The mansion of the crazy king. Referance

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The mansion of the crazy king. Referance

Postby laa » Sat Jan 28, 2012 2:12 pm

The mansion of the crazy king.

World:
Spoiler (click to show/hide):

It's a harsh and beautiful world, filled with creatures of pleasure, and creatures of violence. Humans and equal-minded races have risen themselves from the bottom layer of the food-chain to the top. The world adapted to the humanoid supremacy, by targeting their weaknesses. Lust. General lack of strength. Lack of self confidence. Lack of sanity. It differed from person to person, and species to species.

In this beautiful world, many are bred and many die and get raped every single night. However, not all the dead remain so for very long. Powerful souls filled with regret will come back to reality to haunt the world. This, is what people believe is the foundation for haunted houses.

Another way for a spirit to get born, is for it to linger in the other worlds. The ones who can return to The Earth after being sent there, are often spirits who got lost in the realm of the dreams, where they can grow incredibly powerful...

In this world, religions are known to set their differences away in order to exterminate the evil that seems to have grown stronger and stronger while they've been busy fighting each-other through several crusades. The trust between the religions aren't too good, even in the religiously neutral empire of Keran.


Story:
Spoiler (click to show/hide):

Many legends swarm this haunted mansion. Most are deemed completely false. The only thing that is for sure about the house, is that there is no turning back once entering it. Ever.

A many hundreds of years ago, in the dark middle ages where the plague was tormenting the people, a crazy king was the leader of the human empire of Keran. Known to talk to himself in the middle of meetings, seeing things that weren't there, doing incredibly irrational things, the king quickly got a bad reputation. The nation of Keran could no longer have him lead the humans.

One peculiar night, assassins sneaked into the kings castle. To their surprise, the guards didn't stop them when they noticed them, and the king wasn't even there. Then, a guard walked up to the confused assassins as they stood in shock in front of the kings bed.
“He went to a mansion near the eastern city-gate. We are friends of your master. Hurry.”
They had all drawn their daggers at this point, and were surprised that they didn't need them.

It didn't take the assassins long to track down the wooden mansion. The scream of the king could be heard thousands of miles away, as a sharp dagger pierced his very heart. The job was done, and the assassins retreated.

Ever since that day, no one have been able to enter that mansion. The door was sealed tightly, the walls indestructible. Then one day, a young man opened it once again. Many wanted to see it before simply believing him, so he took 5 young men over to the wooden mansion to show them that he was telling the truth.

They were never seen again.

Anyone opening the door and entering the mansion after that, would share the same fate. One thing is certain. Loud screams and moans are the only thing ever to get out of there.

This doesn't mean that people stopped entering the place. Once in a while, especially in the more modern medieval era, ghost hunters and unknowing passer-by's would enter the mansion. This, is the story of the hunters entering the mansion to exterminate the source of evil. Send by the christian church, they were meant to finish the evil of the house. They were soon to get puzzled, as the truth was far more complex than that of a single evil spirit.


Character creation:
Stat explanation:
Spoiler (click to show/hide):

There are six stats which will indicate your characters chances of survival in different situation. Three of your stats indicates how endurable you are. Three of your stats indicate how skilled you are. These stats are paired, two and two going together. Health and strength, Sanity and Intelligence, Arousal and Perception.

Health&strength: Health indicates your bodies current status. Every damage on your body, lowers your other capabilities slightly, making things become harder to do. To avoid losing health, strength is needed to block damage from vital organs.
Sanity&intelligence: Sanity indicates your minds current status. Every damage on your mind, lowers your sense of rational thoughts and reality, making you see things differently than they really are. This isn't too good in the middle of a combat situation, so you must have some intelligence to figure out what's going on, before simply falling into the depths of insanity.
Arousal&Perception: Arousal indicates how in control of yourself you are. Every decrease of arousal, will actually indicate the opposite; an increase in arousal. Every damage to this area, will lower your will to resist the enemy. This isn't always the best thing to happen in a haunted house, so you will need to alter your perception through instinctual experiences in the wild. The stimulation suddenly becomes a thousand needles, and you can wake yourself up from a stable trance of pleasure.

Note: You do not need to loose arousal to be aroused enough to cum. It only indicates your will to resist.


