the Orcish wastes which hold no single name or royal line but a group of barbaric tribes who occasionally work together for the betterment of their entire people. These places will be available for the party to travel to but Gaellion, the central human nation of this nameless island continent is where the adventure will begin.

Each of you will be taking on the role of a monster either from the original party, born from the original party's offspring (Monsters birth new children in days not months and they reach adulthood quite rapidly), or resurrected from the ether by the mysterious "Dungeon Master" before being left to fend for yourself. Everyone will begin the RP having been captured by the Templars and brought to Rorgoth's dungeon for purposes unknown.

Mechanics:
Spoiler (click to show/hide):

This game will use a d20 for attacks and attempts to seduce versus a static defense that all characters possess. Usually the threshold is a 10(+level difference) and there is no bonus given to the attacker's roll. For example if a level two character attacks a level one character they only need to beat a 9 on a d20 to connect.

Items and perks may enhance either the d20 attack roll or defense value of a character. You're playing monsters and armor is rare enough for monstrous species that if you want the stuff, you'll need to devote a perk to it either at the start or down the line.

All damages will be done in terms of d6 with bonus damage added on per level. The level progress for damage goes as follows: 1d6= level 1, 1d6+1 = level 2, 1d6+2= level 3, 2d6= level 4, 2d6+1 = level 5, etc.

Critical hits happen on a roll of natural 20 (unless you devote a perk to making happen more often or find an item that grants a higher crit threshold). On a 20 you add 6 damage for every die you'd roll on the attack. so a level 1-3 adds 6 damage and a level 4-6 adds 12.

Breeding: Most characters will want to either have monstrous children or give someone else a monstrous child through the course of the game. Successful insemination is determined once again by a d20 roll versus a static defense of 15. perks and items may effect these numbers in game.


New NPC rules:
Spoiler (click to show/hide):

Combat advantage-

Determined by the level of the units involved, their positioning in the terrain, flanking units and quantity of units on either side, combat advantage is what decides how much damage an NPC takes per turn. Each category is worth a single point on the combat scale. Naturally there are several levels of combat advantage.

Dominating: (requires 3+ points, IE Higher level units under your control, larger quantity than the enemy and holding the high ground) Player's forces take no damage this turn and are able to take orders without issue. Enemy NPCs take 10 damage and 25% listen to orders

Advantage: (1-2 points) Player's forces take 3 damage this turn and are able to take orders without issue. Enemies takes 5 damage and 75% listen to their superior's orders.

Stalemate: (0 points) NPCs on both sides take 5 damage and 90% listen to their orders

Disadvantage: (negative 1-2 points) Player forces take 5 damage but manage to deal 3 to enemy NPCs. One quarter of player forces don't follow instruction and instead focus on saving their own hides.

Routed: (negative 3+ points) Players' forces take ten damage and three quarters of their forces choose to retreat to get into safer positions rather than follow their orders. Enemy forces take no damage here.

______________________________

Special cases:

Single units can be sacrificed to hold up enemy forces should the Players choose to retreat in the face of unfavorable odds. These units can hold back their remaining health in enemy units for one turn. The NPC deals 5 damage to each unit it holds back. These sacrficed pawns always die and cannot be resurrected by any means.

If one side has overwhelming advantage they may deal more than 10 points of damage to the other side. These cases generally only occur when one side has every point advantage and its numbers are close to ten times the opposing quantity or higher.

Healing and healers:
Support NPCs that reside within a unit to heal the most damaged of the bunch will only take damage when disadvantaged or routed. They heal their level in HP to the units with the least health left at the end of the turn and do not count toward the unit's quantity for determining advantage. Healers can only be created by breeder types that choose to use a level up power to gain access to this minion type.

Recovery:
NPC forces heal at the same rate as PCs. At night all LP damage suffered is erased and HP is regained at a rate of 2x level for every 12 hours of rest.

Hero units:
PCs are allowed the choice to elevate certain NPCs that gain access to more intricate abilities. These NPCs immediately gain two levels and all associated benefits and are awarded one power decided by the GM based on the unit's type and previous experience. These NPCs are not under the direct control of the players but can be used to subdue important targets, bolster the player's forces with various buffs, or rain down additional damage onto the enemy forces.

_______________________________

Players will still face their opponents the same as before with rolls to determine their effectiveness in battle. Just as characters won't take damage when their NPC forces are at a disadvantage neither will enemy leaders and they must be engaged by hero units or PCs to defeat them and keep them from laying waste to the player's forces.


