Name: Deck "One-Claw" Tian
Gender:Male
Appearance:
Spoiler (click to show/hide):
Bio:
Spoiler (click to show/hide):
Working as a sniper and infiltrator for the alliance during the war Deck saw his fair share of the horrors that found place in the war. Horrors done to the soldiers of the Alliance and horrors done but them. During his last mission He was supposed to gather information behind enemy lines. He found some priority targets and the leaders of the operation deemed the risk of losing these targets to high and started a bombardment before Deck had made it out of the area. Deck survived the ordeal, but was left heavily damaged. His face and arm suffered the most damage. What was left of his jaw was encased in a metal frame and his left arm was completely replaeced with a robotic one leaving him with the nickname "One-Claw" and a not too charming metal voice. Having no love left for the Alliance he simply left the first change he got without bothering with any paperwork and started doing protaction work wherever he could find it. Mostly this took him to the Border planets, but finishing up his last job had left him on Persephone
Stats – ( Stats start at -4, you have 30 points to raise them, entry stats cap at +4)
Strength: 1 (5)
Dexterity: 3 (7)
Toughness: 3 (7)
Willpower: 0 (4)
Perception: 2 (5)
Charisma: -2 (2)
total: (30)
Skills/Perks: (3 player choices, these are here to flesh out your character and help define what they do, what they're good/bad at. Each skill/ perk adds or deducts points to related test, bonuses to be negotiated.
Hawk-eye: His time as a sniper has given him a knack to spot ambushes and hidden enemies, but has left him somewhat paranoid.
Iron jaw: Whit a face like this, who has friends? More intimidating, but can not sweet talk anyone.
Million dollar man: His metal editions has left Deck more enduring and tough, but it is dependent on maintenance and available energy sources. There were also those annoying random malfunctions.
Personality: Hates the Alliance. Hard trusting, but loyal. His odd voice leaves him with the mentality that the fewer words the better.
Inventory: 6 Slots (This is your "planet side" inventory (i.e. the ships mechanic probably has a full tool chest back on board the ship but they wouldn't be able to carry the whole thing around with them everywhere, so does not need to be listed) consumables and bulky items only need to listed, not the lint in your pocket. Characters will be able to carry more once you RP starts. Weapon reloads stacked on weapon, food and water fill one spot).
- Personal modified rifle
- Handgun
- knife
- 2x power refill
- Ammo
Cash: $50
Salvage: (How much you have to sell, will be randomly generated at RP start. Vendors will give different prices for Salvage)