Classes:
Spoiler (click to show/hide):

There are four classes. If you've gotten a great idea for a fifth class, then be my guest. I'm not likely to accept it, as I've designed these four classes for the sake of simplicity.

Choose one class:
Buddhist spiritualist.
Explanation: You're a local Buddhist, who has agreed to help out the christian hunters to cleanse the haunted house. With daily mediation, you consider yourself a highly spiritual person, in contact with your inner self. You've got a strong sense of imagination, and can easily tell what is going on inside of you.

Base stats:
Health: 3.
Sanity: 10.
Arousal: 6.

Strength: 3
Intelligence: 7
Perception: 5

Inventory: Combat staff +3 strength to attack, Buddhist beads +3 intelligence to defense.
Ability: Cleanse. -5 HP to any evil creature, no defense allowed. Only usable once per combat.

Holy priest/nun:
Explanation: Being told to have been gifted by god, you've dedicated your life to strengthen your soul and your mind, all to satisfy the greater good. Your constant pursuit of god makes you able to focus like no one else. Disappointing god is much worse than disappointing oneself. Now, you've been send to a journey, in order to cleanse the evil of a certain mansion.

Base stats:
Health: 3.
Sanity: 6.
Arousal: 10.

Strength: 3
Intelligence: 5
Perception: 7

Inventory: Holy cross +3 intelligence to defense, The holy bible +3 to Perception defense.
Ability: Restore. +5 HP to one individual, or +2 to everyone. Usable only once after every battle.

Templar knight:
Explanation: Being of the great Templar organization, you're a person of great skill and strength. With a longsword by your side, and a great shield in your hand, you will do anything for your organization. You can't help but feel a little disappointed in the task, as you were a soldier meant to cleanse the enemies of Christianity. You've gotten a natural hatred for people of other religions than yours.

Base stats:
Health: 10.
Sanity: 3.
Arousal: 6.

Strength: 7
Intelligence: 3
Perception: 5

Inventory: Long sword +3 strength to offense, tower shield +3 strength to defense.
Ability: Mindless god-believer. For one turn after going momentarily insane, you double all your damage output and are able to move around for one more turn. You may accidentally injure your non-christian friends though. Usable only once per battle. Is automatically activated.

Local atheist farmer:
Explanation: Being tired of having an invincible house standing around for so long, you're finally going to put an end to it. Even though you're an atheist, your shared distaste for the haunted house is getting to you and your people. You decide to help out the Christians in achieving victory, even though you're untrained, your farming life has taught you a lot of lessons ín your life.

Health: 10.
Sanity: 6.
Arousal: 3.

Strength: 7.
Intelligence: 5
Perception: 3

Inventory: Farmers horseshoe +luck, miracle soup +instant heal everything (can only be used once).
Ability: Spiritual ignorance: Spirits can't seem to reach you that easily, since you don't believe they exist. This lowers their direct effect on you greatly.


Promotion:
Spoiler (click to show/hide):

In order to make stat choices logical and fast, I'm using a 'promotion' system, making your chosen stats add up to your classes base stats and abilities.
Choose one promotion:

Berserker:
Explanation: You've trained your mind and body to be able to go into a legendary fury. Instead of simply going insane like a normal person, your instincts are trained to go into a full-out fury when the conscious mind fades away. This makes you persistent, yet dangerous once you loose your sanity.
Classes: Templar.
+3 strength.
Ability gets improved; Instead of just one turn of insane rage, you remain moveable for 4 turns, and you can only get the berserk insanity, which will be explained in-game. Also, you now wound people depending on your sense of danger, disregarding their religion.

Spirit-seer:
Explanation: Since childhood, you've been gifted with the ability to see ghosts and spirits. Most of your life, this has seemed like a curse rather than a gift, until you finally, one way or the other, was recognized by either Buddhists or christian priests for your abilities. Ever since then, the religious fathers have been your safe haven from getting mocked.
Classes: Buddhist, Holy priest.
+3 sanity.
+1 intelligence.
Ability: Spiritual eyes: You can sense and see spiritual presences. The actual effects of this will be told of in-game.

