Eversaigh OOC

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Eversaigh OOC

Postby Taria » Wed Jan 30, 2013 7:11 pm

Spoiler (click to show/hide):

The world of Eversaigh is a middle-grounds between two opposing dimensions, the Arcana and the Mefasta. While not much is known about the geographical layout of these two dimensions, much is known about their denizens and beliefs. The beings of Arcana represent law, order, and the ever cleansing light. They travel through Eversaigh in their crusade to smite the corrupt and unworthy. The beings of Mefasta are enigmatic seclusive creatures who represent ferality, freedom, and the serene darkness. They travel through Eversaigh for varied reasons, ranging from mindless hunting to harmless exploration. All forms of magic derive from either Arcana or Mefasta, and it manifests in different ways. Some Everlanders seem born with a natural link to one of the two dimension, and some make contracts with the outer dimensions in exchange for power. However, most commoners steer clear of such suspicious things.

In most "civilized" society, Everlanders will tell you that Mefata magic is black magic, and not to be trusted. In some religious zealotries, Everlanders will pledge their loyalty to the law of the Arcana and hunt down any who refute it. As a result, Arcana magic seems to dominate most of the land. While worship of the Mefata is not unheard of, it is highly illegal and thus practice in secret or in fringe societies. One in every age, a powerful Arcana commander, known as a Lucifer, is born to wage war against the Mefata. Soon after a Lucifer emerges, an even more powerful monstrosity known as a Nocturne reveals itself, and the veil between Eversaigh and the outer dimensions begins to thin.

Our story begins at the begining of such an age. Across the world the word is spreading that the next Lucifer is coming, and war will surely follow.


Weapons: Type|Base Damage|Proficiency Scale|(Effects)|Owners
1-hand Sword|5|2D5/8| Myasha, Kyle, Mortov, Dana
Pistol|3|2D5/8| Kyle, Althaia, Dirk
Launcher|0| 1D3/5| Dirk
Sniper Rifle|6|2D5/8|(Armor Piercing, Critical Aim)|Sameya

Ammo: Type|Damage|(Effects)|Owners (number)
Lead bullets|3| Kyle (50), Althaia (50), Dirk (50), Sameya (50)
Launcher bombs|10|(Explosive)|Dirk (5)
Brass Jackets|3|Sameya (30)

Armor: Type| Base Defense| Proficiency Scale| (Effects)| Owners
Light Armor: 2| 2D3 per 8| Myasha, Kyle, Dana, Sameya
Heavy Armor: 5| 1D2 per 5| Mortov

Abilities:
Spoiler (click to show/hide):

Shakla' Airat
Nightmare

Myasha
Razor Edge
Fist of Wrath

Kyle
Pistol Butt

Mortov
Hemoplague
At Arms

Synderica
Efflorescent Flare
Highlight
Transtia Arcana
Rosa Rarifraction
Green Aegis

Dana
From the Sheath

Althaia
Defensive Fire

Dirk

Sameya
360 No Scope
Danse Macabre
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Races

Postby Taria » Wed Jan 30, 2013 7:12 pm

Paraca: (+5 Fitness, +5 Trapping, +5 Constitution) Bestial hunters who vastly populate uncivilized territory. Their bodies are actually quite varied, however the anthropomorphic structure remains the same. They walk on two legs, have a torso and head, and have two arms. Also, they are always camouflaged in forestal colors. Other than that, they have wildly varying features. They may or may not have tails. Some have scales, fur, or just bare skin. One theory insists that Paraca actually derive from a missing link kind of race. It is widely known that Paraca can mate with just about anything and bear children.

Abyssian: (+5 Spears, +5 Constitution, +5 Speech) Reptilian-like creatures with smooth scales and soothing syllabic speech. Their torsos are very human-like in structure, but instead of legs they have thick snake-like tails. Their skulls are very pointed leading towards the nose, with small slits for eyes. Their tongues are forked and they have no natural fangs, but it is not uncommon for fang structures to be surgically implanted as a sign of status. Across the front of their torso extending from their sexual organ at the waist to the top of their chest is a large oval patch of soft, beige or white colored scales. It is considered indecent amongst their kind to show any part of this feature publicly. The difference between sexes can be discerned by either their breasts or scale color. Females have cool colored scales whereas males have warm colored scales. It should be noted that there are black scaled versions of either sex, but these are usually attracted to either gender or are generally sexually confused.

