First RP idea: Pokemon
Spoiler (click to show/hide):
The first idea is a Pokemon RP in which the battles would be resolved with Pokemon Showdown. Each player would be playing a character who is starting their Journey from the same town, (May or may not know each other, but would have come to the conclusion that they’re journeying alone, as a sort of race.) and are just getting their starters. Due to the fact that they don’t know Professor Oak, they’ll be starting with Normal Types, which are generally considered garbage. Through the RP, players will be told when they have available stat points to allocate and what attacks they gain access to, and at which levels, to prevent players from just min-maxing their Pokemon right off the back, to always have optimal Pokemon, and when they can evolve their Pokemon. Player’s inventory will be kept track of, including Pokeballs, each Pokeball having a specific capture chance. Unlike in the games, however, the Pokeballs are used at the end of a battle, after the target is KO’d.
In this universe, all Pokemon Battles occur with the unspoken agreement that the winner can do whatever they want with the loser, short of death and permanent injury.
Players will also have access to a map of the areas they are allowed to roam, and their position will be kept track of with markers.
3-5 player RP. Currently no pre-set story (Will change later)
The first idea is a Pokemon RP in which the battles would be resolved with Pokemon Showdown. Each player would be playing a character who is starting their Journey from the same town, (May or may not know each other, but would have come to the conclusion that they’re journeying alone, as a sort of race.) and are just getting their starters. Due to the fact that they don’t know Professor Oak, they’ll be starting with Normal Types, which are generally considered garbage. Through the RP, players will be told when they have available stat points to allocate and what attacks they gain access to, and at which levels, to prevent players from just min-maxing their Pokemon right off the back, to always have optimal Pokemon, and when they can evolve their Pokemon. Player’s inventory will be kept track of, including Pokeballs, each Pokeball having a specific capture chance. Unlike in the games, however, the Pokeballs are used at the end of a battle, after the target is KO’d.
In this universe, all Pokemon Battles occur with the unspoken agreement that the winner can do whatever they want with the loser, short of death and permanent injury.
Players will also have access to a map of the areas they are allowed to roam, and their position will be kept track of with markers.
3-5 player RP. Currently no pre-set story (Will change later)
Second RP idea: Battlebot RP
Spoiler (click to show/hide):
In this RP, players will be new to a game in which they use High Tech watches to store and equip suits of robotic armor to themselves, by storing them in a pocket dimension, and warping them onto their bodies when needed. These parts are first obtained in a set, as their first suit, then other pieces are obtained by winning battles. Battles are won by damaging the opponent’s robotic armor beyond operation.
Of course, if the player’s character desires it, they would be able to do unsavory things to their opponents after winning, and these types of dangerous equipment could be used for more than just games.
Mechanically, each piece(Head/body, left arm, right arm, left leg, right leg) in this RP would have its own individual stats and ability(One attack for each arm, then an ability or attack for each other part, depending on the part.) which would make up the total stats of the entire suit. Rather than leveling up, the player would be refining or adapting their battle style by obtaining other parts for different situations.
While players would have a lot of options in terms of what they can do, those options would include attempting to become the champion of this in-universe game, creating and running their own gang, or just generally doing whatever they like, as they have a robot suit.
3-6 player RP. Preset story that is influenced by player interaction.
In this RP, players will be new to a game in which they use High Tech watches to store and equip suits of robotic armor to themselves, by storing them in a pocket dimension, and warping them onto their bodies when needed. These parts are first obtained in a set, as their first suit, then other pieces are obtained by winning battles. Battles are won by damaging the opponent’s robotic armor beyond operation.
Of course, if the player’s character desires it, they would be able to do unsavory things to their opponents after winning, and these types of dangerous equipment could be used for more than just games.
Mechanically, each piece(Head/body, left arm, right arm, left leg, right leg) in this RP would have its own individual stats and ability(One attack for each arm, then an ability or attack for each other part, depending on the part.) which would make up the total stats of the entire suit. Rather than leveling up, the player would be refining or adapting their battle style by obtaining other parts for different situations.
While players would have a lot of options in terms of what they can do, those options would include attempting to become the champion of this in-universe game, creating and running their own gang, or just generally doing whatever they like, as they have a robot suit.
3-6 player RP. Preset story that is influenced by player interaction.
Third RP idea: Skyrim
Spoiler (click to show/hide):
This RP would take place in Skyrim around the time when the Stormcloaks and the Imperials were roughly on equal footing. The player will be able to choose their starting location, race, faction affiliation (including neutral), etc. This RP will be a bit more freeform than the others with less of a grand story. (this may change). There won’t be many definitive differences between the actual setting and this one, except for the fact that losing against someone or something will probably result in rape over death.
2-6 player RP. Freeform story
This RP would take place in Skyrim around the time when the Stormcloaks and the Imperials were roughly on equal footing. The player will be able to choose their starting location, race, faction affiliation (including neutral), etc. This RP will be a bit more freeform than the others with less of a grand story. (this may change). There won’t be many definitive differences between the actual setting and this one, except for the fact that losing against someone or something will probably result in rape over death.
