Caravan CS

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Caravan CS

Postby berserkerhorn » Sat Oct 13, 2012 3:08 pm

*note* you can have at most 3 char sheets... however one must be a merchant to balance out the monsters

char sheet merchant:
name-
race-human
age-
job- (merchant or guard)
equipment-
description- (how char looks and how they act)
bio- (for people that want to make one so it's easier for us to find what to post for you

Monsters:
name:
race-
age-
description (what the monsters look like and how they act
bio- for the history of the race
rapist or killer-

playable monsters-
Spoiler (click to show/hide):

Succubus
incubus
Dragon
minotaur
basilisk
Last edited by berserkerhorn on Wed Oct 17, 2012 11:25 pm, edited 2 times in total.
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Re: Caravan CS

Postby That_One_Guy » Sat Oct 13, 2012 3:24 pm

name: Garian Jorell
race- Incubus
age- 500
description: Short black hair, sky-blue eyes, tanned skin, wears black overcoat, pants, shirt, boots, and gloves.
bio- The Incubus were known as soul stealers, preying on women that they seduce. But soon experienced soldiers found how to uncover the Incubus and set out on a mass extermination of the race. Now the few that are left change tactics a bit, instead of leaving their soul-sucked victims, they are now used to be impregnated by them to bring back their race from near extinction. If they are not hungry, then they just rape the woman and either send her back to the village with their demonic seed or use her as a toy to be used for others who are into breaking women.
-------
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Re: Caravan CS

Postby SugarCookie » Sat Oct 13, 2012 4:22 pm

name- fagsag afafada (Or just afafada for short)
race-human
age- 22
job- merchant
equipment- Random Junk
description- Very energetic young looking girl. Normally remains quiet unless something interesting pops up, and she gets lost in thought a lot. She relies on her agility to survive while scavenging random junk from random places. Shorter girls are cute, so she's one of them, and for you perverts she is a virgin with C cups (use your imagination), although small buttox. Wears basic clothes with lots of pockets... lots and lots of pockets.

bio- She woke up in the middle of nowhere, not knowing who she is, or her past (which really isn't that interesting btw). After wandering around aimlessly, she found the need to pick up random junk. She met a caravan and being nice people, they allowed her to join, taught her a few things, showed her how to barter, survive, etc.
After a while of traveling with them, she left to make/join her own caravan.
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Re: Caravan CS

Postby Lady Foxy » Sat Oct 13, 2012 9:03 pm

Character Sheet:

Name: Myu Ravencroft
Race: Human.
Age: 19
Job: Guard.

Equipment:
Spoiler (click to show/hide):

1. One Beautiful Rapier.
2. Two small daggers.
3. One coin pouch.
4. A flask with cold water in it.


Appearance:
Spoiler (click to show/hide):

Image


Bio:
Spoiler (click to show/hide):

Myu was an orphan since birth. She was left to an orphanage, watching only after herself while trying to leave the infernal prison that the place was. Once she reached the age of 9, she broke out and took some food and clothes along with her, besides some coins. That's when her life began, dwelling between the streets and stealing or pick-pocketing anything she could find. Her nimble and agile fingers were put to use, easily getting her coins and whatnot to keep herself well-fed and healthy.

At the age of 15, she was already among the best thieves within her hometown. The city was crawling with them, although one day a wealthy merchant decided to invite her into the guard business. She had agreed, thus learning the ropes until the merchant was assassinated in his sleep when she was 16. Then she began to explore, hoping to find a job as a guard while returning to her natural thieving life style. She's currently 19, a shy and quiet young girl with a very cute, sweet feminine voice that she likes to keep silenced.
Last edited by Lady Foxy on Sat Oct 13, 2012 9:11 pm, edited 1 time in total.
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Re: Caravan CS

Postby napsii » Sat Oct 13, 2012 9:06 pm

Name: Jinedria Fayers
Race: Human
Age: 19
Job: Merchant

Description:

Spoiler (click to show/hide):

Image

Equipment: Amulet of Atmosphere - A precious arcane tool in the shape of an impressive, irregular deep blue gemstone set in the curling grasp of an inscribed frame of pure gold, strung from a silver chain. The gemstone heart swirls with white tendrils of wind, and is cool to the touch. Originally another mage's possession, the Amulet of Atmosphere is a rather simplistic trinket imbued with the graceful and torrential essence of the winds and skies. On its user's whim, it can inject thicker curtains of oxygen into the surrounding atmosphere to better feed fire, although its limited capability means it is useful only as a boost for Jin's fire powers.

