Repost from recruitment
Spoiler (click to show/hide):
So I've been thinking of a some ideas for a free form RP to run in my downtime and I've come up with a setting wherein the players will play special heroes who have been blessed with the magical gift of summoning. Instead of relying on their own strength in combat, players will instead gain power through a vast array of allies they will discover, known as spirits, and they will learn to summon them from their world. Each spirit will have their own set of abilities, strengths and weakness, and can further increase their skills during combat by being empowered by the players, and each player will have their own personal lifts of spirits with whom they've made contracts with.
In the continent of Equinox, there are the five kingdoms, each with their own histories, and their own ideologies. In the plains of the west lies the holy crown, Rosphadon. In Rosphadon, rule is decide by divine right, nobility runs in the blood. The upperclass provide through supervision; they decide what to build, what to take, who to pay, who to fight. The lowerclass are naught but peasants, who must continuously live their lives through menial labor. Rosphadon armies favor heavy fortifications and mounted combatants who follow the code of chivalry. Rosphadon is a purely human kingdom.
In the forests to the East is the free-county of Lapida. In Lapida, authority is held very loosely, generally the capable and the wise are chosen to lead. Their society values self-sustainability and kinship. No creature shall claim superiority over another in Lapida, for all are equal and serve the greater purpose. Work is done communally, and the economy is sustained through bartering between many clans. Lapidain armies favor guerrilla combat and graceful sentinels who watch over their lands with perseverance. Lapida is a majorly Elven kingdom, with a good portion of Catkin.
In the islands of the far east is the motley badlands of Rowenoak . In Rowenoak, treasure is the singular ruling force. Trade masters establish settlements in order to take advantage of the wealth of nature, and pirate kings sail the seas in order to plunder them. Neither force is considered morally correct, history is written by the successful. Slaves are considered to be a large portion of the wealth, and while their condition may seem cruel, slaves are just as likely to overthrow the rule of an unwary governor and become a driving force in "politics" themselves. Rowenoak armies favor naval combat and grizzled buccaneers who decide their own fortune through mercenary work. Rowenoak is equal parts Catkin and Human, though rarely other races can be found as foreign-caught slaves.
In the vast coast of the south reigns the honorable kingdom of Ishuto. In Ishuto, mighty generals lords designated by an emperor grant their protection to formal states. These warlords each control their own individual armies, funded and fed by the tribute of the states. Through constant training and superior forces, the civil peoples are afforded serenity and peace to practice their crafts. Ishuto armies favor archery and fearless samurai who live by code of honor and war. Ishuto races include loyal Lupines and their Human allies, where the emperor is always human, and most of the generals Lupine.
In the endless wasteland to the north is the tribal collective of Xystansi. In Xystansi, there is no real collective rule, just a loose alliance of outcasts who make life where they can in the unforgiving desert and mountains. Most of this kingdom is either tribal or nomadic, the superstitious making home deep within their caves. There are a few treasured locales where there can be found exotic foods and spices, and in a few mountains are hordes of salt mines. The Xystansi are often found in other kingdoms as missionaries of peace and trade, making their living traveling from country to country selling and buying goods between in their merchant caravans. The race of Xystansi is primarily Catfolk, though there are seclusive tribes of Lizzans in the mountains.
Your role: You will be playing as a martial ambassador for your prospective nation, trained in the art of war and leadership, but without an official standing army to your own name. The time to devise the new treaties of peace between the five kingdom is drawing close, but strange reports of an upcoming astrological phenomenon spread rumors of violence and dissent. Your role will be to develop an understanding of this strange new energy and secure the provisions for your kingdom's claim of what it is due.
Character sheet:
Alliance:
Race:
Name:
Appearance:
Background:
Statistics (20 points in total, minimum of 1)
Strength- A measure of physical damage
Technique- Martial prowess, increases the chance of combo attacks and gives you more attacks per turn.
Affinity- Your connection to supernatural forces, improves magic damage
Resilience- You overall constitution, increases damage threshold and allows you to recover from negative ailments more quickly
The role of summoning: Your character will develop the ability to contact and summon otherworldly spirits in order to assist you in combat, their abilities will start of limited and they can be powered up over time. Summons are loosely loyal to the summoner, by forming comradery with them they will prove more useful.