DomJoe Wrote:1. Spirit attribute upgrade, becomes d10
2. New skill: Stealth
3. Persuasion and Stealth increase to d10 and d6 respectively
4. New Psyker Power: Detect Tyrnanids
Phoenixcz Wrote:1. agility to d12 (reaching almost superhuman levels...Slaanesh likes them fast and nimble)
2. New skill: Knowledge at d4
3. Increase Fighting and Stealth to d12 (ninja!)
4. New Edge: Quicker then the eye: You can't outrun a bullet...but you don't have to stand in the front of a barrel when the trigger's pressed. Can use parry value against ranged attacks as long as she doesn't wear restricting armor or clothes and is aware of the attacker. Doesn't work against area attacks and automatic fire. Can't react to attacks from multiple directions at once (not sure if balanced)
New weakness: Whispers of Slaanesh: must pass a Spirit check to restrain herself from actions which would offer a quick thrill/new sensations, even if they would be harmful to herself. Either GM will when to roll, or I'll roll myself at the start of my post, if I decide situation demands it. If the check succeeds, Ash can act normally, otherise she would do whatever feels like "good" idea at the moment, regardless of consequences
Thinking about picking up some (chaos-tainted) psyker powers in the future...we'll see
KnightVanilla Wrote:1. New Skill: Tracking D4
2. Increase: Tracking to D6 and survival to D10
3. New Edge: Surgical Precision- Using her knowledge on on medicine and the biology of humans and aliens alike. Selena knows what parts of a body to shoot to receive crippling results. (Bonus to shooting with more precise weaponry. Not including Flamers, plasma, melta, and launchers. Bonus only applies to Las, solid, bolt, and melee weapons.)
4.Increase Attribute: Agility to D8
KnightVanilla Wrote:Just realized even as we upgrade our characters will their be chances to improve our gear?
exalted Wrote:Character sheet edited
exalted Wrote:Spirit D10
Persuasion to d10 and Stealth d6
Fighting D10
Shooting d10
Hindrance:
The Devil on her shoulder: Since her capture, whenever Rosette gets angry she starts to hear a little voice encouraging her to go even further, to lash out and destroy. (When made angry Rosette must test her willpower or lash out violently.)
KnightVanilla Wrote:Just realized even as we upgrade our characters will their be chances to improve our gear?
Hazard1325 Wrote:The stat increases are approved, however the edge is problematic. Parry is specifically used as melee defense in the Savage Worlds core rules. Its mostly used to represent the opposed skill of two combatants since it is derived from a characters fighting skill. I have read a Star Wars fan conversion that allows parry to be used against blasters but that's more to fit for that setting and within the 40k universe I'm not sure that makes much sense.
That being said I can offer an alternative from the rulebook, Dodge, –1 to be hit with ranged attacks. While the the -1 might seem fairly small bear in mind common enemies use only a single die to make attacks as single shots, and for automatic fire there are multiple shots which take the -1 in addition to the normal -2 for auto fire meaning common soldiers with a d6 have to roll 6's to hit for autofire and 5's to hit with normal shots. More skilled combatants still have a fair chance to hit but every penalty you can stack on helps especially when you have no armor. In addition there is an improved dodge edge that you may take later to gain a -2 to all incoming ranged attacks.
Gorbaz Wrote:Just a quickie - Faye agrees with Selena's descision, but feels she doesn't have to say anything. She's not a tactician, so skip me having to put anything in this time
EDIT: Chosen my upgrades. They are:
Shooting - D4 > D6
Fighting - D12 > D12+1
Edge - Furious Charge (work out what it does later
Survival - 0 > D4
spitfyre Wrote:Just curious, did the memory wipe actually take? or do I remember nothing. Cuz if so I gotta rethink my plan of action.
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