(Everything is a work in progress I've had this idea stuck in my head for a long while now and just decided why the hell not. I'll finish this up tonight after having finished with what work I need to be done with.)
SystemSpoiler (click to show/hide):
- Code: Select All Code
Name:
Concept:
Faction:
Attributes
Power: Strength ● Presence ● Intelligence ●
Finesse: Dexterity ● Manipulation ● Wits ●
Resistance: Stamina ● Composure ● Resolve ●
Skills
Mental Physical Social
(-3 Unskilled) (-1 Unskilled) (-1 Unskilled)
Academics: Athletics: Animal Ken:
Computer: Unarmed: Empathy:
Crafts: Pilot: Expression:
Medicine: Firearms: Intimidation:
Old World Magic: Larceny: Persuasion:
Politics: Stealth: Socialize:
Science: Survival: Subterfuge:
Weaponry:
Merits
Combat Statistics
Size
Speed
Initiative
Defense
Armor
Health
Curent Health
Willpower
Temp Will
Using the blank sheet above follow these steps.
1 Character concept and any starting faction. Before you get into fleshing out the stats, its important you have a character in mind to begin with. You might even want to consider making a first draft of the bio before moving on.
2 Select Attributes. Your character has nine primary attributes divided into there sections, Physical, Social and Mental. Prioritize the three categorizes from most important to least important and distribute pints as such 5/4/3, meaning 5 dots in your primary group, 4 into your average group, and 3 into the least important group. You automatically begin with one • in each attribute, in addition the final dot will cost 2 dots rather than one. Two dots are considered average.
Spoiler (click to show/hide):
Intelligence
The raw power of the mind. Cognitive capacity. The inherent capability to digest, comprehend and remember information and to learn more. It is also used in most force abilities.
Wits
The ability to think on ones feet, under pressure or duress. Wits also encompasses an eye for detail, the ability to absorb your surroundings and react to events. Wits involves the powers of perception and response.
Resolve
The focus and determination to see your characters will be done. Resolve is your mental fortitude, or personal conviction.
Strength
Physical might and sheer body power. The capacity to lift objects, move items, hit things and people and do damage.
Dexterity
Quickness, response time, a delicate touch. Dexterity indicates how quickly and with how much finesse your character responds to his physical world.
Stamina
Sturdiness, steadfastness. Sheer physical resilience, stamina is a measure of how tough your character is.
Presence
Bearing, stature, assertiveness. Presence suggests the power of your characters very identity. It reflects their sheer command over the attentions of others. Their capacity to impose will on others by social means.
Manipulation
Charm, persuasiveness, charisma. The capacity to play upon the desires and hopes of someone else. Your characters finesse in social situations, where presence is physical force, Manipulation focuses on social subtlety.
Composure
Poise, dignity. The capacity to remain calm and appear and actually be unfazed in social and threatening situations. Social fortitude, the ability to resist social pressure and remain emotional control.
3 Select Skills. Like your attributes skills are broken up into three categories which you prioritize, this time however all skills start at zero dots and you distribute 11/7/4 to your categories.
Spoiler (click to show/hide):
Academics
Academics is a broad range of knowledge’s from history to the arts and even law or economics. Research also falls under this category.
Computer
Characters possessing this skill have the necessary training or experience to operate computer systems. This can include programming, hacking, AI and general software or interfacing. For the physical components of computers the craft skill is more applicable.
Crafts
A very broad skill that encompasses a characters training or experiences in creating items, this can encompass anything from art, to blasters, to even ships or buildings. This represents only the knowledge not necessarily the ability required.
Medicine
The medicine skill reflects a characters training and expertise in treating illness and injury of all kind. This also allows characters to administer long term aid through bacta tanks.
Old world magic
Knowledge of the magic and the notable factions that make use of it including their teachings and traditions Within the old world. The skill allows for one to better comprehend the flow and teachings of magic within Afterstory. As many who have practiced magic in the old world ended up here eventually.
Politics
Characters with this skill are familiar with the political processes planets and organizations make use of. This also allows them to enter politics should they wish or simply make use of political ties for their own ends.
Science
The understanding of the physical sciences such as biology, chemistry, geology, meteorology and physics. Characters with these skills understand how the world works around.
Athletics
Athletics encompasses a broad category of physical training, from rock climbing to professional sports or aerobics. The athletics skill can be applied to any action that requires prolonged physical exertion or that demands considerable agility or hand eye coordination.
Unarmed Fighting
The skill used to govern hand to hand confrontation from martial arts to wrestling. Characters with this skill know how to inflict harm using only their hands. Specific fighting styles are detailed in the Merits section.
Pilot
Your characters ability to operate a vehicle under stressful or dangerous conditions. Characters don’t need this skill to simply fly or drive a vehicle, rather it covers the training or experience needed to push the vehicle to the limits of its capabilities or evade attacks.
Ranged Weapons
This skill allows you to accurately fire blasters and other similar firearms. This skill can represent formal training or hands on experience gained over years. This also encompasses primitive weapons such as bows.
