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This is still a WIP. For now you all may take a look and see if you're interested. This rp will be slightly similar to maybe final fantasy. I have several plans for this rp and I hope you all may join.

Plot:
Spoiler (click to show/hide):
WIP
WIP
Setting:
Spoiler (click to show/hide):
Continent: Aithe, a dying land. Once a continent of magnificence, opulence, and adventure, a slow decay has taken root.
Capital City: Witchlyn, a large and highly populated center in Aithe that boarders the western coast of the Castial Sea. The history of Witchlyn is rumored that it was founded by powerful female mages that went by the name of Seax. They built their own world, their own city. This could explain the significant number of mage potential beings in Witchlyn and across Aithe.
The Fortress: The inner sanctuary of the city where the rich and noble have sequestered themselves, turning a blind eye to the struggling outside. Only humans live in this part of the city. With the civil war at hand, they support the Royal Guards to restore order.
Ruins: Dotting the landscape of Aithe are the ruins of other once-great cities known for trade, culture, and beauty
The Sidue: The legendary woods East of Witchlyn, with growing rumors suggesting it may home to the rebels. The creeping sickness that has spread throughout the land has its origins in the evil that lies within. Therefore, it could be said that the rebels struggle to survive here.
(Just a few locations for now)
Continent: Aithe, a dying land. Once a continent of magnificence, opulence, and adventure, a slow decay has taken root.
Capital City: Witchlyn, a large and highly populated center in Aithe that boarders the western coast of the Castial Sea. The history of Witchlyn is rumored that it was founded by powerful female mages that went by the name of Seax. They built their own world, their own city. This could explain the significant number of mage potential beings in Witchlyn and across Aithe.
The Fortress: The inner sanctuary of the city where the rich and noble have sequestered themselves, turning a blind eye to the struggling outside. Only humans live in this part of the city. With the civil war at hand, they support the Royal Guards to restore order.
Ruins: Dotting the landscape of Aithe are the ruins of other once-great cities known for trade, culture, and beauty
The Sidue: The legendary woods East of Witchlyn, with growing rumors suggesting it may home to the rebels. The creeping sickness that has spread throughout the land has its origins in the evil that lies within. Therefore, it could be said that the rebels struggle to survive here.
(Just a few locations for now)
Races:
Spoiler (click to show/hide):
Humans: The most prevalent race on the continent. Humans are commonly warriors and rangers. Humans, although physically tougher than the other races, can prove to be evenly smart. Some Humans also have the ability to wield magic, although not common.
Stat Bonus:
Human start with base 250 Health and 100 Mana.
They get a +4 in Strength, A +4 in Agility, A +4 in Defense, A +4 in Aim

Fae: A general classification used to describe a variety of creatures that are able to use magic; tend to fall into two broad factions:
Dark Fae: Harmful beings that dot the landscape of Aithe, the Dark Fae are known to attack unwary travelers and are suspected for many disappearances. These creatures are commonly intelligent, humanoid beings with powerful magic.
Light Fae: Uncommon but not entirely unknown, Light Fae live among humans. They have dwindled as a race more than humans. They are commonly seen as cast outs in society due to their dark brothers and sisters. Their magic surpasses all else, either it being agressive or supportive spells. (Can only be light Fae)
Stat Bonus:
Light Fae start off with base 100 Health and 300 Mana.
They get a +8 in Magical, A +5 in Accuracy, A +1 in Agility

Halfling:These sapients are ones that have been birthed from a Human to Fae couple. They are often looked down upon even more than Fae, seen as almost abominations to exist. From their Fae side they are equally skillful with magic, and the human side their physical traits. However, Halfling have an ability neither of the two races possess. The power to summon.
Stat Bonus:
Halfling start off with base 175 Health and 225 Mana.
They get a +5 in Magical, A +3 in Accuracy, A +2 in Aim, A +2 in Defense

The Wild/Dark Ones: Beasts and monsters are often refereded to as "The Wild" or "Dark Ones". Other nicknames for different species exist. (Not playable)
Humans: The most prevalent race on the continent. Humans are commonly warriors and rangers. Humans, although physically tougher than the other races, can prove to be evenly smart. Some Humans also have the ability to wield magic, although not common.
Stat Bonus:
Human start with base 250 Health and 100 Mana.
They get a +4 in Strength, A +4 in Agility, A +4 in Defense, A +4 in Aim

Fae: A general classification used to describe a variety of creatures that are able to use magic; tend to fall into two broad factions:
Dark Fae: Harmful beings that dot the landscape of Aithe, the Dark Fae are known to attack unwary travelers and are suspected for many disappearances. These creatures are commonly intelligent, humanoid beings with powerful magic.
Light Fae: Uncommon but not entirely unknown, Light Fae live among humans. They have dwindled as a race more than humans. They are commonly seen as cast outs in society due to their dark brothers and sisters. Their magic surpasses all else, either it being agressive or supportive spells. (Can only be light Fae)
Stat Bonus:
Light Fae start off with base 100 Health and 300 Mana.
They get a +8 in Magical, A +5 in Accuracy, A +1 in Agility

Halfling:These sapients are ones that have been birthed from a Human to Fae couple. They are often looked down upon even more than Fae, seen as almost abominations to exist. From their Fae side they are equally skillful with magic, and the human side their physical traits. However, Halfling have an ability neither of the two races possess. The power to summon.
Stat Bonus:
Halfling start off with base 175 Health and 225 Mana.
They get a +5 in Magical, A +3 in Accuracy, A +2 in Aim, A +2 in Defense

