Singularity [OOC/Recruitment] FULL

A forum for recruitment and out-of-character role-play discussion.

Singularity [OOC/Recruitment] FULL

Postby Nicoffee » Wed Nov 30, 2016 5:25 am

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Yo folks, Nicoffee (Previously Nescafe) over here. Here to bring y'all my newest RP, which I mentioned earlier in a few other places. I will be hosting Singularity and ONLY Singularity for at least a good while (Unless it totally fails, that is). I was in the mood for a Sci-Fi RP, so I came up with this. It's inspired by Tyranny, Shadowrun and a Tabletop RPG by the name of Eclipse Phase.


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Premise:

In Singularity, evil has won. The galaxy is dominated by Bayrios, a mysterious and all-powerful overlord who has subjugated the galaxy, their conquest having started roughly four hundred years ago, pretty much the entirety of the known galaxy is now under their control, save for a few outer rim worlds who still feebly attempt to resist the Overlord's occupation.
The Skylat system is your home and it belongs to the Overlord. Skylat is filled with technology and magic, both in its planets, its people, its fauna and its flora. Magic exists and can be manipulated by virtually anyone, even those who are not interested in the art per say are familiar with its basic workings, how to light a candle with a touch, heat up the water of a bath when the electric shower isn't working, flip a light switch from a short distance away, the concept of toying with the arcane is as usual as learning to ride a bicycle.
Of course, those who study magic with dedication and perseverance are known to be able to wield with devastating effects. Likewise, the power of technology is nothing to be underestimated, not only is faster than light travel a generally affordable commodity for anyone, today's technology is able to terraform entire worlds in a matter of days, transcend and re-define humanity, one step at a time.

Bayrios, The Overlord:

Bayrios is the Overlord of the Skylat system, nobody knows what they look like or, for that matter, if The Overlord is male, female or whatever else. The Overlord operates through their "Council", men and women of awesome power and varying importance who have sworn their undying loyalty to the Overlord.

The Overlord resides at "Dux", the capital planet of Skylat, within the Imperial City, at the very top of the Ebony Palace, a massive, impenetrable structure which few enter and even fewer ever leave. From that overlook, the Overlord oversees the domination of the Skylat system and the destruction of any remaining factions that may oppose them.

While Bayrios seems content to leave their Council to finish off the rest of the conquest, they occasionally take matters into their own hands, sort of, to remind people of who Bayrios is, and why they should be feared. The Overlord's most powerful weapon of mass destruction is not a nuke, or an orbital laser, or a gun.

The Overlord's most powerful weapons is ink on paper, an Edict. An edict is a special kind of missive which they need to physically send to a specific location or planet and then have the scroll be read, doesn't matter if out loud or quietly, once someone reads what the Overlord has written on a scroll, it is no longer just an order or a law, it is reality.

At one point during the early days of the Conquest, the planet of Karnaca, a bustling, advanced civilization, well advanced beyond most of their peers, militarily ready to hold out against the Overlord's entire army at the time, if not even fight them back in their conquest, they received an Edict from the Overlord that said:

"If the leaders of Karnaca have not surrendered to Bayrios's forces by the end of the planetary month, the entire planet shall be struck down by the Overlord's godly thunder."

They laughed and mocked the warning, until the very end. At the end of the month, what followed would be known to all as the "Edict of Thunder", the first great proof of the Overlord's power. As the end of the month approached in Karnaca, the atmosphere grew dark and heavy, the entire planet was covered in a pitch black smoke and as the clock hit midnight on the last day of the month, a single massive bolt of lightning came down from the sky and struck the earth of Karnaca, this single bolt of electricity traveled all the way down to the planet's core and kickstarted a fusion reaction in the planet's core, causing to shatter itself apart in rock, magma, metal and guts, as the entire civilization of the planet and the planet itself were wiped out in an instant.

The second edict was the "Edict of Decay" a few years later, sent to the once life rich planet of Bullabhan, which was home to the galaxy's largest forests, biggest trees, most colourful life and most magically attuned people, who so happened to be resisting the Overlord's rule.

"For as long as the sons of Bullabhan resist the will of Bayrios, the land of the planet shall be blighted, no plant life shall grow or prosper in the blighted soil of the planet."

And so it was decreed, and so it happened. Ever since that Edict, Bullabhan went from a jungle planet, to a desert planet, dry, rocky and dead.

Needless to say, once the Overlord's power had been confirmed among the people of the galaxy, the rest of the conquest went by much more smoothly, the few incidents where there were rebellions or resistance were quickly silenced, either by the Overlord's forces, or by an Edict.

The Council:

Each planet in the Overlord's domain is controlled by a Council member, but not all Council Members control a planet, some work to oversee specific matters which take up precedence over planetary governance.
Riviera "Jupiter" Parrica, by example, is the Councilwoman of Justice, she is responsible for overseeing, regulating and applying the law all over Bayrios's domain. She is a stoic, cold and imposing woman, whose mind is said to be able to pierce through any lies, her gavel able to smite any lawbreaker, her judgment absolute and unquestionable.

Nur "Mercury" Nyoman is the Councilman of Commerce and Trade, he is responsible for overseeing all businesses and their permissions all over the Empire. In the Empire, merchants are given "Permits" on what they are allowed to sell every year, and these permits are shifted around depending on the needs of the empire and what other permits the merchant has operated with thus far, this keeps any of them from acquiring a monopoly on a certain market and keeps all trade under the tight control of the Overlord. The currency in the Empire is the ¤ (Credit), by the way.

Yera "Mars" Banwich is the Councilwoman of War, she is supposedly the Overlord's military mastermind and most trusted general, responsible for overseeing the conquest and keeping Bayrios informed of all the comings and goings of their expanding empire.

There are many other Council members, but they will be introduced as necessary.

Transcending humanity:

All characters in Skylat are human by birth, but that doesn't mean they can't customize their body into whatever they please. As years went by, genetic splicing and body manipulation became quite normal among the general populace. The level and extent of the changes varied greatly as time went on, sometimes even turning a parent's modifications into actual permanent changes that their children then inherited. Because of this, Skylat is filled with numerous different human "sub-types", with things that range from people who gave themselves "extra appendages" all the way to those who mixed their DNA with that of animals or beasts. Despite all of these different subtypes, splices are generally strictly cosmetic. Because no matter how many beast-splices may claim that they can hear, smell or see better than the average human, no one has been able to scientifically prove such facts as a reality.

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Basics:

Might – your character’s physical strength and intimidating presence.
Finesse – your character’s physical precision and subtlety.
Quickness – your character’s speed and reaction times.
Vitality – physical health and force of personality.
Wits – intelligence and arcane potential.
Resolve – ability to endure physical, mental and social challenges.


When a character is attempting to perform an action, I roll a d100, then add the character's attribute related to that particular task, as well as any tools he might have which help him with his task, then subtract a value according to the difficulty of the task, if the character rolls 51 or above, it's a success, if they roll below, it's a fail.

Let's take as an example Brutus, Brutus is a generic character with 20 Might, which is moderately high, attempting to force a metal door open in the middle of heavy rain, his roll would be a d100 + 20 - 10. They would therefore need to roll 41 or higher, giving them a 59% of success. Making it an averagely difficult task.

Brutus fails to kick the door open on his first try, he decides to try and be a little bit smarter about this and, now equipped with a sledgehammer to help him bust the door open, waits for the rain to pass before trying again. Breaking open a door is considerably easier with a tool and it also is no longer raining, turning the -10 penalty into a +10 bonus. Meaning the roll is now d100 + 20 + 10, which means he only needs to get higher than 21 to bust the door open, in other words, a 79% chance of success, a considerably easier task.

The difficulty ratings go as follows:

-100 Impossible (Auto-fail) - Difficulty Level 5 or more
-50 Very difficult - Difficulty Level 4
-25 Difficult - Difficulty Level 3
-10 Somewhat difficult - Difficulty Level 2
-5 Tricky - Difficulty Level 1
0 Average - Difficulty Level 0
+5 Straightforward - Ease Level 1
+10 Simple - Ease Level 2
+25 Easy - Ease Level 3
+50 Very Easy - Ease Level 4
+100 Trivial (You just automatically succeed) - Ease Level 5 or more

Difficulty will go up or down according to the number of elements that are helping or hindering you perform your task, and some elements may award multiple levels to increase or decrease difficulty. In the example above, the fact that the door was of a hard material and that it was raining, put the task at a difficulty level of 2, giving Brutus a -10 Penalty to the task.

Waiting for the rain to fade off reduced the Difficulty Level from 2 to 1, and then using a sledgehammer further improved his chances by +3 landing him an Ease 2 Bonus.

When two characters are facing each other off, a similar process occurs, except then the characters make opposed rolls against each other instead of against a static 51. Difficulty bonuses or penalties still will apply, depending on the environment in which the characters are facing off, their current condition and status, and if they're fighting, high ground,distance relative to weapon type, etc.

KEEP IN MIND THAT BULLETS AND LASERS ARE STILL A ROLL AGAINST A 51, NOT A CONTESTED ROLL. YOU CAN'T DODGE SOMETHING THAT FAST AFTER IT WAS FIRED, THE BEST IDEA IS TO JUST MAKE YOURSELF A MORE DIFFICULT TARGET VIA COVER, SMOKE, ETC.

When multiple characters are attempting to perform the same task (such as two characters trying to push a rock out of their way) or when one character is aiding another in the resolution of a task, both of their attribute scores are added together in a single roll for both of them.

Character Advancement:

There are no levels in this game. Instead, characters improve themselves by upgrading their equipment and by performing meaningful actions relevant to the attributes they want to raise. Everytime a character succeeds in a roll of Difficulty Level +2 or lower, the attribute they used to make that roll increases by one point.

Health Mechanics:

Characters in Singularity don't have HP, instead, when they get hurt, they acquire Grazes and Wounds. Grazes heal immediately once a battle is over, wounds, however, require a fair amount of time or medical treatment to get rid of.

Every wound a character has adds a -5 bonus to all rolls they attempt to make, due to the pain keeping them from acting at their full capability. Grazes give no penalties, but every three Grazes turn into a wound. A character may have as many as 5 wounds at maximum, plus one additional wound for every 5 points of Vitality they possess.

If a character acquires one more wound than their Vitality Score allows them to, they must succeed in a "Resolve" check or be knocked unconscious, if the character succeeds in the Resolve check, they still acquire the wound as normal, but keep themselves from getting knocked out.

Deflection Mechanics:

Armor makes you easier to hit, but, in exchange, makes it so that the hits you do take aren't as lethal as they could be. Every "Deflection" point turns a weapon's Wound Point into a Graze Point.

Soak Mechanics:

The heaviest armors, also have a Soak mechanic, which means they can just nullify an amount of Graze damage equal to the amount of Soak points they have. This comes into affect after Deflection.

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Magic in Singularity works based on Sigils, sigils are quick patterns of movements one can perform with their fingers in order to summon magical effects, which are then focused and re-purposed by the use of extra symbols around and following the original symbol.