2-6 player RP. Freeform story
Fourth RP idea: Magic vs technology.
Spoiler (click to show/hide):
This Rp will take place in a universe where a magic wielding world is running out of mana (A similar resource to oil that fuels all magic) and thus must open a portal to another world using what little remaining mana they have in order to gather more. This world happens to be the modern day Earth…. Magic and technology will be unbalanced to each other, but each will have distinct advantages against each other. Magic will have the advantage in infantry and sea battles. Magic has more AoE attack, mind-altering attacks, and anti-personal defensive magics, as well as being able to summon magic beasts. In the sea a submarine might be able to take on a kraken or whatever monster is summoned, but surface vessels are very weak to them (not to mentions magic can summon whirlpools to easily take out ships) However, technology as the advantage in the air and in armor. Magic has been used exclusively for infantry fights and sometimes lightly armored magic powered vehicles. Highly advanced tanks with lots of armor and highly damaging cannons is beyond anything the magic wielding users have faces. Jets and helicopters will also be able to outclass pretty much any air creature summoned, except perhaps dragons. (even then jets can outrun them by quite a large margin)
Magic is very good at making lewdities as well.
3-8 player RP. Pre-set story than can be influenced by player interaction.
This Rp will take place in a universe where a magic wielding world is running out of mana (A similar resource to oil that fuels all magic) and thus must open a portal to another world using what little remaining mana they have in order to gather more. This world happens to be the modern day Earth…. Magic and technology will be unbalanced to each other, but each will have distinct advantages against each other. Magic will have the advantage in infantry and sea battles. Magic has more AoE attack, mind-altering attacks, and anti-personal defensive magics, as well as being able to summon magic beasts. In the sea a submarine might be able to take on a kraken or whatever monster is summoned, but surface vessels are very weak to them (not to mentions magic can summon whirlpools to easily take out ships) However, technology as the advantage in the air and in armor. Magic has been used exclusively for infantry fights and sometimes lightly armored magic powered vehicles. Highly advanced tanks with lots of armor and highly damaging cannons is beyond anything the magic wielding users have faces. Jets and helicopters will also be able to outclass pretty much any air creature summoned, except perhaps dragons. (even then jets can outrun them by quite a large margin)
Magic is very good at making lewdities as well.
3-8 player RP. Pre-set story than can be influenced by player interaction.
Fifth Rp: Isolation.
Spoiler (click to show/hide):
Now we start to get into the more “unconventional” ideas. Inspired by the game Duskers. This RP will take place in the distant future where all of civilization is dead. The players will be the crew of a small vessel, who find themselves awakening from cryosleep and finding all of civilization to be gone. The players will have to scavenge derelict ships and stations for food and other supplies. There will, of course, be threats. However, very few will be able to create lewdities. The main part of the RP will be player on player interaction. There can and probably will be portions with very little GM interaction. Another thing to note, player death is ON. This Rp is meant to be difficult and for players to have to be careful with their choices. There are 5 pre-defined endings that players can find. Similar to Duskers, there will be sort of “quest” path’s set that players can choose to ignore or undertake. These quest paths will determine how civilization has died, and how the game will end.
4-6 player RP. Pre-set endings based on players choices.
Now we start to get into the more “unconventional” ideas. Inspired by the game Duskers. This RP will take place in the distant future where all of civilization is dead. The players will be the crew of a small vessel, who find themselves awakening from cryosleep and finding all of civilization to be gone. The players will have to scavenge derelict ships and stations for food and other supplies. There will, of course, be threats. However, very few will be able to create lewdities. The main part of the RP will be player on player interaction. There can and probably will be portions with very little GM interaction. Another thing to note, player death is ON. This Rp is meant to be difficult and for players to have to be careful with their choices. There are 5 pre-defined endings that players can find. Similar to Duskers, there will be sort of “quest” path’s set that players can choose to ignore or undertake. These quest paths will determine how civilization has died, and how the game will end.
4-6 player RP. Pre-set endings based on players choices.
Sixth RP: Faction RP
Spoiler (click to show/hide):
In this RP, players will create two things. A faction, and its ruler. The faction portion will have a preset world that players can create the borders of their faction on, create its notable resources, species, main doctrines, government type (if any), military, etc. Then the ruler portion will deal with political situations, possible uprisings, assassins, etc. The story will be completely player driven, and as a GM I will probably create my own faction as well as an example. I may also create world events if things get dull. This kind of idea can range from medieval, modern, future, god game, etc.
2-6 player RP. Player based story.
In this RP, players will create two things. A faction, and its ruler. The faction portion will have a preset world that players can create the borders of their faction on, create its notable resources, species, main doctrines, government type (if any), military, etc. Then the ruler portion will deal with political situations, possible uprisings, assassins, etc. The story will be completely player driven, and as a GM I will probably create my own faction as well as an example. I may also create world events if things get dull. This kind of idea can range from medieval, modern, future, god game, etc.
2-6 player RP. Player based story.