Jin also carries a well-crafted sharp steel longsword of conventional but solid make, worn on a leather belt hanging from her waist. Its only defining feature is its arcane smithing, which has rendered it resistant to extreme temperatures and corrosion to stop the blade from warping or fracturing under the stress of heat or environment.

Bio:

Spoiler (click to show/hide):

Jin was fire incarnate, in both spirit and mind. Born into the heat of a dry summer, she was the child of two Iievyr: human apparitions of the world's elements, cast out into the reaches of the wilderness not by the hatred and shaming of others, but rather an instinctual call to the world's purest places. Superstition and a disjointed society led to them being reviled as monsters the very same as werewolves or dragons, but Jin's parents had spent their waking lives closeted from the human realm. When Jin was born, however, this changed – whereas they had been Iievyr of the seas and the skies, respectively, their daughter was a child of fire: the most untamed and brightest of the four natural elements, bringing change and rebirth through its searing heat.

As the other species' motives changed, and with it the land, so did the Iievyr. The humans' wars had come to champion the flames of rebirth, bringing burning cities where there were once forests. The Iievyr of fire began to disappear – their place in the natural world seemingly vanishing as manmade destruction replaced the flames of rebirth in the delicate balance of the elements – but those still born became ever more powerful... and dangerous. The forest of Jin's birth was a thick and unfathomably ancient curtain of trees and undergrowth, but it had been but leagues from a growing human settlement. The unusually astute and proactive Jin, seeking further knowledge of the humans which began to populate the reaches of her birthplace ever more, began to stray outward.

Despite her parents' wise advice she avoid the humans' society, Jin saw fissures in this belief her young and racing mind could not ignore, and began to make ever more frequent forays into humans' lands, eventually even stepping into their cities themselves by donning more modern clothing as she – like most of her species – was but a human in physique. She learned their language, surveyed their stores, picked up on their politics and examined their technology. Week by week, she became more human than Iievyr, and her captured attention for the ancient wisdom of her race faded. But the pacing new cultures, technology and places of human settlements gorged her appetite for the new world – for rebirth – just as her nature as an Iievyr of fire would have.

Come her teen years, Jin had cut the final rope toward the ways of old. Returning to her home in the wilderness after a fortnight of bunking in the nearby human village, Jin found nothing. Their home had returned to the trees and rocks, and the many crafted functions of her former residence seemed to have vanished. Not a letter nor a sign was left behind, but her instinct knew the truth: her parents had left. It was bitter at first, but she had knew them wiser than this final act suggested. They did not seek her to leave them, but rather find her own way. With a sigh, Jin turned her heel for the last time and left for the human town, wondering what tales the trees of her old home might witness in the future. While Jin's parents had gone, she had found friends in the Fayers clan: a friendly group of human townsfolk who had run their settlement's largest arcane shop for generations.

Many times, they had given her lodging and introduced her to the more complex areas of human society, and in return Jin had assisted them in their daily duties. While they had thought her human, Jin at last decided to relate the truth when she could confirm her own family would not return. She was an Iievyr – but fire incarnate in the shape of a human. But they cared not after so many years, finding only amazement and interest in a living arcane being standing in the midst of their shop. With nowhere else to go to, Jin welcomed their offer into their clan, and assumed the surname of Fayers. For a number of years, then, Jin lived the life of any regular human. Using her powers to assist the Fayers family, she lived as any normal human may have. The store thrived, with Jin helping to create and sell potions, tonics, spell scrolls, artifacts and even extremely rare elemental salts valued for their arcane properties.

