Warhammer 40,000: Kill Team

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Re: Warhammer 40,000: Kill Team

Postby Phoenixcz » Tue Sep 23, 2014 3:11 pm

Upgrades Ash:

Increase ability: Agility d10

New skill: Climb d4

Increase skill: Fighting d10, Shooting d8, Stealth d10, Locpicking d6
If it takes me two weeks or more to respond to a RP without prior notice, send me a PM. It's more likely I've missed the last post, forgot or got distracted and need a little reminder rather than deciding to drop the game without warning.
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Re: Warhammer 40,000: Kill Team

Postby Hazard1325 » Wed Sep 24, 2014 12:12 am

Exalted and Pheonixcz's Advancements are approved and I will update the character sheets when I have time. For DomJoe Everything is good except for Psyker Adept, 10 points is to much for a single edge upgrade, if you still want to upgrade your pskyer point pool then you can take the same edge for a +5 instead of 10 or choose a new edge. I will probably post in the IC tonight if I have time.
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Re: Warhammer 40,000: Kill Team

Postby DomJoe » Wed Sep 24, 2014 12:27 am

Very well, I'll take the +5 to PP instead of +10. I'll edit my advancement post to reflect this.
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Re: Warhammer 40,000: Kill Team

Postby Hazard1325 » Wed Sep 24, 2014 3:04 am

Characters updated.

Also DomJoe I decided to go ahead and add another affect onto your shadow bolts since it has the darkness trapping, your projectiles can now blind if you get a raise on your psychic power roll.
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Re: Warhammer 40,000: Kill Team

Postby DomJoe » Wed Sep 24, 2014 3:12 am

Sounds good to me, although my parry should go up by 1 since I improved my Fighting skill to a d8.
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Re: Warhammer 40,000: Kill Team

Postby Hazard1325 » Wed Sep 24, 2014 3:39 am

DomJoe Wrote:Sounds good to me, although my parry should go up by 1 since I improved my Fighting skill to a d8.


Forgot about the derived statistics, fixed on all sheets.
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Re: Warhammer 40,000: Kill Team

Postby DomJoe » Tue Sep 30, 2014 6:37 pm

So, any idea if Valtiel is gonna keep playing, or has he not said anything?
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Re: Warhammer 40,000: Kill Team

Postby Hazard1325 » Tue Sep 30, 2014 11:06 pm

I received no messages from Vaitiel but their character is in the warp which is a convenient holding spot if they should return.
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Re: Warhammer 40,000: Kill Team

Postby DomJoe » Thu Oct 16, 2014 6:55 pm

It's been a week, and we still don't have posts from both Gorbaz and KnightVanilla.
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Re: Warhammer 40,000: Kill Team

Postby Gorbaz » Mon Nov 03, 2014 11:47 pm

Yeah, my work has been sapping my will to do anything of late. Apologies for causing delays.
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: Warhammer 40,000: Kill Team

Postby Kittirai » Thu Dec 18, 2014 9:30 pm

This sounds interesting. I'll wait until the next time one comes up though as this seems fairly well along.
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Re: Warhammer 40,000: Kill Team

Postby Phoenixcz » Thu Dec 18, 2014 10:55 pm

Well, at least one player dropped, maybe more, I haven't payed much attention to others outside my group, and given the backstory, I think it would be possible to join us...but you'll have to ask Gorbaz about that
If it takes me two weeks or more to respond to a RP without prior notice, send me a PM. It's more likely I've missed the last post, forgot or got distracted and need a little reminder rather than deciding to drop the game without warning.
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Re: Warhammer 40,000: Kill Team

Postby Hazard1325 » Fri Dec 19, 2014 9:51 pm

Kittirai Wrote:This sounds interesting. I'll wait until the next time one comes up though as this seems fairly well along.

