Warhammer 40,000: Kill Team

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Re: Warhammer 40,000: Kill Team

Postby Phoenixcz » Fri Oct 02, 2015 11:33 am

Hazard1325 Wrote:I'm really not in a great spot to start up another, but I will take that into consideration. I could use one of my old Dark Heresy scenarios I made, problem with horror in 40k is most of the truly horrific or disgusting things out there probably want to kill you and are usually very good at it. I prefer rules but they do make it harder to post when either records are not kept or the forum eats your dice rolls.


Even if you go with some rule system, I don't think it's necessary to post the rolls, just the results of their influence (normal GM text). It's nice to know the numbers, but RP presumes a degree of trust to the GM anyway, so why not trust he doesn't cheat with the dice? Or do I misunderstand the problem? And as for horrific things that doesn't always want to kill you...there's a Slaanesh or Dark Eldar for that. And as the previous RP showed us, even tyranid can work that way ;)
If it takes me two weeks or more to respond to a RP without prior notice, send me a PM. It's more likely I've missed the last post, forgot or got distracted and need a little reminder rather than deciding to drop the game without warning.
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Re: Warhammer 40,000: Kill Team

Postby Hazard1325 » Mon Oct 05, 2015 2:44 am

After giving it some thought I've decided I'll reboot this in a few weeks. Working out the new mechanics to be simpler on the GM side of things. Aiming for 1-3 post encounters for combat. Once I have that and an adventure prepped I'll make a new thread. Expect something along the lines of Dark heresy and/or Rogue Trader. While I begin putting it together anyone who wants to join up can answer the following:

Enemy pick 3 of 6
Chaos(all, or a specific god, your choice)
Tyranid
Ork
Dark Eldar
Eldar
Necron
Tau

'Game Over' Conditions (Yes or no to each)
Death
Mind break/enslavement
Impregnation
Serious injury

How Lethal?
No Death
Quick recovery
Downward Spiral(Cumulative penalties until rest)
Dismemberment (Permanent penalties/disfigurement)
Death

Corruption (In whatever form based on enemy)
None
Minor (None enforced, full player choice)
Normal (Dice enforced)
Major (Autofails/submission)

Sexual content
None
Light(Rare, only for serious defeats)
Normal(Most Defeats)
Heavy(Almost every Defeat+most encounters)
Extreme(Nearly every encounter will have sex)

Party Coherence
Everyone stays together
Grouped by posting speed
Party is split often

Import Old Characters?
No
Yes
Yes + rewards

Banned Kinks: (Any kink listed here will be avoided, you may specify a banned kink as personal if you do not mind it happening to others, just not you.)
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Re: Warhammer 40,000: Kill Team

Postby exalted » Mon Oct 05, 2015 6:44 am

Enemy pick 3 of 6
Chaos(Is always fun but don't think Nurgle would work)
Tyranid (Fun in small numbers, but unsure about a whole hive fleet, Genestealer cults and the like could be very fun)
Ork (ORKS!ORKS!ORKS!ORKS!ORKS!ORKS!ORKS!ORKS!ORKS!ORKS!ORKS!ORKS!ORKS!ORKS! 'Ere we go, ere we go, ere we go, Ere we go, ere we go, cross the Kosmos. Ere we go, ere we go, ere we go. Ere we go, ere we go, throo infinity. Ere we go, ere we go, ere we go. Ere we go, ere we go, cross the Kosmos. Ere we go, ere we go, ere we go.)
Dark Eldar (Could fit very well)
Eldar (Don't think they would work as a villain considering the nature of the RP)
Necron (I'd pass on these guys, too much potential for bad puns and jokes)
Tau (Could be very interesting depending on the plot. I'd say no in the case of an open warfare game, but if the plot is more politcal/ investigation based the Tau with their dirty politic methods could be very interesting.)

