Weapons of Lore, Once More [Disbanded]

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Weapons of Lore, Once More [Disbanded]

Postby Nobudi » Tue Dec 30, 2014 5:46 am

Intro Wrote:You. You whose vein flow with blood immortal, either blessed with fame, or tainted with infamy.
The world calls upon you, its calls for your aid. It calls to you to wield the weapons of your forefathers, to bear the armaments of your ancestors.
They are coming. Both of them. On one side, a bright light, driven to burn the world. On the other, a deep shadow that threatens to consume it.
With your ancestor's tools, will you forge your own fate, or will you be doomed to shoulder your ancestor's sins and die?


So, 11 months ago, I ran this urban fantasy rp (and if you need a better premise, just check the next spoiler), and unfortunately, I lost the notes in a small fire and spent the next 11 months redoing my notes.
Also, it's still a bit under construction. Hey, but it's progress.

Spoiler (click to show/hide):

This rp is sort of an urban fantasy. Your character's origin is linked to a renowned name of the past that once wielded an armament of some sort. (e.g. Author's Excalibur, Al Capone's Tommy Gun, Leonidas' Shield)
Wielding it, you are forced to fight the Armies of Heavens, or the Legions of Hells.
Why you have to fight them is a mystery unto itself, but there's only one thing for certain: The World, and by extension, Humanity will not survive it, should it come to pass.



Character Creation
The CS sheet is a modified Shadowrun 3rd Ed. The rolls are also in Shadowrun's. Mechanics are below the CS Sheet.

Character Sheet
Spoiler (click to show/hide):

Name:
Age:
Gender:
Origin: (Determines Armament. Either put in specific location (a name would be useful for identification), general country, or Unknown)
Appearance:
Bio:

Stats: There are a total of 9 stats in 3 defining categories: Physical, Mental, and Special. you will have all stats default at 1 with 20 usable points to allocate for a total of 29.
For reference, here's the breakdown of what the points mean:
Rating - Description
1 - Weak
2 - Underdeveloped
3 - Typical
4 - Improved
5 - Superior
6 - Max unmodified human.

And Here are the stats:
•Strength: Your basic bodily strength.
•Vitality: How healthy, or rather, how far away from death your character is.
•Coordination: Your body's dexterity.
•Charisma: How charismatic you are.
•Intelligence: Exactly what it says on the tin.
•Will: Your mental fortitude.
•Luck: Your luck. Each point will be used as an additional dice for saving rolls.
•Sync: Your ability to spiritually link to you armament and draw out its power.
•Handling: Your ability to physically handle the armament without awkwardness.


Mechanics
Spoiler (click to show/hide):

When performing an action roll, the stat associated with said action will dictate how many d6 will be rolled. The point of the rolls is to score a pass against the threshold of success of said action. In order to get a pass, a 5 or above for each dice must be rolled. Below are the difficulties of a challenge.
Difficulty- Threshold
Easy- 1
Average- 2
Hard- 3
Extreme- 5+

Upon failure, there is saving rolls. Your saves will be dictated by the roll of a d6 and the result must be the number of your luck or below in order to get a saving roll.



Setting
Spoiler (click to show/hide):

The story takes place in a city that is simply referred to "The City", for the sake of simplicity. With a hundred square miles, and a population of over 2.2 million. It is a fairly large and populated city. However, things are not what they seem around here, especially at night. There are huge amount of urban legends regarding almost anywhere and everywhere in the city itself. There is usually some headline or another regarding mysterious lights or disappeared persons from the redlight district. Despite the urban legends, there seems to be no evidence that anything out of the ordinary is going on, except that the Police are not quite as involved as they should be.
The most blatant of these police's lack of involvement was a slaughtering of over 30 some people that took place in a bar a decade ago. Charges were dropped almost immediately, due to lack of evidence of whatever was going on at the time, although rumors persist that some of the corpses were found as piles of ash, or stitched together in a way that was much beyond the medical practices of the time.