She forgot about the past before long, thinking of herself as human and little more.

But, come the day when she elected for a rather dangerous journey across the face of the land, that seemed to have changed. Jin carries no goods to sell, and little gold to trade with, but joining the caravan, she titled herself a merchant.

Though naturally, she has to reach her destination first.
Last edited by napsii on Sat Oct 13, 2012 9:41 pm, edited 2 times in total.
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Re: Caravan CS

Postby Thaedael » Sat Oct 13, 2012 9:15 pm

name: Aessith
race- Succubus
age- 300
description: She stands very tall, easily dwarfing the average human man at nearly seven feet tall. Coiled about her head is long black hair, silky and impossibly straight, reflecting a deep midnight black of a color towards the sky, as if her very being consumed the light surrounding her. Her skin is tanned, as if of the desert, a golden caramel color that catches the eyes of bystanders who do not know to fear for their lives. Despite her demonic nature, her physical traits are rather lacking, her body average in shape, her bust small than the average humans, yet that does not matter.

She wears a long highwayman coat, double breasted buttons all the way to her ankles, simple white stitching running it's length in patterns and runes of demonic origin that hurt the eye to look at, or their insane design would drive a person crazy. She ways a three cornered hat, from which her hair peaks out under in a long pony tail kept together by ribbons. Around her neck is draped a single red scarf, the only color beyond the black of her clothes and high leather boots.

On her back she wields a spear, its shape designed for exacting revenge, it's hell-forged metal constantly scraping at the edges of mortal's conscience as it thirsts for blood to be spilled, a mind on its own.

bio: She is part of the demonic kin once hunted to near extinction. Despite being demonic in nature, holds a grudge over having not been able to lead a normal life, killing those that are descendant or remotely related to those that had initiated the great hunt. Teamed up with.... REALLY TOG? ALWAYS GARIAN? .... Garian, another of her kind. Her magics are related around the art of sex, but prefers to wield crestfallen, her spear.

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Re: Caravan CS

Postby Zender_Solarheart » Sat Oct 13, 2012 9:23 pm

name- Jennifer "Jenny" Spade.
race- Human.
age- 22.
job- Guard. Has a particular distaste for the rapists among the monsters (ToG and Thae beware :twisted: ).
equipment-
(Primary Weapon) Luna Katti. A katana built to be light-weight, matching Jenny's preference of swift, pin-point attacks. It also has small wave-like grooves along the blade's dull side.
(Secondary Weapon) Bellona. A longbow made to fire arrows at an extremely high velocity, many of which are hand-picked by Jenny to have barbed edges. Trivia: this weapon is named after a Roman goddess of war.
(Armor) As far as armor goes, Jenny wears only a few leather pieces beneath her clothes to protect her vital organs, as she feels the weight of anything more would slow down her combat style.
(Miscellaneous) A water canteen for long trips, and a locket with her twin brother Gerald's picture in it.
description-
(Appearance)
Spoiler (click to show/hide):

Image

(Personality)
Spoiler (click to show/hide):

Jenny is one of those girls that knows how to stick to a goal. Once she gets her sights set, it's often damn hard to draw her away. She's also quite strict in terms of more formal agreements; naturally, this makes her a con-artist's worst enemy, as hell hath no fury like a Jenny scammed.

As stated in her equipment section, Jenny prefers to attack swiftly and decisively, killing or disabling her opponent as soon as possible. Not only does it work better to not be hit at all than to simply tank through the damage, but her legs have more muscle power in them than her arms, making reflexes and agility a better choice than simple brute force.

bio- (I may add more detail to this later...but for now, I'll just give y'all the essentials.)
Spoiler (click to show/hide):

Jenny's a monster-hunter by trade, having worked similar jobs to this one already. She's been instructed on tactical data with all known forms of monster, though she's only had in-field experience with dwarves, orcs, harpies, werewolves, and insectoid anthros. Her reasons for joining the caravan are two-fold:

