Hunted Monsters (reverse monster hunter)

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Re: Hunted Monsters (reverse monster hunter)

Postby Fawkes » Wed Jun 29, 2011 9:01 pm

For other male/futa monster idea's

Beast: Quadrupeds like Wolf Link from LOK, or a dragon. Their bonus would be the same as fast monsters, and maybe they'd be able to jump over traps or something.

Ghost: Able to move between rooms even if there's no doors, and able to hide from heroines.

EDIT: and yeah, collect-a-slut sounds like a fun goal.
As a warning, if I'm playing a girl, she's rape bait.

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Re: Hunted Monsters (reverse monster hunter)

Postby SkullMan » Wed Jun 29, 2011 11:27 pm

This sounds highly interesting, Would I be able to play as both the hunter and the monster? In different dungeons obviously
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Re: Hunted Monsters (reverse monster hunter)

Postby Gorbaz » Sun Jul 03, 2011 5:41 pm

Indeed, a very interesting concept. I already have an idea or two for monsters and dungeons, it's just a matter of how best to present them
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: Hunted Monsters (reverse monster hunter)

Postby popdognine » Tue Jul 05, 2011 7:26 pm

i would enjoy playing this
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Re: Hunted Monsters (reverse monster hunter)

Postby bruiserdemon » Tue Jul 05, 2011 9:20 pm

eh lol this sounds somewhat like dungeon assault on funorb.com
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Re: Hunted Monsters (reverse monster hunter)

Postby Lady Foxy » Wed Jul 06, 2011 11:04 pm

Ehh...
Atton Rand: "Feels like my last time on Telos."
Bao-Dur: "Crashed a shuttle that time, too?"
Atton Rand: "No, pazaak.''
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Re: Hunted Monsters (reverse monster hunter)

Postby Goryokaku » Wed Jul 06, 2011 11:14 pm

>> sounds more like a dungeon keeper concept >> with rape.
The sex offenders register... I don't even think they should be at school...
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Re: Hunted Monsters (reverse monster hunter)

Postby Lady Foxy » Wed Jul 06, 2011 11:16 pm

50 exp. for you Gory :lol: Your damn right!
Atton Rand: "Feels like my last time on Telos."
Bao-Dur: "Crashed a shuttle that time, too?"
Atton Rand: "No, pazaak.''
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Re: Hunted Monsters (reverse monster hunter)

Postby conkill » Wed Jul 06, 2011 11:41 pm

This sounds amazing but i'll have problems if it involves dice (unless the gm roles them)
it doesnt matter if i raped you or you raped me in the end we both came ;)
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Re: Hunted Monsters (reverse monster hunter)

Postby BlueLight » Fri Jul 08, 2011 2:37 am

Are you saying that you don't trust us to roll are own dice.
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Re: Hunted Monsters (reverse monster hunter)

Postby conkill » Fri Jul 08, 2011 4:47 pm

No I trust you guys very much lol I just don't own any dice :/
it doesnt matter if i raped you or you raped me in the end we both came ;)
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Re: Hunted Monsters (reverse monster hunter)

Postby BlueLight » Sun Jul 10, 2011 1:29 am

conkill Wrote:No I trust you guys very much lol I just don't own any dice :/

um well your to trusting.
No dice eh, Well i could write you a very simple program make a random number. Also if happen to get a lot more than normal tell me so i can switch it out with 20 xD
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Re: Hunted Monsters (reverse monster hunter)

Postby banana » Sun Jul 10, 2011 5:28 am

Haha, use test driven development, man. Reliability is essential.

(not to be confused with tester driven development, an anti-pattern based on a lack of solid initial requirements, where the requirements end up coming mainly from bug reports. I mean the proper pattern, where you write unit tests to define what your code is supposed to do before you actually write the code to do it. You don't release the code as stable unless it satisfies all tests.)

There are websites on the big ol' web that do dice rolling for you. But usually the GM handles all of that, since he can't trust any individual player not to cheat.

Basic Human Nature: Trust people in your community to be honest, punish them when they're not.
Partially Enlightened Human Behaviour: Trust no one, only commit to agreements when there is proof that the other person can't back out.
Fully Enlightened Human Behaviour: Analyze someone's personality and determine if they are smart enough (or stupid enough) to be honest. Those in the middle ground, who see advantage in dishonesty, must be shunned from your enlightened society.

So you see, the dark side is not more powerful, only quicker and easier. And you have to work your ass off to keep it in check, lest we become a society of partially-enlightened liars. And nothing is more dangerous than incomplete information! Because nothing is more dangerous than human action, and humans are at their most dangerous when acting upon incomplete information. It's the kind of information that could have more than twice ended the world (once when American ships depth charged a Soviet submarine off the coast of Cuba in the 60s and the crew argued over whether or not to launch nukes in retaliation, and once when the Soviet missile tracking system malfunctioned in the 80s and reported a non-existent American launch, thankfully dismissed by a diligent Soviet engineer. Then there's that comet fragment that fell to Earth in 1908 and landed in Siberia with the explosive force similar to a nuclear warhead - had it happened just 50 years later, human civilization might have destroyed itself over the event).
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Re: Hunted Monsters (reverse monster hunter)

Postby Taria » Fri Jul 15, 2011 5:51 pm

What if some players are the boss char that protects its hoard of treasure and other players can choose to be specialized minions? (stronger than npc minion but still not as tough as boss) That way, there could be a few seperate dungeons with boss chars acting like kings of their area, and somed how they have to get ahold of some minions and persuade them to obey them. A bit like fuedalism except with monsters and rape. O-O This kinda scenario not only gives you a setting of sorts (this area with this dungeon and over there is that area with that dungeon) but also, it allows for greater amount of player interaction. Like, so-and-so's minion goes out shopping for him because he's lazy and doesn't want to leave his treasure, and while in the town area she catches the eye of this other boss guy and he tries to lure her away from her old master.
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Re: Hunted Monsters (reverse monster hunter)

Postby totalolness » Sat Jul 16, 2011 4:17 am

*deletes*
Last edited by totalolness on Mon Jul 18, 2011 10:48 am, edited 2 times in total.
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Re: Hunted Monsters (reverse monster hunter)

Postby banana » Sat Jul 16, 2011 8:12 am

They trapped you in a white room with black curtains, but they didn't tell you it was near the station. Now you know.
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Re: Hunted Monsters (reverse monster hunter)

Postby Taria » Sat Jul 16, 2011 8:54 am

Hrm, I think the primary goal for the minion chars would be protection, considering you're a sex crazed monster and people want to kill you. Working in a lair with a bunch of other beasties sounds safer than being on your own. Of course, the players would decide whatever other perks of the job their character enjoys having; would make things more dyanamic and entertaining.
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Re: Hunted Monsters (reverse monster hunter)

Postby totalolness » Tue Jul 19, 2011 6:40 pm

did this post just die? well maybe me bumbing it will have a defibulator effect. CLEAR! *zaps topic*

*waits for heartbeat* DAMN! We're losing it! CLEAR!!!!! *zaps again and waits*
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