StarSky Summoners

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StarSky Summoners

Postby Taria » Sat May 03, 2014 6:13 am

Repost from recruitment
Spoiler (click to show/hide):

So I've been thinking of a some ideas for a free form RP to run in my downtime and I've come up with a setting wherein the players will play special heroes who have been blessed with the magical gift of summoning. Instead of relying on their own strength in combat, players will instead gain power through a vast array of allies they will discover, known as spirits, and they will learn to summon them from their world. Each spirit will have their own set of abilities, strengths and weakness, and can further increase their skills during combat by being empowered by the players, and each player will have their own personal lifts of spirits with whom they've made contracts with.

In the continent of Equinox, there are the five kingdoms, each with their own histories, and their own ideologies. In the plains of the west lies the holy crown, Rosphadon. In Rosphadon, rule is decide by divine right, nobility runs in the blood. The upperclass provide through supervision; they decide what to build, what to take, who to pay, who to fight. The lowerclass are naught but peasants, who must continuously live their lives through menial labor. Rosphadon armies favor heavy fortifications and mounted combatants who follow the code of chivalry. Rosphadon is a purely human kingdom.

In the forests to the East is the free-county of Lapida. In Lapida, authority is held very loosely, generally the capable and the wise are chosen to lead. Their society values self-sustainability and kinship. No creature shall claim superiority over another in Lapida, for all are equal and serve the greater purpose. Work is done communally, and the economy is sustained through bartering between many clans. Lapidain armies favor guerrilla combat and graceful sentinels who watch over their lands with perseverance. Lapida is a majorly Elven kingdom, with a good portion of Catkin.

In the islands of the far east is the motley badlands of Rowenoak . In Rowenoak, treasure is the singular ruling force. Trade masters establish settlements in order to take advantage of the wealth of nature, and pirate kings sail the seas in order to plunder them. Neither force is considered morally correct, history is written by the successful. Slaves are considered to be a large portion of the wealth, and while their condition may seem cruel, slaves are just as likely to overthrow the rule of an unwary governor and become a driving force in "politics" themselves. Rowenoak armies favor naval combat and grizzled buccaneers who decide their own fortune through mercenary work. Rowenoak is equal parts Catkin and Human, though rarely other races can be found as foreign-caught slaves.

In the vast coast of the south reigns the honorable kingdom of Ishuto. In Ishuto, mighty generals lords designated by an emperor grant their protection to formal states. These warlords each control their own individual armies, funded and fed by the tribute of the states. Through constant training and superior forces, the civil peoples are afforded serenity and peace to practice their crafts. Ishuto armies favor archery and fearless samurai who live by code of honor and war. Ishuto races include loyal Lupines and their Human allies, where the emperor is always human, and most of the generals Lupine.

In the endless wasteland to the north is the tribal collective of Xystansi. In Xystansi, there is no real collective rule, just a loose alliance of outcasts who make life where they can in the unforgiving desert and mountains. Most of this kingdom is either tribal or nomadic, the superstitious making home deep within their caves. There are a few treasured locales where there can be found exotic foods and spices, and in a few mountains are hordes of salt mines. The Xystansi are often found in other kingdoms as missionaries of peace and trade, making their living traveling from country to country selling and buying goods between in their merchant caravans. The race of Xystansi is primarily Catfolk, though there are seclusive tribes of Lizzans in the mountains.


Your role: You will be playing as a martial ambassador for your prospective nation, trained in the art of war and leadership, but without an official standing army to your own name. The time to devise the new treaties of peace between the five kingdom is drawing close, but strange reports of an upcoming astrological phenomenon spread rumors of violence and dissent. Your role will be to develop an understanding of this strange new energy and secure the provisions for your kingdom's claim of what it is due.

Character sheet:

Alliance:
Race:
Name:
Appearance:
Background:

Statistics (20 points in total, minimum of 1)

Strength- A measure of physical damage
Technique- Martial prowess, increases the chance of combo attacks and gives you more attacks per turn.
Affinity- Your connection to supernatural forces, improves magic damage
Resilience- You overall constitution, increases damage threshold and allows you to recover from negative ailments more quickly

The role of summoning: Your character will develop the ability to contact and summon otherworldly spirits in order to assist you in combat, their abilities will start of limited and they can be powered up over time. Summons are loosely loyal to the summoner, by forming comradery with them they will prove more useful.
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Re: Starsky Summoners

Postby Nobudi » Sat May 03, 2014 6:44 am

Will work on CS tomorrow. Sleepy~
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Re: Starsky Summoners

Postby TCELESBHSUP » Sat May 03, 2014 11:31 am

Here you go, Taria!