Locations [WIP]
Spoiler (click to show/hide):

Locations within The City
Residential District - This sector of the city is dedicated primarily on housing the massive population of The City. It covers almost a quarter of The City's total area with houses, apartments, condos, parks, and playgrounds.
Business District - This is where business HQs and soul-crushing number crunchings make their home.
Defense Industries Headquarters - The home of the Largest Arms suppliers in The City, and if rumors are to be true, they are linked to the Society in some way...
The City Police Headquarters - Law enforcement have also made their central command here.
Entertainment District - This district is out in the middle of the estuary, covering an entire island. If you find it entertaining, you can probably find it here.
The Redlight District - Prostitution and Brothels are legal here, so Adult Entertainment is never too far away from this place.
The Fantasmia- A Famous Brothel in The City for its astonishingly life- like cosplay and fetish clientele.
Docks & Airport - Where transportation and consumer goods are imported and exported. A few of the docks are operational, but many have been abandoned and claimed by various people and gangs.
Religious District - A place where one can find God, or Gods and Goddesses, depending on one's orientation. Not is it home only for the major religions of Christianity, Hinduism and Buddhism, but Pagan religions and even religious cults have made this part of the City their niche.
The Beach - Where would one find entertainment of the non- sexual nature? Nature itself, as The City hosts an incredibly long beach that easily takes up a quarter of the City's coastline. Be wary during times when the sun is not about, for there are urban legends of people vanishing at the beach and merpeople.
The Sewers- Oh, where to start with this one. Urban Legends are off the chart with this one. From Lizard People to giant alligators, to zombies and catacombs and mole people, the sewers are rumored to have them all.




Lore Keepers
Spoiler (click to show/hide):

A Lore Keeper, or a Keeper for short, is a person who inherits a Weapon of Lore. How they inherit it is quite literally by fate. Only a direct descendant of an original wielder of the Weapon of Lore can wield it without any side effects. A keeper can never let go of their Weapon of Lore, as it is bound to them by fate. Any attempts at separating the Keeper from its weapon will fail. Any Keeper's attempts at getting rid of the weapon, from dropping it into an inaccessible location, to physically attempting to destroy it, will fail.


Categories of Weapons of Lore
Spoiler (click to show/hide):

Weapons of Lore are divided in many ways, but most commonly are divided into 2 main groups: Bloodline Lores and Freelance Lores. In history, a Bloodline lore was identified by having a name. a specific wielder and a story that connected to it. Arthur's Excalibur is considered one such Lore. A freelance lore, by nature never had a specific wielder, and is better known as a "generic magical weapon". Make no mistake however, as some of these weapons can outclass well known bloodline lores.
Another way to categorize a Weapon of Lore is to name its traits, particularly what sort of entity is affected by the weapon. If it is effective against a single target, it is an Anti-Unit. If it is effective against Demons, its Anti-Demon, and so on.
The "top class" traits are Anti-Army, Anti-Darkness, and Anti-Divinity.


The Society
Spoiler (click to show/hide):

The Society is Shadow Organization of unknown origins, unknown numbers, unknown agenda. What little is known is but a single fact: The majority of the members of The Society, if not all of them, are Lore Keepers. The members that join The Society seem to have joined, more often than not, against their will. How they force their members to join against their will is a matter of speculation. The most common theory is that they "tailor" a situation that leaves a newfound Keeper with little choice in the matter.
The Society is an organization with a rather shady reputation within The City, often claiming they were responsible for the growing number of missing persons, often prostitutes, drug lords, and the occasional missing civilian. Many urban legends often depict The Society having a role in many of the unusual sighting around the city, such as the appearances of UFOs, UMAs, and other so-called supernatural phenomena within The City.
The typical garb of the Society are Hooded black trench coats.


Resonance
Spoiler (click to show/hide):

Resonace is what The Society calls the "awakening" of a Weapon of Lore. There are a total of two states of Resonance, and to achieve Resonance, one must pass a certain Sync threshold.
Last edited by Nobudi on Sun Feb 22, 2015 6:36 pm, edited 4 times in total.
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Re: Weapons of Lore, Once More [WIP]

Postby MiscChaos » Tue Dec 30, 2014 6:19 am

Name: Aislinn Desmond
Age: 23
Gender: Female
Origin: Ireland
Appearance:
Spoiler (click to show/hide):

Image


Bio:
Spoiler (click to show/hide):