Wight: (+5 Mefasta, +5 Darkness, +5 Disguise) Humanoid decendants of Mefastans with an affinity for darkness. A deceptive wight could be easily confused for a sickly hiyuman; they are simply that similar. However, when showing their true power, Wights are surrounded in an aura of darkness. It is thick enough to cover all their superficial features, except for their glowing eyes and hair, if it’s long enough. The aura of darkness fades as a wight becomes injured in combat, and it will disperse if they are knocked unconscious. It is rumored that there are wights of a special birthright, who gain feathered wings made of pure darkness. Wild wights do not wear any clothes, as they are normally unable to be seen nude anyways, but they do expect a wide berth of personal space. However, there are some "civilized" wights who hide amongst hiyuman society; much to the fear of hiyumans.

Hiyuman: (+10 Firearms, +5 Light Armor) The most common and trusted species in civilized society, but also the most oppressed. Hiyumans are iconically known to have no natural defenses. They hardly have any fur, no claws or scales, and vegetarian's teeth. The only thing hiyumans have going for them is their ingenuity and numbers. Hiyumans were the first to invent gunpowder, and as a result, the most suited to wield firearms. Hiyumans are the backbone of society, making them skilled inventors and craftsmen, but the thought of a hiyuman in ruling class would be publicly mocked most anywhere.

Everelder: (+10 Arcana, +5 Elemental) Tall and lithe creatures with an affinity to the Arcana. Everelders are a carefully bred race of nobility who are said to be decendants of the Arcana themselves. While physically everelders might appear to be frail and defenseless, it is unknown to most commoners what kind of terrible magical prowess they could employ. It is through fear and piety that they hold their power. However, everelders with no noble station are barely considered of the same race. In fact, any everelder born to a non-everelder parent will be publically cast out and left to fend on his or her own. As a result, there are a few strays who offer their magical services as mercenaries, or devious criminals.

Rakshada: (+5 Swords, +5 Parrying, +5 Fitness) Proud leonin warriors with a proclivity towards dual wielding. Rakshada's are the largest of the anthropomorphic races. They live and die by an honorable code of combat. Relying on a shield or some for of magic as a defense would be a sign of weakness, and anyone caught offending would have their tail cut off and be exiled from the tribe. Males are differentiated from females by their large shaggy manes and well defined muscles, and while female are just as athletic, they favor a muted and agile fighting style over the gauntless of strength and showmanship that the males perform.

Keri: (+5 Bows, +5 Acrobatics, +5 Axes) Lightweight cat-like creatures of the forest with flexible bodies. Keris are a rare and seclusive race. Their legends speak of a time when this world was not intertwined with the two dimensions, and the spirits of nature flourished. Their ears are light and fluffy, known to be as long as two-thirds their body length. Although they have natural claws, they prefer to fight at a distance and remain elusive. Males are differentiated from female by ear length and fur pattern. Females generally have longer ears than the males and have spots. Males have shorter ears and have stripes in their fur. Keri's hardly ever have large breasts.
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Character Sheet

Postby Taria » Wed Jan 30, 2013 7:13 pm

Name:
Race:
Gender:
Age:
Job:

Turn ons:
Turn offs:

Stats 55 points to spend
Strength: A measure of how much brute physical force you can put out
Perception: A measure of how well you are able to aim and notice weakpoints
Endurance: A measure of how well you can take a beating
Charisma: A measure of how smoothly you can talk
Intelligence: A measure of raw knowledge of magic and the complexities of life
Agility: A measure of how much control you have over your own body
Focus: A measure of how disciplined you are in mind and body

Melee
Swords: (Agility+Focus) How proficient you are with long blades
Maces: (Strength+Endurance) How proficient you are with weighted weapons
Axes: (Stength+Focus) How proficient you are with chopping weapons
Spears: (Endurance+Focus) How proficient you are with pointed shafts
Fists: (Endurance+Agility) How proficient you are with punches

Ranged
Thrown: (Perception+Agility) How proficient you are with daggers and other thrown tools
Bows: (Strength+Perception) How proficient you are with the bow and arrow
Fire Arms: (Perception+Focus) How proficient you are with a weapon that fires itself
Artillery: (Perception+Endurance) How proficient you are with heavy recoil explosives