1- She sees it as an opportunity to challenge herself against monster types she has yet to actually fight; and
2- Who is she to pass up the money they've offered her?
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Re: Caravan CS

Postby daxtinator396 » Sat Oct 13, 2012 10:07 pm

Monster!
Name: James York
Race: Dragon Anthro
Age: 435
Discription: Red scales and a small ruff around his head. He also has black eyes.
Bio: The dragon race has been hunted and stalked for time immemorial and had been pushed further back into the recesses of the world as humanity spread and hunted his race further and finaly there were few left like him. He blamed the humans for all of his misfortunes and they would pay it!
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Re: Caravan CS

Postby Hazard1325 » Sat Oct 13, 2012 10:22 pm

name- Ivan Grimsbane
race-human
age- 38
job- Guard
equipment-
Primary Weapon - Mace
Secondary Weapons - Longsword, Lance
Armor - Full plate, chain-mail, Kite shield
Other - Lantern, Winter cloak, Black Warhorse with barding, a few scrolls and quills, a few medicinal herbs for minor injuries.

description- Large, practically always in full plate except when resting. Atop his horse he is a giant, the old flag of Akrovia the black and gold eagle, is on a standard strapped to his back. His armors helmet is a basic pothelm, not part of the original set. Without the helmet he has a short brown beard broken by a long scar across his left cheek. His hair is a dark brown, and is kept long and tied back. His eyes are green and bright, constantly aware of his surroundings.

bio- Sir Grimsbane, Knight Errant, has traveled the lands seeking a lord to swear an oath of fealty to. His former lords kingdom was destroyed by a plague of undeath, Ivan lead the few survivors out of Akrovia. The lord was not so lucky and after delivering the few survivors to safety he began his new quest across the lands. Not relinquishing his title of Knight Ivan continued upholding justice according to his own moral code as he traveled the lands. Occasionally clashing with local laws Ivan has been known to make enemies of corrupt officials and thieves guilds. Ivans gullibility has almost killed him several times when he has trusted foes to keep their word only to double cross him at the earliest convenience. Ivan continues to wander, often with caravans who will take him and generally serves as a guard for no more than basic necessities. Practically impoverished Ivan's gear is old but well maintained and he has no money to his name. He continues to search for a kingdom that appeals to his morality and a lord he could be content serving.
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Re: Caravan CS

Postby Taria » Sun Oct 14, 2012 2:56 am

char sheet merchant:
name- Ginglias "GeeGee" Yun
race- human hybrid
age- 23
job- Gem crafter

equipment- 2 Gem enchanted gauntlets, "Saber and Brimstone"
description- Ginglias is an exotic-looking woman with tanned skin who dresses in breezey shawls. However, she hides a dark secret. Her mother was raped and she is the prodigy of both human and monster. She hides her inhuman attributes fiercely, wearing hoods that hide her furred ears, long sleeves that hide her lithe furry arms, and thick high-heel boots that hide her cat-like feet. She talks with a bit of an accent and remains withdrawn. She speaks with her gems whenever she is working, giving them "enchantments" that some argue to be just gypsy mumbo jumbo.

bio- Ginglias has lived most of her life apart from society with her Gypsy mother, traveling from town to town selling exoctic wares to those willing to pay while also picking up trinket of their own. She has experience being a survivalist, but never any experience with combat. She carries enchanted weapons to hide her inhuman claws, hoping when the time comes they will be enough to protect her. With her mother passed away, Ginglias has had to set off on her own. She hopes that traveling numbers will keep her safe in these increasingly dangerous lands, but worries that if anyone discovers her secret, her allies could quickly become enemies.
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Re: Caravan CS

Postby KnightVanilla » Mon Oct 15, 2012 12:16 am

name- Emily Vigil
race-human
age-20
job- Runes merchant and occasional vagabond

equipment- Cael's Staff- A old heirloom left to her by her ancestors. A tool to help keep the peace, with it her ancestors have done many great deeds to keep the peace within the land however it tends to send who ever it belongs to into danger more often than others. It giving the user the ability to sense and detect other living beings emotions and thoughts. In the hands of someone with a sliver tongue they would be able to talk themselves out of any situation.