Character Archetypes:
Spoiler (click to show/hide):

Unless stated otherwise characters gain +2 hp and +5 lust hp per level. Perks are gained at levels 2,4,6,8,10,13,16, and 19.

Breeder: This type of character focuses on birthing new babies for the growing army that the party needs to keep their group alive against the growing forces that will move to stop them. A breeder may be any sex. When breeding they get to roll against a static defense of 10 and will produce 1d6 children on a success.

Fighter (Physical): Designed to kill or seduce (or a combination of the two) enemies and hold the line. Fighters start with 30 hp instead of 25 and get a +1 bonus to physical damage at character creation. Gains +5 hp per level instead of +2. The flavor of you character can be anything from a mage, to a barbarian axe grinder, to a really great hugger. Just decide on how you want to confer damage and go to town!

Fighter (Lust): Designed to kill or seduce (or a combination of the two) enemies and hold the line. Fighters start with 30 hp instead of 25 and get a +1 bonus to lust damage at character creation. Gains +10 lust hp per level instead of +5. The flavor of you character can be anything from a mage, to a barbarian axe grinder, to a really great hugger. Just decide on how you want to confer damage and go to town!

Tinker: The thinkers and builders of the group. Tinkers get to attempt to create interesting bonuses to their own and their fellows items through the adventure. they roll a d20 vs a static defense of 15 to give a +1 bonus to defense when making armored clothing or enhancing armor, or a +1 to damage when augmenting a weapon. All other bonuses that can be given will be determined by the character's perks.


Character Sheets:
Spoiler (click to show/hide):

Name:
Age:
Gender:
Race:
Archetype: (there are three archetypes to choose from. Their descriptions can be found in the spoiler above)
Exp: 0/10
HP: 25/25 (Or 30/30 depending on your archetype)
Lust: 0/50
Description: (Picture or written description acceptable)

Starting perk: (Something you alone are able to do. For example: making a lust attack without physically touching your opponent, A charged up attack that does +1d6 of damage but gives -3 to hit, healing your allies via any method you enjoy for flavor for 1d6 hp, etc. Be creative, if I have an issue with balance I will work with you to make things blend. Please keep most abilities to 1d6 effects)

Future perks: (2 to 3 ideas for abilities that you will unlock as you progress through the RP. Not every level will grant your a new perk. Some will simply up the amount of d6 your existing perks use or lessen negative effects of other perks.

Equipment: (Mostly for flavor as your starting gear will have no special effects until modified or replaced with things found in game.)


IC Timeline:
Spoiler (click to show/hide):

-5000 approximately
Skarina's mother is born and rapidly reaches adulthood as monsters do.

-4020 approx
The first great monster war begins.

-3900 approx
The monsters are wiped out as the great monster war comes to an end. Skarina's mother, Viridia, as well as other powerful and cunning monsters survive by hiding away.

-21
The rebirth of monsters occurs. Kassy and her original group, under the instruction of the Dungeon Master, strike out against humanity to repopulate and conquer.

-20
The Dungeon Master disappears, assumed dead. Without his help the monsters scatter and are quickly captured or killed. Kassy avoids capture by digging herself into the earth and falling dormant for years.

Rahkshaka, Deliah, and Karasha are born.

-19
Men are summoned to the plane once again thanks to the combined efforts of the strongest civilized races and of these new wanderers, several quickly become powerful members of society. Breeding between the civilized races begins anew.

-18.5
Liegius, unwilling to accept being trapped in this new world seeks out power and encounters one of the ancient monsters still hiding in the remote reaches of the continent. He studies the Dragon Viridia and eventually earns her attention. After a short fight he's defeated and sires the dragon a daughter, Skarina. He leaves, ego damaged from his loss, before she hatches.

Pocka is born.

-15
Rorgoth becomes king of the human realm and appoints Liegius his adviser. Captured monsters are put to the knife and in an attempt to create an obedient and powerful fighting force, the first Warforged is made using the harvested organs of the captured monsters as a base. Shortly after creation the first dozen Warforged rebel and fade into the background. Their existence is deemed monstrous and they are hunted like the rest from this point on.

-12
Tina is crafted by her two Warforged parents.

-3
The Boss Dies

-1
Kassy awakens and finds the world different than she remembers it. She's swiftly captured while trying to become amorous with a local farmer.

The Boss is resurrected using foul magic at the behest of her band-mates who use their lives, unknowingly, as fuel to bring her back to life. They are forever bound to her service in undeath.

