MLP- Adventure is Magical OOC/CS

My Little Pony-Adventure is Magical RPG
System-Home Brew system
Premise- One day in Ponyville, a strange poster was plastered on every available surface possible. This poster was put up by none other than Professor Demens, a very…odd unicorn stallion who was seeking, to quote the poster, “A gang of wily and springy adventurers to take part in a quest full of wonder, exotic locals, friendly (hopefully) natives and untold riches (first dibs!)” The poster states that those who wish to partake in what is apparently “To be the adventure of a lifetime though maybe not this one”, all they need do is enquire at Sugar Cube Corner, where Demens will be staying in the local broom closet plotting out the course of his mad journey.
So, denizens of Ponyville, who will take up this strange offer? Who will leave behind their life in Ponyville to go on a grand journey to strange new places and meet friends the likes of which they could never have dreamed of?
Rules-
This is a mostly social interaction adventure RP. However, combat and use of skills will be determined by five stats and a 20 sided dice. A 10 or above is a success, while below 10 is a failure.
Character Sheet-
Name-Your name, duh
Age-How old your character is. Highest I’m going to allow is 75, at least that’s how high before I start giving some negative modifiers.
Gender-Duh
Race-What your race is. Races are listed further below.
Class-This can be your profession, job, type of adventurer, etc.
Alignment:-(optional)
Description-Another easy one, this is what your character looks like.
(Pony only) Cutie Mark-This represents what makes your character special. Be it representing their special talent or just something representing who they are, this is important to ponies. Cutie Marks pertaining to say a skill or ability or such will get a reroll option for any failed roll regarding said ability (example: Twilight is trying to craft a new spell to help her friends out with a particularly daunting task. Her special talent is magic. [GM rolls and gets a 4, but because her special talent is magic, she can reroll. New roll is a 13, she succeeds in crafting the spell.])
Bio-Describe your characters past, personality, etc.
HP- Your hit points. All character start with 4 + stamina bonus. Some races may get a bonus point as well. They regenerate at one per 12 hours in game.
SP- Your spirit points. This is what you use for magic or special abilities. All characters start with 1 + Spirit Bonus and any race bonus. They regenerate at the same rate as HP. All abilities/spells cost 1 point of spirit.
Stats-
There are six stats. Each one will determine your general skill at anything involving that stat. You have 18 points to put between everything, with a max in one stat of ten. Every two points equals a +1 to a die roll. So say you’re trying to clobber somepony, and you have a STR of 6. You have +3 to your rolls to damage your opponent.
Strength-Your physical strength, eg how hard you can hit things and how much you lift/carry etc yada yada
Agility- How fast and maneuverable you are, as well as how good you are at long range. This decides who goes first in a fight as well.
Stamina- Your endurance, eg how many hits or how much pain and stress your body can go through before you collapse or die. This will also affect your HP.
Intelligence-How smart and cunning you are, this is important for anyone who wants their character to be good at a bunch of skills that would require such.
Spirit- This reflects the characters mental/emotional endurance, as well as their ability to use magic or special abilities. This affects your SP.
Charisma-This is your ability to influence others through appearance and speech. It also represents how good you are at leading others
Skills/Spells
This is where you list any skills or spells your character may know. Starting limit is four major skills and six minor skills. The main difference between major and minor is GM discretion. A minor skill or spell will have a higher chance of not succeeding when it’s really important than say a major one would.
Here is also where you’ll list your special ability. The special ability mostly pertains to combat abilities, like say Berserk or oh I don’t know, Twister (eg creating a miniature tornado to use on your enemies or some such) It is not necessary for it to however be combat oriented. Say a character whose an Alchemist could have an Special Ability called “Stroke of Genius” which lets them spend a SP to give a bonus to creating a potion, possibly even making something better than what they were aiming for.
NOTE: It is not necessary to have a special ability, it is an optional thing. As an incentive, those who chose not to have a special ability will get two extra points to put towards stats.
Also, for the Earth Ponies, any ability involving the ponies inherent connection to nature will cost a point in SP. For Pegasi, weather manipulation or flight abilities will do the same.
Spirit points are used only when casting spells or using a special ability.
Races:
These are the playable races in this RP. All the races have some sort of difference between each other, so pick wisely.
Earth Pony-
Pegasus Pony-
Unicorn Pony-
Pegacorn Pony-
Griffon-
Donkey-
Diamond Dog-
Changeling-
Drakeling-
Goat-
Quilin-
Minotaur-
Example Character
If anyone has any questions, thinks something in this doesn't work, or think I might have missed something important, please don't hesitate to ask.
EDIT: Oh and yes, sex can occur, but is not required.