“You’ve got legend in ya blood, lass. Keep ya head high.” Aislinn’s heard various versions of this from her family since she was little and throwing her first temper tantrum. She internalized this, believed it with all her heart, and lived her life with this in mind. This idea is what pushed her to grow strong when she got bullied in school for being a weirdo who likes learning of legends, convinced that a descend of a hero should never be defeated by such unworthy opponents. It’s this idea that caused her to go looking for those legends in the first place, intent on finding out just what legend she could have come from. When she latched on to Diarmuid Ua Duibhe, a man who single-handedly stuck down 2600 in order to revive his dying love, it was this idea that made her pick up the spear and begin relentlessly learning its use. She even began calling her freckles “love spots”, though this was mostly in jest.

Still, she has a firm grounding in reality. She realized that, as much as she obsesses over it, this information would only be a fun little diversion, something to do while going through the rest of life and the rigorous training she put herself through would only be helpful in keeping her in shape, nothing more. This really struck home in high school when, still mostly alone due to her various quirks and general book-worminess, she briefly entertained the idea of travelling the world learning its lore. She quickly found that no one would fund such a thing and she was laughed at for even thinking it. Her enthusiasm for life dampened quite a bit after that and her luck with holding a job tanked, moving from menial job to manual labor to customer service jobs in quick succession, using those as income while she tried to make it as an author, putting modern spins on old lore. She was in the middle of writing when all hell broke loose and she somehow found herself in The City. Even now she doesn’t know what transpired to cause this, as if her memory of the journey was blasted out of her head, but in her typical form, she doesn’t dwell on it. “I’ve got legend in me veins!” She tells herself to power through the confusion, moving forward to figuring out how to get back home.


Stats

Spoiler (click to show/hide):

    Strength: 3
    Vitality: 3
    Coordination: 4
    Charisma: 2
    Intelligence: 3
    Will: 4
    Luck: 1
    Sync: 5
    Handling: 4


I am all over this like white on rice in a snowstorm!
There's organized chaos, then there's normal chaos. And then there's miscellaneous chaos...
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Also, ran the Pokemon RP!


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Re: Weapons of Lore, Once More [WIP]

Postby Albedo28 » Tue Dec 30, 2014 8:20 am

Character Sheet
Name: Roland Ernstein
Age:26
Gender:male
Origin: Germany (shooting for Durandel)
Appearance:
Spoiler (click to show/hide):

Image

Bio: Roland grew up in a very Christian home. He was taught Christian lore and made to hate Christian enemies. By the time Roland became an adult he'd joined the military straight out of high school thanks to his prospects not being all that grand in college. In the military he was given new purpose. A purpose to serve his country and the people within it. When his detachment was chosen to assist the budding new armed forces in Iraq learn to govern themselves via the UN he jumped at the opprotunity to go and educate what he considered vile heathens. In Iraq he used his position as a specialist in explosives to force the Muslim armed forces to go and disable live IEDs under he guise of training. During his time there however his unit was eventually targeted by a terrorist attack and Roland would have lost his life if one of the Muslim trainees he'd been brought up to hate hadn't thrown himself in the way of enemy fire meant for him.
Roland left Iraq questioning the beliefs he'd been brought up with and he went about searching for the sword of Charlemagne, wielded by Roland, forged by Weyland. The weapon said to have been used to repel one hundred thousand Muslim warriors before the good and noble Christian forces could retreat. Surely such a blade with such a noble history would keep its holy aura enough to clear his wavering convictions. Eventually his search brought him to The City.

And Here are the stats:
•Strength: 4
•Vitality: 5
•Coordination: 3
•Charisma: 1
•Intelligence: 2
•Will: 4
•Luck: 2
•Sync: 4
•Handling: 4
"Once you go dragon, you go wheelchair." -MelissaB
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Re: Weapons of Lore, Once More [WIP]

Postby exalted » Tue Dec 30, 2014 8:30 am

Name: Colt, Samantha Brown
Age: 27
Gender: Female
Origin: America
Appearance:
Spoiler (click to show/hide):

Image


Bio:
Spoiler (click to show/hide):

Samantha Colt always had a thing about equality. She felt life should be fair, no matter what hand it dealt to people, so she spent the first part of her adult life trying to achieve it. Enlisting in the military, she bounced from hell hole to hell hole as a peace keeper, trying to make things better for their. She tried to share happiness, until it cost her her's in a single moment. One moment, one piece of metal, and her fiancee, William Mauser, was bleeding out in darkened, garbage strewn alley.