There are 10 "Base" Sigils:

Image - Fire
Image - Vigor
Image - Illusion
Image - Frost
Image - Lightning
Image - Life
Image - Force
Image - Emotion
Image - Atrophy
Image - Stone
These are taught in most schools around the world and anyone can use them to cast spells at a basic degree, depending on their affinity and capabilities with magic.

Trivial uses of magic include: Using a fire sigil to light up a candle, using a stone sigil to leave a message in the rock, using a force sigil to flip a light switch, using a vigor sigil to give your coffee that extra "oomph" in the morning.

Average uses of magic include: Using a Lightning Sigil to recharge a laser weapon's battery, using a life sigil to heal someone's wounds, using a force sigil to knock someone off their feet.

Difficult uses of magic include: Using a fire sigil to throw a fireball at someone, using an Emotion Sigil to take control over someone else or using a Stone Sigil to turn someone's flesh to stone for some time.

As previously mentioned, anyone in the Skylat system can learn about magic, though the dangerous and forbidden arts are secrets kept only for Bayrios, their trusted Council Members and their forces. There are supposedly dozens of other sigils, kept secret from the general populace due to their hidden potential. It is often speculated that Bayrios's Edicts are actually not truly letters, but rather a succession of powerful secret sigils which are known only to the Overlord, of course, that is mostly wild speculation.

When used offensively people, Sigils always roll against the target's resolve, regardless of the type of attack being made. Be it a ball of flame or an illusion made to trick the mind, if the target is another person, it's a contest against their resolve.

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Weapons Types:

Weapons below have the following information:

How much and what type of damage they do.
Their range. (You get disadvantages when using weapons outside of their ideal range)
Their special effects or restrictions, if any.
Most ranged weapons can be either firearms or laser weapons. Lead-based firearms can only fired so many times before having to be reloaded, which requires a full turn. Laser weapons, on the other hand, have much larger clips by working with batteries which, once depleted, make the weapon pretty much useless until it can be recharged at a viable power source.
Not only that, some weapons have multiple different firing modes, such as burst fire or full auto. Keep in mind that these modes come with accuracy penalties, however, and each bullet is calculated separately for the purpose of armor calculations.

Spoiler (click to show/hide):

Blades (Swords, axes, knives, ...) - 100 ¤
- 2 Wound Damage + 1 Wound for every 10 points of Might (Rounded Down)
- Melee Weapon
- Wounds made directly by the Blade's Attack (Not made by stacking Grazes or from any other source) create a Bleeding Stack, each Bleeding Stack causes the victim to take one Graze Damage per turn.
- One handed.

Blunt (Hammers, batons, staves, ...) - 50 ¤
- 4 Graze Damage + 1 Graze for every 10 points of Might (Rounded Down)
- Melee Weapon
- One handed

Unarmed
- 2 Graze for every 10 points of Might (Rounded Down)
- Melee Weapon
- Swift weapon, if you initiate combat using this weapon, you get an extra attack on the first turn.

Exotic (Whips, chainsaws, flamethrowers...Anything that doesn't fit inside other categories) Price varies
- Discuss with Nicoffee

Throwing - 200 ¤
- 1 Wound Damage + 1 for every 10 points of Might (Rounded Down)
- Ranged Weapon (5 to 25 feet range)
- Ammo limited, no reloading

Bow - 300 ¤
- 3 Wound Damage + 1 for every 10 points of Might (Rounded Down)
- Ranged Weapon (10 to 60 feet range)
- Ammo limited, no reloading

Taser - 450 ¤
- Insta-knockout if the target fails a resolve test, no damage otherwise.
- Ranged Weapon (5 to 25 feet range)
- Battery Limited (1 use per Charge)

Hold-Out Pistol - 350 ¤
- 3 Wound Damage
- Ranged Weapon (0 to 25 feet range)
- Swift weapon, if you initiate combat using this weapon, you get an extra attack on the first turn.
- Single Shot Mode, one shot per turn
- If Firearm, ammo limited, 4 shots per reload.
- If Laser, battery limited, 8 shots per charge.
- One handed

Light Pistol - 300 ¤
- 3 Wound Damage per shot
- Ranged Weapon (5 to 30 feet range)
- Single Shot Mode, one shot per turn
- Burst Shot Mode, fire three shots in a single attack, at the cost of giving yourself a Difficulty 2 for the shot.
- If Firearm, ammo limited, 10 shots per reload.
- If Laser, battery limited, 25 shots per charge.
- One handed

Heavy Pistol - 500 ¤
- 5 Wound Damage per shot
- Ranged Weapon (5 to 40 feet range)
- Single Shot Mode, one shot per turn
- If Firearm, ammo limited, 8 shots per reload.
- If Laser, battery limited, 18 shots per charge.
- One handed

Machine Pistol - 550 ¤
- 3 Wound Damage per Shot
- Ranged Weapon (5 to 30 feet range)
- Burst Shot Mode, fire three shots in a single attack, at the cost of giving yourself a Difficulty 2 for the shot.
- Full Auto Mode, fire up to a maximum of five shots in a single attack, at the cost of giving yourself a +1 difficulty for each consecutive shot fired, each shot is rolled separately. So the first shot is at Difficulty 1, the second at 2, the third at 3, etc. Up to a maximum of Difficulty 4.
- If Firearm, ammo limited, 25 shots per reload.
- If Laser, battery limited, 70 shots per charge.
- One handed

Submachine Gun - 600 ¤
- 2 Wound Damage per Shot
- Ranged Weapon (5 to 45 feet range)
- Burst Shot Mode, fire three shots in a single attack, at the cost of giving yourself a Difficulty 2 for the shot.
- Full Auto Mode, fire up to a maximum of five shots in a single attack, at the cost of giving yourself a +1 difficulty for each consecutive shot fired, each shot is rolled separately. So the first shot is at Difficulty 1, the second at 2, the third at 3, etc. Up to a maximum of Difficulty 4.
- Suppressing Fire, at the cost of five bullets, this weapon can be used to force an opponent to lose their turn.
- If Firearm, ammo limited, 35 shots per reload.
- If Laser, battery limited, 100 shots per charge.

Assault Rifle - 800 ¤
- 5 Wound Damage per Shot
- Ranged Weapon (10 to 50 feet range)
- Single Shot Mode, one shot per turn
- Burst Shot Mode, fire three shots in a single attack, at the cost of giving yourself a Difficulty 2 for the shot.
- Full Auto Mode, fire up to a maximum of five shots in a single attack, at the cost of giving yourself a -1 difficulty for each shot fired.
- Suppressing Fire, at the cost of five bullets, this weapon can be used to force an opponent to lose their turn.
- If Firearm, ammo limited, 20 shots per reload.
- If Laser, battery limited, 60 shots per charge.

Sniper Rifle - 900 ¤
- 8 Wound Damage per Shot
- Ranged Weapon (45+ feet range, can hit any faraway target with no disadvantage, provided you have a clear view of the target)
- Single Shot Mode, one shot per turn
- Always deals at least 5 Wound Damage if it hits, regardless of armor Deflection.
- If Firearm, ammo limited, 1 shot per reload.
- If Laser, battery limited, 5 shots per charge.

Shotgun - 700 ¤
- 4 Wound Damage per Shot x 1d4 (Each shot is calculated separately against armor)
- Ranged Weapon (5 to 40 range)
- Scattershot Mode, this weapon fires several shots at once with each shell. Meaning that, when fired, it hits not only the main target, but also any targets near it.
- Knock back, getting hit with these weapons pellets forces the target to pass a Resolve check or be knocked prone.
- If Firearm, ammo limited, 6 shells per reload.
- If Laser, battery limited, 8 shells per charge.

Machine Guns - 900 ¤
- 4 Wound Damage per Shot
- Ranged Weapon (10 to 70 feet range)
- Super Full Auto Mode, fire up to a maximum of ten shots in a single attack, at the cost of giving yourself a -1 difficulty for each shot fired, up to a maximum of -3 Difficulty.
- Super Suppressing Fire, at the cost of a hundred bullets, this weapon can be used to force all opponents to lose their turn.
- If Firearm, ammo limited, 120 shots per reload.
- If Laser, battery limited, 260 shots per charge.

Cannons/Launchers - 1500 ¤
- 10 Wound Damage per Shot
- Ranged Splash Weapon (20 to 90 feet range, 10 feet splash)
- Explosive Fire, this kind of weapon not only ignores penalties from cover, it downright destroys cover if it hits any.
- Ammo limited, 1 shot per reload

Grenades - 200 ¤ per unit
- 10 Wound Damage Per Shot
- Ranged Splash Weapon (Up to double the thrower's might score feet range, 25 feet splash)
- Explosive Fire, this kind of weapon not only ignores penalties from cover, it downright destroys cover if it hits any.
- Single use, grenades need to be bought one by one.


Armor Types:

Spoiler (click to show/hide):

Clothing/Nude
- No advantages or disadvantages

Shielded Clothing - 250 ¤
- In-differentiable from normal clothing except on close analysis.
- No Quickness Penalties
- 2 Deflection

Light Armor - 150 ¤
- No Quickness Penalties
- 2 Deflection

Medium Armor - 350 ¤
- +1 Difficulty to Quickness Rolls
- 3 Deflection

Heavy Armor - 450 ¤
- +2 Difficulty to Quickness Rolls
- 4 Deflection
- 1 Soak

Full Body Armor - 600 ¤
- +3 Difficulty to Quickness Rolls
- 5 Deflection
- 1 Soak

Environmental Armor - 800 ¤
- +4 Difficulty to Quickness Rolls
- 3 Deflection
- 1 Soak
- Provides protection against extreme heat, cold, radiation or the vacuum of space. All space suits are treated as Environmental armor.

Power Armor - 3500 ¤
- +5 Difficulty to Quickness Rolls
- +3 Ease to Might Rolls
- 8 Deflection
- 4 Soak
- Battery Limited, can be used for 4 hours per charge.

Shields - 200 ¤
- +1 Difficulty to Quickness Rolls (Stacks with armor)
- Counts as full cover for the wielder and anyone they're covering (+2 Difficulty for enemies trying to hit the wielder)
- Requires a free hand to wield.


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Everyone's adventure will begin in Patria.

Patria is a small (half the size of Earth) earth-like planet with one moon by the name of Amada.

http://i.imgur.com/YReVlsX.jpg

Patria's geography has a few important characteristics:
- No continents, Patria is mostly covered by earth, instead of water. Amidst its large landmass, it has massive lakes and rivers of varying depths.
- Uniform fauna and flora. Possibly due to its "single continent" geography, Patria's vegetation and animals are generally the same along the entirety of the planet.
- Eros-stimulative atmosphere. (You saw this coming.) The atmosphere of Patria is not toxic to humans, in fact, it is quite comfortably breathable and very healthy...Except...Well, the planet has a bit of an aphrodisiac effect in its atmosphere, which causes its inhabitants and visitors to be rather "affectionate" at all times during the day. Though reports vary, some people claim that the effects of Patria's atmosphere can remain within one's body even long after they left the planet, causing general increases in sexual appetite.

