by Steven kono » Thu Mar 20, 2014 2:52 am
Ok then, time to get my ass moving now that I have more time to put to this.
Decided to revamp things a bit, adding five new stats that will be invisible but will be governed by cues in the dialogue.
The body stats such as degrees of debilitation will be on a zero to a hundred and some increase at larger increments then others.
Health:Physical health, resting will only do so much if you took a serious injury, eventually you will need first aid to get your body back to peak physical condition. Though there are cases with regenerative abilities that can allow first aids to be neglected and resting for a long enough period of time will heal someone.
Hunger:It is rather simply put your physical hunger as well as if you are getting enough nutrients in your body. As a counter-balance to the regenerative abilities your matabalism is quicker, causing you to grow hungry quicker. Hunger has three stages of effect,
First stage:You are starting to feel the effects of starvation, causing you to think more on your stomach then on other things (reduces willpower and resistance to being controlled)
Second stage:you are starving and your body is starting to weaken, you are growing more tired as a result (strength is diminished and character's fatigue increases faster)
Final Stage:you are dieing from hunger, if you do not eat something... anything, even anyone. you will perish (health is constantly deducted each turn till death. first aid can NOT heal this type of damage)
To reduce it down to the previous stage you must eat a light meal (bags of chips and the such), to automatically reset it to full you must find a heavy full coarse meal. (think a turkey or something)
Though it is not exactly the most pleasant of methods if your hunger has gotten to the final stage you unlock the ability to eat a fresh corpse to try to sustain yourself, (will throw you back to full due to it being such a large meal)
yes, I know, cannibalism is disgusting and all that. but I am trying to portray it in a light that is understandable, cole had food, you might not all the time
Thirst: The meter does not debilitate you but if you do not have some water within five days the character will perish. you may be a mutant, but your body still being human to a degree will still need water.
On a note about water though, there are two types, clean and dirty. if you are willing to risk getting sick you can drink dirty water. Drinking clean water risks no diseases.
Lust:the classic 'itchs that need scratching' it does not effect the character much minus how they act and there concentration.
Fatique:your physique well being, how tired, exhausted, or strained your body is all culminates to this one status.
The Higher this status the harder doing physical actions will be. taking a quick nap reduces this stat. while going to sleep and resting will reset it back to zero if you get a good nights rest.
everyone's opinions on the stat system for general things. any improvements? changes?
back and trying to improve my rp and gm skills
I may not be the best or most competent forum rper here, heck far from it but I at least try to give my 100% and that is good enough for me.