-.5
All of the player characters are captured and taken to Rorgoth's castle where they await their fate in the dungeons.

0
The game begins.


Accepted characters:
Spoiler (click to show/hide):

-MASigma
-VintageBass
-RussianTitan
-Cryosabre
-Venomouswings
-MelissaB
-
-
Last edited by Albedo28 on Thu Oct 22, 2015 8:57 pm, edited 20 times in total.
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Re: Monster Girl Mayhem: Second Cumming OOC

Postby VintageBass » Wed Mar 18, 2015 3:46 am

Name: Kassandra "Kassy" Honeydew
Age: 42
Race: Holstaur
Gender: Herm
Archetype: Breeder
Appearance:
Spoiler (click to show/hide):

Image
Be packing a 9 inch red horse cock

Level: 2
HP: 27 / 29
Lust: 0 / 60
XP: 0 / 20

Skills:
Magic Milk
- Warm Milk (heals 1d6 + 1 on health)
- Chocolate (+ 6 + [LVL x 2] to HP)

Cabbage Patch-Work
- +1 perk to one child per litter, depending on GM's approval

Earthbender
- Shield: creates one wall to block damage from one direction (20 + 3 x LVL), one round usage, two round cooldown

Future Skills:
- Magic Milk Bar (strawberry, almond, blueberry, horchata, stone, cookies 'n cream, banana...)
- Minotaur Blood (temporary goes into a bout of rage, effecting -2 [+ level] to defense + [3x level to HP] and +level to damage)

Equipment:
- Iron Shovel (Sharpened = +1 damaged)
- Fertilizer Sprayer
-- Tank Capacity: Two Shots
-- Firing Range: Short (Melee)
- Tattooes
-- Turtle (+1 Damage Reduction)
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Re: Monster Girl Mayhem: Second Cumming OOC

Postby Gorutsuki » Wed Mar 18, 2015 3:47 am

Name: Pocka
Age: 26
Gender: Herm
Race: Hellhound
Archetype: Fighter(physical)
Level: 2
Exp: 0/20
HP: 30/30
Lust: 0/50
Description:
Spoiler (click to show/hide):

Image


Starting perk: Hell's Rend: Using the sharpened claws, instincts and sense of smell a hellhound has, Pocka slashes with her claws at a vital part of her enemy, causing them to take 2 points of bleed damage for 1d6+level turns, due to the concentraion such a precise attack takes Pocka must wait two rounds until she can work up the concentration to do it again.

Perks:
Warcry: give the enemy -2 (+1/2level) to enemy attack rolls. 20ft radius

Future perks:
Double attack: two attacks, -4 to hit on each
tracking: Using her heightened senses Pocka can either track a target or sniff out a particular smell also gives +1 to hit chosen target

Equipment: Long white shirt, striped panties and a pair of light brown khakis
Last edited by Gorutsuki on Fri Jun 05, 2015 3:23 am, edited 6 times in total.
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Re: Monster Girl Mayhem: Second Cumming OOC

Postby spriter1 » Wed Mar 18, 2015 3:51 am

Name:Gael Kearney
Age: 307
Gender: F
Race: undead (Dullahan)
Archetype: Fighter (physical)
----------
Exp: 0/20
HP: 13/35
Lust: 0/55
Damage die: 1D6+2
----------
Appearance:
Spoiler (click to show/hide):

Image

----------
perks:
----------
Ain't beating me with luck alone - nat 20s against her count as misses

Refuses to die - When Gael's health reaches 0, roll a D20. If a 19 or above is rolled, Gael revives with 5HP remaining. Every 5th level, decrease this threshold by 1. For every time this perk works, increase the threshold by 1.
----------
Death counter: 0
----------
Future perks:
----------
Frigid bitch - +5 LHP at level 2 and every 3 levels after.

Intimidation - Gael attempts to scare the shit out of someone to the point of enthralment. Success threshold = defense threshold, with +2 to threshold for every 20% health they have remaining. Can only be attempted once per person. At level 7, can be attempted both before a person drops below 20% health and after.

Shadow walk - Allows Gael to teleport behind someone within her sight and get a +2 bonus to the attack roll against them for that turn. 5 turn cooldown.

Kassy told me to do it - can do 1D4 non-lethal damage, with +1 every odd level.