Aside from that, Patria is also a planet that has been resisting the Overlord's conquest. For quite a while now, in fact. Usually planets attacked by the Overlord tend to last no longer than one or two weeks, not only are the Overlord's forces quite often more than enough to overpower any resistance, the mere threat of an edict is usually enough to push any opposition into submission. Sadly, on Patria's case, it's been well over a month since Bayrios's forces landed on the planet's surface and any progress in the conquest has yet to be seen, the local resistance, by the name of the "Homeland" has yet to give any ground to the invaders and has defended their home with amazing bravado. The Council member in charge of the domination of Patria, Sybille "Venus" Arrobestra, has attributed this delay to the planet's aphrodisiacal atmosphere, which has kept her troops too "occupied" to work at full force.

Needless to be said, the Overlord is rather displeased with this turn of events and has sent a single civilian ship to Patria as "reinforcements" with what everyone can only assume is an Edict, alongside with a single small squad of troops.

Characters may belong to any of the parties involved in this affair, they may be part of the forces of Councilwoman Venus, which includes, soldiers, quartermasters, medics, suppliers, historians, tacticians...They may be part of the squad aboard the civilian ship headed for Patria! Maybe even part of the ship's usual crew, the pilot, engineer, what have you. You can be a local from the planet, who has remained neutral in the war so far. And if you want, even, you can also be part of the "Homeland" resistance force, if you have a death wish.
Last edited by Nicoffee on Wed Feb 01, 2017 1:19 am, edited 8 times in total.
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Re: Singularity [OOC/Recruitment] UNDER CONSTRUCTION

Postby Nicoffee » Wed Nov 30, 2016 5:25 am

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EXAMPLE SHEET:
Spoiler (click to show/hide):

Name:


Sex: (What your character is or isn't packing under the belt...No, that's your pistol, I mean UNDER your pants.)
Gender Identity: (Because of the way how DNA splicing and implants work nowadays, these two are treated separately in most medical sheets and documents. Gender identity refers to the pronouns that your character prefers to be referred by: He, him/she, her/them,they)


Appearance: (Picture preferred, but not necessary)
Splices: (Any changes or implants your character has given themselves or inherited. List any that are apparent from their picture, as well as any they might keep hidden from the general public.)


Attributes: (All attributes start at least at level 5. You then have 20 points to distribute among the attributes as you see fit.)

Might – x
Finesse – x
Quickness – x
Vitality – x
Wits – x
Resolve – x

Equipment: (You have 800 ¤ (Credits) to spend on whatever equipment you wish from the list in the first post, leftover money will be left in your posession. I would STRONGLY suggest against spending all of it during creation and I'd recommend giving yourself at least one ranged and one melee option available to fight with.)

Sigils: (Pick three of the ten available sigils for your character to know and be able to use fluidly. You can learn the others later, from NPCs or from other players.)

Background: (Who is your character? What were they doing before the story started? What do they WANT to do? Etc.)


Player Characters - 15/15

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- cliffracer (Lyalah)
Spoiler (click to show/hide):

Name: Lyalah Fairchild
Sex: Female
Gender Identity: she/her

Appearance: Lyalah is a dark-skinned woman a bit on the short side with a proper pear-shaped body, with almost no evidence of any splices. She ended up getting pointed teeth once she could afford it, enjoying how they looked more than their function. Her dark hair is styled in a pixie cut to be out of the way when she's doing something intensive. Her chest is on the small side to make up for her wide hips and backside, and she likes to wear heels when she knows she's not getting in to anything too physical.
Lyalah usually wears a black turtleneck and a dark grey knee-length skirt, and loves wearing fancy stockings. She wears a thin full-head helmet mostly for style, essentially just a dark motorcycle helmet with a pointy-teeth design painted on to it. "Intimidation purposes"
Splices: A pointy set of teeth. Not quite the danger level of shark teeth, but that's how she describes them. No other splices.

Attributes:

Might – 5
Finesse – 10
Quickness –10
Vitality – 7
Wits – 10
Resolve – 8

Equipment: Blade (Meat cleaver), Throwing (Knives), Light Armor Helmet
Credits: 470¤

Sigils: Life, Force, Emotion
Background: Lyalah is a doctor. A field medic, to be exact. She is the kind of person who, regardless of what side of a conflict they are on, will treat and shelter the injured. This puts her firmly 'neutral' in the fight for the planet she lives on, as she's happy as long as she gets business and people thankful for her help. Life magic was the first thing she learned as a kid, practicing on animals in pain and sometimes her own wounds (being short had things falling on her often.) As she started her 'business' as a medic, she realised the importance of Force magic to keep patients stationary in case they wanted to try and take out their rival while both were laid out. An invisible hand pushing down on someone's chest, agitating their wounds and causing pain. A bit of a mean way to keep someone in place, to Lyalah's delight.
Lyalah learned Emotion magic to pacify her patients further- emotional exhaustion meant they wouldn't even TRY to get up. Of course, Lyalah is the kind of person to exploit this magic, and ended up often using it in subtle ways to get thanked in whichever way she preferred. Usually through sex, but not always for her own pleasure. At any rate, Lyalah is serious about her doctoring, and gets quite upset at people who get in her way. People she injures while trying to get to another patient aren't treated as nicely.


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- CondorBoH (Aurora)
Spoiler (click to show/hide):

Name: Aurora Residue

Sex: Male (What's in her pants at least)
Gender Identity: Female, She/Her

Appearance:http://www.pixiv.net/member_illust.php?mode=medium&illust_id=58916886 Image
Splices: Heavy cybernetic replacements, most of her 'outer' body is artificial. Possess a pair of retractable tentacles that come out of her back.

Attributes:
Might – 11
Finesse – 8
Quickness – 7
Vitality – 10
Wits – 6
Resolve – 8

Credits: 50 ¤
Equipment:
Medium Armour
Standard Issue Blade
Light Laser Pistol


Sigils: Lightning, Vigour, Force

Background: Aurora was a small time crook, playing the role of the muscle. It was her job to hit things hard, carry the heavy stuff, scare the other crew's muscle and whatnot. She didn't really like it... well she liked hitting things, but she wanted something better for herself. Not much of a family to speak of either, she just wanted something that paid well and let her 'go straight', get a makeover and splice she wanted. You get the gist.
Then came the Big Job. That's what they called it, when you get in on one of the big time planner's schemes. You either took the money after the job and went straight, or you kept on working for the big guys until you became one yourself. Aurora never got a chance to make that decision, as her part of the plan went horribly wrong. Robbing an experimental research facility would have paid big in the long run, but it was called 'experimental' for a reason. The robbers had sabotaged one of the tests to cause a distraction, using the confusion and the fact that there was a university school trip on to get everyone in and knick all the bits before shit went bad.
Well the sabotage caused an explosion. A pretty big explosion. There's a very good reason why Aurora doesn't have any actual skin left.

Through some miracle, the research labs funded the hospitalization and healing process of most of the survivors of the explosion. A majority of the crooks got caught, so why didn't she? It wasn't as if she could do anything about it, since her body was almost entirely ruined by the explosion and she was being kept alive by the powers of technology and life sigils.
The head of the research facility approached with an offer. Wipe her slate clean, no more being a criminal, and they would perform a new and very controversially experimental process to fix her. Not many other choices in her, she agreed.
Putting someone's brain in a cybernetic body isn't anything new. Neither is attaching new robotic limbs to an amputee. What was new was making a cybernetic chassis that looked alive, felt alive and was able to process food, create bodily fluids and so on so forth. The process was almost as painful as being incinerated alive all over again, but she lived through it. Even got a body that she designed to her tastes. What a way to transition...

Through their influence, she got a job as a standard guard aboard a set of civilian vessels, helping secure the ship and fight against pirates or stowaways. Aurora got the very distinct idea that one day she would have to pay a debt. There was no way they just let her 'go' like this without any consequences. She'd keep working hard, hopefully the debt was just in money and nothing... unpleasant.

So here she was, on a ship to a planet that would probably be dominated by the galaxy's beloathed Overlord. Aurora wanted to keep out of this and just get by, not have to deal with soldiers of either side or a war. She'd do her job, but she certainly didn't sign up to fight in any war.


-----------------------------------

- Cryosabre (Cara Orwell)

-----------------------------------

- Firehead (Derek Navious)
Spoiler (click to show/hide):

Name: Derek Navious


Sex: Male
Gender Identity: Him

Appearance: https://chan.sankakucomplex.com/post/show/5606579
Splices: Wolf ears and tail, single fang

Attributes:

Might - 6
Finesse - 7
Quickness - 7
Vitality - 10
Wits - 15
Resolve - 5

Equipment:
200 Credits
Hold-Out Pistol (Laser) 350 Credits
Shielded Clothing - 250 Credits

Sigils: Vigor, Life, Lightning

Background: Derek was born to an affluent family on the planet of Pelkoth. A planet rich in minerals, his family had grown rich selling them. When he was 16 he was sent to a boarding school. It was his first time off of his home planet. It wasn't until several months later he got the news. While he was gone The Overlord had made a bid for his planet. They had refused him certain their vast mineral resources would help protect them, but it wasn't enough. His home planet had been devastated by terrible earthquakes once the Edict had taken effect.

Heartbroken at the news he threw himself into his studies hopeful it would help him find a way to get his revenge, but as time passed and The Overlord continued his domination Derek lost his hope of him being able to do anything. As he graduated he realized there was nothing he could do to avenge his family, but his fervor had managed to make him very adept with magic. He found himself receiving many offers for employment some landing him within the Overlord's forces. Seeing little point in resisting he accepted the offer. Walking up to the civilian vessel bound for Patria with the vaguest instructions he'd ever seen he wondered just what he had signed up for.


-----------------------------------

- Icaelus (Evelynn Graele)
Spoiler (click to show/hide):

Name: Evelynn Graele
Sex: Female
Gender Identity: She

Appearance:
Spoiler (click to show/hide):

Splices: A pair of pure black wolf ears sit upon Eve’s head, the results of a curse stemming back many ages ago. Eve hides this feature with her hairstyle.

Attributes:

Might – 5
Finesse – 11
Quickness – 9
Vitality – 5
Wits – 7
Resolve – 13


Credits: 100 ¤
Equipment:
Legacy. A high-powered Laser SMG from her father's law enforcement days, many little adjustments have been made for Eve to now tote it as her main-go-to gun. Boasting of a higher output strength and magazine capacity than your usual run-of-the-mill gun, this gun has seen much action in her father's hands, now passed on as a Legacy to his daughter.
It serves to remind Eve of familial bonds, a memento of happier days gone by. A worn out insignia of the District Eleven Security "D11Sec" can still be faintly seen upon the weapon's stock.

Altas MKV - The workhorse of long knives, the Altas MKV is a highly durable blade extending out about eighteen inches in length, comfortably placing it within the category of a shortsword. Built with "indestructible" as it's tagline, the Altas MKV might not be the most precise nor sharpest of blades but instead works as an all-round utility blade. Besides, everything dies the same when you decapitate it. Highly effective, decapitation.
Several lines are scratched out upon the blade near the guard, as if counting the lives this blade has claimed so far..a total of fifteen?

Sigils: Life, Lightning, Force


-----------------------------------

- KnightVanilla (Elijah Barns)
Spoiler (click to show/hide):

Name: Elijah Barns


Sex: Female
Gender Identity: She

Appearance: http://ariverkao.deviantart.com/art/Dra ... -537632950
Splices: Horns, scales and lizard like appendages to replace her forearms and legs.