Magic
Arcana: (Perception+Intelligence) How attuned you are to the plane of Arcana
Illusion: (Perception+Charisma) How adept you are in the Arcana school of Illusion
Elemental: (Intelligence+Endurance) How adept you are in the Arcana school of Elements
Light: (Perception+Agility) How adept you are in the Arcana school of Light
Mefasta: (Intelligence+Focus) How attuned you are to the plane of Mefasta
Darkness: (Intelligence+Agility) How adept you are in the Mefasta school of Darkness
Blood: (Endurance+Focus) How adept you are in the Mefasta school of Blood
Primal: (Strength+Focus) How adept you are in the Mefasta school of Primality

Subterfuge
Stealth: (Perception+Agility) How surreptitiously you can take action
Lock Picking: (Agility+Focus) How skilled you are at picking locks
Speech: (Perception+Charisma) How convincing you are when you speak
Acrobatics: (Endurance+Agility) Your ability to perform amazing feats of physical prowess
Disguise: (Charisma+Focus) Your ability to maintain a clever ruse
Trapping: (Perception+Intelligence) The effectiveness of any traps you place

Defenses
Light Armor: (Agilityx2) The defensive value you receive from light armor
Medium Armor: (Strength+Agility) The defensive value you receive from medium armor
Heavy Armor: (Strength+Endurance) The defensive value you receive from heavy armor
Shields: (Endurance+Agility) Your ability to carry and wield a shield
Parrying: (Agility+Focus) Your ability to deflect an attack with your melee weapon

Misc:
Constitution: (Endurance) Your health when multiplied by 5
Fitness: (Focus) Your stamina when multiplied by 5
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Re: Eversaigh OOC

Postby Taria » Wed Jan 30, 2013 9:01 pm

Begining Jobs: Jobs allow you to allot extra points to certain skills within the proper categories

Ranger: +5 range, +5 melee, +5 subterfuge, +3 any
Warrior: +10 defenses, +5 melee, +3 any
Mage: +12 magic, +3 misc, +3 any
Rogue: +10 subterfuge, +5 range, +3 any
Zealot: +10 melee, +5 magic, +3 any
Assassin: +10 subterfuge, +5 melee, +3 any
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Re: Eversaigh OOC

Postby Taria » Wed Jan 30, 2013 10:55 pm

Alright, I'm going to give a quick tutorial about how weapon will be working. There are three important stats when considering weaponry: Base damage, proficiency scaling, and prerequisites.

Base damage: Damage automatically applied upon a successful hit, heavier weapons generally do more damage up front.
Proficiency Scaling: Extra damage rolled for based on how proficient you are with the type of weapon, complex weapons require more proficiency, but reward more for it.
Prerequisites: The required basic stat needed to use a weapon effectively

The general rule for every weapon is as follows:

Melee Weapons
Swords have an average base damage, with a high proficiency scaling, and have strength prerequisites.
Maces have a high base damage, with a low proficiency scaling, and have strength prerequisites.
Axes have an average base damage, with an average proficiency scaling, and have strength prerequisites.
Spears have a high base damage, with an average proficiency scaling, and have strength prerequisites.

Range Weapons
Thrown weapons have a low base damage, with a high proficiency scaling, and have no prerequisites.
Bows have no base damage, with an average proficiency scaling, and agility prerequisites. However, arrows have a low base damage and tend to penetrate armor.
Fire arms have a low base damage, with a high proficiency scaling, and perception prerequisites. However, bullets have a low base damage.
Artillery has no base damage, with a low proficiency scaling, and endurance prerequisites. However, bombs have a high base damage and tend to be explosive.
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Re: Eversaigh OOC

Postby Taria » Wed Jan 30, 2013 11:16 pm

This time it's a magic tutorial. As you can probably tell, there are two major forms of magic, Arcana and Mefasta. These each utilize a seperate resource and they are not mutually exclusive, but improving your skills in both would require some fancy fence-riding and appeasement skills. Arcana relies on a resource known as mana; spells that require mana usually create something in some manner, whether it's a magic shield or a destructive fireballe. The results of Arcana a predictible and refined. Mefasta utilizes a resource known as incidence; spells that require incidence usually require the caster to change his/her own body in some manner to acheive the effective result, whether it's firing your own blood as sharp blades or growing a thick shell spontaniously. The results of Mefasta is frightening and wild.

Improving your skill in Arcana or Mefesta allows you to learn more powerful spells from those realms and grants your more of the required resource. Improving your skills in their individual schools allows you to use more complex spells and improves the effectiveness of spells from that school.