*****************************

Alliance: Kingdom of Rosphadon
Race: Human
Name: Kiran Fallstar
Appearance:
Spoiler (click to show/hide):

Image


Background: A noble from an upstanding family of the Kingdom of Rosphadon, Lord Kiran Fallstar was raised in military tradition. From a young age, he was to learn the sword, horse and bow, military strategy and tactics, the leading of an army and how to inspire the men and women under his command among his teachings on how to act within the noble court and the religious teachings of the nation. After all, it was his God-given right to lead, to guide those of lower birth towards a greater future for Rosphadon, as foretold by a sign of fortune- a falling star at the very moment of his birth, the namesake of his family's great ancestor, founder of his house.

Now at the age of twenty, Kiran was selected from among many prospective candidates to represent his nation as a martial ambassador. Though without an army of his own, he was the finest- both on the fields of battle, leading, inspiring and fighting on his own, but also in that of the loftier settings of a court. His duty? To secure what Rosphadon is due.

Statistics:

Strength- 6
Technique- 6
Affinity- 4
Resilience- 4
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Re: StarSky Summoners

Postby spriter1 » Sat May 03, 2014 3:08 pm

Will work on a CS once I'm back from work
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Re: StarSky Summoners

Postby MiscChaos » Sat May 03, 2014 6:49 pm

Alliance: Kingdom of Ishuto
Race: Lupine
Name: Hazen Urufu
Appearance:
Spoiler (click to show/hide):

Image

Background:
Spoiler (click to show/hide):

Hazen has clawed her way to her current position from the bottom of society. Starting off as an orphaned child, Hazen made a name for herself when she was young by fighting off raiders of Rowenoak, taking what little she learned observing the local Samurai and merging them into her own style. More often than not she was forced to retreat since a child is very rarely a challenge for a raiding party, but even her sparse victories were more than what was expected of her age. It was enough to catch the eye of a sensei of Battojutsu, who adopted her and taught her what he knew.

By her late teenage years, she was a bit more successful in opposing the raiders, her cunning growing as her swordplay did. She became enough of a thorn in their side that instead of brushing her off as usual, a group of raiders went full force from the get go and overwhelmed her. Utterly defeated, Hazen was left with a burn over her right eye that makes it extremely painful to open. So she doesn’t. She’s learned how to fight without the use of her eye, increasing her usage of her ears and nose to make up for the deficiency. The rage her injury brought on caused her to become brutal with the raiders, aiming to kill and maim them instead of driving them off as she used to. This practice was quickly brought to an end by her adoptive father injuring her himself to prevent her from going off anymore and he began instructing her in the way of Bushido and Zen in order to curb her hatred.

It worked somewhat. When she healed, she went back to simply driving raiders off, the skills she learned during her recovery making her more and more successful at it. There was the slight problem of her beginning to enjoy battle more than what was thought necessary, but she directed that entirely towards raiding parties, so no one thought anymore of it. Eventually, her deeds brought her the attention of a Lord who brought her into his army. Now with allies to help her fight, she once again became more successful in subverting the raiders, taking what her fellow Samurai would teach her and merging it into her father’s Battojutsu to become more skilled. When she wasn’t fighting raiders, she was expanding her mind, a request from her aging father in order to keep her from becoming nothing more than a bloodstained brute. She learned the ways of war and diplomacy and began peaceably resolving the matter of the raiders in her hometown, ending her fight for a time.

Due to this combination of being a known skilled fighter and a growing diplomat, Hazen was granted the honor of being an ambassador for her kingdom. She doesn’t have much experience in the role, but like everything else she’s done in life, she’ll learn and excel in it. Her only wish is that her father had lived long enough to see her make it to her position. Age takes its toll on all and her father was no exception. Still, he saw her grow from street urchin taking on raiders to a Samurai in the local Lord’s army quelling the raider menace in her town and that’s enough for her.

Personality wise, a lifetime of fighting and learning has left her a curious, yet cautious being almost devoid of humor. Hard to develop a sense of humor when the only person you consistently talk to is your Sensei and most of the conversations you have with your fellow Samurai are about skills, future battles, or past deeds. It’s not that she’s withdrawn, far from it, it is simply that she just hasn’t interacted with many people outside of a business/serious setting.