Attributes: (All attributes start at least at level 5. You then have 20 points to distribute among the attributes as you see fit.)

Might – 20
Finesse – 5
Quickness – 5
Vitality – 10
Wits – 0
Resolve – 10

Equipment: Shield- The tool that has saved her life more times than she can count… Whenever she's stuck in a fire fight this ol thing protected her… her friends and got her closer to kick the ass of those that stood against her.

Throwing Knives- Never underestimate a good blade… they always come in handy.

Staff- the real get to know you weapon… time to take the shaft!

Grenade- Ha! They can't run from this… And if they do they'll run into you.

Light Armor- everyone needs protection for those more intense encounters.

Sigils: Life, Force, Fire

Background: Brute, lackey, henchmen, bitch, and sow… Elijah has been called many things on and off the field of combat. While many would prefer to be using guns within these days. Ms. Barns has always been the exception. Remembering the details of the empire paladins that served honorably, dutifully, and most of all brutally against those that opposed them. It wasn't long until she was of age and enlisted hoping to prove herself the rank and title of paladin. In many fights she has proven her capability to fight and to protect her allies. Those she deems a threat are only a nuisance to her as she enables her allies opportunities to gain the kill or even success in the mission.

Unfortunately her poor upbring has not allotted her the favor of fortune. As such she has acquired everything within her arsenal overtime. Most would believe he to be some sort of suicidal sort…. But she knew better than them… She knew with with her humor and strength she would become a paladin one day.



-----------------------------------

- lilbooth (Echo)
Spoiler (click to show/hide):

Name: Echo (surname: Dawn)

Sex: Female
Gender Identity: she/her

Appearance: http://imgur.com/C5D2w3h

Splices:
Vestigial Fangs- Inherited
Sculpted Ears- Inherited
Clean Metabolism-Inherited
Metabolic Acidosis- Inherited
Cerebral Jack- Implanted
Claw-like Nails- Implanted

Attributes:
Might – 5
Finesse – 12
Quickness – 10
Vitality – 5
Wits – 13
Resolve – 5

Equipment: 0 ¤
PDA 200 ¤
Light Armor 150 ¤
Mono-molecular Blade (stylized as a tanto) 100 ¤
Forearm-Mounted Crossbow 350 ¤
- 4 Wound Damage
- Ranged Weapon (10 to 75 feet range)
- Ammo limited, no reloading

Sigils: Illusion, Lightning, Force

Background: Echo is a Patria native, her family has lived on the planet for a few centuries and is quite well known in several social circles. The Dawn family, “founded” by the late Oberon Dawn, has enjoyed a pleasant, if not strange, life on the planet of Patria for quite some time. The Dawn’s original members adopted the early trend of splicing permanent elven inspired features. They were by no means the first to do this, but they began to take it further than most. Further generations began to elongate their features, adopt strange vibrant colored eyes, and almost universally, long fangs. The Dawn became known for a regal and ominous appearance and also their grand galas and parties. Oberon was a great practitioner of illusion magic and concealed his aging from all onlookers, even those within his family. So in addition to their unnatural beauty and strikingly pale skin, the family had the appearance of immortality. Of course, any medical personal worth their snuff could easily tell that their immortality was but an illusion.
In addition to the normal practice of illusion among the family, their social position made magical education easily obtainable. A high proportion of the family’s members are well practiced with sigils and use them to enhance the quality of their everyday life. The family is decently large, and not really having strict rules about marrying other subspecies has created a diverse group of kin.
Echo’s birth mother (Ruby) bears striking resemblance to her, only with the addition of a pair of fleshy stunted wings on her back, deep red hair, and a whole slew of piercing and tattoos. Her other parent (Dina), biologically hermaphroditic (though she wasn’t born that way), came from an un-augmented line of humans. Her family had a few members with cosmetic alterations but nothing permanent. Her youthful rebellious stage was a touch more fueled that most. She spliced in a pair goat horns, pointed ears, cute little tail, and much later in life a sizeable phallus. But their story is for another time.
Echo spent most of her early life exploring the small estate that belonged to her family. It was terribly archaic in technological means but apparently it added to the charm. Echo never really thought so. She was a Dawn no doubt, with all of the notable features of her family. She lived a sheltered early life, reading, exploring, or playing with her cousins. The current head of the Dawn family was her Great Uncle Grimbald. He upheld the tradition of hosting any members of the family in their estate making most of Echo’s exposure to others, entirely family members or indentured servants. She really didn’t learn how different she was until she began to attend school. In addition to opening her eyes to the vast amount of different people, her schooling revealed the wonders of technology to her. She cherished any opportunity to explore gadgets, gismos, and computers. She eventually decided to study computer sciences as a career, focusing on data “recovery”. Her family’s connection made finding the right school and the right job pretty easy. But eventually, her mundane job began to bore here. The rampant sexual appetite on Patria helped to curb her thrill seeking for some time, but eventually, that too was not enough. She soon turned to crime
Her illegal activities at first were simple data mining operations. They were low risk and low reward. She had engineered a backdoor into her data recovery systems to discreetly copy client information and used it for her personal gain or sold it the highest bidder. Her actions slowly became more malicious over time and she had to more carefully cover her tracks. A few years, a few surgeries, and a few illegal purchases later, Echo has found herself deep within cooperate espionage. And with the ever imposing threat of the overlord on the horizon, and data recovery agent like herself has found a few new avenues of revenue.

And because I couldn’t fit this into the flow of this narrative backstory here be the Motivations:
Thrill seeking: normal life was far too dull, even on a planet with an aphrodisiac atmosphere
Far from the Tree: Echo loves her family, some of them a bit too much, but she is trying really hard to be her own person. This has pushed her embrace technology, more so than the rest of her family
Greed: Despite the fact that she tells herself that she is suiting up and stealing data just to spice up her life, the money flow has made her lifestyle rather upper-crust. So far her family name has done a good job of dissuading any investigation into her person, but it will not last forever.


-----------------------------------

- Meep Meepersons (Nola)
Spoiler (click to show/hide):

Name: Nola Lemmington

Sex: Hermaphrodite
Gender Identity: Female

Splices: An inherited 18in long 2in thick horse cock with 4, 3in long prehensile tendrils that line the flare of her cock and 6, 2in tendrils that run down the sides of her shaft, 3 on each side. Aside from her hand filling nutz, this masterpiece of genetic splicing is hidden within a sheath, allowing her to seem less huge while wearing pants. Also aside from the sheath being slightly darker skin tone, her cock itself is an appealing unused pink, like her pussy and nipples.

Attributes:

Might – 10
Finesse – 8
Quickness – 7
Vitality – 10
Wits – 5
Resolve – 10

Equipment:
Heavy Armor
Shield
Centrifuge Hammer - 150 ¤ (Exotic Weapon)
- 3 Graze Damage + 1 Graze for every 10 points of Might (Rounded Down)
- Melee Weapon
- One handed
- Gravity Capacitor, the hammer can, once per battle, pull Nora 50 feet closer to a target or push Nola 50 feet away from a target.
- Can be upgraded for 1000 credits to increase both base and Scaling damage by 1. This cost doubles every time it is upgraded.

Sigils:
Life
Vigor
Stone

Background: Nola's story begins with two woman, both hardened space travelers. One a humble captain of a space freighter, the other the captain of a humble pirate crew, in space. The pirate captain had boarded the freight captain's ship, fully prepared to rape and pillage the crew and it's freight. Unfortunately for the pirates, the freighter crew was stocked up on heavy weapons and advanced armors due to a very generous sponsor. The pirates were readily defeated and the captain was captured while what was left of the crew fled and abandoned her, hell of a time for a mutiny huh? Several weeks of unspoken time and events passed and boom, nine months later after a week of freaky hermy sex Nola popped out. The two women married and moved to their favorite planet not currently owned by the evil overlord of the galaxy. Settling down in a nice white picket fence type house the two unlikely pair raised their daughter! Many uneventful years later Nola grew to adult-hood and took up work as a miner, though this soon turned into a cover job when her life became boring, despite the libido increasing effects of the atmosphere she grew up in. Nola decided one day while smashing rocks with a pickax to travel the galaxy, unfortunately that would cost a lot of money, money she had no real way of getting, until she met the homeland resistance. Deciding to take a page from her mother's book, she joined them, but not for any benevolent reason oh no, she was planning on ripping them off and making away with a buttload of cash and a ship, assuming the sods had either of those things.


-----------------------------------

- Nobudi (Aermis)
Spoiler (click to show/hide):

Name: Aermis
Sex: Female
Gender Identity: Female

Appearance:
Spoiler (click to show/hide):

Splices: Inherited Elven-esque ears, Inherent Purple Eyes and Hair

Attributes:
Might – 5
Finesse – 10
Quickness – 7
Vitality – 5
Wits – 15
Resolve – 11

Equipment:
Code: Select All Code
    Name: Squiddles
    Species: Tentacle Beast

    Attributes:
    Might - 7
    Finesse - 5
    Quickness - 5
    Vitality - 13
    Wits - 5
    Resolve - 6

    Equipment: Unarmed

Background: "Squiddles", as Aermis' pet is dearly named, is a Tentacle Beast bought by her in her early days of freedom. Where such a beast originated from, it is not known. It's a very large mass of tentacles ranging in lengths between 3 and 15 feet about the size of a conference desk with no visible head or external organs. How it eats or perceives its environment is unknown. It is known to possess rudimentary intelligence, enough so that Aermis has taken to attempting to train it to be her assistant in her daily life. It is quite docile, not attempting to rape any females in the area (much), but there is a control collar attached... somewhere, according to the shady dealer she bought it from. Hopefully the remote given to her does in fact connect to the collar, but she still hasn't tested it...

Squiddles is omnivorous, but seems to prefer raw protein.



Shielded Clothing
Credits:50 ¤

Sigils: Life, Emotion, Vigor

Background: Aermis was born with nothing to call her own. She was a designated number born between two people who had no choice in the matter, the reason that they were both sex slaves. She was born and raised with the sole expectation that one day, she would be sold from the household where she was birthed to be a fuckdoll in another. If there was one thing this designated number hated, it was weakness. Her weakness. Growing up surrounded by other designates, she vowed vengeance on the system that made her. She was quick, observant. From there she gained knowledge, and it served her well. The household, along with the entire planet in which it was built upon, was eventually destroyed by an Edict. She found salvation in the face of Overlord Bayrios' Empire.

Once she was free of that system, she took the name of Aermis for herself, and with that, she desired more than just that. She wanted to be in power, to be on the other side of the system that made her. Knowledge, just like when she was growing up in that household, would serve as her strength. Growing up a potential sex slave made her suitable for few else, since her strength and endurance was meager. The only thing she could pride herself in aside from her name and appearance was her latent magic. And her pet, of course. Now, as she served Sarra Andringa, Councilwoman "Minerva" of Knowledge, she would obtain power, and carve her name in the Annuls of History.