Pervert:
Explanation: Having no real moral obligations to god, you've secretly been somewhat lustful when the sun wasn't watching. Imaginations, pictures, fantasies, you've had them all. You may or may not try to keep them secret from others, but that won't change the fact that you have the pictures, roaming through your mind.
Classes: Atheist Farner.
+2 arousal.
Ability: Perverts endurance: You can reach climax several times and get it through several holes without being unable to stand. You often outlast your enemies sexual desire. Once an enemy stops sexually assaulting you, you instantly recover all your arousal points, clearing your mind from any kinds of negative thoughts of shame, replacing them with satisfaction. However, you quickly loose your arousal points again.

Endurable:
Explanation: Excessive work and training have made your body much more durable than the average persons body. Proud of it, you aren't afraid of showing your muscular self.
Class: Templar, Atheist Farmer.
+6 health.
+3 strength.
Ability: Self-confident: Any mental attack aimed at your confidence simply falls apart.

Inventor: [TAKEN]
Explanation: Desiring to invent and create, you've often been seen crafting the most odd devices, that didn't really make any sense. Until now, where you've made your very own crossbow. Even though it's not your invention, it's still a very modern technology that is very difficult to make.
Class: Atheist farmer, Buddhist spiritualist.
+3 Intelligence.
+3 Perception.
Extra item: Crossbow with 10 arrows.
Ability: Experimentation: You're able to perceive your surroundings as possibilities, instead of just items. Breaking things apart and putting them back together in different varieties is your specialty.
NOTE: Only one inventor please. If you want to be sure the position is yours, reserve a spot.

Average Joe:
Explanation: Nothing sticks out where it isn't supposed to. You're normal.
Classes: Any.
+2 health.
+2 Sanity.
+2 Arousal.
+1 Strength.
+1 Intelligence.
+1 Perception.
Ability: None.

Dreamer: [RESERVED]
Explanation: Something odd is going on...
Classes: Any.
+5 sanity.
Ability: Unknown.
NOTE: Only one dreamer please. If you want to be sure the position is yours, reserve a spot. This position should only be taken by people who like mysteries.

Reborn saint:
Explanation: Once dead, the angels of the heavens agreed that The Earth needed you back. You were reborn in another body, all of your memories from your previous life slowly returning to you as you aged. With kindness and a holy spirit like no other, you're sent along with evil-seeking hunters. However, doing evil deeds while cleansing evil is against your code of morale, even if it may be necessary.
Class: Holy priest.
+2 intelligence.
+5 perception.
Ability: Spiritual guidance. You're able to lead defeated spirits peacefully back to hell or heaven, excusing any sins they may have committed while being a spirit. This is the only way you agree to purge spirits, and you dislike people using force for eliminating ghosts. Also, you're able to heal twice instead of just once.


Character sheet:
Spoiler (click to show/hide):

Name:
Age:
Class and promotion: (Example: Holy priest; Reborn saint.)
Biography:
Personality: (Optional)
Appearance:

Stats:
Health:
Sanity:
Arousal:
Strength:
Intelligence:
Perception:

Abilities:


Resume of the story so far:
Spoiler (click to show/hide):

Nothing.


Characters:
Spoiler (click to show/hide):

Rooiehaan #2
Name: Azula
Age: 22
Class and promotion: atheist farmer, inventor
Biography:
Azula's village got raided once, and since then she's been holding a grunge against anyone considered evil.
She's got a couple of plans to get even, unaware she might become exactly that which she seeks to destroy.
Personality: thoughtful, perceptive, sadistic and dominant
Appearance:
very long blonde/white hair (which she usually keeps in a bun), pretty tall, lots of tattoos :3

i won't post a pic just yet, because if i do you'll uncover my planz :3

Stats:
Health: 10.
Sanity: 6.
Arousal: 3.

Strength: 7.
Intelligence: 8.
Perception: 6.

Inventory: Farmers horseshoe +luck, miracle soup +instant heal everything (can only be used once). Extra item: Crossbow with 10 arrows.

Ability: Experimentation.
Ability: Spiritual ignorance: Spirits can't seem to reach you that easily, since you don't believe they exist. This lowers their direct effect on you greatly.


