Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby Reaver » Sat Nov 14, 2015 12:57 am

I said my piece, don't wait around for a retort, you aren't getting one.
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby MelissaB » Sat Nov 14, 2015 12:58 am

Gory... I don't want anything from you... keep your reward I am not the gm... I am not telling you how this rp is going to work I am questioning how it is working and leaving it open to be defended... what I have got is you saying ""i'll do this if it will shut you up" and reaver ignoring anything i said to basically insult me and pretend he's the bigger person. He and others never said you until after your comment to try and shut me up complaining that he was hard done to for being killed. I complained that we were asked to give you up to doki by the dm because you didn't like something and you complained instantly when it was mentioned... until after however we weren't told that we'd be rping the capture to which case you'd likely of been Doki or Zera's prisoner... not the herms'.


Reaver... that was a retort... *shakes head*
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby Goryokaku » Sat Nov 14, 2015 1:09 am

Honestly Mel, my reaction in ooc wouldn't have been as bad if Cryo hadn't said what he did at the time, honestly taken by you or Doki would have not had any complaints from me at all. As Mark said at the time it was simply the choice of bad ending which if we had the turn offs in our character sheets from the beginning probably would have deflected that argument from the get go. The reason i've made the changes to my character sheet is because yes you have a point about rewarding loss but then there is a 50/50 chance of loss giving a reward as part of Mark's mechanic anyway, but it still has a bad taste in my own mouth to take a reward for a loss, yeah saying it to shut you up was definitely wrong.

But honestly looking at that mission i doubt they would have allowed you or Doki to have my character just because i find Herm/Futa to be off putting in a sexual situation.
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby Mark3000 » Sat Nov 14, 2015 1:26 am

I gave the skill up to everyone because I introduced it late in the round when everything was already decided. Reaver's Magic and AOE attacks in general I'm going to take on a case by case basis. If you want me to check over an attack PM me. I want people to complain to me and tell me when things bother them. It's the only way I can improve this RP for everyone.


I think only Zeroparadox and KnightVanilla are still on missions so I'll finish them up and introduce Venom's and MAsigma's intro post.

Now I've said my piece on Goryokaku's case. I take responsibility for that. I should have had players list their turn ons and turn offs. Respecting other player's fetishes is important. That what makes RPs like this a safe place to explore them. Even if I gave Goryo's character to someone after you captured her, I would have compensated Cryo and Meeps in some other way.

Reaver, don't make me regret reviving you. You've been a big help with the RP but it seems like you've taken every opportunity to antagonizes the other players in this game in and out of character. I know your just trying to defend yourself but sometimes you just have to let it slide.

MelissaB, all the complaints you made are valid. But they're as much due to my wishy-washy attitude and half-baked rules then anything. So if you find the game unfair point your frustration at me. I will accept everything you have to offer and improve myself and this game.

A new round is starting soon which is a chance at new begins. The only reason so many of you applied for this game was because you believed in it so I'll do my best to not betray that trust.
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby KnightVanilla » Sat Nov 14, 2015 3:02 am

If I may interject the reason for rewarding characters and players with exp is due to time the player and character invests so they could level up. Saying they didn't deserve it because it was a reward is a fallacy on its own. In a narrative becoming stronger is a natural progression.

Mel you say the they shouldn't be given the +1 specialty just because the didn't win isn't entirely valid. Mark found it fair to give them the points because of the time they spent in his rp same as you. Rewards from victory are usually regulated through narrative or items/gear.

By the way Mark Besides a natural progression of stats can we gain near gear and armor and such for our victories.
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby Mark3000 » Sat Nov 14, 2015 3:24 am

New IC Post is up, MAsigma if your ready to join I can add your part.
@KnightVanilla

If I can think of something that fits. What did you have in mind?

In terms of the reward, I was just trying to be fair. Having an additional incentive may have changed the out come of the battle. I felt it would be unfair to tack on a new penalty for losing on the spot. But MelissaB made a good argument about how her team's characters would be at a disadvantage if they were to loss a future mission since Reaver, Goryo and Jill never had to make a punishment roll. I PMed Mel saying I would change the ruling but I'm unsure of what to do.

I need to take a little break for now. I'll be back to discuss this more tomorrow. This has all been a bit much.

P.S All CSs are in the first post now.
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby MASigma » Sat Nov 14, 2015 3:57 am

Oh, yes please add me in! Eager to begin lol
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby KnightVanilla » Sat Nov 14, 2015 3:57 am

Well in most PvP situations outside of stats my general experience is the gear. In a shadowrun session there are two values commodities money and karma(exp).

