Noosie Wrote:Zender, you're traveling with an evil lich with a predilection for strangling things. One way or another, combat is inevitable.

Oh, I had a feeling about that from the start. Don't worry, though; while Rick's lethality up close isn't exactly noteworthy, his ability to harness the wind allows for easy tactical manipulation of the environment. Enemies in the woods? Blow them against the trees with strong gusts. Need a diversion so we can sneak by an enemy encampment? Blow out their fires, knock a few things over, and slip through during the ensuing confusion. Big, heavy, powerful foe? Blow wind at his eyes (or whatever he sees with) to disorient him, and use whatever else is available to wear him down. The versatility of the wind is one of the main reasons I chose a Sylph as my elemental partner...well that, and the fact that Auri is sexy and has the bouncy personality I love in a woman.
Besides, if all else fails, Vigdis is a necromancer, so if she lets me use one of her disposable minions, I can always do this:
Spoiler (click to show/hide):