System-Home Brew system
Premise- One day in Ponyville, a strange poster was plastered on every available surface possible. This poster was put up by none other than Professor Demens, a very…odd unicorn stallion who was seeking, to quote the poster, “A gang of wily and springy adventurers to take part in a quest full of wonder, exotic locals, friendly (hopefully) natives and untold riches (first dibs!)” The poster states that those who wish to partake in what is apparently “To be the adventure of a lifetime though maybe not this one”, all they need do is enquire at Sugar Cube Corner, where Demens will be staying in the local broom closet plotting out the course of his mad journey.
So, denizens of Ponyville, who will take up this strange offer? Who will leave behind their life in Ponyville to go on a grand journey to strange new places and meet friends the likes of which they could never have dreamed of?
Rules-
This is a mostly social interaction adventure RP. However, combat and use of skills will be determined by five stats and a 20 sided dice. A 10 or above is a success, while below 10 is a failure.
Character Sheet-
Name-Your name, duh
Age-How old your character is. Highest I’m going to allow is 75, at least that’s how high before I start giving some negative modifiers.
Gender-Duh
Race-What your race is. Races are listed further below.
Class-This can be your profession, job, type of adventurer, etc.
Alignment:-(optional)
Description-Another easy one, this is what your character looks like.
(Pony only) Cutie Mark-This represents what makes your character special. Be it representing their special talent or just something representing who they are, this is important to ponies. Cutie Marks pertaining to say a skill or ability or such will get a reroll option for any failed roll regarding said ability (example: Twilight is trying to craft a new spell to help her friends out with a particularly daunting task. Her special talent is magic. [GM rolls and gets a 4, but because her special talent is magic, she can reroll. New roll is a 13, she succeeds in crafting the spell.])
Bio-Describe your characters past, personality, etc.
HP- Your hit points. All character start with 4 + stamina bonus. Some races may get a bonus point as well. They regenerate at one per 12 hours in game.
SP- Your spirit points. This is what you use for magic or special abilities. All characters start with 1 + Spirit Bonus and any race bonus. They regenerate at the same rate as HP. All abilities/spells cost 1 point of spirit.
Stats-
There are six stats. Each one will determine your general skill at anything involving that stat. You have 18 points to put between everything, with a max in one stat of ten. Every two points equals a +1 to a die roll. So say you’re trying to clobber somepony, and you have a STR of 6. You have +3 to your rolls to damage your opponent.
Strength-Your physical strength, eg how hard you can hit things and how much you lift/carry etc yada yada
Agility- How fast and maneuverable you are, as well as how good you are at long range. This decides who goes first in a fight as well.
Stamina- Your endurance, eg how many hits or how much pain and stress your body can go through before you collapse or die. This will also affect your HP.
Intelligence-How smart and cunning you are, this is important for anyone who wants their character to be good at a bunch of skills that would require such.
Spirit- This reflects the characters mental/emotional endurance, as well as their ability to use magic or special abilities. This affects your SP.
Charisma-This is your ability to influence others through appearance and speech. It also represents how good you are at leading others
Skills/Spells
This is where you list any skills or spells your character may know. Starting limit is four major skills and six minor skills. The main difference between major and minor is GM discretion. A minor skill or spell will have a higher chance of not succeeding when it’s really important than say a major one would.
Here is also where you’ll list your special ability. The special ability mostly pertains to combat abilities, like say Berserk or oh I don’t know, Twister (eg creating a miniature tornado to use on your enemies or some such) It is not necessary for it to however be combat oriented. Say a character whose an Alchemist could have an Special Ability called “Stroke of Genius” which lets them spend a SP to give a bonus to creating a potion, possibly even making something better than what they were aiming for.
NOTE: It is not necessary to have a special ability, it is an optional thing. As an incentive, those who chose not to have a special ability will get two extra points to put towards stats.
Also, for the Earth Ponies, any ability involving the ponies inherent connection to nature will cost a point in SP. For Pegasi, weather manipulation or flight abilities will do the same.
Spirit points are used only when casting spells or using a special ability.
Races:
These are the playable races in this RP. All the races have some sort of difference between each other, so pick wisely.
Earth Pony-
Spoiler (click to show/hide):
Pegasus Pony-
Spoiler (click to show/hide):
Unicorn Pony-
Spoiler (click to show/hide):
Pegacorn Pony-
Spoiler (click to show/hide):
Griffon-
Spoiler (click to show/hide):
Donkey-
Spoiler (click to show/hide):
Diamond Dog-
Spoiler (click to show/hide):
Changeling-
Spoiler (click to show/hide):
Drakeling-
Spoiler (click to show/hide):
Goat-
Spoiler (click to show/hide):
Quilin-
Spoiler (click to show/hide):
Minotaur-
Spoiler (click to show/hide):
Example Character
Spoiler (click to show/hide):
If anyone has any questions, thinks something in this doesn't work, or think I might have missed something important, please don't hesitate to ask.
EDIT: Oh and yes, sex can occur, but is not required.