Larceny
Larceny is a broad skill that covers everything from picking locks to concealing stolen goods and everything in between.
Stealth
The stealth skill represent a characters experience or training in avoiding notice, weather by moving silently or making use of cover or blending into a crowd.
Survival
Survival represents your characters experience or training in living off the land. They know where to find food and shelter and how to endure harsh environmental conditions.
Melee weapons
The Melee weapons skill represents your characters experience or training in fighting with everything from lead pipes to Viroblades and Lightsabers.
Animal Ken
Anticipating and understanding animals behavior. Your character intuitively grasps or has been trained to read animals to know how they react and how to enforce different behaviors.
Empathy
This skill represents your characters intuition for reading peoples emotions. For some it’s a matter of observing body language and non verbal cues. Empathy involves the capacity to understand peoples views and perspectives, whether your character agrees with them or not.
Expression
Expression reflects your characters training or experience in the art of communication both to entertain and inform. Characters can use this skill to compose written works or put the right words together at the spur of the moment to deliver a rousing speech or memorable toast.
Intimidation
Intimidation is the art and technique of persuading others through the use of fear. Your character can intimidate someone with a show of brute force, through more subtle means such as verbal threats, or simply through body language. It can be used to get other people to cooperate or to back down from a confrontation.
Persuasion
Persuasion is the art of inspiring or changing minds through logic, charm, or fast talking. Though it can be taught to varying degrees of success most characters with the skill posses a natural talent having honed it over the years.
Socialize
Socialize reflects your characters ability to interact with others in a variety of situations, such as formal engagements. The skill represents equal parts gregariousness, sensitivity, etiquette and custom.
Subterfuge
The art of deception, a character possessing this skill knows how to lie convincingly and they recognize when they are being lied to. Subterfuge is often employed when trying to trick someone.
4 Select skill specialties, your characters focused areas of expertise. You may select three at character creation and learn more as you gain experience. Specialties treat your skill as having one extra dot when it is applicable. Examples of skill foci would be Enchanted weapon for Melee Weapons, Navigation for Survival, Research for Academics and Robotics for crafting. These are only a few examples but a specialty can be as narrow as you wish. It is worth noting you may take multiple specialties for the same skill, each time it applies to a different aspect.
5 Determine Advantages, advantages are traits derived from attributes.
Spoiler (click to show/hide):
Defense
Defense is equal to a characters Dexterity or Wits, whichever is lower. Defense is subtracted from an enemies dice pool whenever they make an attack against you. Unless specified firearms do not allow defense to be subtracted.
Health
Health your characters capacity to cope with injury and remain functional. Health is equal to your Stamina plus size (5 for most humanoids).
Initiative
Initiative, how fast your character can act when pressured. If there is a circumstance that requires someone act first initiatives’ are compared. Initiative is Dexterity plus Composure.
Speed
Speed is a measure of how fast your character is relative to others. Strength plus Dexterity.
Willpower,
Willpower is a measure of your characters self confidence, determination, and emotional resilience. A character with high willpower is focused and driven to achieve his goals. Willpower is on a scale of 1 to 10, and has both permanent and temporary value. Your permanent score is Resolve plus Composure, your temporary points are equal to that score but may change throughout encounters. Willpower may be spent to gain a +3 on any action, or to add two to your Stamina, Resolve, composure or Defense to resist mental, social or physical pressures. You regain temporary willpower dots by resting or achieving goals.
Faction Appendix
Spoiler (click to show/hide):
A character may start with any faction. Although choosing a factions changes only how long you've been apart of this world.
Awakened- Those newly born into this world and those that may have even lived centuries are within its council. The Awakened themselves tend to remain impartial while roaming the lands of the after life. Never truly serving anyone else but their order.
Avalon's Shield- The Law for most of the land and people. Those that serve the Avalon uphold the law to their own accord. Their influence is strongly held in towns or cities under their protection. Although not many see too kindly to them they do maintain what order there is. At the cost of a few freedoms and non-essentials.
The Guild- A group of Merchants and other such persons for hire. Dealing with matters both lawful and unlawful. The guild finds themselves in the world of trade. Favoring whatever side that has contracted their members. However it is not uncommon for its members to be forced to fight one another due to conflicting contracts. Each member is considered an independent and for the most part is ultimately accountable for their actions while the Guild can keep themselves at a distance for the benefit financial gain and future dealings.
Usurpers of Shadows- A very small faction that seems to follow the path of Anarchy. Opposing the Avalon's control for whatever reason its members feel appropriate. Outside of what Avalon's Officials have said about the Usurpers little truth is known to the public of their purpose. Only rumors of hateful anarchist to strong willed freedom fighters.
You may make your own faction however it will need my approval.
(There is still more I have to pull out from the rp but I'll allow those to get a heads start and start building a waitlist for players. However I will accept those that finish their characters first. Note not all the info is yet converted and edited yet but for now you have a head start.)
CharactersPlayer limit is 10
Waitlist:2
Vhexo
CliffRacer
Reaver
Active:0