Runic blade- A old sword broken with a strange ability to use any material it comes into contact with to temporarily replace it's blade. The blade itself is her last resort for anything and is something she would rather never use. The weapon belonged to an old friend an expert with a blade. Emily helped forge the blade giving it the power it possesses.

description-
(Appearence)
Spoiler (click to show/hide):

Image


(Personality)
Spoiler (click to show/hide):

A quiet young girl who never likes to talk unless she needs to. She tends to travel alone so to not attract too much attention to herself. Within situations of great distress she uses reason before anything else to solve it. However being paranoid of what others might do she keeps herself prepared for everything all together. She is the type to avoid violence if at all possible, Willing to understand others and offer them her thoughts and advice if it proves helpful at all.


bio- Emily has lived most of her life alone, keeping away from any possible danger. Having lived alone before she knows exactly how to run away and hide, its been one of her skills she has always learned being a fading image to others. For so long she has traveled alone and is now starting to grow weary of the solitude. She remembers traveling with a group only once before, but that didn't turn out for the better. Her past she likes to keep to herself, only sharing what she believes is necessary for others to know. Often times she loves to stand in the rain, even if she were to be soaked all she can think is how peaceful and alive the rain is. So far she has been able to settle down most conflicts without them resulting violence. Though she keeps herself prepared to defend herself. If it ever has to come to that.
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Re: Caravan CS

Postby berserkerhorn » Wed Oct 17, 2012 8:58 pm

upgrades for monsters
Thaedael: 0 kills 0 rapes
wings of the succubi- grants flight as an ability. cost: 3 rapes
soul sucker- able to amplify demonic power by eating someone's soul cost 3 kills

ToG: 2 kills 1 rapes
wings of the incubus- grants flight. cost: 3 kills
heavy impregnation- you control a minion (hellhound or imp) cost: 3 rapes
Spoiler (click to show/hide):

+2 kills for [spoiler]he lumberjacks
+1 for raping Sugar
[/spoiler]

Dax: 1 kills 2 rapes
fire breath- able to shoot jets of flame for minor burns to people cost: 3 kills
larger wings- able to knock more people down when you land cost: 3 rapes
Spoiler (click to show/hide):

+1 rape for Amy
+1 rape for Felicia
+1 kill for Amy's brother


special race unlocks-
Centaur: cost 5 kills 5 rapes
medusa: cost 25 kills 10 rapes
Harpy: cost 10 kills 25 rapes
lesser elemental cost: 20 kills 20 rapes
Last edited by berserkerhorn on Thu Dec 27, 2012 3:19 am, edited 3 times in total.
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Re: Caravan CS

Postby berserkerhorn » Wed Oct 17, 2012 11:13 pm

upgrade sheet for guards:

Jennifer: 1 monsters defeated 2 badges of honor
quad shot- have a chance of hitting up to four people by firing 4 arrows cost: 2 badges of honor
venom shot- increases your chance of slowing down a target giving you more time to kill them at far range cost: 1 monster defeated

inventory: giant wasp stinger

Spoiler (click to show/hide):

+1 badge from the box
+1 badge for help in defeating the giant
+1 monster for the Cephyrox


Ivan: 2 monster defeated (from the goblin problem) 1 badges of honor (from the goblin problem)
upgrade to Tanker- able to take lots of hits and still be alive. 2 badges of honor
Concussive strike- disables an opponents turn for 1 post 1 monster defeated
Spoiler (click to show/hide):

+1 monster for defeating the giant


Myu: 0 monsters defeated, 1 badge of honor
disappearing strike- due to her silent nature she can disappear in a fight if she isn't already fighting one and stab the monster. cost: 1 monster defeated
upgrade to ninja- new class cost: 2 badges of honor

class unlocks
monster hunter- specializes in the killing of monsters cost 6 badges of honor
sharpshooter- shoots a musket. is slow but deals high damage cost: 12 badges of honor
Last edited by berserkerhorn on Thu Dec 27, 2012 3:24 am, edited 4 times in total.
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Re: Caravan CS