-----------------------------------

- Reaver (Razajin)
Spoiler (click to show/hide):

Name: Razajin
Sex: Male
Gender Identity: He

Appearance:

Razajin.jpg


Attributes:
Might - 6
Finesse – 10
Quickness – 8
Vitality – 10
Wits – 11
Resolve – 7

Equipment:A pocket full of Pretzels.
A pocket full of stickers for helpfully labeling people as non-citizens.
100 Credits
Laser Shotgun- The Great Journey ~ Discover the Final Mystery of life, my friend. The shotgun is an interesting thing, being heavily modified and not being originally based on a shotgun design. In fact a gun expert might even say that it has more in common with the discontinued sniper rifle, the Lethifer 50. The body of the gun certainly resembles it and it is indeed a bolt-action weapon, but that's where the similarities end. Unlike the Lethifer, The Great Journey as Razajin lovingly calls it, is equipped with a laser core and a hardlight converter. What that means is that instead of shooting out condensed lasers that dissapate on impact, the laser core first directs the energy through the converter before firing out the lasers in a solid orange "hardlight" form in the shape of thick needles. The needles pack pretty much the same amount of punch as lasers normally would, in addition to providing physological terror that only a shotgun pumping out flesh-tearing needles can provide. The bolt-action mechanism greatly reduces the risk of overheating that combining a laser core and a hardlight converter would produce, as each pull of the mechanism releases heat in as soft puff of smoke and steam, sounding like someone taking their last breath of their life. The shotgun has become Razajin's trademark weapon of death, oftentimes leaving behind bloody scenes with people pinned to walls by the needles or body parts torn off and found several feet away. Elaborate and artistic carvings depicting demons and fallen angels fornicating in depravity are displayed going down the length of the barrel but Razajin won't say if he made them himself or forced someone else to painstakingly carve these decadent pictures onto the gun.
Sigils: Life, Lightning, Atrophy

Background: Reports from the Eios Ministry Academy, one of the premier institutions in Skylat. Subject: Razajin, Minister 7923.
As per tradition, I as the overseer of the institution take the time every year to write more personal accounts about the trials and tribulations of the student that receives the highest scores in their class by the time they graduate. It is partially a reward as no doubt they will go out into the world to perform great works in Bayrios' name, and to help with the constant tweaking of the tests to ensure they are always up to par. Razajin is a unique one, like most are who score the highest but he is certainly no prodigy, at least not in academic sense. His entrance exam showed he was quite capable of adapting and critical thinking, inside and out of combat and his Sigil knowledge was quite adequate. The test marked him with a high loyalty to Bayrios, but more out of admiration and a hunger for power than fear. However it also showed that sometimes he'd willing choose paths of greater resistance if he believed the "journey to be more interesting than the end result." In other words, he was sometimes prone to choosing less effective methods if because they'd entertain him.

This became even more obvious during one-on-one sparring matches. In them, he'd do well enough to gain the upper-hand before beginning to toy with his adversary, getting satisfaction out of watching them struggle against him, sometimes even letting it go on for minutes before finally putting them down. Naturally there were times when someone was able to use that to their own advantage and turn the situation on its head, leading to a sound defeat, but usually Razajin was able to keep himself from getting too absorbed as to notice any substantial counters. When it came to interrogations with prisoners graciously supplied from a nearby penal colony, his sadism usually trumped his professionalism and mission objectives, oftentimes taking longer than other students but usually getting better information and results out of them. He also rarely values their lives if he has multiple sources to interrogate, sometimes even going as far as to start off the interrogation by immediately torturing one of them to set the tempo and mood. Razajin preferred to use direct pain and threats as a motivator for information, oftentimes carrying out the threats regardless of credibility of the info and usually using rape as a main tool. While on the surface it may seem that he used interrogations as an outlet for release, while not taking away from the fact that it is true, an essay he submitted on his methods of interrogation shows that that there are ulterior reasons for his methods. To name one for an example, Razajin believes that utterly dehumanizing, debasing and crushing any true hope are essential to any interrogation, because the sooner they believe themselves to have no worth, the quicker they'll give up the information because they no longer share a connection to the information or have a reason to protect it anymore, as they no longer matter anymore and by extension anything they know. It is a theory with merit, one I intend on suggesting to some teachers then have them collect data on to see whether it holds up.

I've covered many of his flaws like excessive sadism, lapses in professionalism, being driven by base wants and desires but it'd be misguided of me not to extol some of his accomplishments and strengths. Very few coming into the the academy take on as many field assignments as he did, going above and beyond the required amount to graduate as a Minister. Many of the field reports speak for themselves, many times over using flexible tactics and psychological warfare to triumph in situations when he's outnumbered. His gun-play is quite exceptional with a shotgun being his weapon of choice, expertly keeping enemies within range of it but not close enough to disarm him or engage in cqc. He laughs and insults as he works his way through enemies, unnerving them and forcing them to make impulsive actions based on their fear or anger, actions that oftentimes play right into his hands. Even more, Razajin no qualms in deploying underhanded tactics to achieve his goals like taking hostages or feigning surrender to close the distance. Most importantly he does all of it without regret or hesitation, making him a prime choice against targets that might try to make him see their flawed version of reason or use an emotion Sigil against him.

Another thing to note is that despite his success and predisposition for violence and destruction, Razajin has managed to stay off the radar rather well. He doesn't subscribe to the idea of leaving some alive to tell the story and spread the fear, rather preferring to leave a scene worth a thousand words with the additional benefit of leaving the actual assailant unknown. This could open up latter opportunities for him on sleeper cell or infiltration and subversion operations as his face isn't a one well-known one of the empire, although I wager that could change quite quickly in time. He has pride and ambition, openly speaking around the academy of his plan to eventually become a council member and I do believe that he has the necessary effectiveness and loyalty to Bayrios to make it a reality.

As an additional side-note I feel I should include the fact that he was a prime suspect in an investigation at the academy dealing with the subsequent murders and rapes of several other students, all from the same year as him save one who was a graduating senior when Razajin first arrived. Obviously he was cleared or he would have been executed but there are a few that still suspect he was behind all of them and the not escaped prisoner that hid in the vents of the school for almost a whole year and was found to be gutted by Razajin upon being found in 'self-defense'. For one, Razajin fits the psychological profile that was made of the murderer based on clues and behavior patterns, that being someone that enjoys inflicting as much pain and humiliation on a person before killing them. Another is the fact that all of the ones that died in his class were direct rivals for obtaining the high scores early on. Razajin is a man that enjoys resistance and competition but surpassing him sobers him like nothing else and either makes him try harder to prove his own superiority or go for direct elimination. Lastly when questioned about the senior student who died, he implied he had sexual relations with her at some point, even though close friends of the woman and her roommate claimed to never have seen them together. Quite the amount of pride and ego on him, which more than likely caused him to kill and have his way with her after an initial rebuff by her. Insults usually roll right over but if Razajin knows he doesn't hold the upper-hand they'll usually irk him into acting rash. But nevertheless if he was guilty then he covered his tracks well and the others died because they weren't as cunning or prepared, natural selection in the end I guess. That'll do him well in the field as well as politics if he doesn't allow himself to get too riled or baited by others and can manage to keep himself in check by not outright killing rivals.

In short Razajin is a promising Minister and one capable operating in the field at that. He'll have very few qualms putting down non-citizens and rebels, and even less upholding the will Bayrios as he sees that path as a way to greater power, power being his prime motivator. It is even possible for him to even become a public face of the empire as he does possess enough charisma to put on a constant act of benevolence, even as he gouges a prisoner's eyes out. This facade he can put up with ease will get him quite far, or close to enemies depending on his missions. I understand that he's currently on his way to Patria to help with the effort of uprooting the ridiculous and short-sighted rebel group Homeland. No doubt he'll try to take advantage of his own lack of fame and Venus' inability to stomp them out to launch himself into a council position, possibly even taking her place if I know him. Whether he begins a reign of terror and torture to root out all the major players or tries to personally infiltrate the group and then butcher all the leaders in a single room before tracking down all their patron, I fully believe some simple-minded rebels will not be able to slow him or his ambitions down.


-----------------------------------

- Ze Blitzkrieg (Lyara Delacruz)
Spoiler (click to show/hide):

Name: Lyara Delacruz

Sex: Hermaphrodite

Gender Identity: Female

Appearance:
Image

Splices: A human penis 10" in length by 2.5" in width and accompanying baseball sized testicles. Very voluminous ejaculation. (Bought)

Attributes:

Might – 5
Finesse – 10
Quickness – 10
Vitality – 10
Wits – 5
Resolve – 10

Equipment:

Heavy Pistol
- 5 Wound Damage per shot
- Ranged Weapon (5 to 40 feet range)
- Single Shot Mode, one shot per turn
- If Firearm, ammo limited, 8 shots per reload.
- One handed

Combat Knife
- 2 Wound Damage + 1 Wound for every 10 points of Might (Rounded Down)
- Melee Weapon
- Wounds made directly by the Blade's Attack (Not made by stacking Grazes or from any other source) create a Bleeding Stack, each Bleeding Stack causes the victim to take one Graze Damage per turn.
- One handed.

Light Armor
- No Quickness Penalties
- 2 Deflection

50 ¤ (Credits)

Sigils: Vigor, Force, Emotion

Background:

Lyara was born upon a backwater agricultural planet that had, in the years prior to her birth, been sacked with little resistance to the mighty Ovelord. The recovering population toiled day in and you upon the horticulture fields, growing food to supply the forces of their master with little thank and much less than a grumble of discontent for fear of horrid retribution. It was a largely joyless life, and one that Lyara grew to detest as she grew. Her father was a meek man, like many of the planet's population, her mother a distant memory who had apparently left her husband shortly following Lyara's birth, an event preceding a hasty marriage. Perhaps, given no contact with the greater galaxy, Lyara too would have grown meek. Yet, her world was among Bayrios' empire now. Tales of this fearsome overlord leaked through the populace.

Tales of power and riches unimaginable. Tales or gruesome bloodshed and conquest. Of absolute and unflinching discipline. She knew early on she would not follow in the foot steps of her weak 'father'. She would a wolf, not a sheep. She would be like the man who had no doubt taken her mother as his own when their world fell, who truly sired her. Upon coming of age, she joined the ranks of the Overlord's forces by squirreling away enough money for travel to the system's recruiting station. From there, she was deployed into the Galaxy, fighting as her superior demanded, fucking whoever could be fucked, and relishing in the power her badge of occupation provided. An occupation that has recently landed her upon Patria to reinforce the troops fighting to subdue it.