Hard to kill - Damage resistance 1 every 3rd level
----------
Equipment:
----------
Greg the Greatsword
Black full-plate (damaged)
Last edited by spriter1 on Fri May 22, 2015 7:48 am, edited 16 times in total.
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Re: Monster Girl Mayhem: Second Cumming OOC

Postby Earthsage » Wed Mar 18, 2015 3:53 am

Name: Karasha
Age: 112
Gender: Hermaphrodite
Race: Girtablilu
Archetype: Fighter (Lust)
Exp: 0/20
HP: 32/32
Lust: 0/60
Description: The picture below, except with emerald eyes and sans dagger.
Spoiler (click to show/hide):

Image


Starting perk:
Paralyzing poison: Inject an enemy to stun them for a 1d6 turns in combat, or indefinitely out of combat/until combat starts up.
Silent steps: +1 per 2 level to stealth defense bonus.

Future perks:
Stealth: Perks to increase Karasha's sneaking ability, like buffs to stealth rolls or skills to fully conceal herself.
-Examples:
-Stillness: Staying in place for one turn allows Karasha to turn completely invisible. Enemies will have to walk over her to notice her.
-Bag and tag: Allows for a second stealth roll after attacking from stealth and successfully subduing(Paralyzing) a target. Usable once per encounter.
Poisoner: Skills to aid in poisoning targets, with lethal poisons or things like frenzy poisons.
-Examples:
-Frenzy Poison: For 1d6 turns, enemy unit turns into an uncontrollable ally unit.
-Lethal Poison: Target takes 2+Level damage over 1d6 turns.
Shadow Lover: Skills to increase Karasha's sneaky Lust attacks.
-Examples:
-Crouching Scorpion, hidden cock: Adds +5 Lust Damage to the first lust attack made from a sneak attack.
-Lingering touch: Sneak lust attacks cause the target to take 1+level Lust Damage for 1d6 turns should target escape.

Equipment:
Fine, but tattered, clothing.
Last edited by Earthsage on Wed Apr 08, 2015 1:32 am, edited 7 times in total.
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Re: Monster Girl Mayhem: Second Cumming OOC

Postby Meep Meepersons » Wed Mar 18, 2015 4:02 am

Name: Rahkshaka
Age: 50ish?
Gender: Hermaphrodite
Race: Demon
Archetype: Fighter; Physical
Exp: 8/20 Level 2
HP: 30/35
Lust: 0/55
Description:
Spoiler (click to show/hide):

Image


Perks:
Doubly Strong!
Rahkshaka's muscles are ten times stronger then even the most highly trained warriors among human kind. +1 physical damage every odd numbered level.

Hypno-Dick! The glow and smell of Rahk's cock is alluring and hypnotic. Every turn her cock is out and glowing brightly, victims who witness it take 1/per level lust damage. Only works when Rahk is hard. (requires 1/3 of max lust to pop a boner. Only affects up to 3 targets.)

Future perks:
Hardened Skin! +1 Defense per 3 levels.

Lustdick! Rahk's cock emits a special magic radiation that allows flesh to stretch and resist tearing. It also converts pain into pleasure and multiplies it! Grapple attack that deals double lust damage but also gives Rahk 1/4 of the lust damage dealt. Requires Hypno-dick! and penetration to work.


Equipment: Welded Shackles, various piercings.
Last edited by Meep Meepersons on Fri May 22, 2015 1:48 am, edited 5 times in total.
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Re: Monster Girl Mayhem: Second Cumming OOC

Postby Reaver » Wed Mar 18, 2015 2:54 pm

Name: Queen Deliah of the Hive
Age: 24 in Human Years
Gender: Female with an Ovipositor
Race: Hive
Archetype: Breeder
Exp: 0/20
HP: 27/27
Lust: 0/55
Description:
Spoiler (click to show/hide):

Deliah.jpg


Perks: Sticky Sweet Honey- Ranged attack that induces and slowly increases lust as long as the honey stays on contact. +4 Lust for every turn
Hypnotic Humming- Standard attack that on success confuses enemy for two turns. 4 Turn Cooldown

Future perks:
Incubator- Can self-impregnate with ovipositor, rolling against 15 Defense
Queen Bee Wings- 10%+(levelx2) dodge chance
Brood Queen- Breeding is rolled against a 10 Defense but a 6 if self-ovipositoring. Offspring is rolled on 1d8
Equipment: Regal Hive Queen garments and vase of honey
Last edited by Reaver on Tue Apr 07, 2015 2:05 am, edited 6 times in total.
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Re: Monster Girl Mayhem: Second Cumming OOC

Postby venomouswings » Wed Mar 18, 2015 8:37 pm

Name: The Boss
Age: Who knows I’m dead
Gender: Female
Race: Wight
Archetype: Tinker
Exp: 0/20
HP: 27/25
Lust: 0/55
Description:
Spoiler (click to show/hide):

Image


Starting perk:

The Graveyard Shift: The Boss can summon members of the once beloved band to support once more from beyond the grave.

