Hello everyone! I'm back with a new RP that sprung into mind after reading a couple of books. Also, time is good right now for me to start something new, so here it is. Although, before I launch into character sheets, personal storylines, and game mechanics, I would put a question to you all to think about after reading everything else:
How would you like this to go?
I know of several people who yearn for the monster RP, where they take their creation on a campaign to subvert the goodly peoples for various reasons (probably mostly sex). But also others prefer the other side of the coin, being a hero and striding out to strike down evil, perhaps with the chance of having unfortunate encounters along the way. With what I have in mind, I could probably go either way, or even try to mix the two together. Although I'm not looking for many players, as I know having too many people to write for has been the downfall of many of my past RP's.
=The Heroic Story=
=The Monster Story=
=Character Creation=
It seems people want to be monsters more than heroes, so here is a creation system for both, just in case:
Monster
---
Hero
<Races / Species>
=Merits and Flaws=
=Mechanics=
There are two types of action - combat and social. Combat and *some* social will use a D10 roll for opposed actions, like getting into a fight or trying to charm someone opposed to you. An unopposed action will automatically succeed, although I will roll in the background for actions that have a degree of success, just to see how you do. That would be something like finding information on a dungeon, or building defences over time. So, for example:
Moro attacks a Goblin sentry with her zweihander. She has a combat skill of 8, and rolls a 2. The Goblin has a combat skill of 4, and rolls a 4. Moro's combined score is greater than that of the Goblin, causing her blow to land. The zweihander has a damage output of 3, plus the 2 with which Moro's score beat that of the Goblin to represent the skill of her attack, resulting in 5, and slaying the 3hp Goblin!
PC's will always have initiative over NPC's This does not mean a PC will always win in a fight, or can just throw caution to the wind.
Monsters begin with 50 corruption, heroes with 0. Corruption will be gained through various events, for example forcing others into sex acts, getting convinced to do the bidding of a more corrupt being, etc. Worshiping specific gods can do it too, although that can lead to "blessings" being given that can mark out a character as blatantly corrupt, even if they try to hide it. Once a character is at 50 corruption, they are considered a "monster", as they are willingly working for the Demon Lord. Once at 100, they practically are the new Demon Lord, but the old one might have issues with their command being usurped. Corruption 0 characters are pure, and can cleanse corruption. A monster needs to drop to 30 corruption through cleansing before they are no longer considered a monster.
=The World=
The semi-comprehensive guide to Luxoria