Now whether win or lose players earn exp in shadowrun. However the gear the money it works like real life you win. You earn more so I think the best option would be to give the winning players gear that can make a difference for them every now and then.
Life has gotten so much more boring. Well I suppose it doesn't help if I say my only source of entertainment is YouTube and here. So yeah not much of interesting life going on.
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby KnightVanilla » Sat Nov 14, 2015 4:00 am

Also just gonna say now you shouldn't punish players for losing PvP it discourages the fights and it will less likely occurs for those who have lossed and ultimately just avoided. To encourage PvP I would allow rewards that are given to the players not just because of their stats but their ingenuity to think outside the box and work the story into amazing heights. So like bigger bonuses for winning and lesser bonuses for losing.
Last edited by KnightVanilla on Sat Nov 14, 2015 4:04 am, edited 1 time in total.
Life has gotten so much more boring. Well I suppose it doesn't help if I say my only source of entertainment is YouTube and here. So yeah not much of interesting life going on.
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby Meep Meepersons » Sat Nov 14, 2015 4:03 am

Rather then giving a minus for failing, just don't give a reward. I find the best penalty for failing is not getting a reward for success. Also reward for creativity might not be totally fair either. Some players are more creative then others, I wont say names or anything, but it's something we all know, even if we wont admit it. In point being, those who are already ahead will just get more ahead. I think a +1 or reward of some kind for success should be enough. Make people work for their strength, like in the real world.
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby KnightVanilla » Sat Nov 14, 2015 4:06 am

That's the reason for gear meeps. For creative thinking I'm saying apply a great reward for the success of the out of the box thinking. It's a bigger risk too and you can easily make the punish ments hurt if they fail.
Life has gotten so much more boring. Well I suppose it doesn't help if I say my only source of entertainment is YouTube and here. So yeah not much of interesting life going on.
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby Meep Meepersons » Sat Nov 14, 2015 5:22 am

Why bother with that complicated crap knight? That kinda junk just over complicates things. Things should stay simple and clear so crap like what has been happening wont need to happen. Sheesh, everyone's so damn greedy nowadays. You all need sit down in a circle and pass around a peace pipe once in a friggen while.
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby Mark3000 » Sat Nov 14, 2015 5:32 am

@KnightVanilla, Meeps
I think you have a point. I usually think that you have to balance a positive with a negative. But not getting anything at all can also serve as a balancing function.
As for rewards for out of the box thinking, I was thinking of doing something like that with special techniques. Mel summoning 20 shadow clones gave me the idea. If you push your special move to it's limit and use it in an interesting way you can make it stronger. But I put that Idea on the back burner because I couldn't figure out a way to work it in. I'll think on that and the gear suggestion though it might end up a just unique subweapons.

As for the rewards for the last round, I'm going to say that Reaver, Goryo and Zender can keep the bonus. That's what I think is fair after hearing everyone out. Final Decision. No more PMs on this one. I'm putting my foot down.
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby Reaver » Sat Nov 14, 2015 6:25 am

I think better gear could be distributed through drops, say like killing a demon boss and it either drops a weapon that meshes with your character or ingredients that can bring your current weapon to a new level. Multiple ingredients could be used at the safehouse or hell one could find recipes and once getting all the ingredients from a few missions make a completely new weapon with bonuses to stats and maybe with a special ninja art of its own. Of course that'd be way later on the story.

Of course one could always go Fable 3 route with weapons changing and evolving alongside the wielder's choices and such.
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby Icaelus » Sat Nov 14, 2015 6:34 am

Then I want a megaman-esque blaster for Aynn's arm, heheh.
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby exalted » Sat Nov 14, 2015 8:30 am

Meep Meepersons Wrote:Rather then giving a minus for failing, just don't give a reward. I find the best penalty for failing is not getting a reward for success. .... In point being, those who are already ahead will just get more ahead. I think a +1 or reward of some kind for success should be enough.


Meep has partially hit the nail on the head here.

To hit it fully, even not rewarding the loser creates this balance problem, because it means winners effectively keep on winning. Why go into the fight, risking my character when I'm at a disadvantage when I can keep doing the PvE missions, ranking up until I know I have the advantage in the fight. Yes a certain amount of luck can come into it, but banking on you fluffing rolls is not bankable.

So yes, to keep it balanced the only way is reward everyone equally for completing and risking, whether or not you were successful (remember the age old saying "You learn more from a loss than a victory :ugeek: ).

Which of course raises the issue of why try to win if you don't get something out of it. Assuming the bragging rights isn't enough for you, there is still the assumed sexcapades; which don't work for most the heroes or if people have incompatible kinks. To be honest I think at some times you (and I include myself in that you) need to step back and ask 'is my fun ruining someone else's?, and just move on.
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby Meep Meepersons » Sat Nov 14, 2015 2:32 pm

It's like talking to a piece of ply wood o.o
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby KnightVanilla » Sat Nov 14, 2015 3:37 pm

Right back at you meeps right back at you....
Life has gotten so much more boring. Well I suppose it doesn't help if I say my only source of entertainment is YouTube and here. So yeah not much of interesting life going on.
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby Meep Meepersons » Sun Nov 15, 2015 12:01 am

It doesn't work in reverse knight, since there is one of me and a bunch of you turds. You obviously don't get my analogy so don't try to use it against me, especially in such an oafish manner. It's like everyone's got a stick so far up their butt it hangs their humors out to dry. The minuscule amount of civility and humility shown in the OOC alone makes me sick to my stomach.
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Re: Taimanin: Tokyo Kingdom Chronicles (OOC) (Full)

Postby exalted » Sun Nov 15, 2015 12:19 am

And that excuses you from doing the same thing and continuing the cycle?

I was agreeing with you Meep, but pointing out that not applying equal benefits instead of punishing defeat only slows down the power creep and does not remove it all together.
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