Gentleskull - a groovy bassist who once had hair that reached down to her feet that feel out once her passed on to the next world. Despite the loss of his fabulous hair he still grooves on. Plays his bass behind his allies ranks, giving them defence buff. +1 defense to all allies within a 20ft radius. bonus increases by one every 3 levels. (1,4,7,10,etc.)

each "summon" lasts for 1d6+(level) rounds and has a cool down of 2 rounds once they burn out.

Encore: The Boss sings a beautiful melody targeting an ally, allowing them to do a second action there next turn

Requires cum to live, 24 hours without -2 to normal attach and defence, 48 hours without is death.

Future perks:

Big Bones: a 7 ft tall flesh golem and the drummer of the band. Summons a Physical fighter to your aide. Will follow simple commands but is not receptive to complex tasks. HP=50+(3 x level) damage =1d3+(level/3)

Overtime: Double the performance of all active band members but will cause them to burn out after two turns.

(Spells up for discussion.)

Equipment: Tale from the underground. *Her axe head guitar.* +1 damage
Last edited by venomouswings on Sun Apr 19, 2015 12:55 am, edited 3 times in total.
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Re: Monster Girl Mayhem: Second Cumming OOC

Postby MelissaB » Wed Mar 18, 2015 11:02 pm

Name: Skarina
Age: 26
Gender: Female
Race: Half Dragon
Archetype: Breeder
Level: 3
Exp:0/20
HP: 29/29
Lust: 0/60
Description:
Spoiler (click to show/hide):

Image


Perks:
Lust Fire, A deep mist is blown out from her maw to cover a 15ft cone area hitting anyone caught within with 1d6+1 lust damage. 1 round cool down. Increases like normal attacks. Can use as melee single target attack for x2 damage
Wing Buffet, 5ft range. A normal attack roll against the enemy defense. A successful "hit" sends them to the ground and stuns them for 1 round. 2 round cool down.
Draconic Aura, All creatures lower level makes make a check or be unable to harm Skarina(DC 10), those the same level make a check or have -4 to attack and damage verse Skarina(DC 15) and those higher level are unaffected.

Future perks:
Baby Factory, Turns the 1d6 roll for offspring into 2d6
Hardened Scales , DR 1 + (level/3) applies to physical damage but not lust damage
Superior Offspring, Skarina can birth a child that is one level higher than her current level, the energy involved means she only gets one child from this pregnancy at an increased defense check.

Equipment: Tattoo of her mother the ancient green dragon Viridia running up her left side(+1 DR)
Last edited by MelissaB on Sun Nov 01, 2015 2:13 am, edited 11 times in total.
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Re: Monster Girl Mayhem: Second Cumming OOC [All slots fille

Postby Albedo28 » Thu Mar 19, 2015 1:18 am

Reaver, make your character sheet and I'll add you into the RP as soon as you're all set. Thank you in advance.
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Re: Monster Girl Mayhem: Second Cumming OOC [All slots fille

Postby Reaver » Thu Mar 19, 2015 1:30 am

Okay thanks. I should have time soon
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Re: Monster Girl Mayhem: Second Cumming OOC [All slots fille

Postby Reaver » Tue Apr 07, 2015 1:59 am

At this rate I'll turn the cave into a hive. Just don't bring any bugspray and we'll get along great
Renegade, Mercenary, Wielder of the Shaft of Justice, Angel-Rapist, Rp Contract Killer
He enters like a shadow, exits like a Horseman of the Apocalypse.
Seen it all, done it all.
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Re: Monster Girl Mayhem: Second Cumming OOC [All slots fille

Postby Albedo28 » Wed Apr 08, 2015 1:38 am

Updated character archetype section with level up information.
"Once you go dragon, you go wheelchair." -MelissaB
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Re: Monster Girl Mayhem: Second Cumming OOC

Postby Albedo28 » Sun Apr 12, 2015 2:02 am

We've a slot open should anyone be interested in putting forth a character for this game. Would love to have more people to play with.
"Once you go dragon, you go wheelchair." -MelissaB
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Re: Monster Girl Mayhem: Second Cumming OOC