The Wild/Dark Ones: Beasts and monsters are often refereded to as "The Wild" or "Dark Ones". Other nicknames for different species exist. (Not playable)
Classes:
Spoiler (click to show/hide):
Warrior
The Warrior is portrayed as an expert of the sword and/or axe who uses some of the most powerful armors and weaponry. As such, it is a well-rounded physical combatant with high attack and defense statistics. Recurring abilities shared by the Warrior class include various special attacks, the most common of which are the various "break" or "rend" abilities, each of which can either inflict specific stat-lowering debuffs or destroy a specific piece of enemy equipment. The Warrior does not posses power to wield magic, therefore he may need to rely on a skill such as alchemy.
Races that can be this class: Human

Hunter
The Hunter (sometimes called Archer, Ranger, or Gunner) is a physical class specializing in long-ranged weapons—such as bows, crossbows and occasionally guns. The class frequently possesses the "Aim" command, which performs an attack with greatly increased accuracy, and a command localized as "Barrage", "Rapid Fire" or "X-Fight", which makes several attacks for reduced damage, generally against random targets. Aside from their bow attacks, some Hunters have personal buff abilities, such as "Charge", which increases the damage that arrows inflict. They can cause status effects with specialized arrows, and sometimes can detect, capture, or hide from enemies. Hunters are not able to wield magic, even if they are Halfling. Alchemy is strongly recommended for Hunters.
Races that can be this class: Human, Halfling

Black Mage
One of the most iconic classes, the Black Mage is a magic user specializing in attack magic, or Black Magic, generally focusing on fire, ice and lightning. Their weapons are generally restricted to rods and daggers. They are usually depicted wearing distinctive costumes consisting of a blue or black robe and a large conical, wide-brimmed hat which obscures their face, with two yellow eyes shining from within the shadow.
Races that can be this class: Fae

White Mage
A White Mage uses White Magic, which emphasizes defensive spells such as replenishing party members' health with spells such as "Cure", reviving the fallen with spells such as "Raise" or "Life", and curing status conditions with spells such as "Esuna". Typically having a weak and limited repertoire of attack spells and an inability to use heavy weaponry or armor, their primary use is support for other members of a battle party. White Mages' weapons are generally restricted to staves, maces, and similar weapons such as flails and hammers. Usually their only offensive skill is the magic "Holy", which deals heavy damage to a target, regardless of whether or not the target is undead. They often cast "Holy"-element spells, which are typically effective against undead or demonic enemies.
Races that can be this class: Fae, Halfling

Summoner
Summoners use Summoning Magic, which calls on powerful entities known as "Aeons", or simply "Summon Monsters". These entities attack enemies, protect the party, or render other forms of aid. Summoners often use commands such as "Summon." Summoners often use staves, rods, and whips.
Races that can be this class: Halfling

Warrior
The Warrior is portrayed as an expert of the sword and/or axe who uses some of the most powerful armors and weaponry. As such, it is a well-rounded physical combatant with high attack and defense statistics. Recurring abilities shared by the Warrior class include various special attacks, the most common of which are the various "break" or "rend" abilities, each of which can either inflict specific stat-lowering debuffs or destroy a specific piece of enemy equipment. The Warrior does not posses power to wield magic, therefore he may need to rely on a skill such as alchemy.
Races that can be this class: Human

Hunter
The Hunter (sometimes called Archer, Ranger, or Gunner) is a physical class specializing in long-ranged weapons—such as bows, crossbows and occasionally guns. The class frequently possesses the "Aim" command, which performs an attack with greatly increased accuracy, and a command localized as "Barrage", "Rapid Fire" or "X-Fight", which makes several attacks for reduced damage, generally against random targets. Aside from their bow attacks, some Hunters have personal buff abilities, such as "Charge", which increases the damage that arrows inflict. They can cause status effects with specialized arrows, and sometimes can detect, capture, or hide from enemies. Hunters are not able to wield magic, even if they are Halfling. Alchemy is strongly recommended for Hunters.
Races that can be this class: Human, Halfling

Black Mage
One of the most iconic classes, the Black Mage is a magic user specializing in attack magic, or Black Magic, generally focusing on fire, ice and lightning. Their weapons are generally restricted to rods and daggers. They are usually depicted wearing distinctive costumes consisting of a blue or black robe and a large conical, wide-brimmed hat which obscures their face, with two yellow eyes shining from within the shadow.
Races that can be this class: Fae

White Mage
A White Mage uses White Magic, which emphasizes defensive spells such as replenishing party members' health with spells such as "Cure", reviving the fallen with spells such as "Raise" or "Life", and curing status conditions with spells such as "Esuna". Typically having a weak and limited repertoire of attack spells and an inability to use heavy weaponry or armor, their primary use is support for other members of a battle party. White Mages' weapons are generally restricted to staves, maces, and similar weapons such as flails and hammers. Usually their only offensive skill is the magic "Holy", which deals heavy damage to a target, regardless of whether or not the target is undead. They often cast "Holy"-element spells, which are typically effective against undead or demonic enemies.
Races that can be this class: Fae, Halfling

Summoner
Summoners use Summoning Magic, which calls on powerful entities known as "Aeons", or simply "Summon Monsters". These entities attack enemies, protect the party, or render other forms of aid. Summoners often use commands such as "Summon." Summoners often use staves, rods, and whips.
Races that can be this class: Halfling

_______________________________________________________________
Character Sheet Layout:
Name:
Age:
Class:
Appearance:
Personality:
Bio:
Stats:
Level: (For now just leave it as 1)
Health: Put the base health of your character from the race tab
Mana: Put the base mana of your character from the race tab (for warrior and hunter class, replace Mana with Intuition)
You have 50 skill points to spend. All skills start with a base of 10. (Be sure to add the points for what race you picked as well).
Physical
Strength:
Agility:
Accuracy:
Defense:
Range/Magic
Aim:
Magical:
Special Skill(s):
(This will change, leave it as blank for now)