That's when she realized equality didn't mean happiness and that equality had a price. Leaving the military she signed on with a Private Security Contractor in The City. If people wanted equality they could now pay it for, or be equally sad as her.


Stats:
•Strength: 3
•Vitality: 4
•Coordination: 4
•Charisma: 2
•Intelligence: 3
•Will: 3
•Luck: 2
•Sync: 3
•Handling: 5
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Re: Weapons of Lore, Once More [WIP]

Postby Harcin » Tue Dec 30, 2014 11:31 am

Name:Sofia Häyhä
Age: 23
Gender: Female
Origin: Sofia remembers her Grandfather telling her stories of his time in the war. (Finland)
Appearance:
Spoiler (click to show/hide):

Image

Bio:
Spoiler (click to show/hide):

Third child in her family, siblings all girls, Sofia's father was relieved when she turned out to be a bit of a tomboy. While her sisters were out shopping with mom, Sofia would go hunting with dad, or help grandpa clean the guns, his hands shaking in his old age. He died when she was just eleven though, severing their close tie. This hurt for a while, but she moved past it eventually. Through high school, she struggled a bit, falling in with the wrong crowd, but she made it through mostly unscathed. Since then, she'd been bartending at a local dive. Not the nicest job, but it funded her hunting, and she got pretty nice tips to boot. She was sort of in a rut at this point, and she knew it, a bit antsy for adventure.

Stats:
•Strength: 3
•Vitality: 2
•Coordination: 4
•Charisma: 4
•Intelligence: 2
•Will: 3
•Luck: 2
•Sync: 3
•Handling: 6
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Re: Weapons of Lore, Once More [WIP]

Postby Nobudi » Tue Dec 30, 2014 9:26 pm

Good news for Harcin and Albedo: One of you got the Lore you desired.
Bad news: One of you didn't and I'm not going to tell who~

Also, everyone that applied is in, just waiting a day or two to pick up any stragglers before taking this baby off the ground.
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Re: Weapons of Lore, Once More [WIP]

Postby Earthsage » Tue Dec 30, 2014 9:30 pm

I'll need some time to think this over and take a look at it, and come up with a good sheet. If you can hold off and bring me in later if I decide to bring out a sheet, I'd appreciate it. If you can't bring people in mid-go, then let me know.
An Axe, a shield, and a good fight are all y'need for a good time! That and some friends to share it with!
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Re: Weapons of Lore, Once More [WIP]

Postby Albedo28 » Tue Dec 30, 2014 9:57 pm

Looking forward to seeing what's happening. I'm not even a passenger on the hype train. I'm a conductor.
"Once you go dragon, you go wheelchair." -MelissaB
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Re: Weapons of Lore, Once More [WIP]

Postby CrimsonNutcase37 » Tue Dec 30, 2014 11:11 pm

Can I bring back my old character from this?
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Re: Weapons of Lore, Once More [WIP]

Postby Nobudi » Tue Dec 30, 2014 11:55 pm

Bring it over Crim.
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Re: Weapons of Lore, Once More [WIP]

Postby Earthsage » Wed Dec 31, 2014 12:32 am

Name: Guinevere Smith.
Age: 22
Gender: Female.
Origin: United States.
Appearance:
Spoiler (click to show/hide):

Image


Bio: A calm and collected woman who lacks good people skills. Despite this, and her tendency to speak as little as possible, she tries to do her best to help those who've managed to become friends with her, and help them out whenever she can.... Even though she's not exactly strong. There's always been a latent feeling that she's missing something important, and it's simply a matter of time before that something comes along..