Postby RussianTitan » Sun Apr 12, 2015 11:13 pm

Hey, just making a reservation for the open slot while i work on the CS.
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Re: Monster Girl Mayhem: Second Cumming OOC

Postby RussianTitan » Mon Apr 13, 2015 12:34 am

Name: Adrianna
Age: 83(+)
Gender: Female
Race: Valkyrie
Archetype: Tinker
Exp: 0/10
HP: 27/27
Lust: 0/55
Description:
Spoiler (click to show/hide):

http://th02.deviantart.net/fs70/PRE/i/2013/325/5/b/maria_lv1_by_kenshjnpark-d6ns60j.jpg


Starting Skills-
Commanding Aura: Adrianna activates an Aura that last 1d6+lvl turns. All Allies attacking the same target as Adrianna and her Hero's get a +(1+1/3lvl) to attack.
Battlefield Tactics: 1+1/2 her level, per day, per encounter, Adrianna can switch the position of two willing allies.


Future perks
The More the Merrier: Spend 2 skills to Gain another Hero Minion

Equipment: Robes and Spear.
Last edited by RussianTitan on Sat Nov 07, 2015 8:12 pm, edited 5 times in total.
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Re: Monster Girl Mayhem: Second Cumming OOC

Postby Albedo28 » Mon Apr 13, 2015 12:41 am

It works fine. I'll work you into the next GM post so you can come along.
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Re: Monster Girl Mayhem: Second Cumming OOC

Postby cryosabre » Mon Apr 13, 2015 8:27 pm

I noticed there's still a (what i'm assuming) is a free character slot in the 'accepted characters' tag, is that still available? if so I can throw together a character sheet, i pretty much know what sort of character I would be creating.
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Re: Monster Girl Mayhem: Second Cumming OOC

Postby Albedo28 » Mon Apr 13, 2015 8:58 pm

There is indeed a slot still open should you be interested. Start at level 2 and figure out two perks you'd like. I'll tell you to make adjustments to your sheet if necessary.
"Once you go dragon, you go wheelchair." -MelissaB
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Re: Monster Girl Mayhem: Second Cumming OOC

Postby cryosabre » Mon Apr 13, 2015 9:27 pm

Name: Azshara
Age: 32
Gender: Hermaphrodite
Race: Lamia
Archetype: Fighter (lust)
Level: 3
Exp: 0/30
HP: 34/34
Lust: 0/70
Description:
Spoiler (click to show/hide):

Image

Starting perk:

Snake wrap: Azshara attempts to wrap a single enemy up in her powerful tail indefinitely, If successful Azshara exposes the victim to sexual treatment (lust +1D6 every turn Enemy disabled for 1D6 turns) Due to azshara being so focused on the victim she is vulnerable to autocrits. May end the effect early if Azshara feels in danger

Serpent Swiftness: Due to haveing total awareness of where her entire body is, Azshara is less likely to take hits while being flanked (stealth attacks work as normal)( +10% +level dodge chance)

Lust-poison tipped claws: Azshara's claws excrete a powerful aphrodisiac which causes whoever she attacks to gradually become incredibly horny over a short time (+5+level lust per round on any target hit) Stacks up to 3 times.

Future perks:
hypnotic gaze: Holding the gaze of a target Azshara attempts to dominate the mind of an individual, If successful the target becomes extremely susceptible to whatever Ashara commands. (rolls against defence 18 - level) - 5 turn recharge period


poison gland spray: Azshara may spray a puddle of poison on the ground or over a group, any targets bare skin that come into contact with the pheromones feels the effects instantly, causing numbness in any body parts hit (-2 to attack of any targets touched by poison) - 2 turn recharge period

Snakes from the plain - Azshara summons snakes that break through the ground which try and inject her own lust inducing venom into them. Summons 4+level/2 snakes, each snake deals 1D6+level lust damage to enemies. More than one snake may bite a single target. The energy required to summon the snakes takes a toll on Azshara's own body however, -2 to attack and defense for 24 hours. May be used Level/2 times per day. Debuff does not stack


Equipment:
Azshara users her claws and teeth to fight with a leather bra covering her breasts and a long leather belt covering her 10 inch sheathed cock
Enchanted lily tattoo - +2 to all attack rolls

Hows this, going for a sort of single target LPS fighter!
Last edited by cryosabre on Tue Nov 03, 2015 8:15 pm, edited 16 times in total.
Who needs Skyrim when you have Oblivion?! - Pugna
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Joined: Sun Apr 12, 2015 7:32 pm

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