Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby RavenLord » Thu Jul 10, 2014 2:24 pm

-Name: Voltan Ignaen'Carnth
-Race: Dracolite
-Age: 736
-Appearance:
Spoiler (click to show/hide):

coming soon


-Specialization: Blitzer
--Primary Weapon: Plasma Rocket Launcher
--Secondary Weapon: Shot-Mag
--Melee Weapon: Plasma Axe

-Nano-Tech:
Juggernaut: When used, the nanomachines move to intercept inbound attacks, hardening the surface being targeted by the enemy. This reduces the damage dealt to the user by a considerable degree, though it's not enough to shrug off something like a railgun slug or a plasma rocket. Still...nanomachines, son! (For 1 full round, all attacks that hit the user will have their damage reduced by an amount equal to a d20 roll. However, the damage reduction can not exceed 50% of the attack's overall damage.)
Cost: 27 EN.

<Stats>
Spoiler (click to show/hide):

-HP: 90 (Your health, nuff said. This is calculated by adding your race's HP mod and your Stamina to a base value of 50. See the "Health and Damage" section for more info.)
-EN: 100 (Your suit's energy. This stat is depleted when you use a Nano-Tech ability, or when an attack damages your energy shields. This stat has a starting base capacity of 100, but that capacity can be increased with the right gear, or by a Mechanic's starting EN bonus. See "Health and Damage" for more info regarding energy shields.)

-Might: 1 + 6 + 2 + 2 = 11 (Your ability to deal damage with melee strikes, at move heavy objects, and other strength-related tasks. Add this to your rolls for melee damage.)
-Vision: 1 + 4 = 5 (Your ability to aim (aka, your damage dealt with projectiles), searching ability, etc. Add this to your damage rolls for projectile weapons.)
-Stamina: 1 + 8 + 1 + 1 = 11 (Your ability to resist damage. If your shields are down and an attack hits you, you subtract this stat's value from the damage received. Be advised: when your shields are down, any attack that hits you will do a minimum of 1 damage, regardless of how much your Stamina resists.)
-Technology: 1 + 2 = 3 (Your ability to handle technological tasks, such as hacking into terminals, or piloting vehicles. How it factors in mathematically varies depending on the situation.)
-Intelligence: 1 + 2 = 3(Your ability to gather and analyze information, as well as the power source for a Neo-Elf's Psionic abilities. Like the Technology stat, its mathematical meaning changes based on the situation.)
-Mobility: 1 + 8 = 9(Your ability to move fast, jump high, and so on. When you're targeted by an attack, your ability to evade is a d20 roll plus this stat.)


<Bio>
Spoiler (click to show/hide):

Ignaen clan had never been the biggest or most well known of the clans, especially Carnth branch who never had more than six members at a time. Overall, without large numbers or influence, Igneans was one of the lesser clans that made up the Imperium. Being a small side branch of a lesser clan, Carnth were easily overlooked, even by their own clansmen. They were somewhat just above the clanless Dracolites, distant from their kin in other branches, most of Carnths grew up as survivors without even the support of each other let alone their clan. Between the members of Carnth there was little cooperation, as mostly every drake was on its own.

This was the family Voltan was born to. Yet unlike others, there was one drake Voltan could depend on, his big sister Pyris Ignaen'Carnth. Pyris had been the first Dracolite to became famous among Carnths. She was a brilliant, young, red Dracolite born into the Carnth branch who was one of the famous members of the Ignean clan. She had joined the military at an early age and served through many battles, including the infamous battle against the Republic and continued to serve afterwards. Thanks to her own heroic deeds and valor she climbed through ranks with ease and became a well-known war-hero. Ignaen clan gained prestige and influence as Pyris brougth glory to clan and name Carnth became a synonym for her as she eclipsed everyone else carrying that name.

Yet above all else, Pyris was the closest thing Voltan had to a parent figure. It had been Pyris who raised Voltan and taught him how to fight. Though she could not always be with her little brother because of her duties, she made time for him. It was no surprise that she became a role-model for young Voltan himself who idolized his sister.

Dracolites mature somewhere around 600-700 became physically capable of duties in military and else. Wanting to make his sister proud, Voltan joined the military at the age of 726, following the footsteps of his big sister. He started to climb ranks like her sister though unlike her, he was instead chosen and recruited into Platinum Stilettos as one of the few Dracolites chosen with the aim of improving the relationship between the Imperium and the Republic.
Last edited by RavenLord on Fri Jul 25, 2014 10:04 pm, edited 2 times in total.
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby Zender_Solarheart » Sun Jul 13, 2014 10:10 pm

Figured I should point out: those of you who have access to Roll20 should be able to move your character tokens in that system. If you cannot move your token for some reason, or if you see someone else moving it without your consent, please notify me immediately; token-control permissions are active specifically for the characters' respective players, and (in case of relevant story happenings) the GM.

If you are unable to access the Roll20 system at all, please notify me via PMs and/or Skype, though I don't always have my Skype logged in, so PMs will generally be more reliable. We can negotiate your character's actions in the Roll20 system from there.

