Immortal Legends [OOC]

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Re: Immortal Legends [OOC]

Postby The Blitz » Sun Mar 16, 2014 11:45 pm

The trade of is if she fails, your character can easily shred her to bits, along with most of the other characters in the RP. Every skill has to have a flaw. If you're an absolute physical monster, then being weak to magic makes sense.
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Re: Immortal Legends [OOC]

Postby Urhr93 » Sun Mar 16, 2014 11:57 pm

Nobudi Wrote:If you say so...
I'm just not really that comfortable knowing that blitz can control my character up to 15 turns.
The rampage skill is supposed to be a high risk, high reward type of skill, but I'm just not seeing enough reward.
Sure, I get an extra 5 points to work with, but then I can't control my character, I can't use magic, can't use ranged attacks, super easily influenced by magic, and if I'm controlled for 15 posts, I may as we'll just not play because what CAN I do??


uhm... i said at worst, 15 turns xD and realistically speaking, while she tries to charm your non-rampaging character, your Ginko already shred her up to bits. But anyway, i don't think there will be many times for character to fight one against another, as there will be already plenty to do XD

and ps: high risk high reward... that 14 agility makes your character pretty much untouchable, so... why no rewards? @_@ And you can't use the skills, but can still make ranged attacks with your bow, and can still dodge most spells (and with that agility, attack pretty much always first).
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Re: Immortal Legends [OOC]

Postby Shura » Mon Mar 17, 2014 12:01 am

Oh? I thought this going berserk thing changed her into a big ol' monster incapable of using weapons? Anyway... I think we're all just a bit eager for this rp to get underway. XD
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Re: Immortal Legends [OOC]

Postby Urhr93 » Mon Mar 17, 2014 12:29 am

it's all ready... minus one character. Once he's here, thing will get a rocket start! XD
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Re: Immortal Legends [OOC]

Postby Reaver » Mon Mar 17, 2014 12:51 am

lol then you probably shouldn't use Rampage unless you know the right situation. It shouldn't be a solve all for all relationships :P Besides Velma ain't that scary, Deimos will eat her for breakfast (it could be literally) XP

Also I probably should have made a defense feature for lizard scales :L Oh well
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Re: Immortal Legends [OOC]

Postby Incan » Mon Mar 17, 2014 1:06 am

Is it too late to request my character has an additional feature?
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Re: Immortal Legends [OOC]

Postby Reaver » Mon Mar 17, 2014 1:29 am

It might be a good idea to just start then add Dax in once he gets his CS in
Renegade, Mercenary, Wielder of the Shaft of Justice, Angel-Rapist, Rp Contract Killer
He enters like a shadow, exits like a Horseman of the Apocalypse.
Seen it all, done it all.
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Re: Immortal Legends [OOC]

Postby The Blitz » Mon Mar 17, 2014 1:32 am

I kinda wish my third skill was more of a skill and less of a feature.

Velma doesn't need to discuss things with a smelly lizard. She has people to do that for her. :P
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Re: Immortal Legends [OOC]

Postby Reaver » Mon Mar 17, 2014 1:37 am

^^ They are going to get along sooooo well
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He enters like a shadow, exits like a Horseman of the Apocalypse.
Seen it all, done it all.
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Re: Immortal Legends [OOC]

Postby Urhr93 » Mon Mar 17, 2014 1:58 am

Incan Wrote:Is it too late to request my character has an additional feature?


You still can ^^

Reaver Wrote:It might be a good idea to just start then add Dax in once he gets his CS in


You'll all get down from the same ship, so at least the first roleplayers should get down all together XD

The Blitz Wrote:I kinda wish my third skill was more of a skill and less of a feature.