For Arcana:
Illusion deals with creating hallucinations in your target's mind, hampering their ability to fight you effectively when successful
Elemental deals with shaping the raw elements into different forms in order to utilize during battle
Light deals with seeing through deception, illuminating weaknessess, or smiting the wicked

For Mefasta:
Darkness deals with transforming into immaterial and insubstantial forms in order to hide or poison.
Blood deals with manipulating the raw essences of life, transforming your own into weapons or even stealing others'
Primal deals with changing your own form to gain new abilities, such as turning your arms into swords and losing the ability to hold things, or growing a cumbersome but protective shell.
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Re: Eversaigh OOC

Postby Taria » Thu Jan 31, 2013 12:19 am

oh, I forgot to add that bare hands have a natural proficiency scaling 1D8 per 5, and that fists weapons add an average base damage and normally no scaling.
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Re: Eversaigh OOC

Postby hailey<3 » Thu Jan 31, 2013 12:49 am

Name: Shakla' Airat.
Race:Wight
Gender: Female
Age:21
Job:Assassin

Spoiler (click to show/hide):

Health: 50
Stamina: 0
Incidence: 38

Weapons: Bare Fists.

Strength:9
Perception:9
Endurance:9
Charisma:10
Intelligence:9
Agility:9
Focus:0

Melee
Fists: 23

Magic
Mefasta: 15
Darkness: 25

Subterfuge
Stealth: 21
Lockpicking: 13
Speech: 22
Disguise: 15
Last edited by hailey<3 on Thu Jan 31, 2013 9:46 am, edited 1 time in total.
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Re: Eversaigh OOC

Postby 13Lack12ose » Thu Jan 31, 2013 1:06 am

Name: Sladen
Race: Abyssian
Gender: Male
Age: 19
Job: Warrior

Turn ons: Innocence and naivety.
Turn offs: People trying too hard to be seductive.

Weapons: Spear

Strength:15
Perception:10
Endurance:10
Charisma:5
Intelligence:5
Agility:5
Focus:5

Melee
Swords: 10
Maces: 25
Axes: 20
Spears: 25
Fists: 18

Ranged
Thrown: 15
Bows: 25
Fire Arms: 15
Artillery: 20

Magic
Arcana: 15
Illusion: 15
Elemental: 15
Light: 15
Mefasta: 10
Darkness: 10
Blood: 15
Primal: 20

Subterfuge
Stealth: 15
Lock Picking: 10
Speech: 20
Acrobatics: 15
Disguise: 10
Trapping: 15

Defenses
Light Armor: 10
Medium Armor: 23
Heavy Armor: 35
Shields: 15
Parrying: 10

Misc:
Constitution: 15
Fitness: 5

(Not sure if I've missed anything or screwed something up along the way)
Last edited by 13Lack12ose on Thu Jan 31, 2013 2:42 am, edited 1 time in total.
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Re: Eversaigh OOC

Postby berserkerhorn » Thu Jan 31, 2013 1:09 am

Hailey~ i know some of your turn ons :P
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Re: Eversaigh OOC

Postby hailey<3 » Thu Jan 31, 2013 1:12 am

>.< Quiet you!
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Re: Eversaigh OOC

Postby Taria » Thu Jan 31, 2013 1:13 am

these are supposed to be your character's turn ons/offs, by the by... eh I might just remove that, I'm not really sure I can apply an attraction factor here.
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Re: Eversaigh OOC

Postby Taria » Thu Jan 31, 2013 1:29 am

ok, black rose I fixed you consitution and speech for you and you already had 5 points in spears so that covers all of your racial bonuses. I noticed you added 5 points in medium armor, you need to add 5 more points in defenses skill, 5 in melee, and three in any category to satisfy your job requirements.

P.S. guys, just tell me your race, stats, and where your extra points are going and I can fix your character sheets for you. I have an excel sheet keeping track of everything so it's super easy for me.
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Re: Eversaigh OOC

Postby MiscChaos » Thu Jan 31, 2013 2:13 am

Here ya go! Tell me if I screwed up too badly

Name: Myasha
Race: Rakshada
Gender: Female
Age: 22
Job: Warrior
Appearance:
Spoiler (click to show/hide):

Image


Turn ons: People as strong or stronger than her, combat itself, strong senses of honor
Turn offs: The weak, negotiations, sneakiness

Stats 55 points to spend
Strength: 9
Perception: 7
Endurance: 9
Charisma: 2
Intelligence: 7
Agility: 11
Focus: 10