'Game Over' Conditions (Yes or no to each)
Death (Yes)
Mind break/enslavement (Maybe, I'd give the player the choice)
Impregnation (Maybe, I'd give the player the choice)
Serious injury (Maybe, depending upon injury give option to cybernetic upgrades etc.)

How Lethal?
No Death (Think there should be some risk, but then again I had a bunch of fun sending Rosette leaping of balconies.)
Quick recovery (Think this is easier for player and GM as it leads to more encounters and less I'm hiding and doing nothing until I heal)
Downward Spiral (Cumulative penalties until rest) (Would combine possibly well with the above. Have some kind of corruption or mental toughness stat that slowly erodes with defeat/ immoral actions or increases with wins/pure actions)
Dismemberment (Permanent penalties/disfigurement) (Against)
Death (Against)

Corruption (In whatever form based on enemy)
None (depending on enemy. If we're talking about Chaotic corruption it doesn't make much sense for a player to turn to chaos after getting beaten by loyal black and white Space Marine on a black and white Space Marine bike they pissed off in bar. If we say corruption is just mental toughness or dedication to the mission it works with other races depending on the plot (a loss/rape by the Tau diplomat is used as blackmail to lure you towards the "Greater Good")
Minor (Needs to be some decision from the player about how it affects them but I don't think they should have total control on how much they recieve
Normal (Dice enforced,) (preferred, combined with above statment)
Major (Autofails/submission) (Against)

Sexual content
Split between normal and heavy (changing of course to the individual players wants), would be nice to have some non-combat encounters with such penalties

Party Coherence

Grouped by posting speed

Party is split often (as needed due to activity)

Import Old Characters?
Yes

Yes + rewards

(I don't mind rebooting Rosette from scratch but I would like to keep playing her as she was very fun)

Banned Kinks: scat
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Re: Warhammer 40,000: Kill Team

Postby Hazard1325 » Tue Oct 06, 2015 12:15 am

Planning to make it closer to Dark Heresy, would probably shy away from large battles or warzones unless things devolved to that point naturally through the story. Also for enemy choices I will say anything I listed there I can make work for LoK, that said for something like necrons or nurgle they might be different form their canon interpretations.

Note on Corruption, I use it to describe mental degregation. If sexual encounters are included it will probably represent a characters willpower to resist those kinds of attacks/advances. Each race/enemy would likely have it in a different form, in our last game it was mostly Chaos/warp taint, if it were Tau though it might represent their brainwashing 'Greater good' power, Necrons might be a form of the living metal curse, ect. Still considering the system but I have something that looks promising so far.
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Re: Warhammer 40,000: Kill Team

Postby Phoenixcz » Tue Oct 06, 2015 5:11 pm

Green answers I would prefer
Yellow answers I'm neutral to
Red answers are options I would liked to avoid

Enemy pick 3 of 6
Chaos(all, or a specific god, your choice) Always fun, especially with Slaanesh, as we're on LoK
Tyranid Genestealer cults work with horror/investigation theme, Hive Fleet, not so much
Ork Better for war scenarios, not very subtle
Dark Eldar Good for horror and investigation, kinky
Eldar May work for investigation, not so much for horror. Have a tendency to meddle in everything anyway
Necron Maybe as horror tomb exploration, not much to offer otherwise
Tau Better for war/diplomacy then some subversion, but got some potential. Better with their client races

'Game Over' Conditions (Yes or no to each)
Death Yes
Mind break/enslavement Depends on situation
Impregnation I'm personally not a fan of impregnation, so It would propably be game over for me
Serious injury Doesn't have to be game over with cybernetics, but may potentionaly disable the character for some time. Depends on injury

How Lethal?
No Death
Quick recovery
Downward Spiral(Cumulative penalties until rest) Sounds good to me
Dismemberment (Permanent penalties/disfigurement) Depends. Some injuries can be less serious with cybernetics
Death No problem with death, if there would be a option to rejoin with replacement char