-----------------------------------

-Soref12 (Gaia Thoth)
Spoiler (click to show/hide):

Name: Gaia Thoth
Sex: Female
Gender Identity: She/Her

Appearance:
Spoiler (click to show/hide):

Splices: Inherited Elven-esque ears and blue skin; dyed her hair purple

Attributes:
Might – 5
Finesse – 5
Quickness – 7
Vitality – 7
Wits – 16
Resolve – 10

Equipment:
-Shielded Clothing
-Hold-Out Pistol
200/800 ¤
Sigils: Illusion, Emotion, Frost

Background:
With a studied, cautious mind, jesting attitude, and cowardly desire to stay out of conflict; Gaia is a woman wooed by the arcane arts, having found intense wonder in witnessing her father perform parlor tricks when she was but a child. She sought everything there was to know on magic, from the ten basic symbols -which she has yet to master all of, much to her chagrin- all the way to the rumored sigils hidden away in the Overlord's mind. It was that last part that became the trickiest for her though, because despite her intense study of the arcane, she had no way of directly obtaining such shrouded knowledge. It was from this untouchable horizon that Gaia found she needed to improve herself if she ever had any hope of obtaining her goals. So she left her family behind, though only her father truly remained, and sought to join the Homelanders. Her belief was such, that if the Homelanders would be willing to help her intercept and learn of new magic -something that could be turned against the Overlord in their eyes- she'd have her sigils and they'd have their supposed freedom. A means to an end in every right, one that prevented her from having to spend decades jumping through hoops under the Overlord's forces to finally learn something, and hopefully left her capable of bailing out of the conflict entirely once the whole mess was over. She was after all, only in it for the knowledge.


-----------------------------------

-Yana (Annaliese)
Spoiler (click to show/hide):

Name: Annaliese Graele
Sex: Female
Gender Identity: She/Her

Appearance:

Spoiler (click to show/hide):

Splices: Blonde wolf ears with white inner tufts, endowments of her mother and her mother's mother. Annaliese doesn't bother to conceal them.

Attributes -

Might – 6
Finesse – 10
Quickness – 10
Vitality – 12
Wits – 6
Resolve – 8

Credits: 0 ¤

Equipment -

Shotgun (Firearm) – Wisser Arms Shopkeeper: Patria's legacy is of life, wealth, blood and plunder. As an infant frontier world, countless colonists and adventurers flocked to claim its riches and breathe its sweet air. With great potential of course followed great danger, and ambitious entrepreneurs like Abraham Wisser stood ready to do their service to the immortal business of conflict.

A capable engineer, talented gunsmith and most of all an honest, reliable man, Wisser made his fortune arming the good people of the newly christened Patria with diligently crafted firearms of such precision and reliability that his designs continue to influence gunmakers today. While he has long passed and his company and family line are now but a memory, his proud emblem remains as a mark of exceptional quality and mint condition Wisser guns are popular collector's pieces among the rich and powerful.

The Shopkeeper is an embodiment of Wisser design – mechanically simple, practical and suitable for anyone with something to protect and someone to shoot. A short-barreled pump-action shotgun forged from stainless metal and polished cherry wood, the Shopkeeper (accordingly) fits well under a counter, in loose clothes or behind one's back. Lacking sights, safeties, sockets for attachments or other complexities to improve its aim, the Shopkeeper subsists on its precision engineering and carefully balanced weight to handle the terrifying strength that makes it (like many Wisser guns) devastating against even modern body armour and a nightmare for medics.

Being a collector, it's no surprise Annaliese's father would've run into one of the few surviving models and restored it to working condition. Found its way to Annaliese as a reward for getting an A+ in school. It probably speaks to the girl's fortitude that she can handle it with minimal difficulty.

Blade (Knife) - Antique Knife: A tapering, acutely pointed poniard-like thrusting blade with an oval crossguard and vaselike ring-textured grip. Expressly designed to slip cleanly through security checkpoints, ribcages and exposed arteries, this model of knife was once a favourite of rough-and-tumble paramilitaries and old school soldiers. Artisan craftsmanship and vigorous resharpening compensate for its obsolete manufacturing. Inscribed with the emblem of a long-dead knifemaker, it's another holdover from Patria's earliest days. Bequeathed from the collection of Annaliese's father as a birthday present.

Clothing (Normal) – House Fashion: A slender white blouse, white apron, narrow black brass-buttoned waistcoat, loosely cut trimmed linen skirt, white black-trimmed thighhighs, flowing hooded red linen cloak and a favoured pair of tall pink-trimmed brown boots, all appointed with colourful ribbons. Suitable for moseying through the forest, napping under a tree, concealing contraband or tearing apart to make field dressings. Easily mended, too. Rustic fashions may have been lost to the galaxy in its race to master science and warfare, but Annaliese's family line is one of seamstresses who happily keep the traditional ways alive, both for sentiment and practicality. Who knows, maybe it'll catch on again?

Music Player: A glowy paperweight-sized widget fitted to a pair of triangular headphones to feed bad influence into a young, impressionable mind. Stores thousands of songs. Six hour battery life, somehow. Another birthday gift from the old man after Anna's aunt threw the last one into a river.

Sigils: Life, Vigor, Illusion


----------------------------------------------------------------

- Fantasy Fanatic (Marta Lou)

Spoiler (click to show/hide):

Name: Marta Lou

Sex: Female
Gender Identity: She

Appearance:
Spoiler (click to show/hide):

Splices: Fur, vertically slit pupils, wolf ears, claws, sharper canine teeth (Cuspid fangs).

Attributes:

Might – 10
Finesse – 7
Quickness – 10
Vitality – 8
Wits – 6
Resolve – 9

Credits: 50 ¤
Equipment:
Shielded clothing: 250 ¤ Vest jacket and sweatpants.
Shield: 200 ¤
Sword: 100 ¤
Grenade: 200 ¤

Shield appearance (ignore the weapon beside it):
Spoiler (click to show/hide):

Sword appearance:
Spoiler (click to show/hide):

Grenade appearance:
Spoiler (click to show/hide):


Sigils:
Image-Vigor
Image-Frost
Image-Emotion

Background:


----------------------------------------------------------------

- RavenLord (Victor Tessa Kremlich)
Spoiler (click to show/hide):

Name: Victor Tessa Kremlich

Sex: Male
Gender Identity:He, him

Appearance: He is freakishly tall with long, stick like limbs. Has a narrow face with sharp features, a long straight nose and a wide mouth. He has messy black hair which has a bluish tint to it. His eyes are colour of silver.
(Going to draw the character myself at one point. Up until then, this description should suffice.)
Splices: One of his eyes is cybernetic.

Attributes:
Might – 5
Finesse – 7
Quickness – 5
Vitality – 7
Wits – 15
Resolve – 11

Equipment:
250 ¤
Weapons=
Spoiler (click to show/hide):

Armor=
Spoiler (click to show/hide):


Sigils: Emotion, Life, Lightning

Background:

----------------------------------------------------------------

-MelissaB (Karna Luxington)

Spoiler (click to show/hide):

Name: Karna Luxington


Sex: Hermaphrodite
Gender Identity: She/her

Appearance:
Spoiler (click to show/hide):

Splices: Black and white Fur, Wolf muzzle and facial appearance. cybernetic implants in her eyes and ears.
Hidden Splices: A ten inch knotted doggy cock and pair of external balls above her pussy hiding her folds and slit from view even if naked, at least form the front

Attributes:

Might – 10
Finesse – 5
Quickness – 10
Vitality – 10
Wits – 5
Resolve – 10

Equipment:

150 creds

Spliced Claws and Fangs - 200 ¤
- 2 Wound Damage + 1 Wound for every 10 points of Might (Rounded Down)
- Melee Weapon
- Wounds made directly by the Fangs or Claws (Not made by stacking Grazes or from any other source) create a Bleeding Stack, each Bleeding Stack causes the victim to take one Graze Damage per turn.
- Swift weapon, if you initiate combat using this weapon, you get an extra attack on the first turn.

Light Pistol - 300 ¤
- 3 Wound Damage per shot
- Ranged Weapon (5 to 30 feet range)
- Single Shot Mode, one shot per turn
- Burst Shot Mode, fire three shots in a single attack, at the cost of giving yourself a Difficulty 2 for the shot.
- If Firearm, ammo limited, 10 shots per reload.
- If Laser, battery limited, 25 shots per charge.
- One handed

Light Armor - 150 ¤
- No Quickness Penalties
- 2 Deflection

Sigils:
Atrophy
Emotion
Lightning


Background: Karna was born a female, her wolf form a gift from her parents that sired her, unfortunately she never set well with the splice and early in her life lost the ability to see and her hearing slowly got worse and worse, it wasn't until she was a teen that cybernetic implants were needed to repair the issue, fixing her sight and aiding her hearing, strengthening it to that of the average human, spliced or otherwise. Still she grew up happy in her family, attending school, learning magic and looking out for herself, she was strong of body and as she got older it wasn't until her teen years that she decided she wanted to do some splicing of her own. In an age where splicing was as common as air to breathe she had little trouble finding a place that would give her what she wanted, with everyone out t change themselves to fit any situation, several walking talking fetishes embodying the human gluttony for lust as which break through brought more and more people to step over the boundaries put in place by older generations, more arms, legs, body shapes, fur, plants and tentacles, each had their own tastes but Karna loved her body she couldn't just change it completely she wanted something more personal to herself and with that chose to have a cock, something to add a little bit more spice in the bedroom. She kept it a secret form her parents for a few years but eventually told them, their reaction wasn't what she was expecting more mirth and teasing her about cock envy and for keeping it a secret for so long.

Still school ended and she was busy with her life, she had trained to fight in martial art and soon got herself an expensive splice of added claws as well as replacing her teeth with metal cybernetics to give her a shiny more menacing attack of using her muzzle to actually harm someone should she need to. She trained to fight and to defend herself as well as to shoot a pistol taking on security jobs for shops, offices whatever she could get really to pay bills and see her through the week. She has hopes of maybe running a security company, something beyond a simple job where she'd manage people assign workers to difference agencies and make a lot more money, having worked as a guard herself she thought she'd be a rather good boss and still she found the term guard dog in reference to her more amusing than insulting though how to get her own company set up was something vastly beyond her right now she wanted instead to make friends, connections and then build up a private security team and that meant first being in private security and making friends to potential businesses and partners.


----------------------------------------------------------------
Last edited by Nicoffee on Sun Apr 30, 2017 7:10 pm, edited 42 times in total.
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Re: Singularity [OOC/Recruitment] UNDER CONSTRUCTION

Postby Nicoffee » Wed Nov 30, 2016 5:27 am

Important Announcements:

- All right! It's up, we are now taking in character sheets, follow the example above and any questions or doubts you may have, feel free to send them my way. Either here or via PM.
Last edited by Nicoffee on Wed Nov 30, 2016 6:51 pm, edited 1 time in total.
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Re: Singularity [OOC/Recruitment] UNDER CONSTRUCTION

Postby lilbooth » Wed Nov 30, 2016 6:27 am

And you said it was starting in December, I thought I would have more time to prepare. Consider this a formal expression of interest in participating in whatever this is going to be.
I really like purple.
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Re: Singularity [OOC/Recruitment] UNDER CONSTRUCTION

Postby Nicoffee » Wed Nov 30, 2016 6:33 am

Well, technically I didn't start it yet. I just had a bunch of the text ready so I figured I'd post it to give people more time to think of characters with the brunt of setting already exposed. Sorry ^^;;
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Re: Singularity [OOC/Recruitment] UNDER CONSTRUCTION

Postby Lorielle » Wed Nov 30, 2016 8:37 am

interesting, Tyranny in space. While i dont have the time to play(for the moment) I'll gladly keep my eye on it
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Re: Singularity [OOC/Recruitment] RECRUITING

Postby Nicoffee » Wed Nov 30, 2016 6:53 pm

Lorielle Wrote:interesting, Tyranny in space. While i dont have the time to play(for the moment) I'll gladly keep my eye on it


Basically, yeah :V Well, feel free to hop in at any time. The RP isn't going to be opening for a while still, anyways, and 15 people is a lot of slots to fill.