Postby Taria » Wed Oct 17, 2012 11:14 pm

name: Sevren
race- Basilisk
age- 35
description- Sevren has dark black eyes and a multitude of shimering scales. Most of the time they are a bland gray or brown color to match the environment of the stone forest, however he can exert some control over his color scheme to partly camouflage himself. He is a patient predator, prefering to subdue his victims completely before raping them or forever turning them into stone.
bio- Sevren is a basilisk one of the most well known-creatures to inhabit the Stone Forest. Staring into their eyes is generally known to result in bad things, but just like any things that are bad for you, people have found a way to turn the experience into a drug-like high for captured basilisk, providing a cure for stone is at hand.
rapist or killer- yes
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Re: Caravan CS

Postby berserkerhorn » Thu Oct 18, 2012 12:47 am

THE SHEET FOR THE MERCHANTS

Jinedria: 1 elemental salt, 1 shade essence
Burning skin: when you are touched by someone you don’t like… They get burned Cost: 3 elemental salts
Flame shield: able to melt or incinerate anything thrown at you. Cost: 7 elemental salts
BLAZE: You turn into a living fireball. Burns anything you want. Cost: 15 elemental salts (It’s overpowered so….)
Bark: bark confusing your enemies. Weird but effective. Cost: your pride (joke intended)

the shade essence can be made into something valuable



FagSag: ??? ??? (Need to know what else your character has besides map drawing skills)
???
???


Emily: 3 animal minds read
Communing with nature: you’re able to communicate with nature cost: 3 mind reads
0 communings
Upgrade to summoner- you are able to summon things cost: 3 communings

Spoiler (click to show/hide):

+1 for griffon
+1 for shade
+1 for wasp


current unlocks:
Spoiler (click to show/hide):

summon shade
Last edited by berserkerhorn on Thu Dec 27, 2012 3:23 am, edited 3 times in total.
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Re: Caravan CS

Postby TheDaughterOfHades14 » Thu Oct 18, 2012 2:21 am

Picture link decided to be a bitch. Unless you guys all want to sign up to view a picture, deal with the description. Or find me a picture.

char sheet merchant:
name- Claire Jones
race-human
age- 18
job- (merchant or guard) Merchant
equipment- Standard merchant shit. 5 throwing knives. A heavy one handed sword, that can be split into two light one handed swords.
description- (how char looks and how they act) 4'9, black hair with red highlights, red eyes, double d cup breasts, skinny.
bio- (for people that want to make one so it's easier for us to find what to post for you) Meh.
Seriously gonna stop being Rape-Bait

Y U NO HAZ SEX WIT ME ლ(ಠ益ಠლ)
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Till we meet again in the after life...
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Re: Caravan CS

Postby Zender_Solarheart » Thu Oct 18, 2012 2:55 am

How would this work, Hades?
Spoiler (click to show/hide):

Image
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Re: Caravan CS

Postby That_One_Guy » Thu Oct 18, 2012 3:01 am

That's rapeable
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Re: Caravan CS

Postby SugarCookie » Thu Oct 18, 2012 3:44 am

My character works well at being a Mary Sue.

So escaping monsters, and not failing... like ever ^^

Ok jk, but agility and luck are her main two skills, so maybe escaping death/rape/enemies/monsters.
"In the modern world, "common sense" is an oxymoron"
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Re: Caravan CS

Postby Zender_Solarheart » Thu Oct 18, 2012 4:50 am

SugarCookie Wrote:My character works well at being a Mary Sue.

So escaping monsters, and not failing... like ever ^^

Ok jk, but agility and luck are her main two skills, so maybe escaping death/rape/enemies/monsters.


Agility and luck are two of Jenny's strong points, as well. She just uses them in a more..."up-front" profession. :lol:
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