Depending on what kind of character your interested in playing I could probably fit you into the current plot.
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Re: Warhammer 40,000: Kill Team

Postby Kittirai » Fri Dec 19, 2014 10:02 pm

I'd need to catch up on the story too. That's another bit, or would knowing what was going on past the introduction be a good thing at this point?
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Re: Warhammer 40,000: Kill Team

Postby Hazard1325 » Fri Dec 19, 2014 10:29 pm

Again it really depends on what kind of character you want.

The brief summary so far is that the two kill teams sent to the Planetary forces have split up. Team one has been further split with one member at the mercy of a chaos space marine while the other two are attempting to rescue her with the help of an Eldar squad by pushing forward into the fortresses underground bunker. The other team is at the starport attempting to get maps of the city hopefully including the layout of the fortresses lower levels and gain whatever supplies they need.

Right now the Tyranids have started the beginning of the invasion essentially meaning ripper swarms, genestealers, and Lictors are on the prowl disrupting the local population while the hive fleet begins to pour in on the edge of the system. Meanwhile the chaos cults are preforming some kind of city wide ritual of some kind involving the sacrifice of a large portion of the population. Most of this wouldn't be common knowledge to anyone but it gives everyone an idea of where we are.
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Re: Warhammer 40,000: Kill Team

Postby Kittirai » Fri Dec 19, 2014 10:42 pm

I see... Hmm alright I was considering a Tech Priest to be honest, Enginseer specifically.
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Re: Warhammer 40,000: Kill Team

Postby Hazard1325 » Fri Dec 19, 2014 10:53 pm

That would be fine, you could either take over the NPC tech priest, make a new one that was imprisoned during the chaos take over or possibly be a member of an imperial guard team infiltrating behind enemy lines or anything else plausible that you could come up with. Refer to the character creation process on the first page of this thread, if you need any help let me know.
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Re: Warhammer 40,000: Kill Team

Postby Kittirai » Sat Dec 20, 2014 2:00 am

Name: Brianna
Race: Human
Gender: Female
Age: 30 [suspected]
Description :
Spoiler (click to show/hide):

Image

Bio:
Having no real memories of her time before the priesthood when she was fitted for her Mechadendrite connections. Viewed as a sign from the machine god she has devoted herself fully to her tasks and has not questioned her loss of memory.

Her devotion to the machine god borders on heretical in some eyes, though like many others of the order this is overlooked for the skill that the Adeptus Mechanicus provide. Brianna has been trained to show equal parts devotion to the spirits and to the emperor.

While she shares the devote hatred of xeno gear, considering them abominations, and not hesitating to destroy them, she is of the opinion that the equipment subverted by chaos and some xenos can be redeemed.

Sent in initially with the 577th Cadian the current events have her separated from her squad and holed up in a now abandoned building.


Agility: d6
Smarts: d8
Spirit: d4
Strength: d4
Vigor: d6



Skills:

Climbing – Strength 0
Driving – Agility d4
Fighting – Agility d 6
Healing – Smarts 0
Intimidation – Spirit 0
Investigation – Spirit d4
Knowledge Smarts d6
Lockpicking – Agility 0
Notice – Smarts d6
Persuasion – Spirit 0
Piloting – Agility d4
Repair – Smarts d8
Riding – Agility 0
Shooting – Agility d6
Stealth – Agility 0
Survival – Smarts d4
Swimming – Agility 0
Taunt – Smarts 0
Throwing – Agility 0
Tracking - Smarts 0



Edges:
Mechadendrite- You have an additional mechanical limb which allows an extra action a round depending on what the limb is equipped with. [ She has two but this only applies to one Per round]

Multidexterios – You suffer no hindrances from utilizing all your limbs.

Appease the Machine Spirits – May spend turn in minor ritual to the machine spirits in any one item of imperial construction to improve something by one die for a number of turns equal your spirit. [ Example d6 weapon becomes a d8, durability of powered armor increases, vehicle handling improved etc etc ]

One woman crew.- Repairs or maintenance time length is reduced considerable. In addition repairs that would require multiple individuals can be preformed solo though they will take longer.


Hindrances:

Machine head- fairly emotionless and unable to connect properly to normal people. May cause issues with those not of the Adeptus Mechanicus.