Edit:

We are now accepting character sheets though. The template is up as well as the "Story so far" tab. I'm planning to open the RP possibly next week or the week after.
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Re: Singularity [OOC/Recruitment] RECRUITING

Postby Yana » Wed Nov 30, 2016 7:57 pm

I might scootch in if I find time/energy to think up something good. Do you mind if I shoot you a few vague ideas to build off?
We can live forever if you've got the time.
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Re: Singularity [OOC/Recruitment] RECRUITING

Postby cliffracer » Wed Nov 30, 2016 9:17 pm

Huehuehue.
Spoiler (click to show/hide):

Name: Lyalah Fairchild
Sex: Female
Gender Identity: she/her

Appearance: Lyalah is a dark-skinned woman a bit on the short side with a proper pear-shaped body, with almost no evidence of any splices. She ended up getting pointed teeth once she could afford it, enjoying how they looked more than their function. Her dark hair is styled in a pixie cut to be out of the way when she's doing something intensive. Her chest is on the small side to make up for her wide hips and backside, and she likes to wear heels when she knows she's not getting in to anything too physical.
Lyalah usually wears a black turtleneck and a dark grey knee-length skirt, and loves wearing fancy stockings. She wears a thin full-head helmet mostly for style, essentially just a dark motorcycle helmet with a pointy-teeth design painted on to it. "Intimidation purposes"
Splices: A pointy set of teeth. Not quite the danger level of shark teeth, but that's how she describes them. No other splices.

Attributes:

Might – 5
Finesse – 10
Quickness –10
Vitality – 7
Wits – 10
Resolve – 8

Equipment: Blade (Meat cleaver), Throwing (Knives), Light Armor Helmet
Credits: 470¤

Sigils: Life, Force, Emotion
Background: Lyalah is a doctor. A field medic, to be exact. She is the kind of person who, regardless of what side of a conflict they are on, will treat and shelter the injured. This puts her firmly 'neutral' in the fight for the planet she lives on, as she's happy as long as she gets business and people thankful for her help. Life magic was the first thing she learned as a kid, practicing on animals in pain and sometimes her own wounds (being short had things falling on her often.) As she started her 'business' as a medic, she realised the importance of Force magic to keep patients stationary in case they wanted to try and take out their rival while both were laid out. An invisible hand pushing down on someone's chest, agitating their wounds and causing pain. A bit of a mean way to keep someone in place, to Lyalah's delight.
Lyalah learned Emotion magic to pacify her patients further- emotional exhaustion meant they wouldn't even TRY to get up. Of course, Lyalah is the kind of person to exploit this magic, and ended up often using it in subtle ways to get thanked in whichever way she preferred. Usually through sex, but not always for her own pleasure. At any rate, Lyalah is serious about her doctoring, and gets quite upset at people who get in her way. People she injures while trying to get to another patient aren't treated as nicely.


One question though, if I wanted a helmet that was equivalent to Light Armor against head attacks, but clothing on the rest of the body, what should I do for that? I'll finish my sheet once I know. Question answered.
Last edited by cliffracer on Wed Nov 30, 2016 10:55 pm, edited 2 times in total.
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Re: Singularity [OOC/Recruitment] RECRUITING

Postby cryosabre » Wed Nov 30, 2016 9:32 pm

Name: Cara Orwell

Sex: Female

Gender Identity: Female

Appearance:
Spoiler (click to show/hide):

Image


Splices:
[*]Rabbit ears
[*]Rabbit tail
[*]Nothing hid from the public

Attributes:

Might – 7
Finesse – 9
Quickness – 11
Vitality – 7
Wits – 9
Resolve – 7

Equipment:
[*]150 ¤
[*]Light armor
[*]Light pistol
[*]Trench knife
[*]Trench knife
(Trench knife appearence)
Spoiler (click to show/hide):

Image


Sigils:
[*]Illusion
[*]Emotion
[*]Atrophy

Background: To say cara was a bit of an asshole was... well, it was an understatement to say the least. Born into a disgustingly peaceful, farming family who had, for some ungodly reason, spliced rabbit genes into themselves, Cara took the first opportunity she could to escape the sinfully boring life as she stowed away in a passing vehicle on it's way to the closest major city. From there she quickly became known as the one girl who was always at the centre of every kind of mischief and mayhem. Stealing, fighting, gambling, you name it, Cara had been caught partaking in it, and that was all before she had even reached her mid-teens. Her downward spiral into crime never slowed as she grew older. if anything it only got worse as Cara eventually went from performing petty street crimes, to joining a gang before, finally, finding herself as part the 2nd largest crime syndicate Patria had to offer, Atroxxia. It was during her time in Atroxxia, or her glory days as she liked to call them, Cara sharpened up the skills she'd been picking up her whole life as she found she had an innate talent for sneaking, sabotage and, much to her surprise, killing. Her keen affinity for the Illusion, Emotion and Atrophy sigils played no small part in her success either, Cara quickly finding out this trio of magic powers afforded her up more solutions to her jobs that was reasonably fair. Cara did like a challenge after all. She eventually also grew to like the long white ears and fluffy white tail her family had bestowed upon her. She couldn't help but find it amusing how people now shied away from them as her iconic features and role within Atroxxia became more and more well known among the civilians of the local cities.

And her life went on like this. Working jobs for the mob, carrying out orders and quietly plotting her way to move up the ranks until she was the one calling all the shots.

And likely, she would have made it too, if it wasn't for that damn overlord and his galactic greed. The bastard had sent his armies to Patria just as Cara's months of planning had been about to come into fruition. But now? Nah, fighting on two fronts would be suicide for her. Plus, even if she did take over as the head of Atroxxia, what good was running a crime syndicate if Bayrios razed her world to the ground. So, setting aside her plans for now to taking over the organisation, Cara instead left her syndicate home for the moment to lend her strength to the resistance movement, "Homeland" with the mission of sending these assholes packing from the country Cara fully intended to eventually run from the shadows. Edict or not, Cara needed this world to be whole, and she would be damned if Bayrios was going to lay a finger on it.
Last edited by cryosabre on Wed Nov 30, 2016 10:15 pm, edited 1 time in total.
Who needs Skyrim when you have Oblivion?! - Pugna
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Re: Singularity [OOC/Recruitment] RECRUITING

Postby Nicoffee » Wed Nov 30, 2016 10:13 pm

cliffracer Wrote:One question though, if I wanted a helmet that was equivalent to Light Armor against head attacks, but clothing on the rest of the body, what should I do for that? I'll finish my sheet once I know.


I was thinking of handling armor as "The highest class armor you're wearing is the one valid for your whole body", though, if you want to keep the armor specific to the head. You can get just a light helmet for one fifth of the cost of full light armor, and then I'll keep that in mind when I'm rolling stuff for ya.

I might scootch in if I find time/energy to think up something good. Do you mind if I shoot you a few vague ideas to build off?


By all means, go right ahead.

@Cryosabre, Cara looks good and good to go! I'll move ya to approved.
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Re: Singularity [OOC/Recruitment] RECRUITING

Postby Nobudi » Wed Nov 30, 2016 10:38 pm

Yay, Nico's back! I wanna get a quick reserve, since I have work in like, half an hour.
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Re: Singularity [OOC/Recruitment] RECRUITING

Postby cliffracer » Wed Nov 30, 2016 10:49 pm

Nicoffee Wrote:
cliffracer Wrote:One question though, if I wanted a helmet that was equivalent to Light Armor against head attacks, but clothing on the rest of the body, what should I do for that? I'll finish my sheet once I know.


I was thinking of handling armor as "The highest class armor you're wearing is the one valid for your whole body", though, if you want to keep the armor specific to the head. You can get just a light helmet for one fifth of the cost of full light armor, and then I'll keep that in mind when I'm rolling stuff for ya.

Soooooounds good! I'll go ahead and edit that in, as well as how the helmet looks.
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Re: Singularity [OOC/Recruitment] RECRUITING

Postby CondorBoH » Wed Nov 30, 2016 11:59 pm

Name: Aurora Residue

Sex: Male (What's in her pants at least)
Gender Identity: Female, She/Her

Appearance:http://www.pixiv.net/member_illust.php?mode=medium&illust_id=58916886 Image
Splices: Heavy cybernetic replacements, most of her 'outer' body is artificial. Possess a pair of retractable tentacles that come out of her back.

Attributes:
Might – 11
Finesse – 8
Quickness – 7
Vitality – 10
Wits – 6
Resolve – 8

Credits: 50 ¤
Equipment:
Medium Armour
Standard Issue Blade
Light Laser Pistol


Sigils: Lightning, Vigour, Force

Background: Aurora was a small time crook, playing the role of the muscle. It was her job to hit things hard, carry the heavy stuff, scare the other crew's muscle and whatnot. She didn't really like it... well she liked hitting things, but she wanted something better for herself. Not much of a family to speak of either, she just wanted something that paid well and let her 'go straight', get a makeover and splice she wanted. You get the gist.
Then came the Big Job. That's what they called it, when you get in on one of the big time planner's schemes. You either took the money after the job and went straight, or you kept on working for the big guys until you became one yourself. Aurora never got a chance to make that decision, as her part of the plan went horribly wrong. Robbing an experimental research facility would have paid big in the long run, but it was called 'experimental' for a reason. The robbers had sabotaged one of the tests to cause a distraction, using the confusion and the fact that there was a university school trip on to get everyone in and knick all the bits before shit went bad.
Well the sabotage caused an explosion. A pretty big explosion. There's a very good reason why Aurora doesn't have any actual skin left.

Through some miracle, the research labs funded the hospitalization and healing process of most of the survivors of the explosion. A majority of the crooks got caught, so why didn't she? It wasn't as if she could do anything about it, since her body was almost entirely ruined by the explosion and she was being kept alive by the powers of technology and life sigils.
The head of the research facility approached with an offer. Wipe her slate clean, no more being a criminal, and they would perform a new and very controversially experimental process to fix her. Not many other choices in her, she agreed.
Putting someone's brain in a cybernetic body isn't anything new. Neither is attaching new robotic limbs to an amputee. What was new was making a cybernetic chassis that looked alive, felt alive and was able to process food, create bodily fluids and so on so forth. The process was almost as painful as being incinerated alive all over again, but she lived through it. Even got a body that she designed to her tastes. What a way to transition...

Through their influence, she got a job as a standard guard aboard a set of civilian vessels, helping secure the ship and fight against pirates or stowaways. Aurora got the very distinct idea that one day she would have to pay a debt. There was no way they just let her 'go' like this without any consequences. She'd keep working hard, hopefully the debt was just in money and nothing... unpleasant.