Melee
Swords: 21 +5= 26
Maces: 18
Axes: 19
Spears: 19
Fists: 20 +5= 25

Ranged
Thrown: 18
Bows: 16
Fire Arms: 17
Artillery: 16

Magic
Arcana: 14
Illusion: 9
Elemental: 16
Light: 18
Mefasta: 17
Darkness: 18
Blood: 19
Primal: 19 +3= 22


Subterfuge
Stealth: 18
Lock Picking: 21
Speech: 9
Acrobatics: 20
Disguise: 12
Trapping: 14

Defenses
Light Armor: 22+ 4= 26
Medium Armor: 20+2= 22
Heavy Armor: 18
Shields: 20
Parrying: 21 +5+4= 30

Misc:
Constitution: 9
Fitness: 10+ 5= 15
Last edited by MiscChaos on Thu Jan 31, 2013 3:00 am, edited 1 time in total.
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Re: Eversaigh OOC

Postby Taria » Thu Jan 31, 2013 2:29 am

Everything is in order, but Contitution is 9 and fitness is 15. Those numbers are only multiplied when showing your health and stamina.

In other words your health is 45 and your stamina is 75.
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Re: Eversaigh OOC

Postby 13Lack12ose » Thu Jan 31, 2013 2:38 am

Taria Wrote:these are supposed to be your character's turn ons/offs, by the by... eh I might just remove that, I'm not really sure I can apply an attraction factor here.


Well that makes me feel like a fool. I thought you meant what kinks.... Agh, never mind, I'll edit my post.
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Re: Eversaigh OOC

Postby MiscChaos » Thu Jan 31, 2013 3:00 am

Oh. Oops. I'll edit that in so I know better
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Re: Eversaigh OOC

Postby That_One_Guy » Thu Jan 31, 2013 3:21 am

Name: Kyle Morris (Gasp, ToG used a different character!)
Race: Hiyuman
Gender: Male
Age: 25
Job: Warrior

Stats 55 points to spend
Strength: 10
Perception:10
Endurance:10
Charisma: 5
Intelligence: 5
Agility:10
Focus: 5

Melee
Swords: 15+5+3
Maces: 20
Axes: 15
Spears: 15
Fists: 20

Ranged
Thrown: 20
Bows: 20
Fire Arms: 15+10
Artillery: 20

Magic
Arcana: 15
Illusion: 15
Elemental: 15
Light: 20
Mefasta: 10
Darkness: 15
Blood: 15
Primal: 15

Subterfuge
Stealth: 20
Lock Picking: 15
Speech: 15
Acrobatics: 20
Disguise:10
Trapping: 15

Defenses
Light Armor: 20+10+5
Medium Armor: 20
Heavy Armor: 20
Shields: 20
Parrying: 15

Misc:
Constitution: 50
Fitness: 25
Last edited by That_One_Guy on Thu Jan 31, 2013 3:51 am, edited 1 time in total.
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Re: Eversaigh OOC

Postby Taria » Thu Jan 31, 2013 3:29 am

tog, you don't get +10 to all defense skills, you get 10 points to add to skills within defenses. Same with the melee.
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Re: Eversaigh OOC

Postby jayjaycaps » Thu Jan 31, 2013 3:41 am

Name: Mortov Krensh
Race: Wight
Gender: Male
Age: 25
Job: Zealot

Appearance:
Spoiler (click to show/hide):

Image


Turn ons: Large breasts and asses, submissiveness, breaking wills
Turn offs: Strong wills, Paracas

Stats 55 points to spend
Strength: 10
Perception: 4
Endurance: 15
Charisma: 5
Intelligence: 3
Agility: 3
Focus: 15

Melee
Swords: 28
Maces: 25
Axes: 25
Spears: 30
Fists: 18

Ranged
Thrown: 7
Bows: 14
Fire Arms: 19
Artillery: 19

Magic
Arcana: 7
Illusion: 9
Elemental: 18
Light: 7
Mefasta: 23
Darkness: 11
Blood: 33
Primal: 30

Subterfuge
Stealth: 7
Lock Picking: 18
Speech: 9
Acrobatics: 18
Disguise: 25
Trapping: 7

Defenses
Light Armor: 6
Medium Armor: 13
Heavy Armor: 25
Shields: 18
Parrying: 18

Misc:
Constitution: 15
Fitness: 15
Last edited by jayjaycaps on Thu Jan 31, 2013 5:23 am, edited 3 times in total.
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