Statistics

Strength- 3
Technique- 7
Affinity- 6
Resilience- 4
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Re: StarSky Summoners

Postby The Blitz » Sat May 03, 2014 7:58 pm

Alliance: Lapida
Race: Elven
Name: Mira
Appearance:
Spoiler (click to show/hide):

Image

Background:
It was evident from her youth that Mira was a talented individual. While she was never the strongest or the most hardy of children, she always held a rather strong connection to the spiritual side of the world. As such, her parents sent her off to undergo tutelage in the arts of magic. She spent many a year putting her gift in the mystical realms to use, learning a variety of skills and techniques from her master whilst rounding out the finer skills, such as foreign languages and politics. Her focus and interest in such things led her master, whom possessed friends in the Lapidian alliance, to suggest she become an emissary to the other lands of their world. Saving learned nearly all she could without experiencing things first hand and personally molding her talents, she was sent from her homeland in the recent trying times to help quell the turmoil spreading across the world.

Statistics

Strength- 3
Technique- 4
Affinity- 10
Resilience- 3
Last edited by The Blitz on Sun May 11, 2014 10:41 am, edited 1 time in total.
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Re: StarSky Summoners

Postby Nobudi » Sat May 03, 2014 8:00 pm

WIP.

Character sheet:

Alliance: Lapida
Race: Elf
Name: Eolande Stoirm Amhrán
Appearance:
Spoiler (click to show/hide):

Image

Background: Eolande was born in times of relative peace as a member of a family of hunter- gatherers, which contributed to her rather lazy demeanor. However, throughout her life, there were times where she felt as though life itself was stagnating. That in turn lead to bouts of "insanity", where she acted spontaneously, and scared the daylights out of people, including her own family.

As a person, Eolande is actually very humble, if not more than a tad rude. She is also a person that strongly believes in the philosophy that actions speak louder than words, one should never speak ill of others or themselves too highly, and one should be able to put money where their mouths are. As such, Eolande has a strong respect for those of a warrior's lifestyle.

Statistics
Strength- 3
Technique- 6
Affinity- 6
Resilience- 5
Last edited by Nobudi on Thu May 08, 2014 2:05 am, edited 1 time in total.
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Re: StarSky Summoners

Postby Taria » Sun May 04, 2014 7:25 am

I'll probably stick with about 6 people... maybe more
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Re: StarSky Summoners

Postby Thisfag » Sun May 04, 2014 10:44 pm

This RP is actually reminding me of a text rpg adult game which Fenoxo gave link to in COC, forgot it's name though.
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Re: StarSky Summoners

Postby MiscChaos » Mon May 05, 2014 3:29 am

A few questions before I start working on Hazen's bio: How widespread is magic in this world? Like is it only used after we get the summons or can the average joe use it with enough dedication or somewhere in between? Also, what are the political alliances in play already. Like is Lapida friendly with Xystansi and on less than good terms with Rosphadon? Anything of that nature really.
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Re: StarSky Summoners

Postby Taria » Mon May 05, 2014 4:08 am

As for the first question, magic is not immediately perceptible, but there are those who practice in supernatural acts such as fortune telling, purification, communing with spirits, ect.

The general attitude of the nations are a follows: Rosphadon is mildly racist and has an air of superiority about them. They don't work well with others but will when they have to. They get along best with Rowenoak but don't like them.

Lapida is way of intrusions, but is very non-aggressive. They do not strike out without first being provoked. They find their belief most closely in line with Ishuto.

Rowenoak is not choosey at all and will work for anyone who has the coin. They also commonly raid the coasts of Ishuto for food, rarely Rosphadon for wealth.

Ishuto believes in actively meeting with other nations in matters of war and peace, but do not rely upon others, preferring to stand their own ground.

Xystansi is not unified enough to have an opinion. They are generally treated and a group to group basis, though there are scathing rumors about their kind. (think gypsies)
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Re: StarSky Summoners

Postby MiscChaos » Mon May 05, 2014 5:09 am

Finished up the bio. One thing I should've asked though: How the medical technology of this time? For that matter, what time are we in?
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Re: StarSky Summoners

Postby Taria » Mon May 05, 2014 5:43 am

there is no specific time as this is a fantasy world. However, technologically wise there are primitive firearms, though they are still a rarity. Medicine varies from place to place but you can pretty much guess how people would react to something pre-20th century technology. Healers often have high affinity so they have a spiritual aspect to themselves.
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Re: StarSky Summoners

Postby Lynxy » Mon May 05, 2014 6:03 am

Here's my sheet
:EDIT: Now seriously people, don't step on my toes again.

Alliance: Xystansi (Rhegansfell)
Race: Lizzan
Name: Gissha Blackscale
Appearance:
Spoiler (click to show/hide):

Image

Background:
Spoiler (click to show/hide):

Gissha was born into a world built on the backs of the most feared and costly mercenaries in all the kingdoms, the Rhega. They are known for their utter brutality in battle and their ability to shrug off blows that would kill less resilient beings. Not everyone born in the secluded mountain village of Rhegansfell may claim to be Rhega, but those that have earned the right to wear their identifying blood-red uniforms do so with pride. There is no higher honor in a village so absolutely reliant on the success of their warriors, so despite her honored position as ambassador Gissha won't blink when telling you that the proudest moment of her life was receiving her Rhega Reds.