Heart of the Machine. -The devotion to machines is excessive. Is more likely to save a rare bit of tech then a fellow human.

Xenophobia [tech]- Will refuse any action requiring the use of xeno tech, be it a weapon, or a method of transport, no matter the situation. If possible will also attempt to destroy said device at first available chance.


Parry: 5 (2+ 1/2 Fighting + Weapon bonus or shields.)
Toughness: 9 (2+ 1/2 Vigor + Armor)



Equipment:
Weapons. Bolt Pistol, Servitor Arm Mounted Lasgun

Armor . Flak armor +4

Accessories.

ToolKit. Repair
Armor upgrade reinforced
Extra ammo , boltpistol
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Re: Warhammer 40,000: Kill Team

Postby Hazard1325 » Sat Dec 20, 2014 3:23 am

Approved.

Kittirai Wrote:Name: Brianna
Race: Human
Gender: Female
Age: 30 [suspected]
Description :
Spoiler (click to show/hide):

Image

Bio:
Having no real memories of her time before the priesthood when she was fitted for her Mechadendrite connections. Viewed as a sign from the machine god she has devoted herself fully to her tasks and has not questioned her loss of memory.

Her devotion to the machine god borders on heretical in some eyes, though like many others of the order this is overlooked for the skill that the Adeptus Mechanicus provide. Brianna has been trained to show equal parts devotion to the spirits and to the emperor.

While she shares the devote hatred of xeno gear, considering them abominations, and not hesitating to destroy them, she is of the opinion that the equipment subverted by chaos and some xenos can be redeemed.

Sent in initially with the 577th Cadian the current events have her separated from her squad and holed up in a now abandoned building.


Agility: d6
Smarts: d8
Spirit: d4
Strength: d4
Vigor: d6



Skills:

Climbing – Strength 0
Driving – Agility d4
Fighting – Agility d 6
Healing – Smarts 0
Intimidation – Spirit 0
Investigation – Spirit d4
Knowledge Smarts d6
Lockpicking – Agility 0
Notice – Smarts d6
Persuasion – Spirit 0
Piloting – Agility d4
Repair – Smarts d8
Riding – Agility 0
Shooting – Agility d6
Stealth – Agility 0
Survival – Smarts d4
Swimming – Agility 0
Taunt – Smarts 0
Throwing – Agility 0
Tracking - Smarts 0



Edges:
Mechadendrite- You have an additional mechanical limb which allows an extra action a round depending on what the limb is equipped with. [ She has two but this only applies to one Per round]

Multidexterios – You suffer no hindrances from utilizing all your limbs.

Appease the Machine Spirits – May spend turn in minor ritual to the machine spirits in any one item of imperial construction to improve something by one die for a number of turns equal your spirit. [ Example d6 weapon becomes a d8, durability of powered armor increases, vehicle handling improved etc etc ]

One woman crew.- Repairs or maintenance time length is reduced considerable. In addition repairs that would require multiple individuals can be preformed solo though they will take longer.


Hindrances:

Machine head- fairly emotionless and unable to connect properly to normal people. May cause issues with those not of the Adeptus Mechanicus.

Heart of the Machine. -The devotion to machines is excessive. Is more likely to save a rare bit of tech then a fellow human.

Xenophobia [tech]- Will refuse any action requiring the use of xeno tech, be it a weapon, or a method of transport, no matter the situation. If possible will also attempt to destroy said device at first available chance.


Parry: 5 (2+ 1/2 Fighting + Weapon bonus or shields.)
Toughness: 9 (2+ 1/2 Vigor + Armor)



Equipment:
Weapons. Bolt Pistol, Servitor Arm Mounted Lasgun

Armor . Flak armor +4

Accessories.

ToolKit. Repair
Armor upgrade reinforced
Extra ammo , boltpistol
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Re: Warhammer 40,000: Kill Team

Postby DomJoe » Sat Jan 10, 2015 8:39 pm

Is there anyone we're waiting on right now?
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