Demon Wrote: He actually ended up as a Lich.
BlueLight Wrote:True but having the GM direct the follow that way but not forcing it can go a long way.
True but having the DM direct the course of the events towards comedy but not forcing them can go a long way.
banana Wrote:Most of it is the same, only the setting is different. For example, there are no dragonborn in pathfinder, since the race was invented for 4E. There are also no warforged or shifters, because they come from the Eberron campaign setting (for 3.5 edition), which is copyrighted. And all the deities are different, of course, and a major thing to note is that unlike 4E, magic items are rare and expensive, and sometimes cursed, and there is no such thing as residuum for recycling them.
Undead are defined as having no souls, or in the case of liches, the soul exists outside the body, which is what allows the body to rot like a corpse. They can be mindless or intelligent. The mindless ones represent this by having "n/a" for their intelligence score (which is different from zero). In the same way, undead have "n/a" constitution, which is different from zero (zero con means no hp and instant death). A minor difference is that necrotic damage is called "negative energy" in 3E/Pathfinder, and it heals undead, while "positive energy" (the stuff of healing spells) damages undead. Another minor difference is that zombies come with DR 5/slashing, and skeletons come with DR 5/bludgeoning. So arrows and spears and such are greatly gimped against them.
They also have these things called acquired templates, where you transform your race slightly and get all kinds of bonuses, but from then on your XP gains are reduced as though you were a few levels higher. So if a werewolf bites you, you acquire the lycanthrope template, and if a vampire blood-drains you while you have 5 or more hit dice, you gain the vampire template (4 or fewer hit dice means you turn into the "vampire spawn" listing in the monster manual).
And some monsters, like drow, have what they call "spell resistance" (SR), meaning when you cast a spell on them, you have to roll a caster level check against their resistance, or the spell fails to have any effect on them (but this can be bypassed by some indirect-damage type spells, such as the ones that conjure acid or webs or rocks or the like). So a fireball can go off around the guy, and he just stands there undamaged.
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