This is a thread for me to work out the rules system for an RP idea that recently popped into my head.
Each player controls some kind of cute and sexy Monster Girl. They spend the RP capturing unsuspecting men, defending themselves from Hunters, and protecting their treasure hordes from naughty looters.
When you encounter a male human, you have nine options for how you can approach him:
1. Cute :: You attempt to enamour the man so that he can't bring himself to harm you. If you succeed, he can't make any attacks against you as long as you appear unthreatening.
2. Seductive :: You attempt to seduce your target into lowering his defenses to try to rape you. If you succeed, you increase his Lust, and he can only make non-lethal attacks against you.
3. Intimidating :: You attempt to frighten your target into submission. If you succeed, he takes a penalty to his fighting ability.
4. Teasing :: You attempt to humiliate your target with tricks and pranks. If you succeed, he is unable to seduce or intimidate you.
5. Treacherous :: You attempt to lure or trick your target to make him walk into a trap or otherwise put himself at a disadvantage. If you succeed, he takes a penalty to his ability to fight you.
6. Diplomatic :: You attempt to persuade your target to make a deal with you. If you succeed, he can't attack you until he's heard what you have to say.
7. Aggressive :: You attack immediately, hoping to gain the upper hand early. If you succeed, you get a bonus to your fighting ability.
8. Challenging :: You challenge the target to a fair fight. If you succeed, he can't use any dirty tricks until after you do.
9. Predatory :: You attempt to grapple and rape your target. If you succeed, his Lust increases, and you get a bonus to your fighting ability, but you can't use lethal attacks.
Every man you encounter has a maximum Lust value. When your techniques raise his Lust up to that max value, he can no longer fight, and only wants to fuck you.
You can fight in two ways: with lethal strikes, if you want to kill the guy, or by wrestling, if you want to capture and fuck him. You can also use tricks like throwing poison or magic items to increase your enemy's Lust or decrease his fighting ability, to tip the odds in your favour. But he can use tricks like that too.
Fighting contests are resolved by comparing your fighting ability with your target's. But each person's fighting ability is based on many factors:
- base skill :: what it says on your character sheet
- equipment bonus :: a bonus based on your weapon or magic jewelry
- personal energy :: a modifier based on how tired you are (pumped, normal, off-normal, tired, or exhausted), which changes as you fight and fuck and drink coffee
- familiarity of terrain :: a bonus if you're in a place you know, a penalty if you're on terrain hostile to your monster type
- lust level :: a penalty for having high Lust, if the man has been seducing you or using poison on you
- status ailments :: bonuses and penalties for drug/poison effects, being hurt, being put off balance, frightened, or confused by a dirty trick
- circumstantial modifiers :: things like the weather, having high ground, having the sun in your eyes, etc
- being outnumbered :: If you gang up on a man, you both get a big bonus. If men gang up on you, they both get the big bonus.
Optionally, a dice roll can be added to this contest to randomize it.
Your enemy has three scores that determine his resistance to Monster Girl techniques: Willpower, Sense, and Skill.
Cute, Seductive, and Intimidating approaches test your enemy's Willpower to determine if they succeed.
Teasing, Treacherous, and Diplomatic approaches test your enemy's Sense.
Aggressive, Challenging, and Predatory approaches test your enemy's Skill.
Based on your personality and monster type, you can select two approaches where you are more likely to succeed, due to those approaches being in your nature.
Human males get bonuses to their resistance scores based on their profession, personality, etc. So every man you meet may react differently to your approaches.
Further, human males may have the following templates that further affect how they react to different approaches:
- Cold-blooded: The man cannot be enamoured by cuteness, but is easily humiliated by teasing.
- Effeminate: The man cannot be seduced, but is easily intimidated.
- Courageous: The man cannot be intimidated, but is a sucker for Cuteness.
- Aloof: The man cannot be humiliated by teasing and pranks, but is more easily seduced.
Finally, this can be turned into a multiplayer dungeon defense game. A group of monster hunters enters your dungeon trying to capture your litter of young virgin daughters for sale on the slave market. You sprinkle your dungeon full of traps that separate the Hunters and slow them down until one of you can catch each one and fight him.
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For a spin-off of that concept, you can instead play male or futa monsters protecting a dungeon full of treasure from female adventurers. Your traps and minions need to first kill off their male allies. Then your traps and monsters damage the adventurer's clothing enough to make her rape-able. Then you and your monsters make sex attacks on her until her Lust fills up and she submits. Downside is, she can kill you and your minions with her powerful attacks if you go straight at her, so you need to wear her down with traps first. Different adventurer types respond differently to various trap and monster types, and so on. For example:
Level 1 -
The thief :: A spunky brunette who can disarm your traps and open your locked gates.
Level 2 -
The warrior :: A muscular redhead (like Farah) with powerful attacks that can easily punish you and your minions if you're not careful, while her armour is difficult to remove by force.
Level 3 - The priestess :: A slim blonde in white robes, with extra allies and a high resistance to lust attacks.
Level 4 - The elf twins :: A pair of identical blue-haired elf girls who cast co-operative spells to destroy your minions from range, and pass lust off onto each other so it takes twice as much to seduce them.
Level 5 -
The huntress :: A sexy night elf with a giant sword who can run quickly through your dungeon and cut your minions apart just as fast.
Level 6 -
The ninja :: A light weight, stealthy japanese girl (like Shinobi Girl) who can hide from your minions and easily dodge around your traps and pits.
Level 7 -
The paladin :: A stoic blonde in full plate armour. Like the warrior, but also resistant to lust attacks, and leading around extra allies.
Level 8 -
The sorceress :: A raven-haired spellcaster who can fly over traps and summon elementals to battle your minions.
Level 9 -
The queen :: A powerful warrior and spellcaster with lots of allies, the most difficult challenge of the game.