TechScience
Name: Luis Silva
Gender: Male
Age: 21
Class and promotion: Buddhist Spiritualist, Spirit-Seer
Biography: Luis was a small boy when he met one of Buddha's followers, he liked his ways and became his apprentice. A few years later his master died of illness and Luis moved in to the nearby village, but not long after he arrived he heard of a group which was entering a nearby mansion which was said to be haunted he quickly joined them in search of destroying this threat.
Inventory: Combat Staff, Buddhist Beads

Appearance: http://1.bp.blogspot.com/-uhniWxtOQAc/T ... d+monk.bmp

Stats:
Health: 3
Sanity: 13
Arousal: 6
Strength: 3
Intelligence: 8
Perception: 5

Abilities: Cleanse


RavenLord:
Name: Roland
Age: 17
Class: Apperentice wizard
Promotion: Dreamer

Stats:
Health: 5 Strength: 3
Sanity: 10 Intelligence: 9
Arousal: 3 Perception: 6

Abilities: Ariya Mar Arie (restores 5 sanity to single person or 2 sanity to whole group)

Inventory:
Shard of clarity, +3 perception on defense
Spellbook, learned spells are recorded.

Background: Roland is a person who has gift of magic. His grandfather, a wandering mage himself, gave him some basic education, while most of his knowledge is thanks to his habbit of reading, not only magicbooks but books about world, maths, philosophy and etc. He was caught by church and given option of helping the group in return for his own freedom.


Gorbaz:
Name: Rosie Winter
Age: 23
Gender: girl
Class and Promotion: Templar / Berserker
Biography: Claire was born into a very religous family who had a long history of sending their firstborn male into the templars, and the secondborn into the preisthood. Unfortunatly for them, they had three daughters. So, they decided that their eldest daughter be inducted instead. She proved herself physically capable, and excelled in the use of the sword. However, her instructors often commented that she pushed herself too hard, and would fly into a violent rage when too tired and pushing herself too hard.
Personality: ((Maybe later))
Appearance: 5' 8" tall. Short-cut raven black hair with deep brown eyes. She has finely chissled features without blemish, and has a very well developed physique
Stats:
Health: 10
Sanity: 3
Arousal: 6
Stength: 10
Inteligence: 3
Perception: 5
Abilities: Berserk Rage


Jayjaycaps
Name: Jason Argo
Age: 27
Class and promotion: Endurable Templar
Biography: Born and raised in Rome, was taken away to fulfill his father's role in the Templar organization when he died. For the next 5 years of his life he had no social interactions with other humans, being strictly taught the art of combat and the word of God. When he later learned about his Roman background, he began to resent God and the Templars and followed the Ancient Roman religion. He now fully believes that the only reason he survived the missions he was sent of is because Jupiter kept him safe. He choose to stay with the church to follow the warrior path he had taken, and instead keeps his Roman worshiping a secret.
Personality: Mostly silent and very socially awkward, choosing to let his actions speak louder then words. Lives an almost double life, worshiping God in public but following the Roman gods in secret.
Appearance: http://3.bp.blogspot.com/-wBiELDUD2EU/T ... abrera.jpg

Stats:
Health: 16
Sanity: 3
Arousal: 6
Strength: 10
Intelligence: 3
Perception: 5

Abilities: Self confident, mindless god believer


TheDaughterOfHades:
Name: Claire Jones
Age: 18
Class and promotion: Local atheist farmer.
Explanation: Being tired of having an invincible house standing around for so long, you're finally going to put an end to it. Even though you're an atheist, your shared distaste for the haunted house is getting to you and your people. You decide to help out the Christians in achieving victory, even though you're untrained, your farming life has taught you a lot of lessons ín your life.

Biography: Claire used to be a christian, but after her parents died she stopped believing in God.
Appearance: 4'9, black hair with red highlights, double d cup breasts.

Stats:
Health: 12.
Sanity: 8.
Arousal: 5.
Strength: 8.
Intelligence: 6
Perception: 4

Inventory: Farmers horseshoe +luck, miracle soup +instant heal everything (can only be used once).
Ability: Spiritual ignorance: Spirits can't seem to reach you that easily, since you don't believe they exist. This lowers their direct effect on you greatly.
Last edited by laa on Sat Feb 04, 2012 11:05 pm, edited 3 times in total.
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