All that said, if you do not provide some method of movement for your tokens soon after posting - be it by direct action in the Roll20 campaign system, or by contacting me via other means - I will have to move your tokens on a best-guess basis, which has obvious complications entailed, but would be my only option at that point. I don't like having to arbitrate for the players, and I doubt the players would like much arbitration either, so it really benefits everyone, y'know?
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby Zeus Kabob » Mon Jul 14, 2014 6:05 am

Good to know. Thanks for the heads-up.
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby napsii » Tue Jul 15, 2014 6:10 pm

I was involved in an accident, so typing is not easy. Posting may take time
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby daxtinator396 » Thu Jul 17, 2014 2:55 pm

Are you okay? D: what happened?
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby Zeus Kabob » Sat Jul 19, 2014 5:37 am

We've got almost a week of inactivity. Can we get a check-in from everyone here on their status?
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby Zender_Solarheart » Sun Jul 20, 2014 10:14 pm

I was about to ask that myself, Zeus. I've been able to check in here for most days at least once, but the inactivity does have me bothered a bit...
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby napsii » Sun Jul 20, 2014 11:21 pm

I should be in good enough condition to resume roleplaying sometime this week. Sorry for the delay.

Misc also has legit reasons to be busy, I'm sure, and I think it's just us two you're waiting on.
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby DrLace » Mon Jul 21, 2014 2:12 am

Is it to late to get into this one? And if there is can i be put on some sort of reserve list
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby napsii » Mon Jul 21, 2014 2:26 am

Not that my view is the one that counts, but with the impending addition of Raven and the generally sluggish pace of posting, I am inclined to think that accepting [that many] more people will create further delays unless the original cast picks up activity again. This might sound counterintuitive, but I have typically found that you can't stimulate things by accepting new people unless your original cast is participating since you are lengthening the queue of people but not doing anything to make them post. Doing otherwise means you are effectively replacing your previous players to make up for their inactivity.

I don't want to appear as if I'm singling you out, DrLace, but this jumped to mind for me when Raven first stated his interest and I thought it would be better to say this now than later.

As an aside, I just learned I may be fine to write again by Thursday or so (this post took forever to type believe it or not) but I may be able to make something subpar before then.
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby DrLace » Mon Jul 21, 2014 2:39 am

napsii Wrote:Not that my view is the one that counts, but with the impending addition of Raven and the generally sluggish pace of posting, I am inclined to think that accepting [that many] more people will create further delays unless the original cast picks up activity again. This might sound counterintuitive, but I have typically found that you can't stimulate things by accepting new people unless your original cast is participating since you are lengthening the queue of people but not doing anything to make them post. Doing otherwise means you are effectively replacing your previous players to make up for their inactivity.

I don't want to appear as if I'm singling you out, DrLace, but this jumped to mind for me when Raven first stated his interest and I thought it would be better to say this now than later.

As an aside, I just learned I may be fine to write again by Thursday or so (this post took forever to type believe it or not) but I may be able to make something subpar before then.


Thank you for your info Napsii it is very appreciated. I was just trying to get a head ups if there was an option for joining the game or if the queue was to full to throw my lot in and dont worry im offended at all and i did not believe you were singling me out. But thank you for the info.
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby Reaver » Mon Jul 21, 2014 4:19 am

First off, I love that classy Boba or Jango Fett pic. I've always felt activity picks up when things get interesting. We're floating around in space, on our way to the main scene so I'm not expecting posts to be crackling with emotions and info. It'd probably be better to join now than later on when people have already gotten cozy with each other and have established characters. I say go for it! :P Whats the worst that can happen XD
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby RavenLord » Mon Jul 21, 2014 8:05 am

Raven here, ready to go.
"You see? The one who wins is the one who has the bigger weapon." - Immortal Baron Vorg
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby daxtinator396 » Mon Jul 21, 2014 5:37 pm

Red 2 standing by...
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby Zender_Solarheart » Mon Jul 21, 2014 9:20 pm

Well at present, the only two people we're waiting on are Napsii and Misc. In the interest of "reviving" this RP, however, I'm going to give them until Friday (Naps did say she should be able to post by Thursday or so, so I figured that's reasonable) to post; after that, I'm going to move them along with the others on the map, and bring Raven in on the next GM post. For reasons I will not spoil, that next post is going to be a perfect time to bring in one or two new people.

At present, I admittedly don't have much of a game plan set down for extended periods of inactivity. There is something I can do later to provide an in-story justification for such an absence, but right now, the best I could possibly do is throw some random object in their way (e.g., a mass of space junk) to explain why they didn't act that turn. That is, of course, assuming that players would object to me taking control of their characters for the turn(s) they are inactive; I'm willing to do so if you will allow it, but I'd rather not presume consent on that, in the interest of avoiding any messy drama down the line.
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby napsii » Thu Jul 24, 2014 10:33 pm

Hoooooookay. I feel moderately better. Will push myself to produce a post by the end of this evening.

Update: Aaaaaaaaaand it's done.
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby Argonaut » Fri Jul 25, 2014 4:42 am

<3
A man of means, by no means.
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby napsii » Fri Jul 25, 2014 4:49 am

Also: will everyone please tell me their characters' ranks for posterity? Mine is a Private (obviously), Spade is a Captain and Vigs is a Lieutenant, but I don't think any other character clearly stated their rank.
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby Reaver » Fri Jul 25, 2014 5:16 am

My guy is a Lieutenant and a part-time General of all things Pretzels
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Re: Redux of the Polygems (ROLL20.NET ACCOUNT RECOMMENDED)

Postby Argonaut » Fri Jul 25, 2014 7:42 am

Staff Sergeant is Josephine's official title, though she's never paid attention to what she is or what her duties as Staff Sergeant are.
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