totalolness Wrote:"Side effect" style character sheet created by totalolness. Speacial thanx to those aiding the creation of "Planet of the Rapes: The lost Venture" for thier feedback and ideas. This is version 0.4
CHARACTER SHEET FOR "Planet of the Rapes: The lost Venture" V 0.4
Name: Your character's name
Age (human equivilant): Your character's true age (Your character's equivilant human age (optional))
Sex: Wether you a boy or a girl or... well i guess you could just write "yes, please" but that wouldnt be very helpful.
Race: What race is your character (Human, Furry, Other)
Job: what your character does for a living (this will give you a bonus in that field's base stat if you are a crew member or if the gm(s) decide it warants a bonus)
BASIC STATS (your get 25 points to start with)
Strength: The amount of phisical force you can exert at one time
Endurance: The amount of strain you can take
Intellegence: Your mental prowess
Finess: Your precision in which you move (agility)
Perception: How easily you spot/detect things
ADVANCED STATS:
Speed (Strength+Finess/2): How fast you can do repetitive tasks
Charisma (Intelligence+Perception/2): How well you can presuade people to take your side.
Sex Appeal (Intelligence+Finess/2): Your phisical good looks
Health (Strength+EnduranceX10): How much pain and injury you can handle before death (you faint at 5% hp or less)
Labido (Endurance+IntelligenceX10): How much sexual pleasure you can take before cumming (your Labido will decrease to 60% over time but will stop there unless fucking)
Energy (Endurance+finessX10): (most likely be in, but still in review) energy gives you a bonus to all basic stats when high and a penalty when low, you faint at 0 energy.
Bio: what ever you want to include about your character's life, looks, and habits. (you can change to what ever before start but only do minor fine tuning once in the game.
Inventory: (optional) what ever your character is carrying/wearing on a regular basis.
Job list:
Captain: Field; Command Ops. Rank; Commander. Perks; Advanced Leadership (+2 leadership bonus to nearby lower levels, +1 to nearby equal levels), Additional; Start at level 4, 40 total stat points but 6 stat points must go to perception. LIMIT:1
Pilot: Field; Command Ops. Rank; Crew. Perks; Advanced Pilot Proficency (Capable of quickly figuring out the controls to even the most complex flying vehicals and piloting them) (Additional; Start at level 3, 30 stat points but 2 must go to perception) LIMIT:1
(more Command Ops jobs needed)
Chief of Security: field; Militant Rank;Officer Perks; Ranged Combat training and Hand to hand combat training (+20% to ranged and hand to hand damage) (Additional; Starts at level 3, 35 stat points but 4 must go to Endurance.) LIMIT:1
Security Member: field; Militant Rank;Crew Perks; Hand to hand combat training (+20% to Hand to Hand damage) (Additional; Starts at level 2, 30 stat points but 2 must go to Endurance.)
Guard: field; Militant Rank; Civilian Perks; Basic training (+5% to hth damage) (Additional; no bonus. 25 stat points)
Chief Engineer: Field; Laborer Rank; Officer Perks; Eletronics Expert and Machanic (+2 to Per. and Int. when working on or checking electronics) (Can quickly take apart and reassemble most michanical objects.) (Additional; Starts at level 3, 35 stat points but 4 must go to Strength.) LIMIT:1
Engineer: Field; Laborer Rank; Crew Perks; Electonics Expert (+2 to Per. and Int. when working on/checking electronics (like computers and advanced equipment)) (additional; Starts at level 2, 30 stat points but 2 must go to strength)
Frieght worker: Field; Laborer Rank; Civilian Perks; Hard worker (+1 to Strength/Endurance) (additional; no bonus. 25 stat points)
Chief Medical Doctor: Field; Medical Rank; Officer Perks; Advanced Medical training (+2 to int./Per. while treating or diagnosing paticents) Basic Leadership skills (+1 leadership bonus to all people under thier command) (additional; Starts at level 3, 35 stat points but 4 must go to intelligence) LIMIT:1
Science Specialist: Field; Science Perks; Advanced Scientist (+2 int. when researching, doing biological science, or inventing/modifying things) Gaget Master (Can modify personal use items for AOE use (ie; a point defence system that covers an entire group within an area or a stat buffering device that can be made to create a localized "cloud" that give the group that effect for a short while)) (additional; Starts at level 3, 35 stat points but 4 must go to intelligence) LIMIT:1
Doctor/Surgeon: Field; Medical Rank; Crew Perks; Medical Training (+1 to Int./Per. while treating or diagnosing patients) (additional; Starts at level 2, 30 stat points but 2 must go to intelligence)
Ship Scientist: Field; Science Rank; Crew Perks; Scientist (+1 to int. when researching, doing biological science (medical and otherwise), or Inventing/modifying things) (additional; Starts at level 2, 30 statpoints but 2 must go to int.)
Medic: Field; Medical Rank; Civilian Perks; First Aid (+1 to Int./Per. while treating mild to moderate injurys) (additional; no bonus, 25 stat points)
Scientists aid: Field; Science Rank; Civilian Perks; Science aid (+1 to int. while aiding others) (additional; no bonus, 25 stat points)
If you have any other ideas for ship jobs (preferably another "command ops" job) then please either post it or PM me.
For those who missed it, here is version 0.4