So here she was, on a ship to a planet that would probably be dominated by the galaxy's beloathed Overlord. Aurora wanted to keep out of this and just get by, not have to deal with soldiers of either side or a war. She'd do her job, but she certainly didn't sign up to fight in any war.
Last edited by CondorBoH on Thu Dec 01, 2016 1:17 am, edited 2 times in total.
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Re: Singularity [OOC/Recruitment] RECRUITING

Postby Firehead » Thu Dec 01, 2016 12:26 am

Name: Derek Navious


Sex: Male
Gender Identity: Him

Appearance: https://chan.sankakucomplex.com/post/show/5606579
Splices: Wolf ears and tail, single fang

Attributes:

Might - 6
Finesse - 7
Quickness - 7
Vitality - 10
Wits - 15
Resolve - 5

Equipment:
200 Credits
Hold-Out Pistol (Laser) 350 Credits
Shielded Clothing - 250 Credits

Sigils: Vigor, Life, Lightning

Background: Derek was born to an affluent family on the planet of Pelkoth. A planet rich in minerals, his family had grown rich selling them. When he was 16 he was sent to a boarding school. It was his first time off of his home planet. It wasn't until several months later he got the news. While he was gone The Overlord had made a bid for his planet. They had refused him certain their vast mineral resources would help protect them, but it wasn't enough. His home planet had been devastated by terrible earthquakes once the Edict had taken effect.

Heartbroken at the news he threw himself into his studies hopeful it would help him find a way to get his revenge, but as time passed and The Overlord continued his domination Derek lost his hope of him being able to do anything. As he graduated he realized there was nothing he could do to avenge his family, but his fervor had managed to make him very adept with magic. He found himself receiving many offers for employment some landing him within the Overlord's forces. Seeing little point in resisting he accepted the offer. Walking up to the civilian vessel bound for Patria with the vaguest instructions he'd ever seen he wondered just what he had signed up for.
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Re: Singularity [OOC/Recruitment] RECRUITING

Postby Reaver » Thu Dec 01, 2016 12:28 am

Name: Razajin
Sex: Male
Gender Identity: He

Appearance:
Razajin.jpg

Attributes:
Might - 6
Finesse – 10
Quickness – 8
Vitality – 10
Wits – 9
Resolve – 7

Equipment:A pocket full of Pretzels.
A pocket full of stickers for helpfully labeling people as non-citizens.
100 Credits
Laser Shotgun- The Great Journey ~ Discover the Final Mystery of life, my friend. The shotgun is an interesting thing, being heavily modified and not being originally based on a shotgun design. In fact a gun expert might even say that it has more in common with the discontinued sniper rifle, the Lethifer 50. The body of the gun certainly resembles it and it is indeed a bolt-action weapon, but that's where the similarities end. Unlike the Lethifer, The Great Journey as Razajin lovingly calls it, is equipped with a laser core and a hardlight converter. What that means is that instead of shooting out condensed lasers that dissapate on impact, the laser core first directs the energy through the converter before firing out the lasers in a solid orange "hardlight" form in the shape of thick needles. The needles pack pretty much the same amount of punch as lasers normally would, in addition to providing physological terror that only a shotgun pumping out flesh-tearing needles can provide. The bolt-action mechanism greatly reduces the risk of overheating that combining a laser core and a hardlight converter would produce, as each pull of the mechanism releases heat in as soft puff of smoke and steam, sounding like someone taking their last breath of their life. The shotgun has become Razajin's trademark weapon of death, oftentimes leaving behind bloody scenes with people pinned to walls by the needles or body parts torn off and found several feet away. Elaborate and artistic carvings depicting demons and fallen angels fornicating in depravity are displayed going down the length of the barrel but Razajin won't say if he made them himself or forced someone else to painstakingly carve these decadent pictures onto the gun.
Sigils: Life, Lightning, Atrophy

Background: Reports from the Eios Ministry Academy, one of the premier institutions in Skylat. Subject: Razajin, Minister 7923.
As per tradition, I as the overseer of the institution take the time every year to write more personal accounts about the trials and tribulations of the student that receives the highest scores in their class by the time they graduate. It is partially a reward as no doubt they will go out into the world to perform great works in Bayrios' name, and to help with the constant tweaking of the tests to ensure they are always up to par. Razajin is a unique one, like most are who score the highest but he is certainly no prodigy, at least not in academic sense. His entrance exam showed he was quite capable of adapting and critical thinking, inside and out of combat and his Sigil knowledge was quite adequate. The test marked him with a high loyalty to Bayrios, but more out of admiration and a hunger for power than fear. However it also showed that sometimes he'd willing choose paths of greater resistance if he believed the "journey to be more interesting than the end result." In other words, he was sometimes prone to choosing less effective methods if because they'd entertain him.

This became even more obvious during one-on-one sparring matches. In them, he'd do well enough to gain the upper-hand before beginning to toy with his adversary, getting satisfaction out of watching them struggle against him, sometimes even letting it go on for minutes before finally putting them down. Naturally there were times when someone was able to use that to their own advantage and turn the situation on its head, leading to a sound defeat, but usually Razajin was able to keep himself from getting too absorbed as to notice any substantial counters. When it came to interrogations with prisoners graciously supplied from a nearby penal colony, his sadism usually trumped his professionalism and mission objectives, oftentimes taking longer than other students but usually getting better information and results out of them. He also rarely values their lives if he has multiple sources to interrogate, sometimes even going as far as to start off the interrogation by immediately torturing one of them to set the tempo and mood. Razajin preferred to use direct pain and threats as a motivator for information, oftentimes carrying out the threats regardless of credibility of the info and usually using rape as a main tool. While on the surface it may seem that he used interrogations as an outlet for release, while not taking away from the fact that it is true, an essay he submitted on his methods of interrogation shows that that there are ulterior reasons for his methods. To name one for an example, Razajin believes that utterly dehumanizing, debasing and crushing any true hope are essential to any interrogation, because the sooner they believe themselves to have no worth, the quicker they'll give up the information because they no longer share a connection to the information or have a reason to protect it anymore, as they no longer matter anymore and by extension anything they know. It is a theory with merit, one I intend on suggesting to some teachers then have them collect data on to see whether it holds up.

I've covered many of his flaws like excessive sadism, lapses in professionalism, being driven by base wants and desires but it'd be misguided of me not to extol some of his accomplishments and strengths. Very few coming into the the academy take on as many field assignments as he did, going above and beyond the required amount to graduate as a Minister. Many of the field reports speak for themselves, many times over using flexible tactics and psychological warfare to triumph in situations when he's outnumbered. His gun-play is quite exceptional with a shotgun being his weapon of choice, expertly keeping enemies within range of it but not close enough to disarm him or engage in cqc. He laughs and insults as he works his way through enemies, unnerving them and forcing them to make impulsive actions based on their fear or anger, actions that oftentimes play right into his hands. Even more, Razajin no qualms in deploying underhanded tactics to achieve his goals like taking hostages or feigning surrender to close the distance. Most importantly he does all of it without regret or hesitation, making him a prime choice against targets that might try to make him see their flawed version of reason or use an emotion Sigil against him.

Another thing to note is that despite his success and predisposition for violence and destruction, Razajin has managed to stay off the radar rather well. He doesn't subscribe to the idea of leaving some alive to tell the story and spread the fear, rather preferring to leave a scene worth a thousand words with the additional benefit of leaving the actual assailant unknown. This could open up latter opportunities for him on sleeper cell or infiltration and subversion operations as his face isn't a one well-known one of the empire, although I wager that could change quite quickly in time. He has pride and ambition, openly speaking around the academy of his plan to eventually become a council member and I do believe that he has the necessary effectiveness and loyalty to Bayrios to make it a reality.

As an additional side-note I feel I should include the fact that he was a prime suspect in an investigation at the academy dealing with the subsequent murders and rapes of several other students, all from the same year as him save one who was a graduating senior when Razajin first arrived. Obviously he was cleared or he would have been executed but there are a few that still suspect he was behind all of them and the not escaped prisoner that hid in the vents of the school for almost a whole year and was found to be gutted by Razajin upon being found in 'self-defense'. For one, Razajin fits the psychological profile that was made of the murderer based on clues and behavior patterns, that being someone that enjoys inflicting as much pain and humiliation on a person before killing them. Another is the fact that all of the ones that died in his class were direct rivals for obtaining the high scores early on. Razajin is a man that enjoys resistance and competition but surpassing him sobers him like nothing else and either makes him try harder to prove his own superiority or go for direct elimination. Lastly when questioned about the senior student who died, he implied he had sexual relations with her at some point, even though close friends of the woman and her roommate claimed to never have seen them together. Quite the amount of pride and ego on him, which more than likely caused him to kill and have his way with her after an initial rebuff by her. Insults usually roll right over but if Razajin knows he doesn't hold the upper-hand they'll usually irk him into acting rash. But nevertheless if he was guilty then he covered his tracks well and the others died because they weren't as cunning or prepared, natural selection in the end I guess. That'll do him well in the field as well as politics if he doesn't allow himself to get too riled or baited by others and can manage to keep himself in check by not outright killing rivals.

In short Razajin is a promising Minister and one capable operating in the field at that. He'll have very few qualms putting down non-citizens and rebels, and even less upholding the will Bayrios as he sees that path as a way to greater power, power being his prime motivator. It is even possible for him to even become a public face of the empire as he does possess enough charisma to put on a constant act of benevolence, even as he gouges a prisoner's eyes out. This facade he can put up with ease will get him quite far, or close to enemies depending on his missions. I understand that he's currently on his way to Patria to help with the effort of uprooting the ridiculous and short-sighted rebel group Homeland. No doubt he'll try to take advantage of his own lack of fame and Venus' inability to stomp them out to launch himself into a council position, possibly even taking her place if I know him. Whether he begins a reign of terror and torture to root out all the major players or tries to personally infiltrate the group and then butcher all the leaders in a single room before tracking down all their patron, I fully believe some simple-minded rebels will not be able to slow him or his ambitions down.
Last edited by Reaver on Fri Dec 02, 2016 3:44 pm, edited 2 times in total.
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Re: Singularity [OOC/Recruitment] RECRUITING

Postby Nicoffee » Thu Dec 01, 2016 1:04 am

@CondorBoH Hey there, Condor. She looks good, but you're missing 4 Stat Points.

@Firehead Looks good, I'll add ya to the Accepted list.

@Reaver Looking forward to it.
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Re: Singularity [OOC/Recruitment] RECRUITING

Postby CondorBoH » Thu Dec 01, 2016 1:16 am

Oh wow, so I am! Maths has never been my strong suit, ahahahaaaaa....
Right, going to go fix that.
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Re: Singularity [OOC/Recruitment] RECRUITING

Postby Soref12 » Thu Dec 01, 2016 1:24 am

Quick question: What stats would be affecting how fast you can draw sigils in order to perform the desired affect? I figure finesse and quickness would have a say in speed and accuracy of the symbol(s) drawn, but I feel like I may just be over complicating things :geek:
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Re: Singularity [OOC/Recruitment] RECRUITING

Postby Nicoffee » Thu Dec 01, 2016 1:30 am

Generally sigils are pretty much exclusively a "Wits" test, though if you're trying to make sigil particularly fast, for whatever reason, it would be two separate tests. One for wits, to see if the spell doesn't fizzle and one for quickness, to see if you do it as fast as you hoped.
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