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Megaman battle network:searching for users

Posted:
Thu Sep 04, 2014 1:08 am
by that man
So yeah, since there seems to be some interest in making an rp based on the magaman battle netwoek series, I figured that I would go and make an ooc for it. For now, I think it would be best to decide which game/games to base it on,as well as how best to adopt (or maybe even abandon) its combat system. For now, here's my 2 cents on the combat:
Spoiler (click to show/hide):
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*a*+b+
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Using a grid like that to represent the current field in the turn, and multiplying the effect of each action by a large sum. Also adding a willpower/resistance bar for the .exes would probably be for the best. Everything else would be done in either d10, d20, or d100, depending on what has been agreed.
As for the characters:
Spoiler (click to show/hide):
...if we wanted to, we could have it as you can either be a user or a program, or just have it that the users are just an extension of the player
So, any thoughts/takers?
Updated story;
Spoiler (click to show/hide):
In the year 20XX, the Net is once again being threatened by another virus. This time however, doctor Willy seems to be free of involvment, owing to his current inçarceration, and the virus seems to have grown up naturally from the darkest corners of the net. Rather than destroy any Netnavis it encounters, as the rumours go, it will change them to a more "suitable" form, and has even been known to force components outside of the net to "attack" opperators. Other such rumors include the formation of ownerless Netnavis to combat them, and every now and then a picture of them appears. Either way, it is a dangerous time to be on the Net...but it to shall pass...right?
Character sheet:
Spoiler (click to show/hide):
Net-Navi Program File-
Age-appeared
Gender-
Apperance-
History-
Battlechips- (pick five, this is only if your Netnavis doesn't have an Operator)
Operator Name: (Operators are optional)
Age-
Gender-
Appearance-
Battlechips- (pick ten, don't go crazy or anything though, and they have to be standard chips)
Stats: 30 points to spend(40 if no opperator), max is 10
Strength-
Agility-
Endurance-
Intelligence-
Sense-
Presence-
Hp:(starts out as 100/100)
Lp:(starts out as 100/100)
Weapon-(name, you have 6 points to spend(8 if no opperator), all start of at lv1, no stat can go over lv5)
Attack: damage done per attack
Rapid: attacks per round
Charge: how much extra damage is done by standing still and charging it first
Element: (costs 2 points)
Re: Megaman battle network:searching for users

Posted:
Thu Sep 04, 2014 1:17 am
by CrimsonNutcase37
I wanna play XD I would like to see a character sheet for either
Re: Megaman battle network:searching for users

Posted:
Thu Sep 04, 2014 1:30 am
by that man
Well, either way, the base profile would work like this:
Spoiler (click to show/hide):
Name:
Prefered name:
Age: (actual or apearence)
Sex: (m,f,futa,etc.)
Height: (cm)
Weight: (kg)
Apearence: (either a picture or a suficiently long description, or both)
History: (about 3-5 sentences worth)
Stats:
-hp:
-lp: (lust points)
User:
-name:
-appearence: (either an image or description)
-other: bare minimum, a couple sentences on whatever the Netnavi knows about them.
Kinks: turn ons:
Turnoffs:
Re: Megaman battle network:searching for users

Posted:
Thu Sep 04, 2014 2:51 pm
by Kuragari
I think we should firstly decide on the when of the setting. We could be interesting and set it after the last MMBN game, but before the epilogue it shows or what not.
Secondly, we would need to decide whether players are only the user, only the Netnavi, or both or one or the other.
Re: Megaman battle network:searching for users

Posted:
Thu Sep 04, 2014 3:25 pm
by that man
Yeah, and there are pros and cons to both systems:
User and NetNavi:
Spoiler (click to show/hide):
pros:
Ease of story telling
Allows a player to not be restricted in character creation by who else is there
Cons:
Would essentially have to write for two seperate indentities, or reduce one of them to unrealistic levels
Netnavi or user
Spoiler (click to show/hide):
pros:
Ease of profile
Allows one player to only be what they wanted to
Cons:
Players are restricted by other players
Could be long periods of "and I twidled my thumbs" as their user or netnavi is unable to do anything to help the other (for example, the user is being gang ****ed, or the net navi is locked in combat)
I might be doing this wrong, but, if there are any other thoughts or ideas, let me know.
Re: Megaman battle network:searching for users

Posted:
Thu Sep 04, 2014 11:40 pm
by Soru
Yeah, deciding what the players are could be difficult. We could just use Navis as the players or just operators as the players. Personally, I want to use the NetNavis.
Re: Megaman battle network:searching for users

Posted:
Fri Sep 05, 2014 12:50 am
by CrimsonNutcase37
Agreed, the operators don't really have anything to do other then plug a USB into a socket that exists of absolutely everything and put chips in. Though I'm pretty sure that the viruses don't use chips
Re: Megaman battle network:searching for users