Stats:
•Strength: 2
•Vitality: 3
•Coordination: 3
•Charisma: 2
•Intelligence: 3
•Will: 3
•Luck: 4
•Sync: 4
•Handling: 5
An Axe, a shield, and a good fight are all y'need for a good time! That and some friends to share it with!
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Re: Weapons of Lore, Once More [WIP]

Postby That_One_Guy » Wed Dec 31, 2014 12:41 am

Name: Garian
Age: 30
Gender: Male
Origin: Unknown (though said to wield a mighty sword [aiming for William Wallace's great claymore])
Appearance:
Spoiler (click to show/hide):

Image

Bio: Not much is known of Garian, a loner who believes himself strong, as he is able to fight normal beings and throw them around as if they're nothing and usually drinks himself under the table in local bars of The City. He doesn't remember his past and doesn't care to find out, only looking at the present and future as those are what he was aiming for. He cares not for his own safety though and values the freedom one can give them self to be able to do what they want, when they want, how they want, and would fight for his own freedom against those that would attempt to strike him down.

Stats: There are a total of 9 stats in 3 defining categories: Physical, Mental, and Special. you will have all stats default at 1 with 20 usable points to allocate for a total of 29.:
•Strength: 4
•Vitality:3
•Coordination: 2
•Charisma: 4
•Intelligence: 2
•Will:3
•Luck: 3
•Sync: 4
•Handling: 6
Last edited by That_One_Guy on Thu Jan 01, 2015 7:50 am, edited 1 time in total.
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Re: Weapons of Lore, Once More [WIP]

Postby Nobudi » Wed Dec 31, 2014 1:26 am

Ok, all new people are in. 2 slots left if anyone else is interested.
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Re: Weapons of Lore, Once More [WIP]

Postby CrimsonNutcase37 » Wed Dec 31, 2014 1:35 am

Name: Edward Gordon
Age: 19
Gender: Male
Origin: Coventry, England
Appearance:
Spoiler (click to show/hide):

Image


Bio: Edward was born in the city of Coventry, a city in England well known for it's metal-work, where the young boy grew up playing games and making many friends, usually found running around with his friends, waving sticks and pretending to be knights, pirates, space-men. Though it all changed when Edward's parents moved to the City, his father leaving his old job as a blacksmith and seeking work, taking the young boy from the familiar setting he grew up in and pushing him into the unfamiliar setting of the City

Edward was 9 years old when the Bar Incident scandal break out, the young boy growing disgusted by the lack of justice that the City police showed and how little they did to protect the innocent and how they didn't try to seek out the criminals responsible. No longer feeling save, the young boy started to research and train himself in the arts of sword-fighting, practising using old broken brook handles to train, finding a love for both single-hand style and two-handed style swordfighting with until his 18th birthday, where his father gave him a custom made, collapsible metal bokken, designed to extend and retract into it's hilt so that the young boy would always have something to defend himself with


Stats

• Strength: 4
• Vitality: 3
• Coordination: 3
• Charisma: 4
• Intelligence: 2
• Will: 4
• Luck: 1
• Sync: 4
• Handling: 4
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Re: Weapons of Lore, Once More [WIP]

Postby Nobudi » Thu Jan 01, 2015 6:27 am

Happy new years peeps.
Have a first post.
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Re: Weapons of Lore, Once More [WIP]

Postby That_One_Guy » Thu Jan 01, 2015 7:51 am

there we go, edited my CS with more info, sorry about that. I've been a bit busy.
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Re: Weapons of Lore, Once More [WIP]

Postby Nobudi » Thu Jan 01, 2015 10:00 pm

That museum is a nice place. It would be such a shame if something were to happen with it.
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Re: Weapons of Lore, Once More [WIP]

Postby Nobudi » Sat Jan 03, 2015 1:20 am

Updated mechanics a lil.
The new post will be up by tomorrow, so everyone better have placed a post in.
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Re: Weapons of Lore, Once More [WIP]

Postby Albedo28 » Sat Jan 03, 2015 1:29 am

And suddenly I feel like I should have put another point into luck >.>
"Once you go dragon, you go wheelchair." -MelissaB
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Re: Weapons of Lore, Once More [WIP]

Postby That_One_Guy » Sat Jan 03, 2015 2:25 am

Sorry I haven't posted lately (just did) I've been busy busy with getting college settled and what not. I should be free on the weekends nao
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