by MiscChaos » Wed May 28, 2014 1:01 am
Since I'm tired of going through the RP again and again to pick up details on NPCs I had forgotten, lemme give ya'll an impromptu look into how combat works right now. Let's take the last turn of dragonmaster's fight against Purrloin for example. First I do research on each of the Pokémon and pull out relevant baseline stats. In this case, Ty and Purrloin are both using Physical Attacks, so the baseline stats I need are Speed (I pretty much always need Speed), Defense, and Attack. I don't NEED HP per se, but I like to take a look at it to get a feel for how much punishment a Pokémon can take.
Pidgey has a Def of 40, a Speed of 56, an Attack of 45, and a HP of 40.
Purrloin has a Def of 37, a Speed of 66, an Attack of 50, and 41 HP.
In normal circumstances, that means Purrloin's going first, but Ty used Quick Attack. Quick Attack has 100% accuracy, so he doesn't have to worry about missing due to aiming error and I don't roll to see if he connects the attack. Next, I roll 2d100, one representing Ty's aim and the other representing Purrloin's ability to dodge. In this case, Ty got a 86 and Purrloin got a 40, meaning no way in hell was Purrloin dodging. It ate that attack whole. Usually if the two are within 10 of each other, then either the blow was glancing or it was just barely dodged. 20 apart and the blow was either solid contact or dodged. 30 apart and the attack slammed into the opponent or it was dodged so well that they immediately counterattack. 40+ and the attack was Critical or the counterattack will be Critical. Next I do a quick comparison of Ty's Attack and Purrloin's Defense. Ty's Attack is higher than Purrloin's Defense, so Ty did some serious damage to his opponent. On top of that, it was critical, so Purrloin almost went down.
Purrloin attempted to use Scratch, which is another 100% accurate move, and the rolls ended up being 54 for Purrloin and 40 for Ty. Normally this means the blow was solid, but I also reward player ingenuity. In this case, dragon had his Pokémon take to the air before and after the attack, so I added a +4 to Ty's roll. That didn't do anything for the initial attack, but it did but Ty's roll up enough that the Purrloin's attack became glancing. And then I take that information and turn it into a post.
Hope you liked the insight! There aren't levels yet and I had Purrloin be about the same strength as Ty, so I didn't have to worry about adjusting stats like I did for the Rustboro War. No one was under any effects either, so I didn't have to drop either roll by a percentage. All in all, this is one of the simpler rounds I go through.
And now back to work I go!