All the passive are a more like features that actual skills :P

edit: i changed idea, i'll just post it and, when dax enters, i'll just make it so that his character went to sleep and waked up only now XD
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Re: Immortal Legends [OOC]

Postby Incan » Mon Mar 17, 2014 2:05 am

Could you please add 'Naughty mind' - Due to the nature of her mind she is much more venerable to sexual attacks. This effect is doubled when fighting orcs.
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Re: Immortal Legends [OOC]

Postby Urhr93 » Mon Mar 17, 2014 2:12 am

Ok, i'll directly write the effects in the quicksheet

IC is up
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Re: Immortal Legends [OOC]

Postby Reaver » Mon Mar 17, 2014 2:28 am

Lizard Scales- Deimos' hardened scales decreases the amount of damage that can be done to his body, reducing all hits by -1 (Idk if thats fair or not, upa to youa)

ALSO SUPER HYPED
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Seen it all, done it all.
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Re: Immortal Legends [OOC]

Postby The Blitz » Mon Mar 17, 2014 2:32 am

B-but it seems so underpowered. Only +1 on perception on situational things? D:

Also, where exactly would she go to check on her cargo? Like, who would keep track of what shipment went to what warehouse?
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Re: Immortal Legends [OOC]

Postby daxtinator396 » Mon Mar 17, 2014 2:42 am

ame: Amber Rictone
Age: 20
Gender: Female
Race: cat anthro
Class: Rogue
Appearance: (An image or description of your character)
Background:Amber was always a girl who loved treasure. Treasure made then world go round. And as a cat girl.with a love of shiny baubles well... she learned to get good at ... procuring certain items. For shiny things. Like gold.... and silver... and diamonds. So with the lure of a new place with new treasures... and immortality how could she pass that up!
Inventory: Basic adventuring gear! She keeps her daggers securely fastened in their holsters on the sides of her form fitting leather armor. Lots of pockets. And a small book titled,"The thief's guide to spells."

Stats:

Strength: 4
Agility: 10
Endurance: 3
Intelligence: 5
Perception: 7
Willpower: 5
Charisma: 5
Appearance: 6

Skills: (The character's skills. The GM will assign them, but it's possible to suggest the skill that the user wants for his character)

Features:
Nimble fingers- Amber's fingers work fast on locked doors and loose pockets but work even faster around daggers

Night Burgler's Eye- Amber's vision is enhanced at night making her more likely to spot traps or ambushes

Sexual Preference: Its all good! Gotta love them beasties though :3
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Re: Immortal Legends [OOC]

Postby eaenidu » Mon Mar 17, 2014 2:44 am

Um I would like to add three features

Dancer's Body- Thanks to dancing (and a magic mishap) her body increases the desire to mate with her on an instinctual level even non-sentient things think "Best Female to Mate With"

Greedy- She is very greedy and will do almost anything she is paid to do

Fertile- Thanks to a mishap with a couple magicians on a mission any animal can impregnate her and her gestation period is a lot smaller only around a month or two long
"I mean, that thing about not looking a gift horse in the mouth? Well, how the fuck else are you supposed to figure out if it’s full of Greeks?”
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Re: Immortal Legends [OOC]

Postby The Blitz » Mon Mar 17, 2014 2:48 am

daxtinator396 Wrote:-snip


She'll either be a useful tool or a pain in my ass.

Velma also refuses to pay insurance for the mongrels that the dancer will no doubt be poopin' out.
Last edited by The Blitz on Mon Mar 17, 2014 2:49 am, edited 1 time in total.
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Re: Immortal Legends [OOC]

Postby daxtinator396 » Mon Mar 17, 2014 2:49 am

Depends on how well you pay .. and if she likes you.
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Re: Immortal Legends [OOC]

Postby The Blitz » Mon Mar 17, 2014 2:50 am

I dunno. She is kinda built around being the most likeable, rich woman in town. :P
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Re: Immortal Legends [OOC]

Postby Urhr93 » Mon Mar 17, 2014 2:52 am

The Blitz Wrote:B-but it seems so underpowered. Only +1 on perception on situational things? D:

Also, where exactly would she go to check on her cargo? Like, who would keep track of what shipment went to what warehouse?


Dark Charm is overpowered enough XD For her cargo, see the map. There is a dock for cargo and it's managed by the adventurer's guild.

For dax, i'll include right now your character in the instructional GM, and tomorrow i'll give you the spells and features. Same for you, eaenidu, tomorrow i'll add the features
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