Clean mountain water is abundant, but the rocky soil is utterly barren, and the northern mountains of Xystansi lack any worthwhile resources to mine. The economy is entirely driven by the training of exceptional mercenaries who venture into the "barbarian lands" (their general term for outside societies) to profit from the unending conflicts. The village sports a surprising level of wealth due to it's martial success, but as the people generally live a simplistic lifestyle the wealth is most clearly seen in the painstaking craftsmanship found throughout every facet of the village. Internally peaceful and harmonious despite their reputation, they view themselves as culturally superior to the savage ways of outsiders even as they profit on said savagery.

Having been generally secluded from other societies of the continent, the people of Rhegansfell have developed their own customs and taboos quite differently from those of the general populace, making them all the more awkward in their interactions with outsiders. Older Rhega with more experience in the Kingdoms don't often have many tells beyond being generally tight-lipped and mysterious, but new initiates often come off as just plain weird to anyone who doesn't know the culture.

Gissha has enough experience to have demonstrated without a doubt her exceptional abilities, serving largely in the service of wealthy merchants crossing the volatile boarders of Rowenoak. There, she built on the Rhega's reputation as fearless beasts with the strength to rip men limb-from-limb by making a habit of doing just that, inspiring new levels of fear of lizards in red among the pirates. However, her combat service would never have been enough to receive the honor of representing the Rhega in the stead of the Council. It is her diligent adherence to, and understanding of, an abstract known to the Rhega as "The Path" that sets her apart, and there is speculation that if she retires from combat without crippling injury she may be in line as a future head councilwoman. If. Unlike the majority of her peers she holds a disdain for carrying a dedicated weapon, preferring to fight with her body and whatever object may be available nearby.The closest things to a dedicated weapon she carries are the bronze scale mail bracers she wears for turning blades and a "small" knife used mainly for cutting rope and food.

Statistics
Strength- 8
Technique- 3
Affinity- 1
Resilience- 8
Last edited by Lynxy on Tue May 06, 2014 9:13 am, edited 7 times in total.
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Re: StarSky Summoners

Postby Taria » Mon May 05, 2014 10:53 pm

who's excited to start? ^_^
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Re: StarSky Summoners

Postby Lynxy » Mon May 05, 2014 11:08 pm

*Jumps around waving her arms*
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Re: StarSky Summoners

Postby Goryokaku » Mon May 05, 2014 11:57 pm

Alliance: Rowenoak
Race: Elf
Name: Shino Hakobishu
Appearance:
Spoiler (click to show/hide):

Image


Background:
Spoiler (click to show/hide):

Shino was brought up in the slave pens of Rowenoak, her mother having been taken as a slave when she was pregnant. Most of Shino's life has been living in the gladiator pits where she spent most her life fighting to simply stay alive, she doesn't remember her mother's appearance, but the years she spent fighting she was able to earn her own freedom and now she has her freedom she is looking to make a new name for her self.


Statistics

Strength- 6
Technique- 7
Affinity- 1
Resilience- 6
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Re: StarSky Summoners

Postby Motoko » Tue May 06, 2014 4:40 am

Mistakes and misinterpretations were made! This is Motoko's sheet right now- from all the way back on Sunday for me, no less! So the 3rd for Americans. She wanted me to post it and I wasn't aware of that fact. Sorry for it being late and after the whole 'six person' limit.

*****************************

Alliance: Kingdom of Ishuto
Race: Lupine
Name: Hanako Tsukiko
Appearance:
Spoiler (click to show/hide):

Image

Background: To be filled in.

Statistics (20 points in total, minimum of 1)

Strength- 7
Technique- 8
Affinity- 2
Resilience- 3
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Re: StarSky Summoners

Postby Motoko » Tue May 06, 2014 11:09 pm

Hanako Tsukiko

Background: from a young age Tsukiko had a love and passion for the art of fighting and war, her childhood was spent training as opposed to playing with toys or chasing boys. She is a strong believer in honor and duty, always putting these above all else. She despises anyone who has no honor and will go out of her way to avoid them. She always seems distant and aloof, almost like she looked down on everyone she meets but in truth there is a lot of soft spots under her stony exterior and she always tries to help those in need, even if it is in a way that may not seem like she's helping.
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Re: StarSky Summoners

Postby Taria » Wed May 07, 2014 7:31 pm

I will most likely be posting the first IC post sometime around 10 EST tonight.
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