by Taria » Sat Mar 10, 2012 7:34 am
More abilities, don't forget to add your point.
Cassandra:
Feral- You have become infected with a werewolf mutation, giving you the ability to transform but leaving you vunerable to their pheremones and cum. Your cybernetic body rejects the transformation, costing you 50 stamina whenever you unleash your new form. (your stamina will also begin to drain instead of regenerate per werewolf rules)
-or-
Temporal Registry- A function of your cybernetics system heightens the rate at which your body interperets sensory data, effectively making time seem half as slow. Costs 10 stamina per use. Utilizing this ability in rapid succession puts an increased strain on your stamina
Reaper:
Submissive- Your inate ability to be as meek as possible before your Mistress allows you to feed her for only half the stamina cost to yourself.
-or-
Innervating- Your presense makes nearby vampires feel more powerful. They gain +1 spirit when near you.
Jason:
Nutritent- Any vampire who has recently fed off of you gainst +1 to strength and endurance
-or-
Bodyguard- At the cost 10 stamina, you put yourself in harm's way for the good of your Mistress
Caiera:
Developing Senses- Your powers as a vampire allow you to detect your kind from a farther range and sense their emotional state.
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Hungering- Forceably bring your victim to orgasm at the cost of 25 stamina. May be resisted by strong individuals, but allows you to effeciently drain all the essence from the weaker willed.
Lina:
Predatory- You can hear the heartbeats of living creatures.
-or-
Incite Anxiety- Plague the mind of your victim with paranoia and self-doubt. Costs 5 stamina per turn
Cynthia:
Feral- You have become infected with a werewolf mutation, giving you the ability to transform. You no longer lose stamina, however you are heavily dependant on werewolf cum. (stamina drains in wolf form per werewolf rules)
-or-
Siphon- After feeding, you drain one point of any attribute from your victim, bolstering your stats and lowering his own. This effect wears off once you reach 90 stamina.
Mizuki:
Bravery- Others are inspired by your decisive actions. Your party's strength is increased by 1 point when in a pinch.
-or-
Guerilla Warfare- You and your allies gain +1 agility when engaging the enemy
Kazuma:
Taget Lock- Maintain supreme accuracy on a single target. Cost 5 stamina per turn
-or-
Body Shock- By expending 20 stamina, your cybernetic interface creates a localized shock, zapping everything within melee range. Internal safety mechanisms prevent you from using this ability more than once within a single engagement.
Part of the moderator team. Lover of roleplay, playing games, and story writing