Meep Meepersons Wrote:Rather then giving a minus for failing, just don't give a reward. I find the best penalty for failing is not getting a reward for success. .... In point being, those who are already ahead will just get more ahead. I think a +1 or reward of some kind for success should be enough.
Meep has partially hit the nail on the head here.
To hit it fully, even not rewarding the loser creates this balance problem, because it means winners effectively keep on winning. Why go into the fight, risking my character when I'm at a disadvantage when I can keep doing the PvE missions, ranking up until I know I have the advantage in the fight. Yes a certain amount of luck can come into it, but banking on you fluffing rolls is not bankable.
So yes, to keep it balanced the only way is reward everyone equally for completing and risking, whether or not you were successful (remember the age old saying "You learn more from a loss than a victory
).
Which of course raises the issue of why try to win if you don't get something out of it. Assuming the bragging rights isn't enough for you, there is still the assumed sexcapades; which don't work for most the heroes or if people have incompatible kinks. To be honest I think at some times you (and I include myself in that you) need to step back and ask 'is my fun ruining someone else's?, and just move on.