Corruption (In whatever form based on enemy)
None Eh, what's a warhammer without some Chaos corruption?
Minor (None enforced, full player choice) I'd say dice to increase corruption, but player's choice on how it shows
Normal (Dice enforced) I'd say dice to increase corruption, but player's choice on how it shows
Major (Autofails/submission) No

Sexual content
Normal(Most Defeats) Most defeats + some encounters, depends on enemy

Party Coherence
Grouped by posting speed No problem with splitting the party, but it's harder on GM to keep their ingame timeline synchronised

Import Old Characters?
Neutral stance, wouldn't mind starting a new character, but old one with some loyalty reward would be nice too. Depends on story

Banned Kinks: Scat, watersports, heavy gore (I don't mind gore in non-sexual content). Personally, I'd like to avoid any form of impregnation or oviposition and vore (in sexual content, being killed and eaten by some monster is fine)
If it takes me two weeks or more to respond to a RP without prior notice, send me a PM. It's more likely I've missed the last post, forgot or got distracted and need a little reminder rather than deciding to drop the game without warning.
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Re: Warhammer 40,000: Kill Team

Postby spitfyre » Sat Oct 10, 2015 9:01 am

Enemy pick 3 of 6
Chaos(all, or a specific god, your choice)
Tyranid- Tyranids would be fun. Shit generally hits the fan when Tyranid is involved
Ork- Orks could make for some very good 'grunts' . I am not sure how "interesting" they could be, but they still might not be a bad base level enemy.
Dark Eldar- might be an interesting somewhat neutral if not hostile enemy to go up against. They would probably be encountered in smaller groups or even individuals at most points.


'Game Over' Conditions (Yes or no to each)
Death (Yes)
Mind break/enslavement (Mind break yes, Enslavement, maybe not)
Impregnation (Please no)
Serious injury (depending on the injury- preferably not though)

How Lethal?
Quick recovery ( would be much easier to play out and would speed things along a lot. Instead of resting 8 hours after every fight we would recover a portion of our hp that would allow us to keep fighting.)
Downward Spiral(Cumulative penalties until rest)- (could be interesting... if to many injuries in vital places the character would get small penalties until they take a break.)
Dismemberment (Permanent penalties/disfigurement- i dont know how I feel about any permanent disfigurements)
Death ( Sure. Death can be possible, but don't make it too easy to die or character development will be distant and not worth)

Corruption (In whatever form based on enemy)
Normal (Dice enforced) Random chance to be more corrupted would make things easier. and praying to the RNG gods is always fun.

Sexual content
Normal(Most Defeats) - Heavy(Almost every Defeat+most encounters) every defeat doesn't need to end in sex and even encounter doesn't need to not have sex...


Party Coherence

Grouped by posting speed- I feel like things got messy once everything split up too much before


Import Old Characters?
No or Yes + rewards. I would be perfectly happy with either

Banned Kinks: scat, watersports, vore, heavy BDSM (piercing, whipping, the like)
When life give you lemons, get sour 'bout life. Image
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Re: Warhammer 40,000: Kill Team

Postby Phoenixcz » Tue Nov 17, 2015 1:16 am

It's been over a month...is there still a chance for another W40K RP, or should I lose hope for the foreseeable future?
If it takes me two weeks or more to respond to a RP without prior notice, send me a PM. It's more likely I've missed the last post, forgot or got distracted and need a little reminder rather than deciding to drop the game without warning.
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Re: Warhammer 40,000: Kill Team

Postby Hazard1325 » Wed Nov 18, 2015 3:59 am

Yeah I've just been doing most of the system research off screen rather than keeping a WIP thread up. I'll try to get it out by this weekend.
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Re: Warhammer 40,000: Kill Team

Postby Phoenixcz » Wed Nov 18, 2015 1:54 pm

Good to know! I was just watching this thread sink lower and lower, and I wasn't sure if it's still a thing
If it takes me two weeks or more to respond to a RP without prior notice, send me a PM. It's more likely I've missed the last post, forgot or got distracted and need a little reminder rather than deciding to drop the game without warning.
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