Posted:
Fri Sep 05, 2014 2:15 am
by Soru
Well the problem with only controlling the NetNavis is that we can't choose things such as battlechips or programs. Though then again the Navis rely on their operators to give them the right chips and commands.
Re: Megaman battle network:searching for users

Posted:
Fri Sep 05, 2014 3:54 am
by that man
Yeah, this is an odd situation for us. We could have the opperators to be invisible, and randomize which chips they get. Or, something. I don't know, just something. Any ideas?
Re: Megaman battle network:searching for users

Posted:
Fri Sep 05, 2014 5:42 am
by Soru
Hmm...Well the GM could control the operators or maybe some Navis don't have operators. If we do have the operators controlled by the GM, the player can select their battlechips but they don't get to choose when they are used or which one, unless the Navi obviously asks for it. And then if their rogue Navis then they can have battleship data in them that get recharged after fights.
Re: Megaman battle network:searching for users

Posted:
Fri Sep 05, 2014 10:58 am
by eaenidu
also some netnavis have elements like elecman and stuff so if we have elements what then?
Re: Megaman battle network:searching for users

Posted:
Fri Sep 05, 2014 12:24 pm
by that man
@soru
That could work. The advantages of having an user could be carrying the full 30 chips into combat, but it is randomized which 5 they can actually use, while the rouges can have 10 chips out, but those are the only ten they could have. Would still need to give me a slight idea of their user (like age, name, sex, and appearence), but that's about it in terms of extra. Would have to restrict what they get first, bu that should work.
@eaenido
Then we will use them. Fair enough, no?
Re: Megaman battle network:searching for users

Posted:
Fri Sep 05, 2014 1:42 pm
by eaenidu
Um you put CM as height.....why?
Re: Megaman battle network:searching for users

Posted:
Fri Sep 05, 2014 1:57 pm
by that man
Because most of their heights are given in cm or vcm, so it makes slightly more sense to use them.
Re: Megaman battle network:searching for users

Posted:
Sat Sep 06, 2014 12:41 am
by Soru
Eh, I'm thinking less game mechanics and more realistic, like in the anime. The operator choose the battle chip they thing is best and sends it to the navi. And if we're just doing navies, then we could at least put a little in for their operator if the player has a preference for them.
Re: Megaman battle network:searching for users

Posted:
Sat Sep 06, 2014 1:03 am
by that man
Soru Wrote:Eh, I'm thinking less game mechanics and more realistic, like in the anime. The operator choose the battle chip they thing is best and sends it to the navi. And if we're just doing navies, then we could at least put a little in for their operator if the player has a preference for them.
...ok, that works even better. So yeah, I will also add the hp and lp(lust points) stat, and the bio for the opperator can be simply a pic/description, gender, and name, ok?
Edit:
The changes were made, are they good enough for now?
Re: Megaman battle network:searching for users

Posted:
Sun Sep 07, 2014 1:03 am
by Kuragari
Note that this is all just suggestions, and may have anything present taken from it as needed.
System:
Players play both the Operator and Netnavi. However, the focus is primarily on the Net-Navi, and thus the Net Navi requires more info for character creation. Those do not wish to play as Operators may instead play as a Rogue Net-Navi though this would have an effect on them in game for various reasons.
Character Sheet Template
Operator Name:
Age-
Gender-
Appearance-
Bio-
Battlechips- (pick ten, don't go crazy or anything though)
Net-Navi Program File-
Age-
Gender-
Apperance-
History-
Stats: 30 points to spend, max is 10
Strength-
Agility-
Endurance-
Intelligence-
Sense-
Presence-
Re: Megaman battle network:searching for users

Posted:
Sun Sep 07, 2014 1:05 am
by that man
Kuragari Wrote:Note that this is all just suggestions, and may have anything present taken from it as needed.
System:
Players play both the Operator and Netnavi. However, the focus is primarily on the Net-Navi, and thus the Net Navi requires more info for character creation. Those do not wish to play as Operators may instead play as a Rogue Net-Navi though this would have an effect on them in game for various reasons.
Character Sheet Template
Operator Name:
Age-
Gender-
Appearance-
Bio-
Battlechips- (pick ten, don't go crazy or anything though)
Net-Navi Program File-
Age-
Gender-
Apperance-
History-
Stats: 30 points to spend, max is 10
Strength-
Agility-
Endurance-
Intelligence-
Sense-
Presence-
That would actually work much better then my template, but what would we do with the rouge NetNavi's?
Re: Megaman battle network:searching for users

Posted:
Sun Sep 07, 2014 1:13 am
by CrimsonNutcase37
.....what the heck is presence?
Re: Megaman battle network:searching for users

Posted:
Sun Sep 07, 2014 5:28 am
by Soru
Yeah, I'm not sure what presence is really. But I do agree that the primary should be on the Net-Navis. Though you may want to include in that CS their basic weapons, maybe type, and personality.