[Recruiting/OOC] The Wastelands
Posted: Sat Jan 04, 2014 11:30 am
I kinda want to do some RP with the realms I'll be using for Corrupted Honor, and to familiarize myself with it/get folks interested in it. To this end, I'd like to run an RP for it (I'll be strictly GMing since I'm already trying to participate in two other RPs lol). I'd like to get at least three characters in before starting, assuming folks might be interested in this?
The lands of Mesh'la in the ancient tongue as named by the Dark Elves; Beautiful in common. A sprawling landscape where life has begun to return, but still recognized simply as "The Wastelands" to most everyone else. A land filled with monsters that will tear you limb from limb, rend you, torture you, inseminate you with their children... It has been three generations since the Devil King was defeated by the great fallen paladin and her husband, the devil king's own son. The church was hesitant for so long to open up the borders to this accursed land, but their spies claim that the devil is long gone, and that the lands are now safe for travel. The land has begun to return to a place where people can live, entire forests having spread with the help of Myn's servants. The lands are still filled with criminals though... The church wishes to make the wastes livable once more, and to this end they have initiated the purge; offering bounties through the mercenary's guild for the carcasses of monsters and heads of outlaws. Extra money is even being provided for the capture of notable individuals... Perhaps you traveled in order to enjoy the spoils of these bounties, maybe a vision from your deity guided you, a desire to do good, or perhaps the various unexplored ruins of the devil king's servants now dead draw you in with the promises of riches and fame beyond your wildest dreams... Whatever the reason, you find yourself with others aboard a boat as it docks at the lazy frontier village of "Merc Town" near the center of the Wastes. A bastion of peace in the untamed territory where your journey will begin...
We'll be using a situational D20 system. Some situations will have roll vs. roll (such as combat), while others will be situational DCs (such as struggling against X monster/bandit). Firing weapons such as a bow or crossbow will be held on an honor system. I won't actually track your arrow/bolt/bullet count unless you've shot like... 100 things and have never bought more ammunition.
What I need from you if you're interested... The more exotic your character is, the more supplemental stuff you'll need to read. The goal is that if you just want to come in and kill stuff (or... Other things)/RP, you can jump right in. Fields with * are required.
Character Name*: Western European/Nordic region-like names are the most common, but your character could be an immigrant from distant lands. Last names are typically only taken by clergy members, and upper class citizens/nobility, but again, foreigners might not be affected by this.
Age: Characters must be of "the age of adulthood" at bare minimum to cover my own ass OOCly, and to realistically represent the time it would take to learn your arts
Gender*: Male or Female? If you have a really good bio, I might allow for something else (Keep in mind that some monsters don't care what your gender is).
Race*: Playable races are Human, Elf, Dwarf, Dark Elf, or Orc. See below if you plan on playing anything other than Human due to restrictions. Mention if you had something else in mind.
Appearance*: picture, description, or both. Need at least a basic description for RP reasons.
Class*: Playable Classes for this RP will be Fighter, Rogue, Hunter, Holy Warrior (Paladin/Blackguard), Priest, Witch, and Shaman. Classes give me an idea of the general skill sets your character has. You don't have to read supplemental material if you're a Fighter, Rogue, or Hunter (the names are self explanatory of their general skills)
Traits: Does your character have any interesting traits? Anything special about them? Traits give you an edge at one thing, but penalty at another thing in the process. The only exceptions are a +1 bonus with no -1 penalty (this is a recent change)*. Maximum +/- 3 bonus from these, and maximum of three traits allowed. These are purely a player-made choice and are not required (except where specified for exotic races).
Information/Bio: These are awesome and let me help make your experience better, but I won't require them unless you're making something totally out there.
Equipment/Inventory: if unlisted or specified that you want it, I'll simply give you a base "adventurers" set of gear. Think middle ages through early renaissance in terms of equipment. I'll let you have fancy weapons like an arquebus/flintlock pistol if you really want it, but it'll be a highly inaccurate against anything not in metal armor, and slow to fire/reload too. Starting money will be determined when I look at your gear unless otherwise stated.
The following link sends you to all current supplemental information except where noted below: https://docs.google.com/document/d/1f5H ... SOldd4/pub
Current Restricted Races
Bestiary (bottom of page 3)
Character Quicksheets
To be updated/upgraded as we go along.
For those curious, I'm defining a generation as 25 years, so three generations ago is ~75 years ago if this helps for some reason or another.
Side note: It is suggested (though by no means required) that your character not be a native to the wastes. If they are a native to the wastes, they will be provided with what knowledge I can, but some things are very different even between two villages in the wastelands.
We'll be using a situational D20 system. Some situations will have roll vs. roll (such as combat), while others will be situational DCs (such as struggling against X monster/bandit). Firing weapons such as a bow or crossbow will be held on an honor system. I won't actually track your arrow/bolt/bullet count unless you've shot like... 100 things and have never bought more ammunition.
What I need from you if you're interested... The more exotic your character is, the more supplemental stuff you'll need to read. The goal is that if you just want to come in and kill stuff (or... Other things)/RP, you can jump right in. Fields with * are required.
Character Name*: Western European/Nordic region-like names are the most common, but your character could be an immigrant from distant lands. Last names are typically only taken by clergy members, and upper class citizens/nobility, but again, foreigners might not be affected by this.
Age: Characters must be of "the age of adulthood" at bare minimum to cover my own ass OOCly, and to realistically represent the time it would take to learn your arts
Gender*: Male or Female? If you have a really good bio, I might allow for something else (Keep in mind that some monsters don't care what your gender is).
Race*: Playable races are Human, Elf, Dwarf, Dark Elf, or Orc. See below if you plan on playing anything other than Human due to restrictions. Mention if you had something else in mind.
Appearance*: picture, description, or both. Need at least a basic description for RP reasons.
Class*: Playable Classes for this RP will be Fighter, Rogue, Hunter, Holy Warrior (Paladin/Blackguard), Priest, Witch, and Shaman. Classes give me an idea of the general skill sets your character has. You don't have to read supplemental material if you're a Fighter, Rogue, or Hunter (the names are self explanatory of their general skills)
Traits: Does your character have any interesting traits? Anything special about them? Traits give you an edge at one thing, but penalty at another thing in the process. The only exceptions are a +1 bonus with no -1 penalty (this is a recent change)*. Maximum +/- 3 bonus from these, and maximum of three traits allowed. These are purely a player-made choice and are not required (except where specified for exotic races).
Spoiler (click to show/hide):
Information/Bio: These are awesome and let me help make your experience better, but I won't require them unless you're making something totally out there.
Equipment/Inventory: if unlisted or specified that you want it, I'll simply give you a base "adventurers" set of gear. Think middle ages through early renaissance in terms of equipment. I'll let you have fancy weapons like an arquebus/flintlock pistol if you really want it, but it'll be a highly inaccurate against anything not in metal armor, and slow to fire/reload too. Starting money will be determined when I look at your gear unless otherwise stated.
Spoiler (click to show/hide):
The following link sends you to all current supplemental information except where noted below: https://docs.google.com/document/d/1f5H ... SOldd4/pub
Current Restricted Races
Spoiler (click to show/hide):
Bestiary (bottom of page 3)
Character Quicksheets
Spoiler (click to show/hide):
To be updated/upgraded as we go along.
For those curious, I'm defining a generation as 25 years, so three generations ago is ~75 years ago if this helps for some reason or another.
Side note: It is suggested (though by no means required) that your character not be a native to the wastes. If they are a native to the wastes, they will be provided with what knowledge I can, but some things are very different even between two villages in the wastelands.